Yeah, funnily enough I had since decided if I try another build than Impale it will be UE Grenades. Honestly though, I'm starting to wonder if it is worth the effort as my Impale build is so well optimised I sort of feel like I should just stay with it and keep grinding..
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May 9, 2017Posted in: Demon Hunter: The Dreadlands
May 2, 2017Posted in: Demon Hunter: The Dreadlands
This build (Solo; Group and Farming) has been my entire focus so far this season and I have thoroughly enjoyed it. However it is not at all clear to me whether I should switch to say (M6 Grenades) for solo pushing when we enter the second half of the season. A few people have suggested M6 Grenades will be the strongest solo push, or maybe LON FOK (a build that I am also considering though I seriously question my ability to play it effectively). Thoughts? ps. I'm on console so first season for me.
May 2, 2017Posted in: Diablo III General Discussion
I hope D4 does not reward extreme/excessive play time in the way D3 does. Don't get me wrong I love D3 but the game requires you to live a selfish and unhealthy life just in order to do well in it -and that seems kind of socially irresponsible of Bliz. this is my first season (console player) and while I'm having a blast I'm probably taking next season off because this has been all consuming and I still feel like I'm falling behind.
Apr 9, 2017Posted in: Demon Hunter: The Dreadlands
A few things could be done but it will need the right gear. A hellfire amulet so you can include hot pursuit passive. Krelms Buff Belt +25% movement speed (above the 25% cap) warzechian arm guards (increased move spedd when smashing stuff) and the Lightning Gem. ps. sorry I see you have hot pursuit already. pps. now that my brain is fully engaged none of what I said is really going to work. You already have lightning gem and you need chain of shadows. Honestly, I just think Unhallowed is better for speed farming once you have good gear. cheers.
Jun 12, 2016Posted in: Diablo III General Discussion
Dude posts his clear on PS4 and 99% of posts simply attack him for it. You would think their enjoyment of the game on console is some sort of shocking violation of your enjoyment playing it on PC. "How DARE a console player celebrate their own personal achievement on DIABLFANS!!! I'm going to totally diminish their joy of the game because f!ck them if its not based on PC it deserves nothing but pure contempt. Never-mind that a console is essentially just a homogenized PC platform with game pads and a proprietary O/S designed specifically for gaming, essentially running hardware dependent object code just like any other PC. The toxicity of the comments is simply appalling and you guys really come across as a miserable bunch who must be a hell of a lot of fun to hang out with at parties.
Jun 10, 2016Posted in: Diablo III General Discussion
Can you please clarify what you mean about toxin gem?!? I run 2 support builds on console and use toxin gem in both. Are you saying this gem should be dropped because of some sort of damage bug/mechanic specific to console? thanks.
May 24, 2016Quidam67 posted a message on Diablo 3: A few observations and what I think of them.Posted in: Diablo III General Discussion
I am frankly amazed I still enjoy playing this game as much as I do and it is a credit to Blizzard and what they have created, I think it is only natural that when you sink so much time into one game that you develop opinions about how it could be better and I'm no exception.
So with that said I do find it baffling that the developers appear to do such an incompetent job of balancing between classes. I'm torn between the view that it must be a very difficult thing to achieve (because of the underlying design) and thinking they simply have not invested the time to develop the necessary tools to analyse their own build combinations in order to choose the right level of buffs to apply to both items and sets.
Obviously, when it comes to both damage and toughness metrics, it boils down to a question of mathematics. It is hard for me to accept that the developers of the game do not have access to a set of equations that should provide a fairly accurate measurement of a builds potential. I realize that this is in some respects a moving target since it is context sensitive to the mob-types and group composition, but nevertheless, when I see changes to set bonuses that are so obviously a very generalized buff or nerf. eg Unhallowed went from 20% to 40% per point of discipline. I find it hard to believe that this was a well researched bump in damage because it seems too coincidental that it just happened to be an exact doubling of damage. Had they used some actual mathematics to arrive at a suitable increase in damage (relative to other builds) the number would surely not simply have been "double the damage of the previous patch".
In other words, I can't help but suspect their decision making is very anecdotal and not based on solid empirical analysis of the mechanics and math of their own game, which sums up my main gripe. For the last few patches, it seems like they have done a very poor job of creating any semblance build balance -to the point that there is an almost absurd level of disparity resulting in not just a meta, but an iron clad meta that almost by default labels alternative options as "troll builds" -a term my friends affectionately use to refer to just about anything that is not a part of the meta.
I hope that when/if we get a D4, they develop the capability to manage the relative strengths of the various builds and classes much better than they have in D3!
May 10, 2016Posted in: Demon Hunter: The Dreadlands
Trapped and Zei's are mandatory. For 3rd gem my testing seems to strongly suggest Powerful is best for solo and Stricken is best for group.
As a side note (if you are really looking to tune your build) I'd suggest some extra attack speed in group when running Stricken to get the stacks up faster.
May 4, 2016Posted in: Demon Hunter: The Dreadlands
UPDATE: So there does appear to be some sort of bug. While I was able to change from Wolf to Boar this morning and gain the Boar toughness buff, when I swapped back to Wolf I appeared to retain the Boar buff. So it was almost the reverse of the problem I experienced the other day when running in a group.
If the sheet toughness information is to be believed, this almost appears to be a bug that could be exploited to our advantage, though I have no idea about whether this is specific to console or can happen on the PC as well.
May 4, 2016Posted in: Demon Hunter: The Dreadlands
Greetings. It seems to be working on mine (PC). When I switch to Boar all my individual resistances go up by what looks like 20% and life per second goes up by the right amount. So... seems to work on the PC (and everything shows up in hero details).
I don't see any recent console bug reports about it so maybe submit one? Good luck.
Thanks for your reply. This is strange. I did a retest this morning and it appears to be working fine. I'd almost think I'd imagined it except I was in a party and I got other people to check as well. Maybe they hotfixed it? Anyway, I'll keep a close eye on this in order to see if maybe it only happens under certain circumstances.
May 3, 2016Posted in: Demon Hunter: The Dreadlands
I noticed a couple of days ago when I switched to the Boar companion that none of my stats (all resist and lps) changed when I equipped this skill/rune.
This appears to be a potential bug and wondering if anyone else can confirm/deny. I'm on console so I am interested if the PC version behaves the same way, or am I not properly understanding how the buff works?
Apr 19, 2016Quidam67 posted a message on [2.4.1] Full list of Demon Hunter Builds and Guides by PhilosPosted in: Demon Hunter: The Dreadlands
Purely my opinion, and subject to change once the patch drops, but:
1) Taeguk dropped for BOtP or Stricken. Jury is out as to which will be better. I'm hoping BOtP, because it has more synergy with my next change:
2) Awareness dropped for steady Aim. (so passives will be Ballistics; Ambush; TotH; CtW and Steady Aim). I'm thinking this will be viable because monster damage is being reduced so significantly. It may be enough to just stack a bit more Vit and gear a bit more defensively, as the 20% multi from Steady Aim is a pretty significant damage boost. It really depends on whether we become dps limited, or toughness limited as to whether this will be viable. Otherwise, keep Awareness and swap Ambush for Steady Aim (but it is very close as to which is better IMO).
Mar 18, 2016Posted in: Demon Hunter: The Dreadlands
we are on the same wavelength. I'm looking forward to playing around with all the variations when the next patch comes out!
This is what i had in mind to try with UE/generators http://www.d3planner.com/334729902
MS is used for F/R and for the slow/cc buff. Best part is that we can run both Dark Heart and Aquila for insane toughness. Dual wield is only for giggles, i wanted to see if it could have worked, but the HA-related items are only Buriza and the quiver, while Dawn is pretty much mandatory for 100% vengeance uptime.
- CoE in cube and run with 6UE / no depth diggers (depends on damage)
- Buriza equipped/cubed Dawn and HA quiver
- BoP instead of Stricken, depending on how much impact RG has on the total run and on the need of defenses.
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