From what I've heard so far, runes are going to be used to enhance and change certain spells and attacks by adding them to the skill tree. These runes can be taken out, moved and replaced...probably only in town.
Is it just me, or are the runes and rune words an integral part of Diablo II, and something that should not be ignored in Diablo III? These runes became almost a currency, something which could be traded and used to created many different items for many different builds. Personally, I believe that the runes/runewords made D2 that much more exciting, that much more playable, that much more addictive. The idea of adding certain runes into the skill tree to affect spells and attacks is INGENIOUS...a FENOMINAL idea and addition, don't get me wrong. But removing the traditional sense and use of runes (for items and runewords) would take something away from what I feel is an essential and intrinsic part of the Diablo series.
I am not passing judgment on a game that is yet to be completed...this new rune system is brilliant, and could very well surpass the D2 system. And there very well could be a new and exciting way to create specific items that fit your own ideas and builds. I'm just saying; the tradition system of runes and runewords is something I would like to be apparent in D3, and something I feel would only add to the game play experience.
I haven't heard anything about socketed items as of yet.....but i haven't heard of any sort of things to be placed into them...so i can only assume that they won't be included
If runes don't provide the customization they inferred then there will be problems since they're taking the stat equation out of the picture with auto stats.
Autostats? Awww... that sounds extremely... CASUAL.
Sigh.
I personally hated runewords as a level 97 sorceress watching paladins teleporting around me with enigma.
Autostats alone don't make a game casual. Lineage 2 have auto stats and it's the most hardcore game in earth. But i'm tired of this discussion . . .
Runes were initially nice in D2 because it decreased a bit the luck aspects of the drops. By collecting ALOT of easy drop low runes you could creat powerfull high runes and with this high runes you could creat your runeword. However 1.10+ runewords were totally overpowered, beyond any sense of balance.
But in D3 runes will add mod to your skills, and this will problably be one of the funnest things in the game. D3 may also have a good craft system to replace the old runewords and crafts.
They should call the skill runes from Diablo 3 by a different name, as to create a larger gap between Diablo 2 item runes and Diablo 3 skill runes. They're two entirely different systems, and because of the absence of one and the emergence of another, people connect the two together somehow
Artifacts, talismans, blood stones, relics, essence of nexus... something else
Remember that Diablo has already changed the nature of "runes" once. The D1 expansion runes were more like the D2 assassin traps. So the D2 "runes" are already a bastardization of the word in that sense. (though it made way more sense to call the D2 stones "runes" than the D1 stones)
Anywho, I also think they should just change the name to something else, but based on this little history lesson, I don't think they will.
Should be noted that I love Blizzard. Diablo and Starcraft are pretty much the only games I play.
Remember that Diablo has already changed the nature of "runes" once. The D1 expansion runes were more like the D2 assassin traps. So the D2 "runes" are already a bastardization of the word in that sense. (though it made way more sense to call the D2 stones "runes" than the D1 stones)
Anywho, I also think they should just change the name to something else, but based on this little history lesson, I don't think they will.
Should be noted that I love Blizzard. Diablo and Starcraft are pretty much the only games I play.
I dont think the D1 expansion hellfire had anything to do with blizzard or whether or not runes would of been in D2
I know it wasn't made by Blizzard. That's why I said "...that Diablo has already changed..." instead of saying that Blizzard had done it. I figured somebody would jump down my throat for that one, but I thought it would take longer than a few seconds.
Oh, and for the record, I strongly believe that a new item customization/crafting system is one of the things that Mr. Wilson is referring to every time he makes an evasive comment about groovy new things that are in development. Sockets and gems and what not will still be there, but I think that something more on the scale of the D2 runewords is being developed so that there won't be any gameplay gap left by their demise.
I of course base this on nothing, and don't care to speculate as to what the implementation of such a system would entail.
Oh, and for the record, I strongly believe that a new item customization/crafting system is one of the things that Mr. Wilson is referring to every time he makes an evasive comment about groovy new things that are in development. Sockets and gems and what not will still be there, but I think that something more on the scale of the D2 runewords is being developed so that there won't be any gameplay gap left by their demise.
I of course base this on nothing, and don't care to speculate as to what the implementation of such a system would entail.
Oh, and for the record, I strongly believe that a new item customization/crafting system is one of the things that Mr. Wilson is referring to every time he makes an evasive comment about groovy new things that are in development. Sockets and gems and what not will still be there, but I think that something more on the scale of the D2 runewords is being developed so that there won't be any gameplay gap left by their demise.
I of course base this on nothing, and don't care to speculate as to what the implementation of such a system would entail.
Im not a mod but dont double post lol....just edit your previous one if its the newest one in the thread.....
I also agree with you on the new item system or w/e u wanna call it....there might be no runewords but something will replace them thats probably gonna have some ridiculously rare components just like runewords
The skill rune system in Diablo 3 is not an evolution or a replacement for the item rune system of Diablo 2
Its an entirely new system that just happens to share a common word - Rune
AS long as theres no runewords=no enigmas its all fine with me
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If we could somehow make this
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By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I like this whole idea of customizing our skills....I just hope that runes don't become the monetary standard for D3, replacing the value they're claiming to place on gold in this game. That seems to happen whenever you implement something that EVERYONE wants, and everybody will want these runes.
I like this whole idea of customizing our skills....I just hope that runes don't become the monetary standard for D3, replacing the value they're claiming to place on gold in this game. That seems to happen whenever you implement something that EVERYONE wants, and everybody will want these runes.
Rly? The only game I played that the currence failed in it's function was D2 O.o
Rly? The only game I played that the currence failed in it's function was D2 O.o
And hopefully they'll keep that from happening again....really it depends on how rarely these runes will drop, ideally enough to keep them from becoming synonymous to SoJs, but not enough for them to be discarded later on as excess baggage.
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Is it just me, or are the runes and rune words an integral part of Diablo II, and something that should not be ignored in Diablo III? These runes became almost a currency, something which could be traded and used to created many different items for many different builds. Personally, I believe that the runes/runewords made D2 that much more exciting, that much more playable, that much more addictive. The idea of adding certain runes into the skill tree to affect spells and attacks is INGENIOUS...a FENOMINAL idea and addition, don't get me wrong. But removing the traditional sense and use of runes (for items and runewords) would take something away from what I feel is an essential and intrinsic part of the Diablo series.
I am not passing judgment on a game that is yet to be completed...this new rune system is brilliant, and could very well surpass the D2 system. And there very well could be a new and exciting way to create specific items that fit your own ideas and builds. I'm just saying; the tradition system of runes and runewords is something I would like to be apparent in D3, and something I feel would only add to the game play experience.
Or maybe I'm in the minority....
Sigh.
I personally hated runewords as a level 97 sorceress watching paladins teleporting around me with enigma.
^The real scrub filter.^
Autostats alone don't make a game casual. Lineage 2 have auto stats and it's the most hardcore game in earth. But i'm tired of this discussion . . .
Runes were initially nice in D2 because it decreased a bit the luck aspects of the drops. By collecting ALOT of easy drop low runes you could creat powerfull high runes and with this high runes you could creat your runeword. However 1.10+ runewords were totally overpowered, beyond any sense of balance.
But in D3 runes will add mod to your skills, and this will problably be one of the funnest things in the game. D3 may also have a good craft system to replace the old runewords and crafts.
Artifacts, talismans, blood stones, relics, essence of nexus... something else
Anywho, I also think they should just change the name to something else, but based on this little history lesson, I don't think they will.
Should be noted that I love Blizzard. Diablo and Starcraft are pretty much the only games I play.
I dont think the D1 expansion hellfire had anything to do with blizzard or whether or not runes would of been in D2
Oh, and for the record, I strongly believe that a new item customization/crafting system is one of the things that Mr. Wilson is referring to every time he makes an evasive comment about groovy new things that are in development. Sockets and gems and what not will still be there, but I think that something more on the scale of the D2 runewords is being developed so that there won't be any gameplay gap left by their demise.
I of course base this on nothing, and don't care to speculate as to what the implementation of such a system would entail.
I of course base this on nothing, and don't care to speculate as to what the implementation of such a system would entail.
Im not a mod but dont double post lol....just edit your previous one if its the newest one in the thread.....
I also agree with you on the new item system or w/e u wanna call it....there might be no runewords but something will replace them thats probably gonna have some ridiculously rare components just like runewords
"to the worm in horseradish, the world is horseradish."
Its an entirely new system that just happens to share a common word - Rune
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Rly? The only game I played that the currence failed in it's function was D2 O.o
And hopefully they'll keep that from happening again....really it depends on how rarely these runes will drop, ideally enough to keep them from becoming synonymous to SoJs, but not enough for them to be discarded later on as excess baggage.