Well I think I've found my class now, was hoping for a more knightly class but I'm confident the monk will be engaging to play as.
I hope this class will be all about channeled attacks through their staff or whatever other weapon(s) they use, and not have any hand-to-hand combat skills tbh, fighting against demons like that just never seemed fitting to me.
As for lore, I'm betting the monk will be a disciple of Zakarum (think holy bolt, its a staple of this series) like the paladin, but studying in seclusion somewhere instead, and will be more spiritually inept (kind of a given really). My guess is that he/she will be from somewhere near or in that mountain region near Ureh.
I hope they don't go cheese though and just spin the lore off from that monk in the old D1 xpac.
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Basicly when you go from feeling like you 'want' to do something, to feeling more like you 'have' to do something, is the point where it starts to become an addiction. The reason that that is a bad thing is because you're wasting precious time in your life doing something not based on enjoyment of doing it, without being compensated with something like a paycheck maybe (heh), in return.
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That's something that's always bothered me too. But only the green from the set items and the orange from the Cubed created ones. They never seem to fit in with the flavor of the game.
I'd like to see a new distinction color scheme similar to the one you're suggesting. They wouldn't have to use colors only either, they could have certain items emit a kind of haze or a swirly aura of some kind.
There's other ways of showing disctinction besides just the color of the text, that would fit more into the flavor of the game, as was mentioned earlier. Also without all the loud text coloring, players would actually need to slow down a bit and keep an eye out for anything worthwhile, getting away from the rush rushness that the devs have mentioned they are trying to deter.
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What about consoles....SNES, and then PS1 a little bit later on, were the standards then. Though, I can't think of any rpg type games on those systems that used the same isometric bird's eye view that D2 uses. The 'Strike' games (Airstrike, Urbanstrike, etc.) as I recall used a similar viewpoint, but were 'action' genred games, with interfaces that were nothing like what would be used in these types of games.
Afaik, the D1 interface was pioneered during D1s development, and than later on passed down to D2 with a few tweaks here and there.
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D2's interface was obviously based off of D1s.
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Whatever you classify as a "good guy". The necro has more of a short-term view while the Paladin has more of a long-term view, he understands that inevitably, especially with the worldstone being destroyed now, that either Heaven or Hell will reign supreme over everything. Aligning with the side of Order which at least offers respect and consideration to all other things.
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Having a class as dark as some of you are asking doesn't belong in this series. The whole point is to have characters that convincingly are strong enough to over come evil and temptation. Look at the D1 characters, they were all powerful heroes who eventually became corrupted. It makes no sense to have a character that is already halfway there.
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I'm guessing it was based on popular demand maybe.
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What you're talking about is the "flavor players" who I don't even count for anything really because, they just play what's efficient and don't really care about the integrity of this game or this series.
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Alright, some of you need to understand, It's not about how the Paladin was balanced in the latest set of patches, but instead the fact that he was the holy dedicated warrior focused solely on destroying the invading evil, is the reason players want him back. He was a character that inspired you to want to cleanse the world of these demonic forces and save the ppl from their grasp. I actually stopped playing D2 regularly before synergies and the overbalances that came with them were added, and back than the Pally was a popular class too. Even with the way they have him now, it wouldn't mean they'd have to design him in the same way if he were to come back but....
One thing is certain about this company, it's the fact they don't overlap flavors, so for you and others hoping for his return as the fifth class, not going to happen. The Monk fills the holy class flavor. Plus the fact that the team have repeatedly stated (which I still don't understand why ppl aren't comprehending this), no other classes will be making a return besides the Barb. At least for the initial game.
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Losing his order and losing his faith are two different things.
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Sorry but the one character who's powers are based around control of Mephisto's minions is the one most likely to be corrupted, expecially after going up against him himself. The paladin, being so empowered by the opposing nature, the Heavens is the only one really that would make sense not to be twisted in any way from the past events.
But who knows, they will maked the story into whatever they want rather than what would make sense.
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I understand that they're trying to add new playstyles or whatever to the next addition of this series, which is alright and is to be expected, but I don't see why EVERY class has to be of this "morally ambiguous" nature as someone on the team stated. They need to have that noble, knightly, dutiful class that the original players who made this series popular in the first place, are used to having. And I'm suspecting someone on the dev team feels the same way as I remember reading in a dev journal I think it was, that one of the devs isn't happy with all of the new classes.
But I have to disagree with you abit on the style of play of these new classes. The barb is indeed somewhat of a brute in his fighting style but he seems like the most down to earth one of the bunch character wise, I just see him more as "supporting muscle" than any kind of leader type. While the wizard just seems like corruption waiting to happen.
I see what you mean now in your view of the paladin....in being the leader he sort of unified the other classes whom most had alterior motives, into one just cause.
Though for me, it was the fact that he was a knightly and disciplined character who had a strong anti-evil nature coupled with spirtual righteous empowerment, who believably had the ability to counter the invading demonic forces.
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After being a part of this community for a little while, I'm realizing that there aren't many of us here who actually played D1, or at least played before D2 came out, so very few know anything about that D1 aura.
But yeah, now that you mention it, there was that sense of mystery and discovery, coupled with the feeling of something threatening around every darkened corner that's been missing for me even in D2. But anyhow, after watching that gameplay video of all the classes together, I had no motivation to want to be apart of all that. The attitude seems to have changed from "I will fight off this evil that is engulfing the land" to more of "I'm the bigger badass that can destroy demons." There just isn't a class that showcases a combination of nobility and decency.
....and to this guy, these motivations were possiblities for each class, not specific to the actual ones we played. The actual character, the warrior was good hearted and driven by a sense of duty. His nature was illustrated through dialogue throughout the game....like after you beat Leoric, he replies, "Rest well Leoric, I'll find your son"....or after beating Bartuc later on, he states with such emotion, "YOUR REIGN OF PAIN HAS ENDED!!". That's definately a character who has a strong sense of duty and good will towards other. I don't see that anywhere in the D3 classes from what we've been shown.
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That's always been the heart of this series to me, and to be honest, the more I find out about the new classes, the less motivated I am to play this latest installment. Some of these classes seem as dark and destructive as the creatures we will be fighting against.
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A primary bow user is one of the main archetypes though (melee fighter, ranged bow attacker, magic spells wielder) while shapeshifting, nature controlling, and aura usage are just supplementary abilities. These have been the main archetypes since the Gauntlet arcade days and pen and paper rpg days (which someone mentioned they're aiming to retro back to) and ppl are expecting these primary standards to be offered, each having a large audience for it. Standards that have been prevalent in this series since D1 and they're not just going to cut off that playerbase.
As I said earlier, this class is NOT going to be exclusively a ranged attacker (bow and maybe spear) but PRIMARILY a ranged attacker. This meaning he/she will excel in bow usage like the amazon did, but also supplement with skills for keeping enemies at bay, I'm betting on traps but maybe some melee abilities too. With that this primary ranged class would still fit into the D3 fast paced style of play, and at the same type offer a unique playstyle as these players would have to be very proactive.
If this archetype being one of the main three is not filled, there will be alot of ppl knocking at their (virtual) door complaining.
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I too agree there needs to be a "knightly" class, and I was actually hoping the one previously revealed would have been that, but with a different twist than the Paladin. To me the "shiny armor class" is just as important to the series in being a contrast to the D man himself. I guess this new blizz team doesn't agree. It would seem that they've bumped the Barb into that armored tank role now, but he's always seemed more like a bulldozer of muscle rather than a tanking machine to me.
On topic, this last class is not going to be an exclusively ranged attacker but will definitely be PRIMARILY ranged in its attacks. Even with the promise of being innovative with class design (though the previous games didn't follow that philosophy), the devs still have to cater to an audience in which ranged classes are very popular with. In the end it's not about making a game to fit them, it's about making a game that supplies the playerbases wants, and a large portion of them want a PRIMARILY ranged class.