Ray of Frost wiz - suggestions please?

  • #1
    Long time lurker, here is my profile:
    http://us.battle.net/d3/en/profile/netpirate-1926/hero/1752561

    I really enjoy my spec and don't want to change though I do have a decent fire gear set and I have tried a little bit of everything. The thing is, I feel like I have hit a brick wall most likely due to RNG. I can clear T4, and T3 is mindless and fast but how can I get to T6? Is this spec just not going to get me there or is there really just that large of a margin between my gear and T6 capable gear?

    Would anyone mind suggesting what I should concentrate my gambling on and which items to really look out for?
    Last edited by so_futuristic: 5/10/2014 8:03:23 PM
  • #2
    I can give a few suggestions.

    To do harder difficulties, you will need two unities. One to equip yourself, and one for your merc. You will need ONE of the "Follower cannot die." tokens to make your follower immortal. Doesn't matter which one.

    As for your gear; It's kind of a mishmash of good items you've found. There's not really a lot of synergy there. I'd make Aughild's Shoulders and Helm, try to get a pair of Strongarm Bracers with +Ice and 6% crit (Black Hole triggers Strongarm's Affix) and drop Frost Hydra. If you solo a lot, which presumably you do, Black Ice is amazing and probably should be your rune of choice. Try to do Bounties for a Ring of Royal Grandeur so you can stack some set bonuses. To do t5-t6, you have to move from "This peice of gear is really good." to "this peice of gear is really good and works well with THIS." kind of thing.
  • #3
    What would you replace frost hydra with? It is a good chunk of my damage in large groups of monsters. I actually have a strongarm bracer with 19% cold but I am currently up to around 2 mil to enchant it and no CC to show for it. I haven't had any luck with ringsso farbut I will focus now on those.

    With cold blood rune I am able to cast ray of frost significantly longer. Long enough to kill a rift guardian with out stopping (and on T3 I can easily face tank). I'm not so sure black ice would be a better choice.
  • #4
    Best idea is to not play ray of frost
  • #5
    black ice is definitely worth it. Specially with the templar giving you AP regen and having astral presence, you should be fine. There is almost always weak enemies around and this creates tons of patches of black ice that rip through enemy health. Plus black hole can pull them all towards the patches you you can basically bottleneck them through your black ice.
  • #6
    8% rcr on shoulders, 10% from crimson set and from paragon points. storm armor power of the storm, and ray of frost, black ice is spammable. u can also go for energy armor, but then u need astral presence and u will run out of ap after like 20 sec. ray of frost works great in t4, has alot of potential if u get the right gear (colddmg andy, witching hour, frostburn gloves.. but they are so rare)

    get aughild bracers and shoulders, crimson pants and boots. the goal is 25% rcr. replace hydra with blizzard (13 ap rune)
    Last edited by tauro: 5/11/2014 1:18:13 AM
  • #7
    Drop Hydra altogether, I think. You want things to die to Ray of Frost for Black Ice, not hydra.

    I'd change Deflection to Force Weapon (Deflection is terrible.) and pick up a defensive skill instead. Frost Nova might have great synergy, but Teleport is good as well.

    Alternatively, you can pick up a signature skill if you find yourself running out of AP.

    Edit: Does +Ray of Frost damage increase things like Black Ice? I would say no, but I'm just guessing here.
    Last edited by Venaliter: 5/11/2014 2:13:08 AM
  • #8
    Lol I love all the people that say you need 2 unities to do harder difficulites. I can do T5 on my wiz and T6 on my Witch Doctor, and have never used unity. It is not necessary, it is only a crutch for the baddies.
  • #9
    Quote from sOFrOsTy
    Lol I love all the people that say you need 2 unities to do harder difficulites. I can do T5 on my wiz and T6 on my Witch Doctor, and have never used unity. It is not necessary, it is only a crutch for the baddies.

    Found the problem! Witch Doctors easily the best class in the game.
  • #10
    Pls no haterino WDs.
  • #11
    Why are people generally negative about deflection? 8k per attack is quite decent, especially when keeping vitality low and AR/armor high.

    Deflection allows you to face tank a torment higher than you could before.
  • #12
    It's all about sheet damage man, hasn't anyone ever told you? Bigger dps numbers on sheet equals better everything. I see people play with two million toughness in T5, complaining about getting crapped upon in groups. Obviously they just lack sheet dps.

    All jokes aside, most people do in fact almost religiously believe that the best way to build in softcore is to maximize killing speed. Kill stuff before it kills you. And this philosophy works for most people, especially for those that prefer playing on their own.

    That being said, defensive spells become increasingly more interesting the lower your actual damage contribution is to a group. If you provide 30% of a group's damage, having or not having force weapon becomes significantly less important. Spells like deflection do become better choices in such situations. You might contribute slightly less damage when you're alive while using deflection, but if it keeps you from dying it's an obvious better choice.

    Dead wizards don't do damage.

    Dead WDs do apparently because we're the best class...no wait we're broken...or was it just OP...nah just kidding we don't ever die.
  • #13
    Quote from Limdul
    Why are people generally negative about deflection? 8k per attack is quite decent, especially when keeping vitality low and AR/armor high.

    Deflection allows you to face tank a torment higher than you could before.

    It's good for lower torments, but a) doesn't really scale b) mobs start hitting for truckloads on t5/t6 and Deflection simply doesnt..do..anything imo.
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