All users will need to merge their Diablofans account with a new or existing Twitch account starting Nov 20th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Help me understand Archon MH/Tal

    Archon beam deals 700% weapon damage, MH procs deal 14000%, so yeah. The MH procs make up most of your damage.


    The spikes you see are related to you either proccing a lot of MH damage or you having or not having tal rasha stacks (remember that the difference between 1 stack and 4 stacks of TR is the difference between multiplying your damage with 8 vs multiplaying it with 31)

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Solo vs group play

    While it is definitely a problem that group play is required for solo ranks I must ask: What's the point of this ridiculous bias poll?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Q:New Meta for S10 (4-Man)

    People tend to ignore that the top DPS wizard build (running COE) lacks nearly any form of defensive abilities and will consistently get one-shot if not combined with double support.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rifts 2.0
    the incentive to play the meta: leaderboards

    The problem here is that not everyone is able to compete on the leaderboards. Going from rank 1500 to rank 1400 isn't interesting. Being able to reach a higher level GR than you did before is a lot more motivating than clearing the same rift just a bit faster.


    the incentive to play something else than meta: you don't lose out on loot because you can farm at the hard cap.

    Well, you don't even NEED the loot because there is nothing left to do, there is no rift to clear. Unless you want to compete on leaderboards, which as mentioned above not everyone can do so.



    It's a similar problem like Paragon 1.0 had.

    It's still a lot better than the problem that vanilla and Diablo 2 had: The lack of something to do.


    Yes, Diablo 2 was/is still played a lot, but this is mostly due to build and equipment diversity, not because of the amazing end game content.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rifts 2.0

    I fail to see the logic here. Say we put a hard cap on GR level 100. Then, once your character hits it there is little more for him to do beyond farming better gear. Better gear which is rather useless since you can clear the highest difficult anyway. This would bring us back to literally the biggest problem of Diablo 2 and Diablo 3 vanilla: The lack of end game.


    If you want to play an off-meta class and try to get to level 100 you can still do that now, there is no reason to hardcap the game for players who DO want to play meta-classes. The incentive to play off-meta classes is because you might enjoy them.


    My point is that adding a hard-cap gives nothing to off-meta classes which they can't do already yet it severely limits the game for people who enjoy min-maxing and playing the perfect meta. The infinite scaling of GR's is the only thing that is keeping Diablo 3 somewhat alive: There is always a new objective.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rifts 2.0

    Then what's the point in continuing once you hit the hard cap? If anything GR's are great because they offer infinite scaling objectives, it gives you something that D2 was not able to offer.


    What I dislike is that the speed at which you clear the rifts is more important than the level of the rift. Why run 100 if you can run 90 a few minutes faster. It's time that item stats scale with GR level, higher rifts should give better drops, not just more which then have just a chance to drop.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Removal of order on bounties

    I'd say the problem with bounties is a bigger one:


    The "bonus-cache" thing is only a problem because of the way how we run the bounties: We spread 4 people over 4 acts and clear them as quickly as possible, because the highest torment available is still nothing compared to the GR levels being cleared.


    Difficulty outside rifts should be increased and reward should be increased equally.


    The bonus act isn't the problem, the fact that everything is speed-ran is.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Tal Rasha's Meteors GR80+ Build (VIDEO included)

    The same clickbait nonsense that's on reddit.


    There should be a forum rule that all builds which mention a GR number require a screenshot or video of that GR level being cleared.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How upvotes/downvotes work?

    The page refreshes at the moment you press the button. 10 other people also pressed the button in the time you spend looking in the page, but your browser didn't update that,

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on firebirds bugged?

    YOu need three fire skills in archon form to maintain 6pc bonus, that's why. You need

    Combustion rune, as well as magic weapon - ignite.

    Had the same problem with it not working, I feel dumb now.
    Archon always dealt the damage type of your highest elemental damage when we used the set-bonus to give it the effect of all runes. Since the firebirds archon build doesn't use any Vyr's pieces we have to actually run the fire rune.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on RIP WD META

    We don't have to worry about Wizards topping the entire season again. Currently (nearly) all top wizard builds run archon, which will induce such an RSI that players will drop out halfway in the season.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo Leaderboards FIX - Paragon / Gems problem
    Quote from Thornagolgo-next

    I think a better option for solo leaderboard would be to have an option when creating the character to lock out grouping.

    Because the current Season vs non-season and different GR levels don't separate Diablo 3's player base enough already!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo Leaderboards FIX - Paragon / Gems problem

    WHAT? People who put more time into their ARPG get better stats and thus can clear higher content? BLASPHEMY!



    PS:

    I write this here because im baned from bnet forums and I would like to spread the word on this, so here goes.

    Something about a donkey hitting a stone twice.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on the esssence of diablo

    I have no problem with repetitive farming.. that's what Diablo has always been. What I dislike is how powerful the meta has become.


    Unless I play a specific spec and have a specific paragon level I will not be able to find a group to play in.

    Posted in: Other Games
  • 0

    posted a message on D3 need changes. Do Blizzard even listen or care?

    Completing an item set is supposed to be the pinnacle of your achievements in an RPG... Diablo 3 now gives out free sets upon reaching max level. This single thing rather sums up the problems.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.