Yeah i considered that idea but since i ditched my Sage Grasp Gloves that had high crit dmg when i found my current gloves I sorta decided I'd just focus on the CM build for good.
Also as for that arcane cannon build that would really be viable if you could put two gems in the same 2 handed weapon for really high crit dmg lvls because slowly shooting big bombs with a 1.0 atk per second weapon is sorta boring....
Would you have any insight as for a weapon upgrade. Im really wanting to get this wizard a new weapon that would allow for faster farming.
Also back to the main point of the nerf is there any other skill that might work instead of WW? Like meteor or something?
As Blizzard said, as long as you have high crit chance, you won't even notice the tweak.
I really think ppl are getting ahead of themselves in this case. IMO you should go for more crit (It won't hurt anyway) and, about the weapon, the best way to go increase dps is with crit damage. Search for crit damage with 101 on the filters. It will get you a weapon with both passive crit damage and a socket.
After the patch the searches will not include the gems in the sockets so you won't have to do the 101 search (:
Yeah i considered that idea but since i ditched my Sage Grasp Gloves that had high crit dmg when i found my current gloves I sorta decided I'd just focus on the CM build for good.
Also as for that arcane cannon build that would really be viable if you could put two gems in the same 2 handed weapon for really high crit dmg lvls because slowly shooting big bombs with a 1.0 atk per second weapon is sorta boring....
Would you have any insight as for a weapon upgrade. Im really wanting to get this wizard a new weapon that would allow for faster farming.
Also back to the main point of the nerf is there any other skill that might work instead of WW? Like meteor or something?
As Blizzard said, as long as you have high crit chance, you won't even notice the tweak.
I really think ppl are getting ahead of themselves in this case. IMO you should go for more crit (It won't hurt anyway) and, about the weapon, the best way to go increase dps is with crit damage. Search for crit damage with 101 on the filters. It will get you a weapon with both passive crit damage and a socket.
After the patch the searches will not include the gems in the sockets so you won't have to do the 101 search (:
Doubtful. No matter what build wizard uses, his priority is not to get hit. That includes even melee wizard builds.
With good enough gear, kill speed increases a lot when you just stop kiting and aoe everything. Crystal shell is still very important but with a shield it might not be needed anymore. It would be hard to compensate the loss of a source, however, because mirror skin is pretty situational.
Amount of damage reflection increased from 50% to 100%
Could this work instead of Diamond Skin - Crystal Shell?
Doubtful. No matter what build wizard uses, his priority is not to get hit. That includes even melee wizard builds.
I would use Prism personally if I could routinely survive using a non-crystal shell rune, getting a larger number of concurrent tornados or meteors ticking seems like it would be a bigger increase than reflecting. Remember that Mirror Skin can reflect a maximum of 10K damage berfore the skin breaks, where as even in my terrible gear one more meteor will crit in the vicinity of 100K
Edit:
After some googling, I found some slightly conflicting information that indicated that Disintegrate (Entropy) and Disintegrate (Intensify) might in practice have very high proc rates (roughly double what wicked wind had pre-nerf) I might to try test this out, though I'm not sure if the channeling will work out, I think you can crystal shell while channeling it in which case frost nova might be dropped for some other defensives (Slow Time - Time Warp comes to mind) or Force Weapon/Sparkflint for more damage.
After some googling, I found some slightly conflicting information that indicated that Disintegrate (Entropy) and Disintegrate (Intensify) might in practice have very high proc rates (roughly double what wicked wind had pre-nerf) I might to try test this out, though I'm not sure if the channeling will work out, I think you can crystal shell while channeling it in which case frost nova might be dropped for some other defensives (Slow Time - Time Warp comes to mind) or Force Weapon/Sparkflint for more damage.
I was under the impression that Disintegrate didnt crit?
After some googling, I found some slightly conflicting information that indicated that Disintegrate (Entropy) and Disintegrate (Intensify) might in practice have very high proc rates (roughly double what wicked wind had pre-nerf) I might to try test this out, though I'm not sure if the channeling will work out, I think you can crystal shell while channeling it in which case frost nova might be dropped for some other defensives (Slow Time - Time Warp comes to mind) or Force Weapon/Sparkflint for more damage.
I was under the impression that Disintegrate didnt crit?
Disintegrate like Energy Twister, Blizzard, Ray of Frost and a few others have what I would best describe as microticks every few tenths of a second (depending on your attack speed) that can crit and in turn can proc critical mass, however those ticks, crit or not are almalgamated every half second and their total is posted to the screen which is the damage we see coming off the mobs. That alamgamated damage number cannot itself crit, and always just shows the total in white, which is what gives people the impression it cannot crit.
There is a video clearly showing Ray of Frost and Disintegrate procing critical mass.
This easiest way to see the results of this in game is to cast one of these spells on a mob with reflect damage and watch the fountain of tiny red numbers that sprout off you while the ticks are being reflected.
After some googling, I found some slightly conflicting information that indicated that Disintegrate (Entropy) and Disintegrate (Intensify) might in practice have very high proc rates (roughly double what wicked wind had pre-nerf) I might to try test this out, though I'm not sure if the channeling will work out, I think you can crystal shell while channeling it in which case frost nova might be dropped for some other defensives (Slow Time - Time Warp comes to mind) or Force Weapon/Sparkflint for more damage.
I was under the impression that Disintegrate didnt crit?
Disintegrate like Energy Twister, Blizzard, Ray of Frost and a few others have what I would best describe as microticks every few tenths of a second (depending on your attack speed) that can crit and in turn can proc critical mass, however those ticks, crit or not are almalgamated every half second and their total is posted to the screen which is the damage we see coming off the mobs. That alamgamated damage number cannot itself crit, and always just shows the total in white, which is what gives people the impression it cannot crit.
There is a video clearly showing Ray of Frost and Disintegrate procing critical mass.
This easiest way to see the results of this in game is to cast one of these spells on a mob with reflect damage and watch the fountain of tiny red numbers that sprout off you while the ticks are being reflected.
I dont know how to quote just a portion ... im such a nwb in forums and stuff....
But nonetheless the reflect dmg mob idea is great to check that out, thanks for the insight.
Yesterday i tried out the meteor build... my gear is probably not suited for it because even with close to 1k in all res i got my kinky ass handed to me in a platter a few times in A3 Ghom dungeon (lol i dont remember the name of that dungeon just now, Keeps depths i suppose).
And also, just as i predicted the lowered proc rate on the wind just didnt sustain me to reset the skills in time not to be licked to death by those soul reapers...
I'm actually sad for my wizard... but very happy with the barb, he got even better than was before....even nailed a Firewalkers yesterday.
That made me happy.
So disintegrate was a bust for a melee build. I'm pretty sure the info on Entropy and Intensify having 50% proc coefficients is bogus as I could not generate sufficient procs to roll Crystal Shell with a 37% crit rate even on large packs of mobs and I can still do that reliably with wicked wind post nerf.
Also its hard to reach sustainable arcane power without using a two hander and cutting that much attack speed cuts down the number of procs significantly (I could channel for about 35 seconds with 37% crit and 27 arcane power on crit using my attack speed setup which is around 1.9 attacks per second which is the closest I came to rolling Crystal Shell)
Post on the official forums claims the Stormchaser rune for Energy Twister is procing at the old rate, and has been having success with a build using stormchaser and shock pulse in place of wicked wind and teleport. Another poster claims they tried Mistral Breeze without success but no one has said anything about Raging Storm of Gale Force yet. Looks like I'll have some more to test when I get home.
1) I'm not sold on Hydra vs Explosive Blast for damage. Hydra costs less arcane power than EB but will not cause CM procs on his own while EB racks up quite a few. Hydra is more damage per cast and more damage per arcane power but significantly less overall damage than EB spam.
2) I'm not sold on Shock Pulse for the signature spell. I'd consider using Spectral Blades (Deep Cuts) for Life on Hit or Electrocute (Forked Lightning) for AoE Damage or a rune that can refund some arcane power to lower the APoC requirements a little .
3) I want teleport back, so if Gale Force or Raging Storm procs as well Stormchaser I'm dumping the signature spell and just dealing with all the baggage of "Aiming Energy Twisters"
4) If this works as well as it seems to, Cold Snap won't be needed and Bone Chill can go in its place.
5) Glass Cannon in a Nova Spam build seems like a waste in light of Cold Blooded.
Big pros if this build works out are that Storm Chaser is a HUGE damage upgrade from Wicked Wind, and Gale Force would be an even more enormous one, the downsides will be dealing with Energy Twister pathing issues in wide open spaces, I'm not convinced even if the proc rate is really solid that I'm not going to die a few times to Twister Whiffs.
I tested something last night that seemed promising.
Mirror Image with spectral blades.
Seemed to proc a lot.... but then i died a couple of times to an arcane, plagued, desecrator, fast fallen shaman and was quitting for another run of A3 with the barb....
If I can stop my furious barb farming tonight I might give it another try.
The storm chaser rune seems to proc currenty at the old wicked wind coefficient, so this is the new faceroll rune.
Teleport and Explosive blast can be replaced with other skills if you prefer other playstyles than just aoe facetanking.
Allthough with enough IAS and Crit Chance wicked wind rune works wonders still, just have to turn on brains for some elite packs.
Am I missing something? I keep seeing builds with Storm Chaser and no signature spell. Don't you need a signature spell to get the bonus from Storm Chaser?
Am I missing something? I keep seeing builds with Storm Chaser and no signature spell. Don't you need a signature spell to get the bonus from Storm Chaser?
The purpose of SC is the CM procs so the bonus is just extra if you can fit a sig spell in somewhere, but since SC is the main CM proc spell, most builds won't have room for a sig spell because they run with 1 CM proc, 1 dps spell, Prismatic Armor, Teleport, DS, and Frost Nova. The builds that do try to run a sig spell seem to run Piercing Orb over Teleport, but Teleport is just insanely useful, imo.
The damage from sig proc for storm chaser is so huge it trumps anything else you can get easily. Instead of wasting a slot for teleport just get temporal flux or something.
Could this work instead of Diamond Skin - Crystal Shell?
Doubtful. No matter what build wizard uses, his priority is not to get hit. That includes even melee wizard builds.
After the patch the searches will not include the gems in the sockets so you won't have to do the 101 search (:
#72 US Wizards in Vanilla D3 - Aranoch#1167
Finally some decent filters =)
With good enough gear, kill speed increases a lot when you just stop kiting and aoe everything. Crystal shell is still very important but with a shield it might not be needed anymore. It would be hard to compensate the loss of a source, however, because mirror skin is pretty situational.
Edit:
After some googling, I found some slightly conflicting information that indicated that Disintegrate (Entropy) and Disintegrate (Intensify) might in practice have very high proc rates (roughly double what wicked wind had pre-nerf) I might to try test this out, though I'm not sure if the channeling will work out, I think you can crystal shell while channeling it in which case frost nova might be dropped for some other defensives (Slow Time - Time Warp comes to mind) or Force Weapon/Sparkflint for more damage.
And take a ton more damage. You forgot to mention that.
I was under the impression that Disintegrate didnt crit?
http://www.twitch.tv...895/b/319528069
There is a video clearly showing Ray of Frost and Disintegrate procing critical mass.
This easiest way to see the results of this in game is to cast one of these spells on a mob with reflect damage and watch the fountain of tiny red numbers that sprout off you while the ticks are being reflected.
I dont know how to quote just a portion ... im such a nwb in forums and stuff....
But nonetheless the reflect dmg mob idea is great to check that out, thanks for the insight.
Yesterday i tried out the meteor build... my gear is probably not suited for it because even with close to 1k in all res i got my kinky ass handed to me in a platter a few times in A3 Ghom dungeon (lol i dont remember the name of that dungeon just now, Keeps depths i suppose).
And also, just as i predicted the lowered proc rate on the wind just didnt sustain me to reset the skills in time not to be licked to death by those soul reapers...
I'm actually sad for my wizard... but very happy with the barb, he got even better than was before....even nailed a Firewalkers yesterday.
That made me happy.
Also its hard to reach sustainable arcane power without using a two hander and cutting that much attack speed cuts down the number of procs significantly (I could channel for about 35 seconds with 37% crit and 27 arcane power on crit using my attack speed setup which is around 1.9 attacks per second which is the closest I came to rolling Crystal Shell)
Thread: http://us.battle.net...opic/6398490038
Build: http://us.battle.net...XYOi!gYZ!bcaZca
My thoughts:
1) I'm not sold on Hydra vs Explosive Blast for damage. Hydra costs less arcane power than EB but will not cause CM procs on his own while EB racks up quite a few. Hydra is more damage per cast and more damage per arcane power but significantly less overall damage than EB spam.
2) I'm not sold on Shock Pulse for the signature spell. I'd consider using Spectral Blades (Deep Cuts) for Life on Hit or Electrocute (Forked Lightning) for AoE Damage or a rune that can refund some arcane power to lower the APoC requirements a little .
3) I want teleport back, so if Gale Force or Raging Storm procs as well Stormchaser I'm dumping the signature spell and just dealing with all the baggage of "Aiming Energy Twisters"
4) If this works as well as it seems to, Cold Snap won't be needed and Bone Chill can go in its place.
5) Glass Cannon in a Nova Spam build seems like a waste in light of Cold Blooded.
Big pros if this build works out are that Storm Chaser is a HUGE damage upgrade from Wicked Wind, and Gale Force would be an even more enormous one, the downsides will be dealing with Energy Twister pathing issues in wide open spaces, I'm not convinced even if the proc rate is really solid that I'm not going to die a few times to Twister Whiffs.
Mirror Image with spectral blades.
Seemed to proc a lot.... but then i died a couple of times to an arcane, plagued, desecrator, fast fallen shaman and was quitting for another run of A3 with the barb....
If I can stop my furious barb farming tonight I might give it another try.
And while I am just farming act 1 and 2 I use glass cannon since I am in no danger of dying.
When I get better gear I might drop star pact for comet, or molten impact. Will have to see. Still experimenting with various builds.
But so far unloading a ton of meteors from star pact is hilarious I must say, even goblins die without to much stress.
The storm chaser rune seems to proc currenty at the old wicked wind coefficient, so this is the new faceroll rune.
Teleport and Explosive blast can be replaced with other skills if you prefer other playstyles than just aoe facetanking.
Allthough with enough IAS and Crit Chance wicked wind rune works wonders still, just have to turn on brains for some elite packs.
The purpose of SC is the CM procs so the bonus is just extra if you can fit a sig spell in somewhere, but since SC is the main CM proc spell, most builds won't have room for a sig spell because they run with 1 CM proc, 1 dps spell, Prismatic Armor, Teleport, DS, and Frost Nova. The builds that do try to run a sig spell seem to run Piercing Orb over Teleport, but Teleport is just insanely useful, imo.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
If you are able to stack Resistance, shocking aspect is really good.