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    posted a message on 1.0.5, CM Wizards are still viable?
    It's a long time since people needed nova, its a waste of dps to use it, not like people die nowadays.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    People actually need nova lockdown these days?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Post 1.0.4 builds
    Storm chaser lets you spam diamond shards which is one of the highest dps abilities you can use really. It's a better trade off to get better defensive gear and use this than waste multiple skill slots on nova, teleport, or any other defensive ability.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Build and alternatives to Wicked Wind post 1.04
    The damage from sig proc for storm chaser is so huge it trumps anything else you can get easily. Instead of wasting a slot for teleport just get temporal flux or something.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Post 1.0.4 builds
    I found a storm chaser spec on the US forums over here http://us.battle.net/d3/en/forum/topic/6398490038 .

    Because storm chaser has the higher coef like it says it's about as good or better than 1.0.3 WW builds but the single target damage was really low so I took diamond shards rune for the extra dps vs elites. It procs on DS refresh so you can almost spam it and it's easier to use now because mob damage is lower than before.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tank leecher build creation - input needed
    Well im still using it, spectral blades also procs LOH less than before, not sure by how much but it just feels low.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard after 1.0.4
    It didn't before either, why would it be a 1.0.4 issue specifically.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard after 1.0.4
    Quote from cyan421

    Not sure if this is the right place. But I was running a orb/blizz/arcane hydra build this morning (what I played most of the game with) and arcane hydra has a crazy crit rate. It seemed to be 50% just by watching. I honestly saw yellow numbers from the hydra almost every other hit.

    Has anyone tried arcane hydra with CM post patch?

    edit; oh my Wizard has a 37% crit chance. I'm sure arcane hydra crits more often than other skills. running cold blooded, galvanizing ward, and temporal flux.

    Hydra doesn't proc CM or LOH at all either way.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tank leecher build creation - input needed
    Now that I tried the patch it turns out they nerfed arcane dynamo I can't even believe it since almost noone used it and its useless again.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard after 1.0.4
    Quote from hvgotcodes

    Quote from Aggnog

    I cleared inferno with meteor before ever switching to WW because I just hated it, with the buff now it should be extremely good as long as you can tank act3+ which really isn't hard at all. Don't underestimate spamming of 400%+ weapon dmg meteors compared to which WW hits like a noodle. ESPECIALLY with arcane dynamo.

    How can you spam them? It costs so much you can get 3-4 off max right? Unless you take whatever the rune that reduces cost, but then it doesn't do extra damage...

    The ground aoe left by meteor has 25% CM coef which procs ap on crit at about the same rate as wicked wind did. Spectral blades procs it a lot as well.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tank leecher build creation - input needed
    Something else almost no one knows is the spectral blades deep cuts dot also procs arcane dynamo passive making it about 3-4 times better than the overused yet silly cold blooded passive that requires frost nova which is almost obsolete with current gear (although ice armor might be used now instead letting you have 75+20% dmg on meteors).

    Meteor is a good choice, when you get more ap on crit, around 15-20 you can change the rune to molten impact for more damage and not worry about AP running out. The higher damage and lower frequency of molten impact lets you get 5stacked arcane dynamo meteors every time as it only takes one spectral blades cast to get 5stacks. To answer your question every tick of meteor has a 25% loh/CS coefficient.

    Magic weapon is a good choice, if you get it at all though you might as well go for force weapon because the life steal is debuffed in inferno, and you don't really need it with enough life on hit as long as you keep diamond skin up. An alternative to magic weapon you might think about is hydra, in the rare case that you have to really kite something it ends up helping you more than the extra dps.

    As for gear. In my opinion string of ears is a complete waste of stats. 20% is still expensive for some reason and you lose a ton of armor/resists/dps.

    Another thing I find unnecessary is life regeneration. To benefit fully from it, you need to have a lot, and not only that you need to have high hp because otherwise you just sit on max hp and it does nothing. Another factor is diamond skin which also prevents it from affecting you. A better alternative is to get from 500 to 1000life on hit. Although it is affected by the same factors, you only need to have it on 1-2 slots, where as life regen takes up a stat on every piece of gear.

    As for the gloves, it seems by the tooltip that they only increase the damage on abilities that already do frost damage. You also lose a lot of defensive stats and more importantly up to 10% crit from this slot, which might end up giving you more dps overall in the end.

    Overall this is exactly the first version of the critical mass melee wizard build before wicked wind became popular. I used a similiar version, with prismatic armor and venom hydra instead of magic weapon and cleared inferno without too many problems and I only had around 15-20k dps back then. One of the few enemies of meteor is fast monsters, but to compensate you absolutely destroy waller and ranged monsters compared to WW/EB builds.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1.0.4 Ice armor buff...
    Armor is harder to max compared to resists. 90% armor vs 105% combined armor/resists from prismatic is not a huge difference, considering you also get a slow proc on hit that can proc cold blooded if you skip frost nova, which is quite useless nowadays. If you still cant survive inferno after so much time then yes you can use prismatic, but what's the point of playing a melee spec if you can't tank.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Build and alternatives to Wicked Wind post 1.04

    Doubtful. No matter what build wizard uses, his priority is not to get hit. That includes even melee wizard builds.

    With good enough gear, kill speed increases a lot when you just stop kiting and aoe everything. Crystal shell is still very important but with a shield it might not be needed anymore. It would be hard to compensate the loss of a source, however, because mirror skin is pretty situational.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard after 1.0.4
    I cleared inferno with meteor before ever switching to WW because I just hated it, with the buff now it should be extremely good as long as you can tank act3+ which really isn't hard at all. Don't underestimate spamming of 400%+ weapon dmg meteors compared to which WW hits like a noodle. ESPECIALLY with arcane dynamo.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Force Armor in 1.0.4
    The new buff to ice armor makes it something I want to try when EU is up. Already close to 1million ehp with prismatic anyway.
    Posted in: Wizard: The Ancient Repositories
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