Found this interesting little post on the bnet forums and thought i would bring it over here to help expand the Wizard knowledge base. Thanks to Dekkar for taking the time to write it up.
*Edit* For those not wanting to link out:
All of these tests were done in Act 1 of Inferno on the slow zombies. I need some help from the rest of you wizards in helping me correct and refine some of these values. They're only rough values at the moment because I haven't had time to do more extensive testing. In any event, I thought it would be useful.
When I refer to a % value, that's the percent of life-on-hit you get. So if you cast Magic Missile and you have 100 life on hit, you get 120 life, but casting Arcane Orb only gives you 30 life per target hit by the explosion.
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 30% per target hit
-Penetrating Blast: 30% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)
Shock Pulse:
-Explosive Bolts: 15% per target hit per bolt + 40% on explosion (unsure of targets)
-Fire Bolts: 30-40% per target hit (maybe 35%?). This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 20-30% (probably 25%) per target hit
-Lightning Affinity: 30-40% per target hit (35%?)
-Living Lightning: 1% (?) per shock. Needs further testing.
Spectral Blade:
-Deep Cuts: 60-80% per target per triple hit, bleed generates no healing.
-Impactful Blade: 20-30% per target per triple hit.
-Siphoning Blade: 60-70% per target per triple hit.
-Healing Blades: 60-70% per target per triple hit.
-Thrown Blade: ??? (needs further testing, couldn't get a good test)
Electrocute:
-Chain Lightning: 15% (?) per target hit
-Forked Lightning: 10-20% (15%?) per target hit
-Lightning Blast: 10-20% (15%?) per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 30-50% per target hit
-Arc Lightning: 15% (?) per target hit
Arcane Orb:
-Obliteration: 30% per target hit
-Arcane Orbit: 20% per target hit
-Arcane Nova: 10-20% (probably 15-18%?) per target hit
-Tap the Source: 30% per target hit
-Celestial Orb: 20% per target hit
Ray of Frost:
- (All Runes): 60-70% per tick (probably 65%) for all runes except Sleet Storm
-Sleet Storm: 50% per target per tick
Arcane Torrent:
-Disruption: 20-40% per missile per target hit, hard to get exact value here
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine per target hit
-Power Stone: 40% per missile per target hit
-Cascade: 20-40% per missile per target hit, cascading missiles generate no healing (? needs further testing)
Disintegrate:
-Convergence: 20-30% per target per tick.
-Chaos Nexus: 20% per target per tick + 20% per target per tick of the sub-beam.
-Volatility: 20-30% per target per tick, explosion value unknown for now
-Entropy: 30-50% (?) per target per tick (check value)
-Intensify: 30-50% (?) per target per tick (check value)
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch
Teleport:
-Calamity: 10% per target hit by the wave on arrival
Wave of Force:
-Impactful Wave: 15% per target hit? (check this one)
-Force Affinity: 10-15% per target hit? (check this one)
-Forceful Wave: 10-15% per target hit? (check this one)
-Teleporting Wave: 10-15% per target hit? (check this one)
-Exploding Wave: 10-15% per target per hit? (check this one). Sub-waves do not generate any healing.
Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: ??? (not tested)
-Raging Storm: ??? (not tested)
-Wicked Wind: ??? (not tested)
-Storm Chaser: ??? (not tested)
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 20-30% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit
Hydra:
-(All Hydras): 0%, they don't heal
Meteor:
-Molten Impact: 50% per target per impact, plus 50% per burning tick per target(!)
-Star Pact: 50% per target per impact, plus 20% per burning tick per target
-Meteor Shower: 20% per target per impact(? further testing needed)
-Comet: 50% per target per impact, plus 20% per burning tick per target
-Liquefy: 50% per target per impact, plus 20% per burning tick per target
Blizzard:
-Grasping Chill: 3% per tick per target
-Frozen Solid: 3% per tick per target
-Snowbound: 3% per tick per target
-Stark Winter: 3% per tick per target
-Unrelenting Storm: 2% per tick per target (? further testing needed)
Explosive Blast:
-Unleashed: 30% per target hit
-Time Bomb: 30% per target hit
-Short Fuse: 30% per target hit
-Obliterate: 10% per target hit
-Chain Reaction: 10% per target hit per each explosion (you get 3 explosions per cast of the spell)
The stat life on hit and how it scales with our spells.
If you have 100 life on hit and shoot something with a say a Seeker Magic missle you will get 100 life back. But say you shoot something with an Obliterate Arcane Orb you will only get back 30 life.. but that is per target hit by the spell. Don't have any life on hit gear to put some of these values test my self.. I'll give it a go later when i find some.
I had living lightning give me a lot of hp back when before the critical mass hotfix. Had 700 hp per hit. After the hotfix, I didn't get any noticiable hp back. Had to switch build.
I believe that life leech has diminishing returns. Something like 80% less life leeched in inferno. Not sure on the info though, recall that I read it somewhere.
I believe that life leech has diminishing returns. Something like 80% less life leeched in inferno. Not sure on the info though, recall that I read it somewhere.
so healing blades is pretty much worthless? has anyone tried a critical build with healing blades?
I believe that life leech has diminishing returns. Something like 80% less life leeched in inferno. Not sure on the info though, recall that I read it somewhere.
so healing blades is pretty much worthless? has anyone tried a critical build with healing blades?
I dinked around with one and it was semi-viable in Act 1 inferno, but there were a few holes in the build. Shielding packs or invunerable minions were impossible since you can't regen from immune hits. Frozen had the potential to be a killer since the freeze stuns you, but its avoidable. SK and Butcher were actually really easy because I had my defenses stacked up to survive in melee.
Feels completely unviable in Act 2 because the mobs just hit too friggen hard.
Seems like a waste of an affix. Kite and use galvanizing ward and you're fine.
I suppose if you get 500+ life on hit then it might be worth it. But honestly a percentage of that out of a total 25k+ hp pool is nothing. You're better getting life/sec.
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
Found this interesting little post on the bnet forums and thought i would bring it over here to help expand the Wizard knowledge base. Thanks to Dekkar for taking the time to write it up.
*Edit* For those not wanting to link out:
All of these tests were done in Act 1 of Inferno on the slow zombies. I need some help from the rest of you wizards in helping me correct and refine some of these values. They're only rough values at the moment because I haven't had time to do more extensive testing. In any event, I thought it would be useful.
When I refer to a % value, that's the percent of life-on-hit you get. So if you cast Magic Missile and you have 100 life on hit, you get 120 life, but casting Arcane Orb only gives you 30 life per target hit by the explosion.
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 30% per target hit
-Penetrating Blast: 30% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)
Shock Pulse:
-Explosive Bolts: 15% per target hit per bolt + 40% on explosion (unsure of targets)
-Fire Bolts: 30-40% per target hit (maybe 35%?). This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 20-30% (probably 25%) per target hit
-Lightning Affinity: 30-40% per target hit (35%?)
-Living Lightning: 1% (?) per shock. Needs further testing.
Spectral Blade:
-Deep Cuts: 60-80% per target per triple hit, bleed generates no healing.
-Impactful Blade: 20-30% per target per triple hit.
-Siphoning Blade: 60-70% per target per triple hit.
-Healing Blades: 60-70% per target per triple hit.
-Thrown Blade: ??? (needs further testing, couldn't get a good test)
Electrocute:
-Chain Lightning: 15% (?) per target hit
-Forked Lightning: 10-20% (15%?) per target hit
-Lightning Blast: 10-20% (15%?) per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 30-50% per target hit
-Arc Lightning: 15% (?) per target hit
Arcane Orb:
-Obliteration: 30% per target hit
-Arcane Orbit: 20% per target hit
-Arcane Nova: 10-20% (probably 15-18%?) per target hit
-Tap the Source: 30% per target hit
-Celestial Orb: 20% per target hit
Ray of Frost:
- (All Runes): 60-70% per tick (probably 65%) for all runes except Sleet Storm
-Sleet Storm: 50% per target per tick
Arcane Torrent:
-Disruption: 20-40% per missile per target hit, hard to get exact value here
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine per target hit
-Power Stone: 40% per missile per target hit
-Cascade: 20-40% per missile per target hit, cascading missiles generate no healing (? needs further testing)
Disintegrate:
-Convergence: 20-30% per target per tick.
-Chaos Nexus: 20% per target per tick + 20% per target per tick of the sub-beam.
-Volatility: 20-30% per target per tick, explosion value unknown for now
-Entropy: 30-50% (?) per target per tick (check value)
-Intensify: 30-50% (?) per target per tick (check value)
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch
Teleport:
-Calamity: 10% per target hit by the wave on arrival
Wave of Force:
-Impactful Wave: 15% per target hit? (check this one)
-Force Affinity: 10-15% per target hit? (check this one)
-Forceful Wave: 10-15% per target hit? (check this one)
-Teleporting Wave: 10-15% per target hit? (check this one)
-Exploding Wave: 10-15% per target per hit? (check this one). Sub-waves do not generate any healing.
Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: ??? (not tested)
-Raging Storm: ??? (not tested)
-Wicked Wind: ??? (not tested)
-Storm Chaser: ??? (not tested)
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 20-30% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit
Hydra:
-(All Hydras): 0%, they don't heal
Meteor:
-Molten Impact: 50% per target per impact, plus 50% per burning tick per target(!)
-Star Pact: 50% per target per impact, plus 20% per burning tick per target
-Meteor Shower: 20% per target per impact(? further testing needed)
-Comet: 50% per target per impact, plus 20% per burning tick per target
-Liquefy: 50% per target per impact, plus 20% per burning tick per target
Blizzard:
-Grasping Chill: 3% per tick per target
-Frozen Solid: 3% per tick per target
-Snowbound: 3% per tick per target
-Stark Winter: 3% per tick per target
-Unrelenting Storm: 2% per tick per target (? further testing needed)
Explosive Blast:
-Unleashed: 30% per target hit
-Time Bomb: 30% per target hit
-Short Fuse: 30% per target hit
-Obliterate: 10% per target hit
-Chain Reaction: 10% per target hit per each explosion (you get 3 explosions per cast of the spell)
If you have 100 life on hit and shoot something with a say a Seeker Magic missle you will get 100 life back. But say you shoot something with an Obliterate Arcane Orb you will only get back 30 life.. but that is per target hit by the spell. Don't have any life on hit gear to put some of these values test my self.. I'll give it a go later when i find some.
I had living lightning give me a lot of hp back when before the critical mass hotfix. Had 700 hp per hit. After the hotfix, I didn't get any noticiable hp back. Had to switch build.
Feels completely unviable in Act 2 because the mobs just hit too friggen hard.
I suppose if you get 500+ life on hit then it might be worth it. But honestly a percentage of that out of a total 25k+ hp pool is nothing. You're better getting life/sec.