Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
What the heck does this even mean?? I'm so tired of the vague ambiguous answers concerning this rune. This is THE main reason I am chosing Wizard over Witch Doctor. If I can't teleport until my mana is empty, I'm going to be pissed.
Why can't someone just ask or answer this clearly? Is it so hard.
Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
What the heck does this even mean?? I'm so tired of the vague ambiguous answers concerning this rune. This is THE main reason I am chosing Wizard over Witch Doctor. If I can't teleport until my mana is empty, I'm going to be pissed.
Why can't someone just ask or answer this clearly? Is it so hard.
He did answer the question clearly this time. The answer is no, you can't teleport till you run out of AP.
You can teleport as many times as you can within the 1 second window listed on the skill. Which is more than likely just 1 addition cast, maybe 2 if you have a lot of IAS.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
He did answer the question clearly this time. The answer is no, you can't teleport till you run out of AP.
You can teleport as many times as you can within the 1 second window listed on the skill. Which is more than likely just 1 addition cast, maybe 2 if you have a lot of IAS.
I'm not seeing it. He doesn't state when the cooldown is triggered. Are we left to assume its one second after the first cast and thats that? If that's the case, then the WDs lack of mobility compared to the Wizard is nearly nonexistent. And that was the only sticking point for me on chosing the WD over the Wizard.
You have to think of the animation, the lag time, etc. So you probably won't be able to go ape shit like in D2, but you may be able to string together quite a few good teles.
That a very clear answer. You can teleport as many times as your cast speed will allow in 1 second (when the cooldown is triggered).
Yeah, teleporting through to bosses was really silly in D2, the only way to gear farm was to create a MF sorceress or use an Enigma. Otherwise you were just way to slow. Very glad teleporting until your mana bar goes out is gone.
The rune discription is clearly written: You can cast tele multiple times for one second and then the cooldown starts. Until we see the rune in action the number of teleports you can squeeze into that window is pure speculation. I'm guessing you can chain 2-4 tele's at most before the skill goes on cd.
If you think the skill is going to completely remove the cd on teleport you are dreaming.
The timer likely starts as soon as you press the TP button.
You then enter a cast animation and wait 0.6 seconds (Attack speed), before you can cast again.
Cast Teleport again, and by the time that cast animation is done you are sitting at 1.2 seconds,. and cannot cast another TP.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I never paid much attention to this rune and always just assumed the 1 second timer reset each time you cast teleport, so that you could cast until you ran out of AP as long as each cast was less than 1 second after the previous cast.
I guess I was wrong. Not a big deal since I'm probably not going to use this rune anyway, but good to know.
Every time you cast teleport, the 1 sec window resets. It's pretty clear from the videos.
Except that every video I've seen showing this rune is using the old rune system.
My take on the rune is that you cast Teleport, it starts the 1 second clock. Regardless of how many times you cast Teleport in between, the cooldown will start when that clock reaches 1 second.
Rollback Post to RevisionRollBack
And may the odds be ever in your favour. Emmo#2406
Every time you cast teleport, the 1 sec window resets. It's pretty clear from the videos.
Except that every video I've seen showing this rune is using the old rune system.
My take on the rune is that you cast Teleport, it starts the 1 second clock. Regardless of how many times you cast Teleport in between, the cooldown will start when that clock reaches 1 second.
Every time you cast teleport, the 1 sec window resets. It's pretty clear from the videos.
Except that every video I've seen showing this rune is using the old rune system.
My take on the rune is that you cast Teleport, it starts the 1 second clock. Regardless of how many times you cast Teleport in between, the cooldown will start when that clock reaches 1 second.
Teleporting for 6 seconds straight using Wormhole Rune, starting at 7 seconds.
Nothing to suggest this has been changed since then. Cooldown starts when he stops teleporting
I wouldn't really argue that as a viable source. I doubt the server emulation had the coded effects for the cooldown. If I remember right - most of them just had the animations and sounds linked together so you could preview what it'd look like.
Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
What the heck does this even mean?? I'm so tired of the vague ambiguous answers concerning this rune. This is THE main reason I am chosing Wizard over Witch Doctor. If I can't teleport until my mana is empty, I'm going to be pissed.
Why can't someone just ask or answer this clearly? Is it so hard.
He did answer the question clearly this time. The answer is no, you can't teleport till you run out of AP.
You can teleport as many times as you can within the 1 second window listed on the skill. Which is more than likely just 1 addition cast, maybe 2 if you have a lot of IAS.
This. While Jay could have been slightly more clear- it's quite obvious what he means by this.
Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
What the heck does this even mean?? I'm so tired of the vague ambiguous answers concerning this rune. This is THE main reason I am chosing Wizard over Witch Doctor. If I can't teleport until my mana is empty, I'm going to be pissed.
Why can't someone just ask or answer this clearly? Is it so hard.
He did answer the question clearly this time. The answer is no, you can't teleport till you run out of AP.
You can teleport as many times as you can within the 1 second window listed on the skill. Which is more than likely just 1 addition cast, maybe 2 if you have a lot of IAS.
Epicurus
I'm not seeing it. He doesn't state when the cooldown is triggered. Are we left to assume its one second after the first cast and thats that? If that's the case, then the WDs lack of mobility compared to the Wizard is nearly nonexistent. And that was the only sticking point for me on chosing the WD over the Wizard.
Yeah, teleporting through to bosses was really silly in D2, the only way to gear farm was to create a MF sorceress or use an Enigma. Otherwise you were just way to slow. Very glad teleporting until your mana bar goes out is gone.
If you think the skill is going to completely remove the cd on teleport you are dreaming.
You then enter a cast animation and wait 0.6 seconds (Attack speed), before you can cast again.
Cast Teleport again, and by the time that cast animation is done you are sitting at 1.2 seconds,. and cannot cast another TP.
Epicurus
I guess I was wrong. Not a big deal since I'm probably not going to use this rune anyway, but good to know.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
what video
*and if it's a beta client hacked version, and not an official blizzard video dated to recent, dont even quote it as evidence.
for he to-day that sheds his blood with me
shall be my brother..."
Except that every video I've seen showing this rune is using the old rune system.
My take on the rune is that you cast Teleport, it starts the 1 second clock. Regardless of how many times you cast Teleport in between, the cooldown will start when that clock reaches 1 second.
And may the odds be ever in your favour.
Emmo#2406
http://www.youtube.com/watch?v=qaqGElJRp4g
Teleporting for 6 seconds straight using Wormhole Rune, starting at 7 seconds.
Nothing to suggest this has been changed since then. Cooldown starts when he stops teleporting
I wouldn't really argue that as a viable source. I doubt the server emulation had the coded effects for the cooldown. If I remember right - most of them just had the animations and sounds linked together so you could preview what it'd look like.
This. While Jay could have been slightly more clear- it's quite obvious what he means by this.
Except that you can clearly see that they're using the old rune styles and skill tree layout. So yeah, that video proves nothing.
And may the odds be ever in your favour.
Emmo#2406
Old or new the description is the same, no reason to believe they changed it.