So, it's not a secret that Wizards have a grand total of one endgame build. Firebird. There are a few variances in what fire spells you take, but those are just flavors, it's a mostly defined build. In 2.2 there will be an introduction to Delsere's Magnum Opus, plus a legendary helm Crown of the Primus that gives all runes to Slow Time.
Now, this gives a few things. Slow Time will now Slow enemies by 80%, have a CD of 12 seconds, increase the damage taken by enemies within by 10%, increase the attack speed of allies within by 10%, can be cast anywhere and will stun the enemies for 3 seconds whenever they enter or leave the bubble. That's a very good spell, has a ton of versatility and will allow for more movement on the Wizard's part.
Now let's talk about the only thing that is important, damage.
Firebird gives a wooping extra 3000% damage a second as a passive, the sole reason why it overpowers Vyr's and Tal Rasha's. So let's analyse potential builds of Delsere's Magnum Opus that could pontentialy get to the same level, and maybe even out scale the Firebird!
Slow Time will deal about 1375% damage per second, all things considered, and the damage type will depend on the Slow Time, so it will be most likely Arcane, unless they change it. So, not as good as the 3000% from Firebird, but it's something. The 12 seconds CD, with the 1 sec CD reduction, with a decent CDR, will allow you to spam Time Warps. The question here is, will they stack? I'm assuming it won't, since it says "Affected By", thus only in the Debuff.
Enemies within the Slow Time will take 500% more damage from Arcane Orbs, Energy Twister, Magic Missile and Shock Pulse (meh). This is pontetially huge, as long as it's a multiplicative. There are potentially 3 builds that can be made here:
Arcane Orbs build: With a Furnace to get maximum damage from using Arcane Orbs, you will be able to ditch out an ungodly amount of damage, especially going the Arcane Damage route, since Obliterate does 700% damage, so x6, it will be doing 4200% damage each to those inside the Slow Time Bubble!
Energy Twister build: Well, this seems like an under par build at the moment, since the weapon the changes it is a Staff and Furnace will always win over any other 2 hander.
Magic Missile build: This is my favorite one, since it allows me to put my Mirror Ball into action! This build has a huge potential against single targets and AoE. The Arcane build would follow the Charged Blast for lots of damage or the Seeker for more accurate damage, totaling a wooping 5850% on Charged and 5130% on Seeker.
Now, since this build will rely on a single skill, we can focus it, for Arcane Orb and Energy Twister, Boots and Helm will give an extra 30% damage, taking it the Arcane Orb Damage to 5460%, and for Magic Missile, it's Belt, Pants and Orb give an extra 45%, that makes it go to a wooping 8482% on Charged Blast and 8988%.
Now, on the Elemental Front, if with 2.2 Slow Time has different elemental, it will make it more interesting, in order to make better builds.
I really hope that this set will make MM and Arcane Orb viable. Back at the beginning of Vanilla D3 I started playing with these skills and it's a shame that AO turned out to be inferior to Meteor in every way. I like Meteor, but build diversity is paramount to D3.
I look forward to playing Arcane builds in 2.2, but for the sake of build diversity the damage Slow TIme deals with Magnum Opus should really depend on the highest +elemental damage.
Too bad the set only has 6 items, unlike Firebirds with 7 as we'll definitely want to equip the headpiece that enables all Slow Time runes. Thus, sadly, RoRG becomes mandatory.
I really hope that this set will make MM and Arcane Orb viable. Back at the beginning of Vanilla D3 I started playing with these skills and it's a shame that AO turned out to be inferior to Meteor in every way. I like Meteor, but build diversity is paramount to D3.
I look forward to playing Arcane builds in 2.2, but for the sake of build diversity the damage Slow TIme deals with Magnum Opus should really depend on the highest +elemental damage.
Too bad the set only has 6 items, unlike Firebirds with 7 as we'll definitely want to equip the headpiece that enables all Slow Time runes. Thus, sadly, RoRG becomes mandatory.
Unfortunately, there's no escaping the RoRG, since the only trade there would be for it would be a SoJ + Unity for Solo GR. Plus, I really doubt it will stay the way it was shown in BlizzCon, they will probably add one more part, and most likely change the procs.
Now, since this build will rely on a single skill, we can focus it, for Arcane Orb and Energy Twister, Boots and Helm will give an extra 30% damage, taking it the Arcane Orb Damage to 5460%, and for Magic Missile, it's Belt, Pants and Orb give an extra 45%, that makes it go to a wooping 8482% on Charged Blast and 8988%.
Now, on the Elemental Front, if with 2.2 Slow Time has different elemental, it will make it more interesting, in order to make better builds.
The 15 % increase skill damage from items are not multiplyed. is add on like 15 % increased magic missile dmg is 15 % + not x on the current like said 200 % magic missile dmg = 215 %. not 230.
Lol what? Where did you learn that BS? Wherever you learned it, you should never visit it again. It's multiplicative.
I've done extensive testing to know this:
My Charged Blast (325%) without Simplicity's Strength (41%) was doing: Min - 242, Max - 367
My Charged Blast (325%) with Simplicity's Strength (41%) was doing: Min - 337 (+39.2%), Max - 515 (+40.3%)
If it was Additive, it would go to 366%, the damage should be around Min - 272 (+12.4%), Max - 413 (+12.5%)
And before you say that Simplicity's Strength is multiplicative, while the ones from the items are not, it's not. They are the same. Gem allows me to use the EXACT same gear, in order for there to be no discrepancy.
Personally, I would like to see Ray of Frost and/ or Arcane Torrent added to the list of spells that get increased damage. I've used both with slow time, and while it is fun, the damage is pitiful and can't compete with T6 or GR.
Looking forward to something other than a fire build.
Personally, I would like to see Ray of Frost and/ or Arcane Torrent added to the list of spells that get increased damage. I've used both with slow time, and while it is fun, the damage is pitiful and can't compete with T6 or GR.
Looking forward to something other than a fire build.
Arcane Orb with Obliterate does 700% damage, you can get up to 30% Skill Damage (Boot and Helm), thus making it 910%, or, if you would like to use the Theorycraft example: 100% + 15% + 15% = 130%, this means you will deal 130% of Obliterate Damage. You with me up till here? OK.
Now, enemies inside the Slow Time Bubble will take 500% extra damage, that means you do 6 times more damage to them. So, hitting an enemy inside the Slow Time Bubble would be the same as hitting an enemy outside it 6x. So let's do the math, 910 x 6 = 5460. So you will be doing 5460% of your weapon damage to an enemy inside the Slow Time Bubble. I don't know how the 10% extra damage from Slow Time acts, if it adds to the 500% or if it multiplies, thus I didn't even consider it. Do the same math with Magic Missile and you will understand that one also.
No, Hynegard is right, it's not 700+15+15 but 700*(1+0.15+0.15), 100% sure. He is wrong by saying "What that means is that Elemental Bonus and Skill Bonus add to each other, not multiply." though, the example that was given was only about elemental dmg (cindercoat with 15% and 20% bracers = 135%, additive elemental bonuses), the formula is dmg*elemental*skill, not dmg*(elemental+skill).
Just so you know, the new SWK set for monks says that certain moves deal 500% damage (its worded the same way as the wiz 6p bonus) and that is a flat 5x multiplier after everything.
Um actually Hynegards' math is correct in this matter, it's not a 5x multiplier, but a 6x one, exactly like the sunwuko set. It's increased BY that amount (increased by 100% - 2x multiplier, increased by 500% - 6x multiplier)
No, Hynegard is right, it's not 700+15+15 but 700*(1+0.15+0.15), 100% sure. He is wrong by saying "What that means is that Elemental Bonus and Skill Bonus add to each other, not multiply." though, the example that was given was only about elemental dmg (cindercoat with 15% and 20% bracers = 135%, additive elemental bonuses), the formula is dmg*elemental*skill, not dmg*(elemental+skill).
Oh, yes, my bad, didn't read it that well. That is correct, Skill Bonus and Elemental Bonus multiply each other. That would mean the 10% extra damage from Slow Time will multiply the 500%, making it 550%? That would be real nice.
The set items that were shown at BlizzCon are currently planned for patch 2.2 and as such will not be available in Season 2. Whether or not those sets will be Season-only has yet to be determined though.
There's a high chance that the new sets will be season-only based on this quote. It could go either way, but the fact that they're not sure about it means that they think about making them season-only as a season reward.
Enjoy your new Delsere gameplay in season 4 guys.
I sure hope the Tal'Rasha revamp will be equal or better than Firebird, or else you'll die of boredom before getting your hands on Delsere if you don't plan on playing Seasonal.
People would be REALLY pissed if they gated a 6p Set in Season, so I don't think it will be Season Gated.
For Tal'Rasha, I believe that if Vyr's 4p made Archons spells be ALL elementals, that means they do damage as every single elemental, it would be a great synergy with Tal'Rasha, maybe enough to make it viable.
so, is this item set actually in season 2? has anyone been able to get it or at least see any of the pieces? so far i havent seen anything new as far as legendaries or sets go in s2, only whats been shown in screenshots and blue posts.
so, is this item set actually in season 2? has anyone been able to get it or at least see any of the pieces? so far i havent seen anything new as far as legendaries or sets go in s2, only whats been shown in screenshots and blue posts.
so, is this item set actually in season 2? has anyone been able to get it or at least see any of the pieces? so far i havent seen anything new as far as legendaries or sets go in s2, only whats been shown in screenshots and blue posts.
It's for patch 2.2, it will probably hit close to July.
Hey guys.
So, it's not a secret that Wizards have a grand total of one endgame build. Firebird. There are a few variances in what fire spells you take, but those are just flavors, it's a mostly defined build. In 2.2 there will be an introduction to Delsere's Magnum Opus, plus a legendary helm Crown of the Primus that gives all runes to Slow Time.
These are the stats of the set: http://media-diablofans.cursecdn.com/attachments/21/509/b18w1ehcmaazudz-png-large.png
Now, this gives a few things. Slow Time will now Slow enemies by 80%, have a CD of 12 seconds, increase the damage taken by enemies within by 10%, increase the attack speed of allies within by 10%, can be cast anywhere and will stun the enemies for 3 seconds whenever they enter or leave the bubble. That's a very good spell, has a ton of versatility and will allow for more movement on the Wizard's part.
Now let's talk about the only thing that is important, damage.
Firebird gives a wooping extra 3000% damage a second as a passive, the sole reason why it overpowers Vyr's and Tal Rasha's. So let's analyse potential builds of Delsere's Magnum Opus that could pontentialy get to the same level, and maybe even out scale the Firebird!
Slow Time will deal about 1375% damage per second, all things considered, and the damage type will depend on the Slow Time, so it will be most likely Arcane, unless they change it. So, not as good as the 3000% from Firebird, but it's something. The 12 seconds CD, with the 1 sec CD reduction, with a decent CDR, will allow you to spam Time Warps. The question here is, will they stack? I'm assuming it won't, since it says "Affected By", thus only in the Debuff.
Enemies within the Slow Time will take 500% more damage from Arcane Orbs, Energy Twister, Magic Missile and Shock Pulse (meh). This is pontetially huge, as long as it's a multiplicative. There are potentially 3 builds that can be made here:
Arcane Orbs build: With a Furnace to get maximum damage from using Arcane Orbs, you will be able to ditch out an ungodly amount of damage, especially going the Arcane Damage route, since Obliterate does 700% damage, so x6, it will be doing 4200% damage each to those inside the Slow Time Bubble!
Energy Twister build: Well, this seems like an under par build at the moment, since the weapon the changes it is a Staff and Furnace will always win over any other 2 hander.
Magic Missile build: This is my favorite one, since it allows me to put my Mirror Ball into action! This build has a huge potential against single targets and AoE. The Arcane build would follow the Charged Blast for lots of damage or the Seeker for more accurate damage, totaling a wooping 5850% on Charged and 5130% on Seeker.
Now, since this build will rely on a single skill, we can focus it, for Arcane Orb and Energy Twister, Boots and Helm will give an extra 30% damage, taking it the Arcane Orb Damage to 5460%, and for Magic Missile, it's Belt, Pants and Orb give an extra 45%, that makes it go to a wooping 8482% on Charged Blast and 8988%.
Now, on the Elemental Front, if with 2.2 Slow Time has different elemental, it will make it more interesting, in order to make better builds.
I really hope that this set will make MM and Arcane Orb viable. Back at the beginning of Vanilla D3 I started playing with these skills and it's a shame that AO turned out to be inferior to Meteor in every way. I like Meteor, but build diversity is paramount to D3.
I look forward to playing Arcane builds in 2.2, but for the sake of build diversity the damage Slow TIme deals with Magnum Opus should really depend on the highest +elemental damage.
Too bad the set only has 6 items, unlike Firebirds with 7 as we'll definitely want to equip the headpiece that enables all Slow Time runes. Thus, sadly, RoRG becomes mandatory.
Unfortunately, there's no escaping the RoRG, since the only trade there would be for it would be a SoJ + Unity for Solo GR. Plus, I really doubt it will stay the way it was shown in BlizzCon, they will probably add one more part, and most likely change the procs.
Lol what? Where did you learn that BS? Wherever you learned it, you should never visit it again. It's multiplicative.
I've done extensive testing to know this:
My Charged Blast (325%) without Simplicity's Strength (41%) was doing: Min - 242, Max - 367
My Charged Blast (325%) with Simplicity's Strength (41%) was doing: Min - 337 (+39.2%), Max - 515 (+40.3%)
If it was Additive, it would go to 366%, the damage should be around Min - 272 (+12.4%), Max - 413 (+12.5%)
And before you say that Simplicity's Strength is multiplicative, while the ones from the items are not, it's not. They are the same. Gem allows me to use the EXACT same gear, in order for there to be no discrepancy.
Get your facts straight please, thanks.
Personally, I would like to see Ray of Frost and/ or Arcane Torrent added to the list of spells that get increased damage. I've used both with slow time, and while it is fun, the damage is pitiful and can't compete with T6 or GR.
Looking forward to something other than a fire build.
What exactly do you mean by that?
The tooltip states it does 1250% wpn dmg/sec with the 4-set bonus.
Lot of Wiz Spells need some love =(
Slow Time with the Helm will make enemies take an extra 10% damage, thus why the extra 10%, and why I said all things considered.
Skill bonuses form gear aren't additive either. Which takes about 5 minutes of testing to figure out.
+45% (Skill) damage on gear will increase your damage by 1.45x with that skill, barring any special interactions.
Sigh... OK, here we go:
Arcane Orb with Obliterate does 700% damage, you can get up to 30% Skill Damage (Boot and Helm), thus making it 910%, or, if you would like to use the Theorycraft example: 100% + 15% + 15% = 130%, this means you will deal 130% of Obliterate Damage. You with me up till here? OK.
Now, enemies inside the Slow Time Bubble will take 500% extra damage, that means you do 6 times more damage to them. So, hitting an enemy inside the Slow Time Bubble would be the same as hitting an enemy outside it 6x. So let's do the math, 910 x 6 = 5460. So you will be doing 5460% of your weapon damage to an enemy inside the Slow Time Bubble. I don't know how the 10% extra damage from Slow Time acts, if it adds to the 500% or if it multiplies, thus I didn't even consider it. Do the same math with Magic Missile and you will understand that one also.
No, Hynegard is right, it's not 700+15+15 but 700*(1+0.15+0.15), 100% sure. He is wrong by saying "What that means is that Elemental Bonus and Skill Bonus add to each other, not multiply." though, the example that was given was only about elemental dmg (cindercoat with 15% and 20% bracers = 135%, additive elemental bonuses), the formula is dmg*elemental*skill, not dmg*(elemental+skill).
Just so you know, the new SWK set for monks says that certain moves deal 500% damage (its worded the same way as the wiz 6p bonus) and that is a flat 5x multiplier after everything.
Um actually Hynegards' math is correct in this matter, it's not a 5x multiplier, but a 6x one, exactly like the sunwuko set. It's increased BY that amount (increased by 100% - 2x multiplier, increased by 500% - 6x multiplier)
Oh, yes, my bad, didn't read it that well. That is correct, Skill Bonus and Elemental Bonus multiply each other. That would mean the 10% extra damage from Slow Time will multiply the 500%, making it 550%? That would be real nice.
People would be REALLY pissed if they gated a 6p Set in Season, so I don't think it will be Season Gated.
For Tal'Rasha, I believe that if Vyr's 4p made Archons spells be ALL elementals, that means they do damage as every single elemental, it would be a great synergy with Tal'Rasha, maybe enough to make it viable.
so, is this item set actually in season 2? has anyone been able to get it or at least see any of the pieces? so far i havent seen anything new as far as legendaries or sets go in s2, only whats been shown in screenshots and blue posts.
this set is not present in season 2
It's for patch 2.2, it will probably hit close to July.
Yeah, unfortunately, judging by the fact that there isn't even the PTR in sight, we'll probably see these sets in the summer.
-Insert random time table quote like everyone else-
I'm just hoping 2.2 brings in a lot on new legendary powers, in order to play around with builds.