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    posted a message on Wave of Force

    http://www.diablofans.com/builds/90291-wave-of-force


    You could try using something like that. You teleport around, then start channeling Arcane Torrent, and the legendary effect of your offhand (etched sigil) will begin casting wave of force around you for free.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [PTR 2.4] Datamined Channeling and Firebird Changes, Rebalance or Nerf?

    It's an intentional overnerf to get people to test out Archon and DMO with the new items.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Delsere?

    All the channeling items are individual pieces. Delsere just had its 6-piece doubled in numbers.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Week for news

    Gonna be patch 2.4, the new legendaries they plan on adding, rework of existing sets.


    Maybe a new feature as game-changing as the cube, but I highly doubt we'll get something like that again.

    Posted in: Diablo III General Discussion
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic

    So with NagelRing+Cain's+Topaz in Leorics (can be easily run in a support monk build):

    (50% + 50% + 82%)/10 = 18.2% legendary drop bonus


    Assuming T10 rifting that means the realized overall gains on the estimated existing chances would be:


    (18.2%+461%) / (461%) = 1.039479


    = 4% real increase in leg drop rate, or 26 legs for every 25 i would've gotten otherwise.


    Compared to running Sage's instead for more DB's....I think I'll stick with sages. Thanks for the replies!

    Posted in: Diablo III General Discussion
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic

    magic find on gear is divided by 10 to give you legendary drop rate, so 50% is 5% legendary drop rate

    Ohh yeah, that does sound familiar....
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic


    That was on the front page not too long ago, and my question is whether the magic find bonus you can get on gear, most notably nagelring, cain's, and topaz gem in gem, is functionally equivalent to the "Legendary Drop" bonus listed on the above difficulties.


    If true, that would be an extra 50%+50%+82% = 182% bonus, or a 56 percent overall increase over the estimated T10 levels, or 40 percent more overall in rifts.


    Thank you!

    Posted in: Diablo III General Discussion
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    posted a message on How to Carry as a SUPPORT MONK

    I use something very similar, however I don't use any generator at all...use Blinding Flash: Soothing Light, Exalted Soul passive instead of Chants...as I don't have much need to be casting mantra and would rather have a larger pool to draw upon, and use the cold dashing strike for the dodge since with In-Geom active 100% of the time I'll just take the free dodge.


    Question, do you use a diamond or a topaz in helm? From running a red gem in speeds I doubt one would need the CDR with obsidian...

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best class for solo!

    Should probably go barb or monk

    Posted in: Diablo III General Discussion
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    posted a message on Area damage 2.3?
    Quote from wqwfstgo-next

    I heard that Area DMG is not working as intended at the moment. Rumors say it's not working for Cold EPs from Uliana's Stratagem. Does anyone have some tests? Quins video is great, I appreciate his work. But there is no test in the video. And no one did stack it before (some player did) because it was bugged. Area DMG didn't scale with some items and skills. In this case it was not worth it stacking it. They fixed it recently but I heard that after the latest patch it's bugged again. I hope that Area DMG will be 100% working in 2.3. If this is the case then it's very powerful in "good density" scenarios (see Quins video).

    I made three separate bug report posts along with videos of the test and the math explaining them for the latest version of the PTR showing that Area Damage is bugged again:


    http://us.battle.net/d3/en/forum/topic/18716983392

    http://us.battle.net/d3/en/forum/topic/18724764075
    http://us.battle.net/d3/en/forum/topic/18695101828

    Posted in: Diablo III General Discussion
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Correct.


    No matter the method, you cannot get more than one stack due to hitting more than one enemy.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Firebirds isn't a max of 3 procs per second, it is a max of 3 procss per 1/APS seconds. It is a maximum that scales with attack speed.


    I took your theory of vyr stack procs working like FB procs to mean that like the FB-4 set, the Vyr-6 set cannot proc more than 3 times per 1/APS. If you meant something else, then we're talking past eachother. Archon stack acquisition does not scale with # of mobs hit...ever...100% verifiable, and everything I say further and have said above is assuming that is a known.


    However if it was further limited to no more than 3 procs per 1/APS seconds, that wouldn't make a difference because you can only do one attack per 1/APS seconds....by definition. And then also one blast cast. That still only adds up to a maximum of two possible actions that can occur within the timeframe of the proposed ICD.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Seems about right...I haven't measured the cooldown on blast myself. Vyr's very well could have a limitation like firebirds and that I've never seen it.


    However it still wouldn't really matter because firebirds is 3 procs per APS, and with archon at most you can only actually do two actions per APS....cast disintegration wave/arcane strike once and blast if it is off CD.


    So it becomes a limitation that functionally doesn't matter.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    "Enemies Hit Less Than Threshold" with a value of 3, suggesting you gain 1 stack per enemy hit up to a maximum of 3 for 3 enemies hit, per attaack.

    I'm not sure how to interpret what Script Formula 0 is or what he means to imply when he says 'enemies hit less than threshold', but my testing has showed exactly what I have the in OP.


    However I've yet to do very in depth testing on the beam, but I can assure you that the number of stacks it grants does not scale with the amount of enemies it hits.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Mammoth Hydra APS Calc

    Steps of 1 would be ideal, but so would just allowing a typed input between 1 and 500 that rounds to the nearest integer value. Steps of 10 will be fine, though I honestly am not sure how many people will end up using this tool for archon builds.

    Posted in: Wizard: The Ancient Repositories
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