That links to my wizard where I currently have lots of dmg, and enough defense so that my %dmg-->life lets me face tank nearly anything in archon form.
My question is, when my WD hits 60, what kind of builds would/should I use in inferno?
I suggest browsing the forums for builds, or you can do what everyone else is doing and make your own and post about it's cons/pros in detail so you can justify a good build for yourself.
After leveling a WD on release I switched to Wiz due to WD's issues. Now that they are buffed I have made WD my main again. I basically just threw all my gear over to my WD from my wiz and it works brilliantly.
I'm a little glass cannon-y (very low resists, but 37k health) but with really high dps i have been having a ball (no trouble clearing the whole game including a4, bosses can be a little tricky with this build though)
Corpse spiders can adapt to the situation you want them most for. I use blazing spiders because they crit for like 60k and keep VQ rolling, and i just use bats to drain my mana. I have used both medusa spiders (slow) and widowmakers (mana) and they are both fun. A lot of people use darts but i find the AI of the spiders too good to pass up as I can chuck them from around the corner, etc.
I use dire bats for a mana sink, but i have seen people use zombie charger with either bears or exploding zombie.
I have absolutely fallen in love with the vengeful spirit ruin of soul harvest. It hits like a truck and it's really satisfying to watch 20 mobs die at once when you soul harvest on them. I use a lot of potions in this build but clear very fast. Spirit vessel is there for the reduced cd on horrify, soul harvest, and spirit walk (and the occasional 'oh shit' moment). Grasp is too good now as well with the damage buff (still using unbreakable grasp). I basically open with a grasp, spirit walk in->soul harvest->walk out+horrify for armor->get spiders up->spam bats. I have seen dire bats crit for up to 700k in the gear i'm currently in, but the average is around 300-400 I would say.
That links to my wizard where I currently have lots of dmg, and enough defense so that my %dmg-->life lets me face tank nearly anything in archon form.
My question is, when my WD hits 60, what kind of builds would/should I use in inferno?
I'm a little glass cannon-y (very low resists, but 37k health) but with really high dps i have been having a ball (no trouble clearing the whole game including a4, bosses can be a little tricky with this build though)
http://us.battle.net/d3/en/profile/edlike-1346/hero/1430258
Corpse spiders can adapt to the situation you want them most for. I use blazing spiders because they crit for like 60k and keep VQ rolling, and i just use bats to drain my mana. I have used both medusa spiders (slow) and widowmakers (mana) and they are both fun. A lot of people use darts but i find the AI of the spiders too good to pass up as I can chuck them from around the corner, etc.
I use dire bats for a mana sink, but i have seen people use zombie charger with either bears or exploding zombie.
I have absolutely fallen in love with the vengeful spirit ruin of soul harvest. It hits like a truck and it's really satisfying to watch 20 mobs die at once when you soul harvest on them. I use a lot of potions in this build but clear very fast. Spirit vessel is there for the reduced cd on horrify, soul harvest, and spirit walk (and the occasional 'oh shit' moment). Grasp is too good now as well with the damage buff (still using unbreakable grasp). I basically open with a grasp, spirit walk in->soul harvest->walk out+horrify for armor->get spiders up->spam bats. I have seen dire bats crit for up to 700k in the gear i'm currently in, but the average is around 300-400 I would say.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Fairly accurate description.
http://us.battle.net...8/hero/13397595
Also, Does Fierce Loyalty also transfer Life Steal effects? or is it just health per second effects it transfers?