The reduced mana cost to zombie charger only comes on mojo, shield, bow, & crossbow. In fact, according to the guide, a lot of WD affixes are on DH weapons?!? I counted 8 WD skill affixes supposedly on crossbows, and only 3 on ceremonial knives?!?
Idk, that shit doesn't sound right to me....
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
To maintain vision quest... you will need to have Grasp of the dead and Soul Harvest on permanent cooldown as well as refresh Gargantuan and ZD every 60 seconds.
I kind of like the passive that pushes 15% of the cost onto hp. If you have 50k HP you'd regen 500 hp/sec. Zombie Chargers would only take 21 hp per cast...You would run out of mana but it would be slightly more defensive since you'd have passive HP regen. I mean - I think it depends on the type of gear you get. If you find a lot of vit/hp heavy gear - I think the benefits of using that passive could be warranted..
and to Sabvre: That should be pretty easy. My concern is that Soul Harvest will be dangerous in Inferno. Not to mention useless on bosses that don't have adds..
I kind of like the passive that pushes 15% of the cost onto hp. If you have 50k HP you'd regen 500 hp/sec. Zombie Chargers would only take 21 hp per cast...You would run out of mana but it would be slightly more defensive since you'd have passive HP regen. I mean - I think it depends on the type of gear you get. If you find a lot of vit/hp heavy gear - I think the benefits of using that passive could be warranted..
and to Sabvre: That should be pretty easy. My concern is that Soul Harvest will be dangerous in Inferno. Not to mention useless on bosses that don't have adds..
I am hoping vision quest alone could pump out enough mana, and I think it could, but you would need very high end gear with the right affixes.
-mana cost zombie bears
+mana regeneration.
+max mana (up to 150) wouldn't be as good, but it could be useful as well with gruesome feast.
Gruesome feast doubles as a mana generator and DPS increasing skill.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
but summon also agro monsters which u might don't want to deal with forcing u to take on more enemies then u want, but i've been wondering is zombie bear a AoE or an 1 monster skill since it says to enemies in area so how many yard are enemies in area ?
That is a highly exaggerated problem with pets and followers. People act like that shit happens all the time, and causes them to die every time they turn around.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
but summon also agro monsters which u might don't want to deal with forcing u to take on more enemies then u want, but i've been wondering is zombie bear a AoE or an 1 monster skill since it says to enemies in area so how many yard are enemies in area ?
That is a highly exaggerated problem with pets and followers. People act like that shit happens all the time, and causes them to die every time they turn around.
^ very much this. Things pets aggro on their own have very short leashes, people who died in beta because "pet aggro'ed something to them" were doing something wrong to begin with, because it was super hard, even after they ramped up the difficulty, to die.
The only time pets run off and attack something is when there is nothing currently trying to attack or kill you. Should that be the case, and they engage something you don't want to attack, you just keep walking away from wherever your pets ran off to, and they come running back very quickly, and nothing comes chasing after you.
I feel there might have too much micromanagement with 2 short duration buffs.
Also, I think you would do better with a real ohh shit button when you come in contact with an elite pack as well.
I hate losing the siphon life + gruesome feast synergy. Damn near 1k intellect buff....
Idk, I think I could use siphon life and GotD on CD pretty consistently.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
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or
http://eu.battle.net/d3/en/calculator/witch-doctor#fSZdTY!YdU!ccbZZc
Follower,
http://eu.battle.net...follower#!!0001
Affix: Tier 8 Reduces Mana Cost for Zombine Charger by 1-9
Affix: Tier 10 Mana regeneration Increases by 12-14 per Second
3 perfect item affixes
-27 mana cost from Zombie Charger
+42 mana per second
Mana Regeneration with Vision Quest:
(20+14*3) * 4 = 248 mana per second
Zombie Bear Spam (1.5 APS dagger 50% increased attack speed)
1.5 * 1.5 * (140-9*3) = 255 mana per second
Net expenditure:
248-255 = -7 mana per second
So with BiS, or even near BiS affixes, you could essentially spam Zombie bears near indefinitely.
EDIT:
According to the spoiler Affix list
http://www.diablofan...es/#entry863928
The reduced mana cost to zombie charger only comes on mojo, shield, bow, & crossbow. In fact, according to the guide, a lot of WD affixes are on DH weapons?!? I counted 8 WD skill affixes supposedly on crossbows, and only 3 on ceremonial knives?!?
Idk, that shit doesn't sound right to me....
Epicurus
and to Sabvre: That should be pretty easy. My concern is that Soul Harvest will be dangerous in Inferno. Not to mention useless on bosses that don't have adds..
Not sure you'd stay alive for long.
I think summons count as defensive >_>...they're a nice wall between you and the enemy.
GoTD
Soul Harvest Heals
Extra Health Globes
1 follower
15% armor buff with slow component
1 charmed add
Disorient
Mass control
Lol, how much more defense do you think I need?
I am hoping vision quest alone could pump out enough mana, and I think it could, but you would need very high end gear with the right affixes.
-mana cost zombie bears
+mana regeneration.
+max mana (up to 150) wouldn't be as good, but it could be useful as well with gruesome feast.
Gruesome feast doubles as a mana generator and DPS increasing skill.
Epicurus
That is a highly exaggerated problem with pets and followers. People act like that shit happens all the time, and causes them to die every time they turn around.
Epicurus
^ very much this. Things pets aggro on their own have very short leashes, people who died in beta because "pet aggro'ed something to them" were doing something wrong to begin with, because it was super hard, even after they ramped up the difficulty, to die.
The only time pets run off and attack something is when there is nothing currently trying to attack or kill you. Should that be the case, and they engage something you don't want to attack, you just keep walking away from wherever your pets ran off to, and they come running back very quickly, and nothing comes chasing after you.
Also, I think you would do better with a real ohh shit button when you come in contact with an elite pack as well.
http://eu.battle.net...ZjTY!YdU!ccbYZc
With that one change, I think it becomes an insanely strong build.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Idk, I think I could use siphon life and GotD on CD pretty consistently.
Epicurus