haha well it just feels logical that the less powerful companions be the 2 pc bonus. it'd be nice to have this with shadow's set xD/ Nat set
I'm guessing the tweak to the p6 would entail us to change the sentry damage% to something else for the shoulder/torso/quiver slots...not sure bout the maths tho
I'm guessing the tweak to the p6 would entail us to change the sentry damage% to something else for the shoulder/torso/quiver slots...not sure bout the maths tho
Fairly sure that since sentries will still be about half our damage +Sentry % will still be best in those slots. Chest only has defensive options as useful alternatives, shoulders would potentially be resource cost reduction (which has potential, but is hard to say for sure), and +15% sentry is still likely better on quiver than +CA/MS/etc due to how the math works. That might be different for some builds though.
Sentries will no longer receive the 100% damage, only the player, nerfed already.
I am not sure if it will be a nerf, cause our shooting was 200% with 5 sentries and that takes some time to plant and I was having problems planting 5 sentries and actually having them all shoot at mobs even on gr42 and I sure did shoot at mobs, so now I will be more than double stronger and sentries will be double weaker so hmm, not sure it is a nerf but hell, we need to test but my bear was doing around 250mil, now it will do 600mil ? hugh
You have to factor in how useful you actually were with the old set Do you really have time to stand still and unload without a monk or wdzps at higher glvls? Some stats show we will be going from 3300% to 1100% with latest ptr.
That is true, but I stoped playing DH because my shooting was ridiculous comparing to what sentries did, now this buffing is pretty great because now I will do more dmg than sentries or the same dmg as 5 sentries combined and yes, solo for this sucks, as least for higher grifts, so I guess it will be only viable with some tank which is fine I personally do not like to solo
I was able to have an initial GR39 run with some single spender-twin chakram MR6 build last night. Neither stats nor gems were optimised.This was just a first attempt. Here's a video;
It seems Blizzard it tacking the issue DHs have had froom the very start: generators were pretty much crap with their low damage and low hatred generation overall - the new sets seems to increase the damage on generators because while you're at full hatred and spammin CA feels really powerful, on the other side replenishing your hatred with generators felt more a chore than doing actual damage.
The new set should make the "downtime" much more bearable and make us actually use our resources (both with generators and spenders).
No. craft an ancient Arcane barb, go evasive cold for generator and cold CA as spender. still hurts a lot! at least that's what I did in my other character in PTR, did a 38 GR, finished with 5mins left, next stone was 46. WHAT?! XD
Senties will still do 100% of our damage, which means that casting a skill with 1 sentry up will do 300% more damage(100% from sentry cast and from 6p bonus we gain 100% more damage, which means double damage, hence 200%); with 2 sentries 500%(200% from sentries + 300% from 6p bonus), with 3 - 700% and so on. Actually the damage increase will be much more than just 500% with 5 sentries up. Those 5 sentries will do 5*100% = 500% of the skill's damage. So, we'll end up doing 500% increased damage, which means 100% damage(initial cast) + 5 times from 6p bonus = 600% damage plus the damage from sentry casts = 1100%. If my calculations are correct that means a multiplier of 11. If we have 45% CA damage on gear we'll do: (770% + 0.45*770%)*11 = 12281.5% weapon damage per LFB cast, that's without any sentry damage gear.
Quote from yuhanzI'm guessing the tweak to the p6 would entail us to change the sentry damage% to something else for the shoulder/torso/quiver slots...not sure bout the maths tho
Fairly sure that since sentries will still be about half our damage +Sentry % will still be best in those slots. Chest only has defensive options as useful alternatives, shoulders would potentially be resource cost reduction (which has potential, but is hard to say for sure), and +15% sentry is still likely better on quiver than +CA/MS/etc due to how the math works. That might be different for some builds though.
I'd say that sentry damage will still be best stat for chest and shoulders, but spender damage will be better on quiver. With 1 senty up we'll do 200% damage and the sentry will do 100%. That's not about half of our damage, it's 33.33%. With 5 sentries up they will do 45,45% of our damage. If we include bolts/rockets damage from sentries it might get to 50%. I'd stick with spender damage on quiver because I've tried grifts on current PTR build and there is no time to cast 5 sentries in a fight. I could cast all 5 only on boss fights and some elites.
Sentries do not get the buff from the 6 piece bonus (the 2nd iteration on the PTR). So they will do just normal damage. This has been confirmed by a blue. We effectively get a 6x multiplier with 5 sentires out, the sentries do not.
I love how on the official forums everyone is screaming that DH is ruined and Mara6 is nerfed into oblivion while here the userbase is saying the opposite.... I wonder where the thoughtful playerbase lies
And of course you get 5 sentries out. If you cant then you're on a g rift level too low.
Yes, I was 1 or even 2 levels lower than my potential maximum. It was a rank 50 rift and I have 3 minutes on the clock. You can check the video here. Placing sentries as far as you can is a good tactic, as their range is bigger than live and they hit the next group when you get to it. You can hardly see that on the video, because of the tileset. In long corridor based tilesets it's pretty useful but those maps lack mobs and it's hard to finish them on time. In other words the density "buff" didn't do much but that's another topic.
I love how on the official forums everyone is screaming that DH is ruined and Mara6 is nerfed into oblivion while here the userbase is saying the opposite.... I wonder where the thoughtful playerbase lies
They are talking about the changes devs made last week that havent made it on the ptr. M6 will be slightly better than it is on live if you pulling off a perfect rotation, meaning standing in one spot shooting, which we know isnt really feasable.
I doubt that. Rapid Fire is a channeling skill and adding it would mean adding strafe too. I don't see how sentries will go around strafing Your curiosity makes me curious. What do you have in mind?
Well, RF may be a channeled skill but still requires you to stay stationary - unlike strafe i just see totally doable for sentires to have also RF in their spenders portfolio. Obviously it has been taken out woth currrent mara6 bevcause spenders are fired on an internal CD dpeending on their cost, so RF is automatically out of the equation due to it working differently.
But with PTR changes, well, just imagine you and your sentries channel RF all together Maybe still it's not an incredibly optimal skill, but OH MY 6 RAPID FIRE STREAMS WITH FIRE SUPPORT RUNE.
[quote=Seifa;/members/81657-seifa;/forums/diablo-iii-class-forums/demon-hunter-the-dreadlands/97490-ptr-2-1-2-you-think-dh-have-been-nerfed-well-think?comment=42]I love how on the official forums everyone is screaming that DH is ruined and Mara6 is nerfed into oblivion while here the userbase is saying the opposite.... I wonder where the thoughtful playerbase lies
I suppose for people without Kridershot for regen and Huge damage will be a nerf. Just my opinion, i don't have a Kridershot yet and i think i'll have some hard time farming like before until i'll drop one of those. Just my opinion here and not a complain, I'm looking forward for this patch!
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Actually if you just craft an arcane barb crossbow on day one of patch and get an ancient version (which is not that hard if you got some mats to spare), you can just go for a multishot arsenal build which is super effective.
I'm guessing the tweak to the p6 would entail us to change the sentry damage% to something else for the shoulder/torso/quiver slots...not sure bout the maths tho
http://eu.battle.net/d3/en/profile/iGGi-2191/hero/87768679
http://www.youtube.com/watch?v=W4u2V6MpJBQ
The new set should make the "downtime" much more bearable and make us actually use our resources (both with generators and spenders).
or maybe some other combination/element you want.
http://www.diablofans.com/news/48260-death-penalty-on-greater-rifts-marauders-changes
And of course you get 5 sentries out. If you cant then you're on a g rift level too low.
But with PTR changes, well, just imagine you and your sentries channel RF all together Maybe still it's not an incredibly optimal skill, but OH MY 6 RAPID FIRE STREAMS WITH FIRE SUPPORT RUNE.
Let's talk about visual clusterfuck.
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Actually if you just craft an arcane barb crossbow on day one of patch and get an ancient version (which is not that hard if you got some mats to spare), you can just go for a multishot arsenal build which is super effective.