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    posted a message on UE vs Marauder

    Because MS is a substitute skill for Cluster Arrow regarding MR6 setups.

    Also, you can't utilize Dawn/Bombsack/YR bow/DML quiver at the same time, so you can't have optimal MS outcome with any given combo of the 4 essential power items.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "Help me Re-roll" Thread (Demon Hunter)

    Hello! I'm running a Marauder build Demon Hunter and my Manticore finally dropped. It's Ancient but frustratingly the stats are pretty much all at the low end of their ranges, including pathetically low dex and the Cluster Arrow dmg increase which is its absolute minimum. Elemental dmg is poison when I'd really rather have had cold because I'm using Bane of the Trapped. Sigh. My hunch is to boost the Cluster Arrow dmg to 80 as I can always use Caldesann's Despair to add more dex, but what do you think?

    It is an unfortunate drop but It should still work better than any other option.


    Best you can do is roll CDR into 10% damage, and use it until you find a better one.


    The damage type has zero effect on anything. Take it as plain damage number only. It will not benefit from elemental damage bonus nor effect any skill-rune-gem-affix-etc related to its type.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Grenade fire UE build...

    A new N6/S2 build utilizing Hellcat Waistguard has recently emerged and apparently dominating the leaderboard. What's more surprising is that it does not include Crashing Rain belt.. O_O

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Glass Grenader 2.4.3 Marauder 6pc Fire CA/CB with HW belt


    http://ptr.d3planner.com/521250510


    https://youtu.be/d_R3-hRnyIA


    Here's a possible build utilizing the new Hellcat Waistguard.


    It has the solid damage output to push some greater rift tiers above 75-80, but it compromises a little on the toughness part. So take this with a grain of salt and keep in mind that this is a glass cannon build.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Shadow's Mantle Confusion

    Fok Builds are not viable because the shift in stats/gear/power items makes it extremely hard -if not impossible- to survive beyond 65-70. A few people achieving high results with fok build are exceptional(y good (and stubborn! ;D )) players.

    It has slightly different play style than KP builds;

    -With Fok you need to gather as much progress monsters as you could and blast them with well timed FoK shoots.

    -In KP, you ignore anything around you but yellow champions and blue packs. Meddling around large packs or remaining yellow minions is inefficient most of the time.

    -KP build can double dip in toughness -if you can figure out to keep your hatred above 85-90% most of the time- by being able to ditch "seethe" rune and utilize dark heart rune via skill. So Armor cube slot becomes free, and most beneficial power item to replace Visage of Gunes is Aquila Cuirass.

    -There's no way of getting away from vengeance or doing anything which compromises its uptime so do not even bother..


    Here's my current setup which I use to consistently farm gr 70-80. This is one of the most tanky builds for a DH. With a few changes it is also great for TXIII bounty farming. UE multishot is still the best option for nephalem rifts.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hellcat Waistguard

    Quote from Alkago-next


    Got zerged upon tier 70 GR entrance by wraiths -.-
    Not using Garwulf and/or Visage of Gunes kills the build..


    Lol what the fuck. Any chance for the posted above DemoNat to be at least enjoyable? Would try PTR but cannot be hassled to download it.

    Having some isues with my hardware. I would like to try some more stuff when I can..
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hellcat Waistguard
    Quote from Alkago-next

    On PTR I might try a MR6 "glass grenade" setup with hellcat in cube, cindercoat equipped (via RoRG) and see how it performs..

    Got zerged upon tier 70 GR entrance by wraiths -.-
    Not using Garwulf and/or Visage of Gunes kills the build..
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hellcat Waistguard

    This doubles the confusion (and frustration) caused by the messing around spike traps lately. Viable builds don't have room neither for gear nor a cube slot unless it prooves more useful;


    N6 - It can't compete with hexing pants

    MR6 - you need to trade off Garwulf Cloak. With grenade related CA runes your element will be fire so another rival power item is Cindercoat


    It feels like they want to do something but they don't have the heart.

    They better stop messing with our feelings, right?


    On PTR I might try a MR6 "glass grenade" setup with hellcat in cube, cindercoat equipped (via RoRG) and see how it performs..

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Yangs - what's best?

    AS from gear will not add up much over the 50% MS speed from Yangs.

    Although AD seems to be more beneficial than AS in a healthy populated rift, if you can't provide a decent amount of it (+90) I'd say it's also a waste. I would rather cap the CDR or invest in toughness. But this is a relative decision for each player, so trial and error is the best method to determine..

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Best way to proc Bane of the Trapped?
    Quote from drizzt_go-next

    Zei's Stone cc aspect is a joke. Its proc chance is not 100%. Once it's triggered it has an internal cooldown. It will not proc simultaneously on multiple targets. With recent nerfs it will be affected by diminishing returns.
    Toth is both a reliable cc source and an essential defense mechanism for UE gameplay which helps keeping targets at bay.
    Bott proximity requirement for slow, contradicts at least two UE skills/effects that require you to stand in range and not take damage, and forces you to use defensive skills frequently, which leads to consuming your disc reserve and drastically geopardizing your damage output.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Yangs - what's best?

    dps gain is miniscule and relative, since AD > AS.

    Keep the one in use.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Ancient Yang's - What's the Easiest Way to Get it?
    Quote from Lunitygo-next


    You really do not need all this to be able to 1-2 shot elites in T13..
    Already not with my gear I can 2-3 shot elites, and I really need quite some upgrades still, I don't have a single argument on my gear and only around 700 paragons..
    Here is what I roll with: http://eu.battle.net/d3/en/profile/Dechau-1122/hero/81758691
    My guess is, the gear you mention is for 1-2 shotting in GR75 :)
    Dear Lunity, this was a hot topic just before the 2.4.2 release.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Ancient Yang's - What's the Easiest Way to Get it?

    You need optimum gear with full +70-80 augments, perfect stat combo and rolls and +1500P to be able to 1-2 shot elites in TXIII, especially with UE..

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Ancient Yang's - What's the Easiest Way to Get it?
    Quote from Lunitygo-next

    How do you get mats for all this rerolling???

    I'm strugling very much with mats for both rerolling stats and items :(


    No ancient bow, but I can still wreck T12, så any input on how to farm mats fast is very much welcome :)


    pick a difficulty where you can kill elites fast, and either do normal rifts or bounties ignoring trash mostly. To do this efficiently you need to optimize your setup. Check the builds section, demon hunter forums, subreddit right column for recent speedfarm builds.

    Posted in: Demon Hunter: The Dreadlands
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