So soh is now a garbage weapon alongside thunderfury and barbs have basically 1 way to play in higher torments 5 / 6 which is stack fire damage % that's it games shit they taken all fun out of it whirlwind is broken
Calling all my fellow barbarians to go spam diablo 3 forums with soh threads until they revert it or fix things
Also another interesting post i read regarding soh
Blizzard decided to apply an "on hit" skill coef on a weapon that don't have a "on hit" proc.
We are all ok to say that SoH pre-nerf was a bit OP. Why that ?
Because the internal CD of SoH was not working when dual wielding.
Blizzard decided to fix it and it was a GOOD thing. SoH now proc something like 2 times per second max with single target skills with high proc coef.
And thats why its still very good with skills like Weapon Throw or Frenzy.
Then Blizzard applied a second (and totally stupid) change.
They decided, out of the blue, that SoH proc should use the proc coef of skills just like TF or Odyn.
Its an error and its a proof that they don't have a clue how their own game works.
TF and Odyn have "On hit" effects. It means that the proc is triggered every time you hit a monster.
SoH is "On skill use" effect. It means that the proc is triggered when you use a certain skill.
Why does skill coef exist ? Because AOE Skills hits multiple monster per cast. If you don't use an "On Hit" coef (0.13 for WW) the proc effect gonna apply
way too much.
WW hit frequency is 2 time your Sheet APS per second. Say you have 2APS, WW gonna hit 4 times per second.Say that 5 monsters are in your WW AOE.
Its now 4*5 = 20 attacks per second. Its obvious that 20 Odyn proc per second would be totally OP. Thats why low coef on aoe skills exist.
Take the SoH now.
IT IS NOT an "on hit proc". You won't get more proc if you hit more monsters.
Thats why its totaly stupid to apply the super low proc coef of aoe skills on hit.
Take a Wizard. SoH use a super low proc coef on Frozen Orb now because Frozen Orb can hit 20 monsters.
But you don't have a chance to proc for every single mob hit by your Frozen Orb. You only have a chance each time you CAST frozen orb.
How stupid is that ? huh ? The coef were created because it would be stupid to proc "on hit" 20 time for each orb.
They were not created to proc "on cast" effects 1 time ou of 20 orbs.
Thats why the second part of the nerf was an error.
And thats why SoH is now utter trash.
Blizzard failed because they don't even now how this game works.
This part of the nerf is bad, non intended, and should be reverted.
The ICD fix is ok and needed.
The proc coef is wrong and absurd.
Well, I just dropped one today on HARDCORE on my crusader with quite decent stats, had socket by default so I rolled like perfect damage. Might give it a go on my barb, is it really so shit after the "hotfix"? :< Meh.
Bad isn't the word and im not even exagerating they completely destroyed the weapon its awful go take 1 look at the diablo forums and you will see
Personally I feel all this QQ is being a bit over exaggerated. I play a Barb, I have a SoH, its still probably one of the BiS weapons. Frenzy procs the bolts like 90% of the time and weapon throw almost 100% of the time. Literally, remove fucking WW from your skillset and do something other than spinning and you will see its not THAT bad.
Seriously, if before this you were DESTROYING t6 like most barbs say they did and now you are useless because 1 weapon got nerfed? Think about that for a second.
Personally I feel all this QQ is being a bit over exaggerated. I play a Barb, I have a SoH, its still probably one of the BiS weapons. Frenzy procs the bolts like 90% of the time and weapon throw almost 100% of the time. Literally, remove fucking WW from your skillset and do something other than spinning and you will see its not THAT bad.
Seriously, if before this you were DESTROYING t6 like most barbs say they did and now you are useless because 1 weapon got nerfed? Think about that for a second.
So you want to spam frenzy which is meant to be a fury gainer move for your dps meanwhile your spender Whirlwind is absolute garbage ? hmm makes sense
As for 1 weapon breaking barb i can still clear t6 obviously a lot slower but now the only viable thing to do for barb on higher torments is to stack fire % dmg which is sad
Quote fromEngage1246 Personally I feel all this QQ is being a bit over exaggerated. I play a Barb, I have a SoH, its still probably one of the BiS weapons. Frenzy procs the bolts like 90% of the time and weapon throw almost 100% of the time. Literally, remove fucking WW from your skillset and do something other than spinning and you will see its notTHATbad.
Seriously, if before this you were DESTROYING t6 like most barbs say they did and now you are useless because 1 weapon got nerfed? Think about that for a second.
So you want to spam frenzy which is meant to be a fury gainer move for your dps meanwhile your spender Whirlwind is absolute garbage ? hmm makes sense
As for 1 weapon breaking barb i can still clear t6 obviously a lot slower but now the only viable thing to do for barb on higher torments is to stack fire % dmg which is sad
The problem here is that you see your only viable spender as WW. How about trying something other than WW? I switch between frenzy and weapon throw for gainers and use HoTA as my spender. Plays well, and shit dies quick all the way up until T5.
With WW + Wind Shear + pre nerf SoH you were basically spamming WW and using it as your gainer the whole time. Wasn't any more entertaining than spamming Frenzy, if not less entertaining. The only thing that made Whirlwinding all day not boring was the ridiculous amount of bolt procs you'd get from doing it.
Seriously, if before this you were DESTROYING t6 like most barbs say they did and now you are useless because 1 weapon got nerfed? Think about that for a second.
Each to its own..
If you like HotA you should play that. If u like leap do that, and i u like ww do that. Back in vanilla i had great fun WW with WotB, but they nerfed that pretty hard
Havent had any luck getting either TF or SoH early on. Got however the earth might set and lut socks. I do miss WW a lot, but this aint half bad either
Personally i like that no with all the improved legendaries there is more diversity in build. U just make an build around certain drops. Back in vanilla every one was doing the same, kinda boring tbh
Have you ever seen the arcane torrent wiz? this shit is so broken, stope nerving all other classes and favouring the wizards.
all my friendliest became wizards, and worst part it that the monks are GONE. Think about buffing the monk for a while, we don't wanna be tank/heal/utilities because not always we are playing in a party.
If you are going to nerd anything soon cut wizards power down to a half.
There are only a few procs in game which scale with bonus to elemental damage and treated like a skill. SoH is one of those few procs. So if they didnt fixed the damned item it would be a kinda mandatory endgame enabler for at least monk and barb. Stop crying and move on to a different spec/gearsetup which allows you to farm on t5/t6.
Btw. I guess the outcry when blizzard finaly fix the unity/follower thingy will be huge. :>
I don't have a Shard of Hate, but I feel that changing the dual wield bug (a good thing) at the same time as the proc rate was a bit overkill.
I agree with the OP that shard didn't necessarily need to use proc coefficients. There are similar weapons out there that seem to use an ICD (internal cooldown) and not proc coefficient, such as the Shenlong's set and Scourge. I thought the ICD did basically the same job as the proc coefficient.
The only way I can see this as being a good change is if the ICD weapon procs such as Shard of Hate don't use the base proc coefficient, but rather some multiple of it. I doubt this is the case, but the wording on the hotfix leaves this open to possibility. "Account for proc coefficient" does not necessarily mean "uses the coefficent at a 1:1 ratio."
By the way, they 'fixed' this dual wield bug with Shard of Hate, but Fjord Cutter's legendary property is still useless with dual wield. Apparently this one isn't worth fixing yet, or is somehow more difficult to fix.
Calling all my fellow barbarians to go spam diablo 3 forums with soh threads until they revert it or fix things
Also another interesting post i read regarding soh
Blizzard decided to apply an "on hit" skill coef on a weapon that don't have a "on hit" proc.
We are all ok to say that SoH pre-nerf was a bit OP. Why that ?
Because the internal CD of SoH was not working when dual wielding.
Blizzard decided to fix it and it was a GOOD thing. SoH now proc something like 2 times per second max with single target skills with high proc coef.
And thats why its still very good with skills like Weapon Throw or Frenzy.
Then Blizzard applied a second (and totally stupid) change.
They decided, out of the blue, that SoH proc should use the proc coef of skills just like TF or Odyn.
Its an error and its a proof that they don't have a clue how their own game works.
TF and Odyn have "On hit" effects. It means that the proc is triggered every time you hit a monster.
SoH is "On skill use" effect. It means that the proc is triggered when you use a certain skill.
Why does skill coef exist ? Because AOE Skills hits multiple monster per cast. If you don't use an "On Hit" coef (0.13 for WW) the proc effect gonna apply
way too much.
WW hit frequency is 2 time your Sheet APS per second. Say you have 2APS, WW gonna hit 4 times per second.Say that 5 monsters are in your WW AOE.
Its now 4*5 = 20 attacks per second. Its obvious that 20 Odyn proc per second would be totally OP. Thats why low coef on aoe skills exist.
Take the SoH now.
IT IS NOT an "on hit proc". You won't get more proc if you hit more monsters.
Thats why its totaly stupid to apply the super low proc coef of aoe skills on hit.
Take a Wizard. SoH use a super low proc coef on Frozen Orb now because Frozen Orb can hit 20 monsters.
But you don't have a chance to proc for every single mob hit by your Frozen Orb. You only have a chance each time you CAST frozen orb.
How stupid is that ? huh ? The coef were created because it would be stupid to proc "on hit" 20 time for each orb.
They were not created to proc "on cast" effects 1 time ou of 20 orbs.
Thats why the second part of the nerf was an error.
And thats why SoH is now utter trash.
Blizzard failed because they don't even now how this game works.
This part of the nerf is bad, non intended, and should be reverted.
The ICD fix is ok and needed.
The proc coef is wrong and absurd.
Bad isn't the word and im not even exagerating they completely destroyed the weapon its awful go take 1 look at the diablo forums and you will see
Yeah, because the official forums are just a hotbed of rational discussion.
Seriously, if before this you were DESTROYING t6 like most barbs say they did and now you are useless because 1 weapon got nerfed? Think about that for a second.
how i like new SoH?...Salvaged.
So you want to spam frenzy which is meant to be a fury gainer move for your dps meanwhile your spender Whirlwind is absolute garbage ? hmm makes sense
As for 1 weapon breaking barb i can still clear t6 obviously a lot slower but now the only viable thing to do for barb on higher torments is to stack fire % dmg which is sad
The problem here is that you see your only viable spender as WW. How about trying something other than WW? I switch between frenzy and weapon throw for gainers and use HoTA as my spender. Plays well, and shit dies quick all the way up until T5.
With WW + Wind Shear + pre nerf SoH you were basically spamming WW and using it as your gainer the whole time. Wasn't any more entertaining than spamming Frenzy, if not less entertaining. The only thing that made Whirlwinding all day not boring was the ridiculous amount of bolt procs you'd get from doing it.
100% agree.
If you like HotA you should play that. If u like leap do that, and i u like ww do that. Back in vanilla i had great fun WW with WotB, but they nerfed that pretty hard
Havent had any luck getting either TF or SoH early on. Got however the earth might set and lut socks. I do miss WW a lot, but this aint half bad either
Personally i like that no with all the improved legendaries there is more diversity in build. U just make an build around certain drops. Back in vanilla every one was doing the same, kinda boring tbh
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
Tears of hate.
Quit the game already and get off the forums.
all my friendliest became wizards, and worst part it that the monks are GONE. Think about buffing the monk for a while, we don't wanna be tank/heal/utilities because not always we are playing in a party.
If you are going to nerd anything soon cut wizards power down to a half.
I agree with the OP that shard didn't necessarily need to use proc coefficients. There are similar weapons out there that seem to use an ICD (internal cooldown) and not proc coefficient, such as the Shenlong's set and Scourge. I thought the ICD did basically the same job as the proc coefficient.
The only way I can see this as being a good change is if the ICD weapon procs such as Shard of Hate don't use the base proc coefficient, but rather some multiple of it. I doubt this is the case, but the wording on the hotfix leaves this open to possibility. "Account for proc coefficient" does not necessarily mean "uses the coefficent at a 1:1 ratio."
By the way, they 'fixed' this dual wield bug with Shard of Hate, but Fjord Cutter's legendary property is still useless with dual wield. Apparently this one isn't worth fixing yet, or is somehow more difficult to fix.