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    posted a message on Your take on ladder-only items?
    Quote from shaggy

    It's really fucking ignorant to insinuate that people who don't want to play ladders can just continue on playing just the same.

    What is this bullshit? Am I on the Official Forums all of a sudden? Come on man, I've read your posts; you're above this kind of garbage. And if you're going to be a neanderthal about it, at minimum don't call someone else "ignorant" and then misuse a word like "insinuate." I insinuated nothing; I directly stated that people who don't want to play on the ladder don't have to play on the ladder. You even quoted it! And it's a fact. Whatever the actual system turns out to be, there will be absolutely nothing forcing you to make a ladder character other than your own desire. Which is perfect, because that's the whole point - to use your desire for awesome items to get you involved in the ladder.

    Anyway, your whole rant seems premised on the assumption that the ladder-only items are intended to be some kind of patch-type fix to what you (and some others) perceive as a problem with the existing itemzation of the game and are therefore entitled to as a matter of course. I don't see the ladder-only items as being an issue because I don't agree with that assumption. I think itemization, while imperfect, is pretty good, and I see ladder seasons and ladder-only items as a natural extension of that system.

    The whole game is based on replaying the same content over and over while hunting for the specific items you want. Some find them quickly, some find them slowly, some never find them at all. Yes, I'm at the point where I d/e most legendaries I find, but I understand that's a function of the progress I've already made in the game. It's not the catastrophe you make it out to be, and even if it was, why would I want them to just add another few items that might be upgrades, and I'm back at the same point again after a few drops? That's not a long term solution.

    They've already said, the WoW tier model where new content with new gear comes out every couple of months can't be sustained in D3 because there's no monthly fee to support the effort. So, ladder-only legendaries makes a lot of sense to me. If I want Torment-only gear, I have to play in Torment mode. If I want ladder-only gear, I have to play in Ladder-mode. Different sets of items, different rules, consistent logic: the better the items, the more replay it takes to get them.

    Complaining that you want a unique class of items designed and implemented for a unique mode of play, without having to play in that mode, doesn't make any sense to me. If you think that current itemization leaves much to be desired, you're entitled to that and you'll have no trouble finding people to agree with you, but that has nothing to do with the ladder and ladder-only items.


    Daisychopper so callously dismissed it as "can't please everybody!"
    Such a ham.
    Posted in: Diablo III General Discussion
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    posted a message on Your take on ladder-only items?
    Quote from shaggy

    The question they should be asking themselves is "how does this change make the game better for everyone?" Clearly it doesn't because, obviously, not everyone wants to be involved with ladders.

    That's a loaded question - no change is going to be better for "everyone." Some will like it, some won't, and this is no different. There's a saying - you can't please all the people all the time, and Diablo is no exception. Anyone who isn't interested in being involved in the ladders is under no obligation to participate - they can continue playing the game as the currently have it.


    For my part, I'm excited about ladder-only legendaries; I wouldn't bother participating in the ladder without them. And that's the whole reason to include them - to get people participating. Ladder and non-ladder coexisted happily in D2 and that was with ladder-exclusive items. I'm not sure why this would be any different.
    Posted in: Diablo III General Discussion
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    posted a message on Barbarian 2 handed weapons
    I'm curious to see what kind of responses you get. The only 2-hander I ever see Barbarians with is Maximus (this is T1-T2 Hardcore), apparently the Fire Chain is awesome.

    I have a pretty good Scourge that I'm testing out on my Barbarian, and so far it seems only slightly behind the usual Sunkeeper/Monster Hunter I use.
    Posted in: Diablo III General Discussion
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    posted a message on Horadric Caches>Update Question!
    Quote from Emmo

    Every part of loot in D3 is decided when it spawns, that includes caches.
    Does this include the specific affixes / stat ranges themselves? I've heard people saying that if you get a cache on one character and open it on another, it'll use the opening-character's class as the basis for Smart Drop.

    Dunno if I buy it though.
    Posted in: Diablo III General Discussion
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    posted a message on Shieldless Crusader: Is it viable?
    Quote from Devizz

    Exactly, I never said that holy cause = weapon mastery.

    Just keeping it clear. He suggested a passive similar to Weapon Mastery, and you said Holy Cause, and the latter doesn't add near the damage that the former does.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Shieldless Crusader: Is it viable?
    Quote from Lezard_Valeth

    And if it's not, as the answer is likely to be, should it be made viable?

    I don't think it needs to be "made viable", assuming by 'viable' you mean 'can farm T3+'

    If someone wants to horse around with a shieldless build I think that's fine, there are 5 difficulties below Torment that I'm sure he could handle.



    Quote from Vomica

    i don't see the point in even trying.

    its like doing a weaponless monk :S

    More like doing a melee-weapon DH.



    Quote from Lezard_Valeth

    Okay, so let me get this straight - everybody enjoys playing a class where you're pretty much forced to take one specific passive and play one specific playstyle?

    That's not what people are saying; they're saying the Crusader doesn't need to be made viable with a 2-hander and no shield. Heavenly Strength being "mandatory" is another issue.

    The Crusader already has access to the 2-H "playstyle," which is maximizing damage-per-resource-spent and cooldown-based skill damage. He just also has access to a shield at the same time. How would 2-H alone differ from 2-H + Shield as a "playstyle," you just take more damage and can't use half the skills?



    Quote from Devizz

    Well, Holy Cause is there but you need to have holy damage on your weapon for it to be viable. I suppose they could add something else as well, unique to 1 handed weapons.

    Holy Cause only adds 10% to the weapon damage, not all damage. It's not like Weapon Mastery with a sword/dagger. It'd be like having a +10% damage affix on your weapon (that actually affected holy damage). Which isn't bad, but isn't Weapon Mastery.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Why this game moved away from me.
    You're only looking at one side of the coin - yes, you can play for hours and hours on end with no guarantees you'll find what you want. The flip side of that, however, is that you can also play for 10 minutes and find exactly what you want. It's just a different type of game, and that has its merits. Finding the piece of gear you've been hunting for in a random environment is a total rush because of the fact that drops are random and you could've gone months without finding it.

    Personally, I prefer the randomness to the guaranteed because I'd rather have the chance to find what I want in a couple of hours, instead of the guarantee I'll get it in one year (to use your example about the Crusader shield). Like you, I'm an adult; I have responsibilities and I can only play a couple of hours here and a couple of hours there. I like knowing that during those couple of hours, I have a chance to find a sweet piece of gear. What you're describing, the system where you constantly make small progress toward your goal over many play sessions, that sounds like a job.

    I also like the freedom that's provided by the fact that there are relatively few ways to short-circuit the lottery system that's in place. If I want a Blade of the Prophecy for my Crusader, all I can do is just play, and gamble for 2-handers. Lets me focus on the journey, not the destination.

    That's my take on it.
    Posted in: Diablo III General Discussion
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    posted a message on How do monsters scale solo vs party?
    I think it's 50% more HP per player beyond the first.
    Posted in: Diablo III General Discussion
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    posted a message on got my 1st thunderfury, how should I enchant
    Quote from m3deman

    unless I'm missing something I think we need to see the Thunderfury?
    It would probably help, although I think Thunderfury always rolls lit damage, mainstat, and socket, so he really just needs to know what the 4th primary should be.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Legends You've Salvaged and Regretted After?
    I have kind-of a lame one, I salvaged a Skywarden (random Law every 60 seconds) because it rolled with no STR and no socket, without realizing I could've just rolled INT on it and given it to my Enchantress. I know it's more a novelty than a real loss, but I would've liked it for sure.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Akarat's Awakening from Kadala?
    Quote from Devizz

    I was looking at the second monitor, just clicked belts without looking at my diablo screen.

    I looked back after 10 seconds and there it was, the damn witching hour.
    I just did that with T-god's; bought like 10 belts I didn't need :)
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Changing skills element... Why?
    I think that most of the upcoming changes will just be adding diversity to skills whose runes are primarily one element; for example, Fist of the Heavens is all lightning except the first rune.

    However, I don't think every element needs a 'theme'; I mean, I don't want every lightning skill do something stun-oriented or every cold skill do something chill-oriented because those things don't need to stack. Those elements also need heavy-hitter type aspects as well.

    Also, if fire is going to continue doing the most damage, then it should have the least amount of gearing options to improve the damage further; fire should be the option if you don't want to stack +elemental on your gear, and if you want the utility options associated with the other elements, you should be able to stack +elemental to catch up to fire.
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore Barbarian help?
    [Profile]
    [In-game Stats 1] [In-game Stats 2]
    So with the current setup, I can solo a T1 rift in about 20-30 minutes. I feel kind-of stumped on what to gamble for, what to enchant for, and whether there are any skills that would fit better in my build.

    I am thinking about giving up that socket on the helm for crit chance, but I want to test a diamond in there first. I know Andariel's is really popular, but is the fire damage too much for HC?

    And I need to reroll something on those shoulders, haven't decided if it'll be Overpower (which I do use sometimes, but with WW instead of HotA) or the life regen. But for what? All Res?

    Would really appreciate any comments you guys have.
    Posted in: Barbarian: Bastion's Keep
  • 2

    posted a message on SOH = Trash
    Quote from wave1080

    Bad isn't the word and im not even exagerating they completely destroyed the weapon its awful go take 1 look at the diablo forums and you will see

    Yeah, because the official forums are just a hotbed of rational discussion.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Legendary Drops /Unnecessary nerfs / State of the game so far
    All of this stuff you're complaining about is how the game is designed to work at the very end. You're focused on the last 1% of the game and frustrated it's not as easy as the first 99%. Literally all of your suggestions boil down to, "Make it easier for me to get the best stuff." Forgive me if I don't shed a tear.

    You're totally ignoring your entire play experience up to this point, where players don't run into a single issue you describe. That's totally intentional - the last achievement is the hardest.
    Posted in: Diablo III General Discussion
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