Having played a bit on the PTR and read as much as I can about the ROS beta from those who have keys, I've been thinking about loot drops and crafting recently.
The new legendaries and sets seem to be pretty awesome and definitely are meeting the goal of enabling builds, but from what I've seen of crafted legendaries is that they don't seem to have any benefit over rares, and sets simply have some set bonuses that add on top of rare-quality items. I've been thinking of 2 different ways to approach crafted legendaries, which don't have to be mutually exclusive:
1) Of the hundreds of affixes that the developers have been testing, they've likely come across some cool affixes that they just didn't feel were quite powerful enough. Some of the affixes in that list could be used on crafted legendaries, so that they have unique affixes, but they may not be super powerful. This way, crafted legs have something that makes them unique, without taking away from killing monsters too much. The goal here is to give some options (once the plans are found) for upgrading gear while players wait for the drops that they really want. Adding some progression in the deadzones.
2) Make crafted legs (or some of them) have equally awesome (or slightly better) unique affixes, but make them much harder to craft. Requiring extremely rare plans and materials. This equates them to the D2 runewords, except I'd hope they wouldn't be quite as overpowered as some of the runewords. The goal here would be to add some progression at the top end of the player base, without it necessarily being better, just different.
Combining those two ideas, implementing legs from each of those catogories, would be awesome, since they are also guaranteed to be rolled using the smart drop system, making them likely to be sidegrades or upgrades on the non-unique stats.
Well, I *think* Blizzard is already moving in your #2 idea;
Certain legendary mats drop for crafting (such as griswolds scribblings). If these are required to craft their corresponding legendary item, then Blizzard can make the crafted ones equally as powerful as other dropped ones, because you still need to have part of it 'drop'. The benefit is with something like a set you can then pick which piece you want to craft.
Hopefully it gets fully implemented because I think it's a great way to make crafting legs competitive while still making them 'rare' to have.
well they definitely have to buff crafted legs by a lot to make them worth the trouble. its the legendary de'd mat that's the problem cause atm they are used for
a.) rerolling a stat on legendary gear.
b.) mat for crafting a legendary piece of gear similar to rares which would then require (a.) to reroll a stat.
seeing as leg crafted gear rolls very similar to a rare and will most likely be worse then the rare u have equipped it is currently never worth crafting with the horrible drop rate atm. especially with the way stats are rolled on gear with only 4 primaries that makes gear choices a bit more picky crafting will just lead to a lot of disappointment.
personally they need to remove the de'd leg mat req from crafted legs and just increase the other mat req a bit. u already need a legendary crafting mat drop and u will end up needing de'd legs to reroll it anyways why make the initial craft so punishing?
I feel like I haven't seen much about legendary plans in the beta - can you craft droppable legendaries, or are they separate like today? If the latter, do we know which ones are craftable?
there is a list(blue post) on the forums about which plans u cant craft since they were causing server crashes. basically crafting them atm give u nothing so u lose ur mats if u try
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I've been thinking of 2 different ways to approach crafted legendaries, which don't have to be mutually exclusive: 1) Of the hundreds of affixes that the developers have been testing, they've likely come across some cool affixes that they just didn't feel were quite powerful enough. Some of the affixes in that list could be used on crafted legendaries, so that they have unique affixes, but they may not be super powerful. This way, crafted legs have something that makes them unique, without taking away from killing monsters too much. The goal here is to give some options (once the plans are found) for upgrading gear while players wait for the drops that they really want. Adding some progression in the deadzones. 2) Make crafted legs (or some of them) have equally awesome (or slightly better) unique affixes, but make them much harder to craft. Requiring extremely rare plans and materials. This equates them to the D2 runewords, except I'd hope they wouldn't be quite as overpowered as some of the runewords. The goal here would be to add some progression at the top end of the player base, without it necessarily being better, just different. Combining those two ideas, implementing legs from each of those catogories, would be awesome, since they are also guaranteed to be rolled using the smart drop system, making them likely to be sidegrades or upgrades on the non-unique stats.
Considering the high amount of Legendary Patterns dropping on the Beta. I completely support this idea.
Well, I *think* Blizzard is already moving in your #2 idea;
Certain legendary mats drop for crafting (such as griswolds scribblings). If these are required to craft their corresponding legendary item, then Blizzard can make the crafted ones equally as powerful as other dropped ones, because you still need to have part of it 'drop'. The benefit is with something like a set you can then pick which piece you want to craft.
Hopefully it gets fully implemented because I think it's a great way to make crafting legs competitive while still making them 'rare' to have.
well they definitely have to buff crafted legs by a lot to make them worth the trouble. its the legendary de'd mat that's the problem cause atm they are used for
a.) rerolling a stat on legendary gear.
b.) mat for crafting a legendary piece of gear similar to rares which would then require (a.) to reroll a stat.
seeing as leg crafted gear rolls very similar to a rare and will most likely be worse then the rare u have equipped it is currently never worth crafting with the horrible drop rate atm. especially with the way stats are rolled on gear with only 4 primaries that makes gear choices a bit more picky crafting will just lead to a lot of disappointment.
personally they need to remove the de'd leg mat req from crafted legs and just increase the other mat req a bit. u already need a legendary crafting mat drop and u will end up needing de'd legs to reroll it anyways why make the initial craft so punishing?
I feel like I haven't seen much about legendary plans in the beta - can you craft droppable legendaries, or are they separate like today? If the latter, do we know which ones are craftable?
there is a list(blue post) on the forums about which plans u cant craft since they were causing server crashes. basically crafting them atm give u nothing so u lose ur mats if u try