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    posted a message on Patch 2.5.1 - Predictions Poll

    Minor balance changes to existing items/skills, one new item per class, and maybe some small QOL (GR keys as a currency by bloodshards or something of the like)

    Posted in: Diablo III General Discussion
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    posted a message on Increase health and toughness by 1000%

    Quote from Kamui1770go-next


    You only cleared rank 1 GR on LB because Blizz can't balance properly.


    And just remove PvP discussion if this game isn't for PvP. Why is there even PvP discussion?





    it only exist because people like you keep begging for it to be in the game. Buh, D2 PvP wasn't even balanced. If any anything they just need to add it to leader boards to make you people happy.

    If you want it so bad, bring it up with blizzard. Diablofans don't care. Even Reddit or facebook would bring more traction.

    Yo Bagstones close this thread. too many threads like this exist on this site already.




    Yeah, I never once spoke about balance here, I said so you don't get 1-shot which is the main problem. PvE isn't balanced either, there's no problem with that except having only 1 build viable that's all. They don't need to even add a LB, what's the use if everyone gets one-shot no matter what? That's the first problem that needs to be addressed, and it's so simple. I didn't ask for anything more.


    And so they keep the forum just for one type of post? If they aren't planning on ever bringing PvP why let people beg non-stop rather than just remove the forum? Why lie in the description of the forum saying there's 'dueling' and 'arenas' obviously they just never took the time to remove it because Diablo was meant to have PvP in the beginning.


    Close this thread? More like close the forum. Brawling shouldn't even be in the game, it's a broken mechanic, you only get one-shot, no one asked that PvP has to be balanced, just like PvE is horridly balanced.



    There is PVP, it's just underwhelming. That forum exists for people to try to work within the current system (or imagine a better system if they so desire).



    PVP in D2 (from what I remember) often had rules about items and such to try and get around balance issues, and D3 PVP basically needs that to function in brawling mode.



    For instance, how bad is it if you allow players to only use blue items, the cube, no lgems/paragon? There will still be balance issues, but that takes out a large chunk of the multipliers that make it a one-shot fest, and doesn't require any work from Blizzard at all.



    Anything more involved than Brawling is going to take away from PVE content development, and it will never be properly balanced, as you said, so why invest the resources. I actually had an interesting time when it was first introduced by only allowing a white weapon and no other gear. Then it comes down to skill selection and execution.

    Posted in: PvP Discussion
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    posted a message on New Primals - The Problem
    Quote from Shapookyago-next


    Quote from Fearlackgo-next

    So roll the LoH for Damage and socket it with Rami's gift? That would of been a good Chantodos.



    No its a bad Chantodo's and is certainly not "primal" I have a 3000+ 10% damage + 10% CDR one already in my stash so its no more than 15 forgotten souls and really defeats the point in it being a primal.
    Chantodo is a fairly rare wand, an ancient Chantodo is a very rare drop, a good ancient one even more rare. A primal Chantodo will be very rare indeed therefore it should not have a higher chance of being rubbish than not (see Bluddshed's latest video on his experience with primal on the PTR over the last week grinding for them).
    It should be special we should want to get these items - it should not simply be OK. Otherwise I just don't see the point in primals. If they are not great and a new best tier gear wise then what is their purpose and why should we farm them? I realise I probably don't represent the most part of the D3 player base but I'm not sure what purpose they serve for high end players and casual players alike.

    then don't farm them. It's a nice extra drop, nothing else. They are not meant to be the nonplusultra next big thing to get. They are a small addition. A special rare drop with highend stats. Again, not the nonplusultra you absolutely NEED. An extra little something. When you lean back and look at what it is, not what you want it to be, you'll see the benefit in them being in the game.
    This is one of those times where the devs would do well to have done a short blog our a paragraph in the PTR patch notes with Design intent.
    If they come out and say that the design intent of primals isn't to make it always better than other items, and instead just to give a higher chance of a quality item (think all of those amulets you've had the rolled CHD, but 51%) than normal.
    Everyone seems to be starting their feedback from the assumption that primals are intended to be game changing, while they are really just another QOL thing, which seems to be the focus of this patch in general. I think people also tend to forget that they aren't the only use case the devs have to consider, and honestly, there are many use cases that aren't well represented on any of the forums, because those people participate in the online communities.
    I would LOVE for another system to add depth to the game (like some of the primal suggestions out there) but I don't think that was ever the intent of primals, and the devs could save a lot of time by simply explaining their rationale a bit better.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.5.0 Crafting Mat Storage
    Quote from rwest0701go-next

    I agree that increasing the stack limit would serve the same purpose. However I disagree that they fall under the same category as gems (but wouldn't hate it if they were out of my stash as well :) ). I could even argue that they are a crafting mat. It is a stretch but they do "craft" a GR (hmm shaky). I still consider them a currency though. Oh and I have well over 1k keys.

    For me, the GR keys belong down by the gold and blood shards, and have since you stopped having to move them into the slot to open a GR.
    The reason for this is that when I play multiple classes and switch between them, GR keys often get forgotten on another character. I know that the work around is to keep them in the stash, but it's an unnecessary extra step to have to stash GR keys after each regular rift, since being a tangible item no longer serves any real purpose.
    Making them an account wide currency just makes good design sense at this point.
    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update
    Quote from TheLordOfTerror


    5. Runewords are very unlikely to happen due to a simple reason - it's a form of "crafting" items, which D3 already has (blacksmith/jeweler crafting + cube recipes). If anything, they might potentially update the crafting system they already have by - say - giving crafted legendaries more interesting effects, but requiring some sort of special materials to craft (which I think they kinda tried at the beginning of RoS, but it failed). At this point, the most likely big system to be implemented is imo the Talisman or something else related to charms.
    I'm thinking that this will be what they eventually do.
    The major fail with how things were in ROS at the beginning was that they weren't random drops (akin to runes from D2) but came from specific super uniques, meaning you had to go farm them specifically, constantly recreating the game, which everyone seems to agree is subpar.
    If they merely added those materials back into the general loot table and had varying rarities, they could totally make it work and then make the crafted legendary better.
    For the character pack, I see them using it as a way to test the waters. Games are moving the way of having optional content (characters, cosmetics, skins, etc) that can be purchased, and then other gameplay impacting changes, like a new game mode or such, is released to all players. If the necro pack is successful, I could see them doing another one, and implementing another activity (like tower defense or something) to release to all ROS players.
    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties

    The order system just makes no sense, as it was introduced at the same time as the bounty mats, which was the point at which you no longer could skip crappy acts anyway. It never made sense to me that they wanted to force you to do them in some order after that.


    All it does now is mean when I need RoRG or Avarice or something, I end up with a ton of extra mats, since I can't just do the other acts, because A1 is the in the middle of the damn bonus cycle, so I either do it anyway or I only do 1 act when it's the bonus act, skipping the hour that a1 is the start of the cycle, which heavily dictates what I and when.


    Seems wholly unnecessary to me. If they want to encourage doing all of the acts anyway, it needs a different reward that isn't tied to bounty mats and cache legendaries.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    What I am afraid, as previously stated, is that supporting this kind of content has the opposite effect to what we fans would like.
    If we pay for the Necro DLC, that means we like that sort of product-business model.
    But, what about the share of the playerbase that wants a different type of product? Let's call it a real expansion, with an adequate price and new content ? Should we support the dev team when we don't like the approach Blizz is taking? That's a hard call

    That's a legit concern.


    I think, and this is certainly just opinion, that the gaming industry as a whole is just evolving past that traditional model, and Blizz is trying to keep up. With that in mind, I'm just not sure that the portion of the player base who would prefer the old expansion model are large enough to justify Blizz keeping it in leiu of models that appear to be "the future".



    It's certainly a tough call for those players to decide between gambling that the character pack will lead to additional "free" content patches (that change/introduce systems and such), and if so, whether it will be worth the wait.



    I've only accepted it because I've been looking at the landscape (this type of thing interests me as a former developer and current infrastructure engineer). Most PC games are going to either free to play or a lower up front cost with some sort of optional cost that facilitates continued development. The crucible DLC for Grim Dawn is a good example, as they added a new game mode for like 5 bucks, but it's completely optional. I'm sure that someone who's good with statistical data and has that data at Blizz has crunched the numbers and determined that moving forward, Diablo (not just D3) won't be able to compete with the base game + expansions model. I basically just understand that this is the model that the market is demanding, so I can't really blame Blzzard for that (though I blame them for some of the things I dislike about the game in general).



    I guess I'm holding out hope that if the character pack sells well enough, we'll see a renewed interest in D3 from the money bags at Blzz, and that it will lead to better free content patches that accompany the DLCs, like how 2.0 changed a lot of things even for those who did not purchase ROS. It's certainly possible that I'm being overly optimistic though, and I can understand you skepticism.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    If they can prove they have a solid model for future money (DLC), Blizz will invest money in it. Since the AH closed, they haven't had that, so Blizz hasn't been as willing to front the money so to speak, to continue development. When it comes to fronting money, blizz is going to look at ROI. They will, however, reinvest money made by an IP into that IP if it will help them keep market share in the ARPG space.



    Some of that hypothetical money is cost recoup for the work invested in producing the content. The time for art, animation, etc. Some of that will go into money swimming pools of some execs beach house, and some will get reinvested into games. I'm sure that they allocate some amount of money to the project that made the money, but I can't say how much. Blizzard as a company has just realized that the old model of Title, Expansion, Expansion, is mostly gone. Without true content delivered between those major releases, players get bored and move on. The gaming market is just super saturated. This (and the micro transaction set up in China) is blizzard seeing what model works best for an ARPG.



    Finally, while tuning skills and coefficients isn't content (and my logic never followed there at all), creating art, animations, etc for an additional class or a new zone/tileset is. The playerbase has been asking for a Necro for forever, so it makes the most sense to add it as a class first, if the idea is to prove to execs that Diablo can make them money. Just because it's a class from D2 doesn't change the the design process (it may even make it harder, since they have to compare to existing expectations) , they still have to do all of the work building character models, animating skills. That is content.




    Again, if you don't want to buy the character pack, that's fine. I'll buy it because I actually suspect it'll be rather cheap (like sub $20) and it'll entertain me. I think that including consoles with D3 and removing the AH ended up being too much for the team. They lost their revenue stream (which increases their chances of getting stuff from management) and added a road block that makes patching more difficult (they have to submit things to PSN like 3 weeks before a patch launch, and have a second, slightly different environment to consider with every change)



    That's why I think they will try to extend D3s life with character packs etc until they are close to releasing whatever the announced project is.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from gurete


    As much as I agree with certain parts of your comments, and I can relate to that and emphasize with the devs, this have a different conclusion.
    Due to D3 being multi-plattform, and Blizz-made, we normal PC users of the game won't be receiving content at all, or if even, in a really slow pace.
    Is that what you are implying? I had thought that Blizz had tenfold, or a hundred fold or more the money that the Small companies have. Therefore, they can and should invest in their games with as much dedicated staff as necessary, am I wrong? Shouldn't that offset the "big company" bureaucracy?
    Things doesn't make sense, when we consider that the d3 team is pretty small right now. That seems to be a consensus, tbh. And when a good dev shows interest or simply excels (see John Yang), he is "transferred" or promoted to the important part. Namely Wow.
    No way mate. And we, as a playerbase, should accept that and deal with it?
    You can do what you want, of course. I will vote with my wallet, since that is their only language nowadays.




    That's precisely the misconception I was talking about. Blizz is a much bigger company, with a lot of games that are not as niche as the ARPG has become. So the pressure from above the dev team was to make an ARPG-like game, but make it more approachable, and thus less complex.

    And while Blizz as company makes a lot of money, the ROI from a game like Diablo, even if they decide to monetize it via DLC or microtransactions or whatever, isn't as good as the ROI from something like Overwatch, so it isn't going to get the same investment. ALL of GGG's money and development goes into Path of Exile. It's the only thing they do. So every bit of profit is reinvested, the company was founded specifically to make the RPG that those devs wanted, and there isn't any red tape when they want to make a change. It's a completely different model.
    What I'm saying is that it's not that it isn't Blizzard's fault for micromanaging their dev teams the way they do (and more so with Activision in the mix), I'm saying it isn't Wyatt or the rest of the teams fault. What they are trying to do, is find a way to remonetize the game, so that they can have the resources they need to actually work at a pace closer to what people expect.

    AND YOU ARE GETTING CONTENT. I don't know why you would hyperbole to "no content at all". They are adding a class (for some undisclosed price) and they are adding a game mode that renders paragon moot. It may not be exactly what you want, but it is, by definition, content.

    Is it coming slower than it could, yes.

    Does it suck that as a result of all of those things, D3 is on a slow train compared to other games, absolutely.

    It's mostly about reminding everyone that the devs themselves (and CMs) are caught in a no-win situation, not Blizz.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from guretego-next


    And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.


    That is why seasons exist. No one who buys the game today should reasonably expect to compete with players who have been playing 1000s of hours since launch in non-season, it's just not realistic. At least not to truly compete. That would be true without so many endless systems, since min-maxing items in other ARPGs is usually a long process that would yield dedicated players a numbers advantage (albeit smaller than with paragon and etc).


    That's not to say that some of the design decisions and systems aren't flawed, just that they aren't the reason a new player can't compete in non-season. Without playing a TON and working really hard.

    the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
    They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.

    They absolutely are in a no-win situation, because they don't make the final decisions. The develop within constraints given to them by people who care about money, and many of the fan base don't understand the fundamental difference between working for Blizzard and working for Crate or GGG.



    With small studios with a single title, there is a lot less bureaucracy involved in decisions. The team makes a decision, and they go with it. They only answer to stake holders who funded the game, which agreed to a specific business model and plan when they signed up. Blizzard and Activision dictate whether something jivs with them or not. They push for approachable as a core design philosophy because that sells more games.


    D3 is also multi-platform (both with OS on PC and because of consoles) as well as mutlinational, so every single interface change requires updating for all of that and making sure things are worded for all supported languages. All of this combined means that things move much much slower for these guys and it's out of their control.


    It's similar with communication. They have to clear it with a bunch of people to just tell the playerbase anything.
    The Necro pack is an experiment in trying to monetize the game, which will be needed to get more resources to develop more content. If players want to show support for the game, buying it is going to be the best bet.



    None of this is to say they shouldn't do better, it's just that in order for things to get better, players have to understand the reality of the game. If the devs start trying to communicate more (dev blogs, AMAs on reddit, whatever) and the playerbase reacts negatively to it because it's not exactly what they wanted or they aren't giving specific answers (because they have to be careful of what they disclose), they are just going to not do that anymore because it's not beneficial to them.



    If we want to help give them a win scenario, we as a playerbase have to meet them halfway. We can be critical of them, but it has to be with some level of tact.

    Posted in: Diablo III General Discussion
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    posted a message on The Paragon problem (Suggestion)
    Quote from Skelos_bggo-next


    No, there is no optimal solution based on the current devs philosophies.

    New systems is the answer.
    Leave paragon as is (which adheres to the design pillars the devs currently use), and add in additional systems that
    1) Decrease the value of main stat growth (augments did this in a way)
    2) Add an additional customization layer
    This could be some sort of crafting, could be something similar to runes/runewords, or something slightly different.

    It could be introducing the charms/tailsman and have the charms do something interesting (increase radius of skills, duration, whatever), and also give mainstat (to help dilute paragon effectiveness)

    Could also be a tree that works separate from paragon to create more varied gameplay.

    Sure all of those would add some form of power creep, but I think at this point, without tinkering with existing systems (which goes largely against their design pillars), that's basically going to happen with anything that seeks to enhance the endgame.
    Posted in: Diablo III General Discussion
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    posted a message on Make solo bounties viable please!

    Personally. I'd take it if they just removed the whole bonus act thing and let me do then however I want. I still need to do them all eventually, but after I do a bunch of act 1 bounties for a Rorg or sang bracers, I'd like to not have to do that one when I do bounties for a while because it's the second bonus act

    Posted in: Diablo III General Discussion
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    posted a message on New Kanai Power?

    Wyatt said at some point during Blizzcon that they had tested (and decided to scrap) a legendary power that would allow you to reconstitute a legendary from the power extracted in the cube. This could just be that the strings and such are still hanging around and the datamine found something that we may never see.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: Rise of the micropaymancers?
    Quote from McFuu
    They definitely didn't start the Necro early this year. We already know they had a Necro model and some skills from their April Fools joke either this year is last, I can't remember. There is no reason to believe one class takes more than a couple of months to develop, they developed RoS in 2 years, it's unfathomable to believe more than a year of that was for the crusader.
    I can believe that people may have worked on the Necro on their own time, but official work definitely only started recently.
    With art for armor, items, the class itself, plus animations for each skill, rune, and every legendary/set effect that requires a new asset, sure it can take a lot longer than you think. Some of that stuff can happen simultaneously, but that can also lead to a poor result. From concept to completion on a game like D3, I'd be it takes 3-6 months a dedicated time for a few personnel to finish a class with the polish that Blizzard requires. Take into account that the team is small and thus those guys are spending part of there day doing other stuff, it does not surprise me that the Necro will be released so late. It certainly sucks, but it's not surprising at all.
    That said, it really looks like at most, they started a month or 2 ago on it in earnest.
    Posted in: Diablo III General Discussion
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    posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016

    I'm honestly really sad about they way they are handling the D1 event.


    It was an opportunity to add in something different, and could have even added a new system (like maybe jewels or something) to it, to create another activity, and instead it's simply a time limited, once a year event.


    I think it is a really cool concept, and I'm not really all that upset that they spent the time to develop it, but I am pretty upset that it's only going to be for January, and that it took time that could have been used to have the armory/crafting UI ready now, as those are both needed badly.

    Posted in: Diablo III General Discussion
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