A big however, however, is RoS. I can't possible imagine that our current gear will have any uses there. Even if the mystic allows you to upgrade it, how would that be different from just identifying a new item for the same slot? I assume that rerolling an affix will mean rerolling it not to a new value, but to a new affix AND value.
We really don't know that yet. It could be just values, it could be an entirely new roll.
But if our +80 All Res, +300 Armor, +6% Crit Chance are still useable (read: still end-game'ish) in RoS, I can see the current gear being able to have their Stats (main + vit) rerolled to RoS values, which seem to go way over 300, and still be extremely useful items.
And even if some affixes get a better cap (like Bracers being capable of rolling up to 8% crit chance), the current ones will definitely still hold strong until an upgrade is found for them.
The only gear I fear will get obsolete really fast is our weapons (if the numbers we have now can be used as reference - 3k DPS weapons!).
I can cash out my gear now for a few grand and have nothing to farm with. Or I can bank on the idea of my existing gear automatically re-rolling to higher stats. Or I can use my existing gear to farm for better gear (hopefully) come expansion. Or pray the mystic allows me to re-roll everything.
I'm just gonna keep my gear. I need it to level my second wizard to 100.
¯\(°_o)/¯
I could prob sell my Barb gear for a few hundred if I wanted to try along with my gold but Im gonna hold off also. Just gonna lvl up barbs for something to do and wait to hear new news on Paragon 2.0. Already started lvling up another barb, 6 hours since created toon at Plvl17 now.
Only bad thing about all this expac talk, gear etc, is that my friends list has died down alot. I need to find more people who are geared over 300k unbuffed to play with.
Rollback Post to RevisionRollBack
"Get busy living or get busy dieing.."
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
I can cash out my gear now for a few grand and have nothing to farm with. Or I can bank on the idea of my existing gear automatically re-rolling to higher stats. Or I can use my existing gear to farm for better gear (hopefully) come expansion. Or pray the mystic allows me to re-roll everything.
I'm just gonna keep my gear. I need it to level my second wizard to 100.
¯\(°_o)/¯
Immediately following whatever info is released at Blizzcon, speculation will consume the market in a frenzy of people trying to either get out from under expensive gear before it loses all value,or, people buying up crummy Legs in a mad rush to stockpile wares for 2.0
Or maybe a little of both. It will be interesting..........
A big however, however, is RoS. I can't possible imagine that our current gear will have any uses there. Even if the mystic allows you to upgrade it, how would that be different from just identifying a new item for the same slot? I assume that rerolling an affix will mean rerolling it not to a new value, but to a new affix AND value.
We really don't know that yet. It could be just values, it could be an entirely new roll.
But if our +80 All Res, +300 Armor, +6% Crit Chance are still useable (read: still end-game'ish) in RoS, I can see the current gear being able to have their Stats (main + vit) rerolled to RoS values, which seem to go way over 300, and still be extremely useful items.
And even if some affixes get a better cap (like Bracers being capable of rolling up to 8% crit chance), the current ones will definitely still hold strong until an upgrade is found for them.
The only gear I fear will get obsolete really fast is our weapons (if the numbers we have now can be used as reference - 3k DPS weapons!).
Like I said, an assumption, not truth. Still, I agree with your assessment of CC, CHD, IAS caps and such, not being raised an awful lot. It's a distinct possibility. But consider what the OP asked and what makes gear valuable today. It's generally not practical difference, but statistical rarity. I.e., why keep a 10/100/9 amulet worth 5b now, if the patch allows for 12/120/10, say, when you can sell that amulet for 5b and buy another one that has 9/80/7 for 1b. It won't stop you killing things until you find one of those new ones after the patch hits. (Probably a bad example, I haven't logged on and checked the AH for months).
look at what happened when they did something as simple as making items rolls affixes equal to the monster levels. max cc on rings went from 4.5% to 6% and those 4.5% rings were worthless pretty quickly after. I seriously doubt they are going to introduce 7 more levels of item awesomeness and keep the caps close to where they were. The 3000 dps weapons we've seen so far seem to back up my thoughts here as well. If we can say with 100% certainty (and I think we can) that all of our current weapons are trash, then I think it's safe to say everything will be as well. Sell off your great gear now, and keep just enough to farm mp10 quickly for the new items...
Just to clarify, I'm talking about the level cap increase in the expac, not the loot 2.0 patch.
look at what happened when they did something as simple as making items rolls affixes equal to the monster levels. max cc on rings went from 4.5% to 6% and those 4.5% rings were worthless pretty quickly after. I seriously doubt they are going to introduce 7 more levels of item awesomeness and keep the caps close to where they were. The 3000 dps weapons we've seen so far seem to back up my thoughts here as well. If we can say with 100% certainty (and I think we can) that all of our current weapons are trash, then I think it's safe to say everything will be as well. Sell off your great gear now, and keep just enough to farm mp10 quickly for the new items...
It is pretty safe to say the current BIS items will not be that after the expac but I do not think Blizz will make our current high end gear garbage because it would negate a lot of the work they put into their charc. This is why they may make you re-roll certain stats. What I am seeing is that mid range gear(100-300m) have gone up in value except for a few since the expac annoucement. I agree with what a lot of other people are saying, keep your decent gear so that you can continue farming at higher mps and play at a reasonably effective manner when the expac hits.
I'll play self-found when the expansion hits. Therefore I don't need tons of gold on my account. I'll just have fun the last few couple of months before the x-pac by using all the gear that you throw away. Thanks.
From the looks of it, I doubt Ias/CD/CC are getting higher rolls. The lv 70 items showed only 35% CC. Weapon DPS and main stat are getting higher rolls it seems.
well think of it this way, if you got a quadfecta ring, and you use the mystic to reroll the mainstat to 300+, i think you will still use that for a while since quadfecta stuff doesn´t really drop on a regular basis.
Im pretty sure the possible affix is driven by itemlevel. So a lv63 item will not roll lets say an ilv73 affix. Further more i doubt you will be able to a) reroll an affix unlimited times and choose what affix you want instead. The reroll will just replace a current stat/affix with a new random affix. A new levelcap is a gear wipe no more no less.
That is terrible. The whole point of the mystic is to act as a gold sink so you can repeatedly dump gold into perfecting your items.
Let's take my LS sword on my wizard as an example:
The only thing I'd like to change about the item is the crit damage. I'd like it to be, let's say... 85-100%. You're telling me that you think we'd go to the mystic and risk randomly re-rolling any of the existing stats? Say it picks LS, and instead give me something like "+204 life on hit?" Or you're telling me that even if I get to pick what I want to re-roll (CD here) that if I end up with "+40% CD," that's it, no more mystic for that item? What kind of gold sink is that if I can only use it once on an item? That's like saying you can't use dyes more than once on an item.
The direction the game is heading is reduced usage of the AH. Thus, you have one item, you'll be farming with that one item. In the meantime, you'll rack up gold, materials, etc. to craft new items and utilize the mystic to modify your item. As you're farming, you'll potentially find items that are better than what you have (hopefully). Thus, you replace the item with the new one, farm with the new item, and also utilize the mystic to make that new item even better. As much as you want for as much gold you have and/or how many materials you've accumulated. This system grants replayability and rewards you for your effort and your time spent.
I'll tell you this much, if I use the mystic and end up screwing my item over, why would I even use the mystic? It's already a gamble to re-roll a stat, why punish someone for pouring resources into trying to make their character better? The game is meant for grinding and progression. You either stagnate in one spot while grinding or you move further. No one wants to go backwards outside their own control (to RNG, so HC doesn't count here as the character is under your control outside lag).
It's not instant gratification as you risk rolling stats below what you have. But that's okay, you can do it again and potentially get something better. That's why you go back out to farm. If your system is implemented, I'm 110% sure I'll use the mystic ONLY for transmog purposes and nothing else. If I have decent, well-rolled or insane items, I'm not risking the permanent loss.
P.S. Gear wipe is fine, however, if you're allowed to re-roll all 6 random properties on an item to level 70 tier, separately and over dozens and dozens and dozens of times, that's essentially the same as grinding and farming in-game to find your own upgrade. You may as well find an upgrade while you're re-rolling stats multiple times at the cost of gold/mats, but by allowing you to re-roll existing items, you get the gold sink, the time sink, the joy and thrill of the grind, and the joy and thrill of the progression.
You're supposed to have fun while playing a video game, not get punished for your time and effort.
I can cash out my gear now for a few grand and have nothing to farm with. Or I can bank on the idea of my existing gear automatically re-rolling to higher stats. Or I can use my existing gear to farm for better gear (hopefully) come expansion. Or pray the mystic allows me to re-roll everything.
I'm just gonna keep my gear. I need it to level my second wizard to 100.
¯\(°_o)/¯
Only bad thing about all this expac talk, gear etc, is that my friends list has died down alot. I need to find more people who are geared over 300k unbuffed to play with.
350k+ unbuffed DPS Demon Hunter and Wizard, both 500k+ EHP
Farm MP 8-10 and always looking for friends to farm efficiently with.
Wizard is inactive for now until patch because she's already P100. But I will probably be farming on her come patch time!
350k+ unbuffed DPS Demon Hunter and Wizard, both 500k+ EHP
Farm MP 8-10 and always looking for friends to farm efficiently with.
Wizard is inactive for now until patch because she's already P100. But I will probably be farming on her come patch time!
This goes for anyone!
Sent ya a friend request.
Blizzcon info cant come soon enough, haha.
Rollback Post to RevisionRollBack
"Get busy living or get busy dieing.."
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
Im pretty damn sure you will be disappointed. With legendary revamp in 1.05 the old legacy was worthless b/c a few special items(f.e. nats legacy, old zuni boots).
Farming de´s for crafting and hunting current legendaries is vanilla endgame. And i higly doubt that you are able to roll affixes higher then 63 on current items using the enchanter.
I think it was 1.04, and that was 1 year and 6 days ago. When 1.04 was implemented, d3 had only been online for a few months and the patch was essentially an emergency itemization buff due to the furious uproar among fans.
I would find it a bit shortsighted and "not cool" of Blizz to effectively render all D3 vanilla items obsolete. They are protected from litigation due to their clearly worded ToS when using the RMAH for either items or gold purchases. However, I feel it would be wise to find some niche for vanilla D3 items in 2.0, something beyond using them as a reagent or brimstone....just to keep the fans happy and not feeling screwed.
Let's say you have an EF. It does 1050 flat DPS. In 2.0, an EF can roll as high as 3100 (purely for demonstration purposes). What if you could add a reagent, some mats and a hefty gold cost and take a random re-roll up to iLvL73, however only in regard to the damage modifier?
Wouldn't this not only keep people from feeling like they had wasted all that time, energy, gold and for some, money......on items that suddenly have no place in the game? Wouldn't that make people feel as if they were being punished due to Blizzard's incompetence in getting a proper loot system installed in a timely manner?
Myself, I won't be mad either way. I'm just glad the shit is getting fixed proper.
I would find it a bit shortsighted and "not cool" of Blizz to effectively render all D3 vanilla items obsolete.
Didn't they say the legendaries would roll up to the monster level of the monster that drops them? Meaning... the legendaries wouldn't be obsoleted, you'd just have to find a new, lvl 73, version. Although I haven't heard much talk of this from them recently. Hopefully this particular point gets cleared up at Blizzcon.
I would find it a bit shortsighted and "not cool" of Blizz to effectively render all D3 vanilla items obsolete.
Didn't they say the legendaries would roll up to the monster level of the monster that drops them? Meaning... the legendaries wouldn't be obsoleted, you'd just have to find a new, lvl 73, version. Although I haven't heard much talk of this from them recently. Hopefully this particular point gets cleared up at Blizzcon.
Just nitpicking: it's ilevel 70 ;-) They stopped this WoW-like item level ranges and seem to stick to character level equivalent for the x-pac. At least according to the last information we have. Which I really like, to be honest.
But yeah, they *said* that classic BiS gear won't become obsolete, but the "build-changing" legendaries will obviously be interesting enough such that at some point you're gonna swap your gear. I mean, I can understand if people say "please don't devalue my gear", but on the other hand people also want "upgrades", because if you play the entire expansion in the same gear you're wearing now, it's rather pointless (as you would skip on all loot and this game is just about loot).
But if our +80 All Res, +300 Armor, +6% Crit Chance are still useable (read: still end-game'ish) in RoS, I can see the current gear being able to have their Stats (main + vit) rerolled to RoS values, which seem to go way over 300, and still be extremely useful items.
And even if some affixes get a better cap (like Bracers being capable of rolling up to 8% crit chance), the current ones will definitely still hold strong until an upgrade is found for them.
The only gear I fear will get obsolete really fast is our weapons (if the numbers we have now can be used as reference - 3k DPS weapons!).
I could prob sell my Barb gear for a few hundred if I wanted to try along with my gold but Im gonna hold off also. Just gonna lvl up barbs for something to do and wait to hear new news on Paragon 2.0. Already started lvling up another barb, 6 hours since created toon at Plvl17 now.
Only bad thing about all this expac talk, gear etc, is that my friends list has died down alot. I need to find more people who are geared over 300k unbuffed to play with.
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
Immediately following whatever info is released at Blizzcon, speculation will consume the market in a frenzy of people trying to either get out from under expensive gear before it loses all value,or, people buying up crummy Legs in a mad rush to stockpile wares for 2.0
Or maybe a little of both. It will be interesting..........
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Like I said, an assumption, not truth. Still, I agree with your assessment of CC, CHD, IAS caps and such, not being raised an awful lot. It's a distinct possibility. But consider what the OP asked and what makes gear valuable today. It's generally not practical difference, but statistical rarity. I.e., why keep a 10/100/9 amulet worth 5b now, if the patch allows for 12/120/10, say, when you can sell that amulet for 5b and buy another one that has 9/80/7 for 1b. It won't stop you killing things until you find one of those new ones after the patch hits. (Probably a bad example, I haven't logged on and checked the AH for months).
http://www.diabloprogress.com/hero/sodomir-2220/
Just to clarify, I'm talking about the level cap increase in the expac, not the loot 2.0 patch.
It is pretty safe to say the current BIS items will not be that after the expac but I do not think Blizz will make our current high end gear garbage because it would negate a lot of the work they put into their charc. This is why they may make you re-roll certain stats. What I am seeing is that mid range gear(100-300m) have gone up in value except for a few since the expac annoucement. I agree with what a lot of other people are saying, keep your decent gear so that you can continue farming at higher mps and play at a reasonably effective manner when the expac hits.
That is terrible. The whole point of the mystic is to act as a gold sink so you can repeatedly dump gold into perfecting your items.
Let's take my LS sword on my wizard as an example:
The only thing I'd like to change about the item is the crit damage. I'd like it to be, let's say... 85-100%. You're telling me that you think we'd go to the mystic and risk randomly re-rolling any of the existing stats? Say it picks LS, and instead give me something like "+204 life on hit?" Or you're telling me that even if I get to pick what I want to re-roll (CD here) that if I end up with "+40% CD," that's it, no more mystic for that item? What kind of gold sink is that if I can only use it once on an item? That's like saying you can't use dyes more than once on an item.
The direction the game is heading is reduced usage of the AH. Thus, you have one item, you'll be farming with that one item. In the meantime, you'll rack up gold, materials, etc. to craft new items and utilize the mystic to modify your item. As you're farming, you'll potentially find items that are better than what you have (hopefully). Thus, you replace the item with the new one, farm with the new item, and also utilize the mystic to make that new item even better. As much as you want for as much gold you have and/or how many materials you've accumulated. This system grants replayability and rewards you for your effort and your time spent.
I'll tell you this much, if I use the mystic and end up screwing my item over, why would I even use the mystic? It's already a gamble to re-roll a stat, why punish someone for pouring resources into trying to make their character better? The game is meant for grinding and progression. You either stagnate in one spot while grinding or you move further. No one wants to go backwards outside their own control (to RNG, so HC doesn't count here as the character is under your control outside lag).
It's not instant gratification as you risk rolling stats below what you have. But that's okay, you can do it again and potentially get something better. That's why you go back out to farm. If your system is implemented, I'm 110% sure I'll use the mystic ONLY for transmog purposes and nothing else. If I have decent, well-rolled or insane items, I'm not risking the permanent loss.
P.S. Gear wipe is fine, however, if you're allowed to re-roll all 6 random properties on an item to level 70 tier, separately and over dozens and dozens and dozens of times, that's essentially the same as grinding and farming in-game to find your own upgrade. You may as well find an upgrade while you're re-rolling stats multiple times at the cost of gold/mats, but by allowing you to re-roll existing items, you get the gold sink, the time sink, the joy and thrill of the grind, and the joy and thrill of the progression.
You're supposed to have fun while playing a video game, not get punished for your time and effort.
Armory | YouTube | Twitter | Clan Site
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
You can add me if you'd like! US Server.
http://www.diablopro...player/zed-1489
350k+ unbuffed DPS Demon Hunter and Wizard, both 500k+ EHP
Farm MP 8-10 and always looking for friends to farm efficiently with.
Wizard is inactive for now until patch because she's already P100. But I will probably be farming on her come patch time!
This goes for anyone!
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Sent ya a friend request.
Blizzcon info cant come soon enough, haha.
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
I have to ask... Where the **** did this come from? How is it account bound? Is this Crafted from an account bound recipe.
EDIT. Never mind, the Gem makes it account bound (blonde moment ). Nice weapon.
Marquise gems make items account bound while they're socketed.
Haha yeh....
Here is my take:
I think it was 1.04, and that was 1 year and 6 days ago. When 1.04 was implemented, d3 had only been online for a few months and the patch was essentially an emergency itemization buff due to the furious uproar among fans.
I would find it a bit shortsighted and "not cool" of Blizz to effectively render all D3 vanilla items obsolete. They are protected from litigation due to their clearly worded ToS when using the RMAH for either items or gold purchases. However, I feel it would be wise to find some niche for vanilla D3 items in 2.0, something beyond using them as a reagent or brimstone....just to keep the fans happy and not feeling screwed.
Let's say you have an EF. It does 1050 flat DPS. In 2.0, an EF can roll as high as 3100 (purely for demonstration purposes). What if you could add a reagent, some mats and a hefty gold cost and take a random re-roll up to iLvL73, however only in regard to the damage modifier?
Wouldn't this not only keep people from feeling like they had wasted all that time, energy, gold and for some, money......on items that suddenly have no place in the game? Wouldn't that make people feel as if they were being punished due to Blizzard's incompetence in getting a proper loot system installed in a timely manner?
Myself, I won't be mad either way. I'm just glad the shit is getting fixed proper.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Didn't they say the legendaries would roll up to the monster level of the monster that drops them? Meaning... the legendaries wouldn't be obsoleted, you'd just have to find a new, lvl 73, version. Although I haven't heard much talk of this from them recently. Hopefully this particular point gets cleared up at Blizzcon.
Just nitpicking: it's ilevel 70 ;-) They stopped this WoW-like item level ranges and seem to stick to character level equivalent for the x-pac. At least according to the last information we have. Which I really like, to be honest.
But yeah, they *said* that classic BiS gear won't become obsolete, but the "build-changing" legendaries will obviously be interesting enough such that at some point you're gonna swap your gear. I mean, I can understand if people say "please don't devalue my gear", but on the other hand people also want "upgrades", because if you play the entire expansion in the same gear you're wearing now, it's rather pointless (as you would skip on all loot and this game is just about loot).