I just find it hilarious when I defeat Azmodan with five stacks of NV and 80% of my loot is sub-lvl 60 (usually not even close. We're talking iLvl 50-59 loot for 80% of the drop table, and I might get one or two items of around eight to nine that are above 60. And even if I manage to get those items, it's actually quite rare that they are well... Rare) and makes them pretty much useless. He's supposed to be a hard boss at the end of the second to last act available in the game, and he's not even dropping items usable by the level requirements you have to achieve to even get a chance to get to him. Unless I missed a bug somewhere that let level 51's into Inferno.
Rollback Post to RevisionRollBack
"I'm just getting started. I'm gonna pull the whole thing down. I gonna bring the whole fuckin' diseased, corrupt temple down on your heads. It's gonna be Biblical."
145 people vote, really shows that a minority of players are on these forums.
I enjoy the grind, i tried act 3 to see if i could farm it... i could but it was slow so back to act 2, i will try again after a run or two through act 2 if i get anything. Glad this game doesn't have handouts.
Some of you guys don't understand what Diablo series are.
[...]
It all depends how good you are with math and AH.
[...]
I'm not sure that's what most players want. I'd prefer to kill monsters and equip multiple characters with the items I find. At least, there is a slight chance at finding upgrades for a Barb in Inferno now.
On the topic: I don't think, only high lvl items should drop. But on the other hand, high lvl affixes shouldn't be restricted to ilvl63 items. It's tough to find upgrades when they need to have like 75 all resist and this specific affix is only available on ilvl63 items. In Diablo 2 this was different, there were items like Sashs or Leather Boots that started dropping in act 1 normal but would still drop in act 5 hell, but with a chance to roll hell affixes. On the other hand, it was possible to get the highest base item type with low lvl affixes.
That system in D3 could result in about the same amount of useable items that we already have, but in a much larger amount of items worth identifying because they're ilvl doesn't make them automatic garbage. I think, that would feel better.
It's been 20 days now since I dropped something I could use, all I can do is figure out if something can be useful to another class, and try to sell it to pay for what I know I need. I'm sorry, this game doesn't deserve to be called Diablo 3.
Conversely, I've dropped no less than 5 different items that I can "use" on any one of my toons in the past 24 hours.
Random loot is _______
YMMV
You're going to go on loot streaks. You claim to have played D2. Surely you know this from playing D2. I'd gone very long periods of time without finding gear that I "needed" in D2 as well as D3 and I've had hot streaks in both games too. The fact of the matter is that as your gear increases the potential upgrades decrease and you are going to go longer, and longer, and longer (on average) between drops.
But you knew that from playing D2, right?
I seriously think there are people who just won't be happy until they get a free teleport to World 4-1 at the end of World 1-2 just because they're swell guys.
If anyone complains that a drop isn't what they wanted or has "bad itemization" you CLEARLY don't understand what Diablo is about.
What if the last hundred or two hundred hours' worth of drops aren't what you wanted? Is one allowed to complain then? Tell us, oh wise one.
Something YOU don't want - sure. But i'm sure SOMETHING that dropped could fetch gold on the AH. Looks like you're going to have to use the gold you SHOULD be making by selling items that other people want to buy an item that you want. I would guess that not only are you unlucky but you have terrible sense when it comes to pricing and selling items that don't interest you but MAY interest others.
just look back at what diablo 2 was. you went in for the bossrun and you knew: "i am guaranteed to drop at least 2 unique items or a cool set item, and if im lucky, one of those is really good"
now, what is diablo 3? you get guaranteed rare-items. for a player that is capable of killing diablo on inferno, this one guaranteed rare-drop means nothing. i mean, what are the odds, that this rare will be an upgrade? like 0,01%? or even less?
in their internal testphase, blizzard didnt have the auction-house, they had to find upgrades themselves and this is how the game is supposed to work. the auction house should be a nice feature which can help you getting your gear faster, but it shouldnt be ALL about the auction house.
see? unique-drops in diablo 2 were mostly shiddy but they had potential to begin with. diablo 3 rares have a very very low chance to have potential and this is what makes the game really frustrating.
there are 2 ways to fix this: either go with the solution people voted for on this forum OR you buff the guaranteed rare-drops to like 3 per elite and 4 per boss. in that way you get mostly shiddy rares but there is more potential for high ilvl to drop.
it not about "I WANT THE CRAZY BEST LOOT AS FAST AS POSSIBLE"
its about "I want loots that have potential in a reasonable amount of time"
but i guess jay wilson hates diablo 2 so much...we will never get this right
Games been out just over a month and everyone wants top quality loot to drop off mobs like candy. I think it's fair to say you're impatient.
My only request with Inferno loot drops... tighten up the ilevel range.
ilevel 51-63 is a HUGE range, and let's face it: If we are in Inferno, we do not CARE about something to equip 10 levels under us. It is barely worth the gold to vendor (cept to cover the larger repair bills atm).
My suggestion would simply be this:
Act 1: ilevel 53-63
Act 2: ilevel 56-63
Act 3-4: ilevel 59-63
This way, you are rewarded for the higher risk of later Acts, with more items of at least a semi-desireable ilevel.
I can accept getting piss-poor rares, provided their item range is something that is within the range of usability for the difficulty I am in. Which was the case in Normal, Nightmare, and Hell. What dropped was generally closer to usability. Inferno, if the drop tables WERE correct (which for Act 3/4, even Blizz admits they aren't now), only like 48% of your drops will be ilevel 60+. Highest risk in the game and you are rewarded with maybe half your loot being FOR Level 60 players.
Stopped reading there. That's what's wrong with this game. You either play the AH or you're screwed (not so screwed that it's impossible to progress, but screwed in that it'll take unreasonable amounts of time to do anything).
No, that's such a back-asswards way of viewing things.
You have the opportunity to monetize things. If you're not taking advantage of the monetary value of items and simply dismissing them as "crap" then YES you are going to have a much harder time of things. The items aren't crap, you just don't want to do the work to make them have value and that's your choice, but that doesn't make the game broken. You make the choice and you live by the choice.
You can't claim that the drops aren't good enough because you can't EQUIP them all, completely ignoring that you still can sell a good portion of them. What the hell world do you live on? Trading/selling items was a very significant part of D2 too. What exactly do you want them to turn the Diablo series into?
People who were adamant traders in D2 had a leg up on people who had the "I'll find it all for myself" attitude too. It's no different here. Why does this shock you?
EDIT
There is also a trade channel for those who are that against the AH.
My only request with Inferno loot drops... tighten up the ilevel range.
ilevel 51-63 is a HUGE range, and let's face it: If we are in Inferno, we do not CARE about something to equip 10 levels under us. It is barely worth the gold to vendor (cept to cover the larger repair bills atm).
My suggestion would simply be this:
Act 1: ilevel 53-63
Act 2: ilevel 56-63
Act 3-4: ilevel 59-63
This way, you are rewarded for the higher risk of later Acts, with more items of at least a semi-desireable ilevel.
I can accept getting piss-poor rares, provided their item range is something that is within the range of usability for the difficulty I am in. Which was the case in Normal, Nightmare, and Hell. What dropped was generally closer to usability. Inferno, if the drop tables WERE correct (which for Act 3/4, even Blizz admits they aren't now), only like 48% of your drops will be ilevel 60+. Highest risk in the game and you are rewarded with maybe half your loot being FOR Level 60 players.
59-63 is still too narrow.
56 or 57 is probably ideal from a game health standpoint.
A1 should stay 51. the% chance to get 51 should be the same to get a 63 anyways (2%)
A2 should have two loot bands, 52 pre mag, 53 after.
I guess to debunk that I'll give you a list of points that I dislike about D3.
- Followers not being allowed in multiplayer games
- The cost of regular wear and tear in light of the recent changes to repair costs
- The fact that they allowed people to exploit and cheat their way through Inferno for a month and collect items and ruin the economy
- The fact that they have not been faster to respond to botting
- The fact that they did not test Inferno significantly to figure out about the "Act 2 wall" and other balance issues
- The fact that they bragged about bajillions of build possibilities but didn't actually ensure that was anything more than fantasy
- Witch Doctor pets, and other specifics about that particular class
- Kiting
- The fact that they know Nightmarish is bugged but haven't hammered it out and hotfixed it... but they can hotfix things when players have an advantage - I'd like to see some equity here and not feel like Blizzard is actively rooting for the monsters and against the players
- The fact that Blizzard is OK with mobs being "unkillable" in current content due to brutal affix combinations
I am not a fanboy, but what I can see is that Blizzard is slowly addressing genuine balance problems. It's just a shame that you are so irate about the AH that when someone suggests that not using it is hurting you that you have to go ape shit and call them a fanboy. I see that Blizzard has taken steps to address things that matter to me and that they're not some evil corporation that's out to do evil things to you - in fact, the RMAH demands that they keep the playerbase happy... the happier you are the more they stand to make on RMAH transactions. Too many people see the RMAH as some evil mechanism that is just a bastion of Blizzard's greed, but I see it as a contract between them and us whereby they make money the more active we are. It keeps both parties honest to a degree.
But, hey, at the end of the day it was no ones choice but yours to not use the AH. That's not Blizzard's fault, nor do they need to compensate you for that decision with increased drops. Don't be asinine. You chose that twinking with items was more important to you than selling them and re-investing in your main. That's a fine choice if that's how you want to play, but stop making more of it than it really is.
The problem I see with those opposing the original proposition is that you are not taking into account the decreased drop rate that we are asking for.
We're not asking for "OMG I WANT ALL LVL 60 ITEMS AND 10 OF THEM TO DROP ON EACH ELITE PACK LIKE RIGHT NOW!!! I WANT FREE ITEMSSSSSSSS"
We are asking for "wow, it sure would be nice to have items appropriate for my level, even if champ packs only dropped 3 items it would be better than the current system"
I could even suffice with my post on the 1st page, where ilvl 55-59 items still drop, but to a lesser degree with each act. Cut out the ilvl 51-54. It's garbage and not meant for "endgame"
Comparing an offline game to an online game based around a community is clearly a tenuous comparison, at best.
The fact of the matter is that D2 multiplayer (aka online mode) had a staggering amount of trading going on. Why you would overlook that to say that you didn't trade in single player is beyond me that's a pretty obvious statement, but it should be plenty obvious that you cannot compare D3 to a single player game in the first place.
So online play to online play, D2 and D3 are very similar in that they're very much trading-centric games. Again, there is no offline mode, so if you choose to play this as if it were an offline game your experience is going to be very different from those of us who are playing it the way it was designed to be played. Blizzard cannot help you there, nor can I or anyone else. That is your choice to, more or less, ignore some of the features of the game.
If you wanted to argue that there should be an offline version of D3, perhaps with rebalanced drop rates to compensate for lack of trading, I'd fully support you on that because I think that some people genuinely want that. But I simply don't support balancing online play around an offline play mentality.
EDIT
@savages
I actually somewhat agree with you. But bear in mind that if they up the drop rate of iLevel 63s, for example, there's a strong chance that that segment of the drop table is just going to be slashed right from the sub-61 segment. What I disagree with, mostly, is the notion that we should just get 61+ stuff from Inferno. That may seem great in theory but it's terribly shortsighted.
I wouldn't be entirely against dropping the lower end of the "garbage" items either. I just don't think we need to automatically jump to a "only 61+" mentality because some people aren't seeing items fast enough. This game was not meant to be conquered in 2 months. Hell it probably wasn't meant to be "finished" in even 6 months.
The problem with the whole argument, though, is that it comes off less mathematical and more like a ploy to get better loot faster. Everyone is arguing their own personal experiences which may (or may not) be statistical outliers. I can say that I have, personally, never gone 200 hours without some kind of drop that I either use myself, twink with, or sell on the GAH/RMAH. While I fully understand that can happen, I can't help but think that is most definitely the exception to the rule and that particular complaint, while valid, is not justification for an overhaul to a system that probably isn't as broken as some want to make it out to be.
This thread is a perfect example of why Blizzard don't listen to players very much. Most players are unable to see beyond their own gaming experience, towards the bigger picture.
If more 60+ items were dropping, the AH would be filled much much faster with superior gear, bringing prices down and generally making the game last a shorter time. One way to compensate would be to increase the affix ranges even further, but that would just be another thing for players to cry about. Low lvl blues are dropping basically for the same reason greys and whites are.
Unless you're capable of thinking objectively about game design, don't try to tell Blizzard what they should and shouldn't do.
This thread is a perfect example of why Blizzard don't listen to players very much. Most players are unable to see beyond their own gaming experience, towards the bigger picture.
If more 60+ items were dropping, the AH would be filled much much faster with superior gear, bringing prices down and generally making the game last a shorter time. One way to compensate would be to increase the affix ranges even further, but that would just be another thing for players to cry about. Low lvl blues are dropping basically for the same reason greys and whites are.
Unless you're capable of thinking objectively about game design, don't try to tell Blizzard what they should and shouldn't do.
you dont get it. why do you think diablo 2 lasted for more than 10 years? diablo 3 will go down the drains very soon if nothing happens because people are playing for hundreds of hours and get very few potentially good items. its a damn a-rpg, its ALL about the loots and if they suck, people will walk away.
sure, prices will go down if they increase ilvls in inferno, but thats also because prices at the moment are ridiculous and beyond sanity
You people really have a skewed view of D2.
D2 lasted a long time in large part due to the fact that many of the good items with good stat rolls were anything but common.
Well, the way I see it is the reason there's shitty 50's rares in there is basically they are like buffed up blues and whites. Just garbage filler to make the better stuff (60-63) even more rare. Although I'd rather like to see 60+ only drop in inferno I can see how that would be broken very easily even though most 60+ stuff is garbage (I've had like probably 20 i63 chest all of which were complete and utter shit. So I vote that it really should just stay as is. I farm for 8 hours a day almost and on a good day will get maybe 2-3 sellable items for a decent amount with 20 or so 100-200k sellable items. I think I've only ever found 1 drop that I used for myself which was my ilevel 57 neck with amazing stats lol.
P.S - At the end of the day if they did make the change then people would complain that 60+ items don't role good stats enough, etc, etc. We will all keep playing hoping for those awesome rares and semi useful legendaries/set pieces.
200 hours of play and I never found a good item to equip or to sell.
What incredible game design ? What a way to reward players for their commitment. What a way to make them want to log on.
Sorry but i'm calling BS on this. I can just barely believe that you haven't found any upgrades that you can equip, But I just refuse to believe that you haven't had a single sell-able item in 200+ hours of gameplay. Either you don't know how to spot good gear or you just don't check everything. I've played for about 160hours and in the last 60 of those i've made $80 and a few million gold... And i'm willing to bet all of that on the fact that you have had at least 1 sell-able item drop.
Edit: Have you made it to inferno or were all 200 hours spent leveling other characters?
I'm farming inferno of course... Ok maybe I sold 2 or 3 items for 200k : which is nothing.
And no I didn't anything worth equiping, no upgrades sadly. I found a legendary once, which was a WD helm, and at the same time one of the worst items I've ever seen.
I myself find that hard to believe. Although I've only found 1 item i'd equip myself I have found tons of items to sell anywhere from 100k to 3 mil. So Yeah like the other guy I really find this hard to believe.
I'm farming inferno of course... Ok maybe I sold 2 or 3 items for 200k : which is nothing.
And no I didn't anything worth equiping, no upgrades sadly. I found a legendary once, which was a WD helm, and at the same time one of the worst items I've ever seen.
I myself find that hard to believe. Although I've only found 1 item i'd equip myself I have found tons of items to sell anywhere from 100k to 3 mil. So Yeah like the other guy I really find this hard to believe.
I agree with the lack of items to actually equip. Most good items i get are from mates who have something better, or bought on ah. Maybe once in the 200 odd hours, have i picked up an item and it was better than what i have. As for main weapons character specific, pfff maybe half the dps if i'm really lucky.
But I do wish that lower iLvl items would be good later on in the game too ^^ Like my old trustworthy Buriza, could have it at like lvl 40 all the way til forever
That is basically the problem with the loot design right now. Now you can have a "perfect" rare. Back in D2, there was no such thing. A unique was always a good choice. Consider runewords part of that team. Does anyone remember Magefist? I found one in D3, wanted to puke after finding it. A blue glove outperforms it easily.
Now, back on posting generally on the thread.
Then there is the luck thing. I'm also amongst the people who haven't found ANYTHING worth more than 50k in the AH. My profit with the AH came from buying low and selling high, which sucks. I want to play Diablo, not Diablo AH.
If you find that hard to believe, I can show you my AH logs, gold looted, actual gold in character and my shitty gear. You make the math. Just don't say it is not true because it is not happening to you.
Also, people farm in different ways. Farming with a full group of friends, sharing loot is infinitely better than farming alone. You die, get rezed, champs don't reset, so on and so forth. Not to mention that with a good group you actually kill stuff faster.
So far, the only "upgrade" I've found that I use on my barb is an ammy with 190 str 190 vit, no resists or any other fancy thing on it.
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- Clay Shelton
I enjoy the grind, i tried act 3 to see if i could farm it... i could but it was slow so back to act 2, i will try again after a run or two through act 2 if i get anything. Glad this game doesn't have handouts.
I'm not sure that's what most players want. I'd prefer to kill monsters and equip multiple characters with the items I find. At least, there is a slight chance at finding upgrades for a Barb in Inferno now.
On the topic: I don't think, only high lvl items should drop. But on the other hand, high lvl affixes shouldn't be restricted to ilvl63 items. It's tough to find upgrades when they need to have like 75 all resist and this specific affix is only available on ilvl63 items. In Diablo 2 this was different, there were items like Sashs or Leather Boots that started dropping in act 1 normal but would still drop in act 5 hell, but with a chance to roll hell affixes. On the other hand, it was possible to get the highest base item type with low lvl affixes.
That system in D3 could result in about the same amount of useable items that we already have, but in a much larger amount of items worth identifying because they're ilvl doesn't make them automatic garbage. I think, that would feel better.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Conversely, I've dropped no less than 5 different items that I can "use" on any one of my toons in the past 24 hours.
Random loot is _______
YMMV
You're going to go on loot streaks. You claim to have played D2. Surely you know this from playing D2. I'd gone very long periods of time without finding gear that I "needed" in D2 as well as D3 and I've had hot streaks in both games too. The fact of the matter is that as your gear increases the potential upgrades decrease and you are going to go longer, and longer, and longer (on average) between drops.
But you knew that from playing D2, right?
I seriously think there are people who just won't be happy until they get a free teleport to World 4-1 at the end of World 1-2 just because they're swell guys.
Something YOU don't want - sure. But i'm sure SOMETHING that dropped could fetch gold on the AH. Looks like you're going to have to use the gold you SHOULD be making by selling items that other people want to buy an item that you want. I would guess that not only are you unlucky but you have terrible sense when it comes to pricing and selling items that don't interest you but MAY interest others.
Games been out just over a month and everyone wants top quality loot to drop off mobs like candy. I think it's fair to say you're impatient.
ilevel 51-63 is a HUGE range, and let's face it: If we are in Inferno, we do not CARE about something to equip 10 levels under us. It is barely worth the gold to vendor (cept to cover the larger repair bills atm).
My suggestion would simply be this:
Act 1: ilevel 53-63
Act 2: ilevel 56-63
Act 3-4: ilevel 59-63
This way, you are rewarded for the higher risk of later Acts, with more items of at least a semi-desireable ilevel.
I can accept getting piss-poor rares, provided their item range is something that is within the range of usability for the difficulty I am in. Which was the case in Normal, Nightmare, and Hell. What dropped was generally closer to usability. Inferno, if the drop tables WERE correct (which for Act 3/4, even Blizz admits they aren't now), only like 48% of your drops will be ilevel 60+. Highest risk in the game and you are rewarded with maybe half your loot being FOR Level 60 players.
No, that's such a back-asswards way of viewing things.
You have the opportunity to monetize things. If you're not taking advantage of the monetary value of items and simply dismissing them as "crap" then YES you are going to have a much harder time of things. The items aren't crap, you just don't want to do the work to make them have value and that's your choice, but that doesn't make the game broken. You make the choice and you live by the choice.
You can't claim that the drops aren't good enough because you can't EQUIP them all, completely ignoring that you still can sell a good portion of them. What the hell world do you live on? Trading/selling items was a very significant part of D2 too. What exactly do you want them to turn the Diablo series into?
People who were adamant traders in D2 had a leg up on people who had the "I'll find it all for myself" attitude too. It's no different here. Why does this shock you?
EDIT
There is also a trade channel for those who are that against the AH.
59-63 is still too narrow.
56 or 57 is probably ideal from a game health standpoint.
A1 should stay 51. the% chance to get 51 should be the same to get a 63 anyways (2%)
A2 should have two loot bands, 52 pre mag, 53 after.
A3 pre ghom: 54, after ghom: 55.
A4: 56.
my 2 cents.
Anyone who disagrees with you is a fanboy.
I guess to debunk that I'll give you a list of points that I dislike about D3.
- Followers not being allowed in multiplayer games
- The cost of regular wear and tear in light of the recent changes to repair costs
- The fact that they allowed people to exploit and cheat their way through Inferno for a month and collect items and ruin the economy
- The fact that they have not been faster to respond to botting
- The fact that they did not test Inferno significantly to figure out about the "Act 2 wall" and other balance issues
- The fact that they bragged about bajillions of build possibilities but didn't actually ensure that was anything more than fantasy
- Witch Doctor pets, and other specifics about that particular class
- Kiting
- The fact that they know Nightmarish is bugged but haven't hammered it out and hotfixed it... but they can hotfix things when players have an advantage - I'd like to see some equity here and not feel like Blizzard is actively rooting for the monsters and against the players
- The fact that Blizzard is OK with mobs being "unkillable" in current content due to brutal affix combinations
I am not a fanboy, but what I can see is that Blizzard is slowly addressing genuine balance problems. It's just a shame that you are so irate about the AH that when someone suggests that not using it is hurting you that you have to go ape shit and call them a fanboy. I see that Blizzard has taken steps to address things that matter to me and that they're not some evil corporation that's out to do evil things to you - in fact, the RMAH demands that they keep the playerbase happy... the happier you are the more they stand to make on RMAH transactions. Too many people see the RMAH as some evil mechanism that is just a bastion of Blizzard's greed, but I see it as a contract between them and us whereby they make money the more active we are. It keeps both parties honest to a degree.
But, hey, at the end of the day it was no ones choice but yours to not use the AH. That's not Blizzard's fault, nor do they need to compensate you for that decision with increased drops. Don't be asinine. You chose that twinking with items was more important to you than selling them and re-investing in your main. That's a fine choice if that's how you want to play, but stop making more of it than it really is.
We're not asking for "OMG I WANT ALL LVL 60 ITEMS AND 10 OF THEM TO DROP ON EACH ELITE PACK LIKE RIGHT NOW!!! I WANT FREE ITEMSSSSSSSS"
We are asking for "wow, it sure would be nice to have items appropriate for my level, even if champ packs only dropped 3 items it would be better than the current system"
I could even suffice with my post on the 1st page, where ilvl 55-59 items still drop, but to a lesser degree with each act. Cut out the ilvl 51-54. It's garbage and not meant for "endgame"
The fact of the matter is that D2 multiplayer (aka online mode) had a staggering amount of trading going on. Why you would overlook that to say that you didn't trade in single player is beyond me that's a pretty obvious statement, but it should be plenty obvious that you cannot compare D3 to a single player game in the first place.
So online play to online play, D2 and D3 are very similar in that they're very much trading-centric games. Again, there is no offline mode, so if you choose to play this as if it were an offline game your experience is going to be very different from those of us who are playing it the way it was designed to be played. Blizzard cannot help you there, nor can I or anyone else. That is your choice to, more or less, ignore some of the features of the game.
If you wanted to argue that there should be an offline version of D3, perhaps with rebalanced drop rates to compensate for lack of trading, I'd fully support you on that because I think that some people genuinely want that. But I simply don't support balancing online play around an offline play mentality.
EDIT
@savages
I actually somewhat agree with you. But bear in mind that if they up the drop rate of iLevel 63s, for example, there's a strong chance that that segment of the drop table is just going to be slashed right from the sub-61 segment. What I disagree with, mostly, is the notion that we should just get 61+ stuff from Inferno. That may seem great in theory but it's terribly shortsighted.
I wouldn't be entirely against dropping the lower end of the "garbage" items either. I just don't think we need to automatically jump to a "only 61+" mentality because some people aren't seeing items fast enough. This game was not meant to be conquered in 2 months. Hell it probably wasn't meant to be "finished" in even 6 months.
The problem with the whole argument, though, is that it comes off less mathematical and more like a ploy to get better loot faster. Everyone is arguing their own personal experiences which may (or may not) be statistical outliers. I can say that I have, personally, never gone 200 hours without some kind of drop that I either use myself, twink with, or sell on the GAH/RMAH. While I fully understand that can happen, I can't help but think that is most definitely the exception to the rule and that particular complaint, while valid, is not justification for an overhaul to a system that probably isn't as broken as some want to make it out to be.
If more 60+ items were dropping, the AH would be filled much much faster with superior gear, bringing prices down and generally making the game last a shorter time. One way to compensate would be to increase the affix ranges even further, but that would just be another thing for players to cry about. Low lvl blues are dropping basically for the same reason greys and whites are.
Unless you're capable of thinking objectively about game design, don't try to tell Blizzard what they should and shouldn't do.
You people really have a skewed view of D2.
D2 lasted a long time in large part due to the fact that many of the good items with good stat rolls were anything but common.
P.S - At the end of the day if they did make the change then people would complain that 60+ items don't role good stats enough, etc, etc. We will all keep playing hoping for those awesome rares and semi useful legendaries/set pieces.
Sorry but i'm calling BS on this. I can just barely believe that you haven't found any upgrades that you can equip, But I just refuse to believe that you haven't had a single sell-able item in 200+ hours of gameplay. Either you don't know how to spot good gear or you just don't check everything. I've played for about 160hours and in the last 60 of those i've made $80 and a few million gold... And i'm willing to bet all of that on the fact that you have had at least 1 sell-able item drop.
Edit: Have you made it to inferno or were all 200 hours spent leveling other characters?
I myself find that hard to believe. Although I've only found 1 item i'd equip myself I have found tons of items to sell anywhere from 100k to 3 mil. So Yeah like the other guy I really find this hard to believe.
I agree with the lack of items to actually equip. Most good items i get are from mates who have something better, or bought on ah. Maybe once in the 200 odd hours, have i picked up an item and it was better than what i have. As for main weapons character specific, pfff maybe half the dps if i'm really lucky.
Now, back on posting generally on the thread.
Then there is the luck thing. I'm also amongst the people who haven't found ANYTHING worth more than 50k in the AH. My profit with the AH came from buying low and selling high, which sucks. I want to play Diablo, not Diablo AH.
If you find that hard to believe, I can show you my AH logs, gold looted, actual gold in character and my shitty gear. You make the math. Just don't say it is not true because it is not happening to you.
Also, people farm in different ways. Farming with a full group of friends, sharing loot is infinitely better than farming alone. You die, get rezed, champs don't reset, so on and so forth. Not to mention that with a good group you actually kill stuff faster.
So far, the only "upgrade" I've found that I use on my barb is an ammy with 190 str 190 vit, no resists or any other fancy thing on it.