Seriously though, the changes look good, not perfect, and only mass testing will tell, but it looks quite interesting, specially with the 2h changes. Gotta see if they will finally get it right.
From my tests, I remember 2h would always lead me to 20-25% less damage, so, that change might be spot on to actually put 2H to good use again.
- KorganNailo
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Member for 11 years, 10 months, and 4 days
Last active Sun, Aug, 10 2014 22:11:40
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Jul 20, 2014KorganNailo posted a message on Latest 2.1 PTR Patch notes released**In the battlefields...**Posted in: News
Barb: Hey guys! **bounce** Have you... ** bounce** Seen the changes... **bounce** That the gods gave us? **run screaming like a girl from an imp until he can bounce again**
DH: Yeah... **puts down a sentry** It looks quite interesting... **walks around collecting stuff and puts down another sentry**
WD: I just wish they... STOP THAT! **smacks a fetish in the big head** As I was saying I just wish they would teach manners to my fetishes... THAT IS MY SNAKE... MINE!!! Give it back! **runs after the fetish which stole his snake**
Wizard: I'm feeling more powerful than never! Watch this! **casts Disintegrate on a group of demons** See? **keeps casting** Huh... guys? Any help? **keeps casting** AAAAAHHHHH!!!!! **runs towards the crusader**
Crusader: I'll protect you my fellow Wizard! However, it is quite mind boggling to see how my muscles get weaker as soon as I grab my 2h hammer... Oh gods... what have you done to me... Anyway... **shields bouncing away**
**Meanwhile in town...**
Monk: ZZZzzzzzzzzzz..... -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
Lol, it is a product to be sold in China. Even the original gotta look like counterfeit stuff... (bad, I know, just couldn't resist myself)Quote from LimrassonUngh. Chinese edition of the game sounds awfull.
I mean those are just one of the many examples. Diabl owas always fond of gruesome death animations. I bet they censure death into a tiny cute gravestone now or something. -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
When I tried the PTR, it was, don't know if they changed on this build.Quote from KodaijinI really hope that the change for LOH will be retroactive on current items, otherwise gonna have to start from scratch. -
Jun 25, 2014KorganNailo posted a message on PTR By The End of the Month, 10.000 Legendaries Infographic, Skeleton King Polymer-Clay StatueAfter watching the 10,000 Legendaries Infographics, just one thing came to my mind: This is so fucked up...Posted in: News
Here comes 2.1 and we all will believe, again, that it will work, as it should have, more than a year ago... -
May 16, 2014KorganNailo posted a message on Anniversary Dev Stream Highlights, Clarifications on Undocumented 2.0.5 Changes and Upcoming Fixes, Diablols 3 OpeningOne day perhaps they will finally fix the stats... "Oh, everybody uses Emeralds on weapons, ONLY, and there MUST be a socket!" That has been around with the trifecta problem all over. AS has changed, ok. Crit chance and crit damage have not. While crit chance is important to mechanics, crit damage is just a messed up stat that if you have it you can do progress, if you don't, you can't. They should just improve the impact the main stat has and get rid of crit damage as they did with a few others.Posted in: News
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May 7, 2014KorganNailo posted a message on Maximizing Efficiency Guide, Squall's Personal Legendary Farming Spreadsheet, iOS Mobile Authenticator UpdateThat was an interesting video from MC... What saddens me the most is the imbecility of Blizzard to go in that route.Posted in: News
Let me bring World of Warcraft into the conversation for a comparison. One of the MAJOR set backs for "end game" was that you had to sell your soul to get into a "good" raiding guild so you could raid properly. That was such a frustration for a lot of people that the game lost interest. I say a lot of people because of a group of 6, 5 got so frustrated with that thing that we simply lost the interest. Now, I still believed it was (and is) the best MMO out there, specially after trying several others, but I just couldn't care less about the Guild Dramaâ„¢ that every single raiding guild I got into had.
The lesson there was clear: force people to group for a purpose and frustration follows. Anybody who is not sure of what I'm talking about, there have been recent dev blog posts explaining the whole thing they've been going through for several years trying to improve on that, thus the flexible raid, LFR, etc.
Now, Diablo, up to this torment nonsense, was always the game which was safe from that problem. A sanctuary of pure gameplay. You wanted to play, you logged in, you played, that is it. No "progression", no need to have "certain groups", no need to "farm with the same people" or "go with mirror classes to maximize loot".
Unfortunately, Diablo 3 fell into that vortex in which WoW was about 3 years ago.From MC's video, that is quite clear: if you want to get past T3, you must (most likely) play with the same group, a consistent one, with people that play at yourleveland are willing to share. It is awesome on paper, but on practice, that is NOT what I want from a Diablo game. If I wanted that, I would still be raiding in "top end game" raiding guilds.
Who knows, perhaps one day folks at Blizzard will realize that. Gosh, if I could have D2 with the visuals of D3, I would be happy. So much wrong has been put out in the concept of gameplay of this game so far...😕 - To post a comment, please login or register a new account.
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Since then, I've been doing 3 to 7 a2 runs every day, clearing all desolate sands and instances, BCM and Oasis. Nothing.
I finish the run with 2 to 3 full inventories of rares, trash about everything keeping only 3 to 5 items at most that I think would sell for anything more than 50k.
Most of the time I just go in the AH to find that out of those 5 only one is good enough for 250k or more.
So, at the end of the day, if I make a million, that is exceptional.
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VegasRage,
Yep, I know exactly how you feel... I felt like that too when I reached Nightmare for the first time.
You don't need the AH to progress through the game unless you want to farm for what you just did several times. In other words, you MUST use the AH to have a natural leveling progression. Although during the first wave of people you could gear extremely well for 5000 a piece, now you simply don't find those pieces for sale, as the number of players still leveling and thus selling low level gear is extremely smaller compared to the first weeks.
Despite the AH problem, I still feel that:
- In D2 you ran faster than 80% of the mobs. In D3, 80% of the mobs run faster than you. This alone is a pain in the butt, as you simply can't run away and shot.
- Life Steal and Mana Steal were completely destroyed, and this together with the previous line, you simply can't have the same gameplay, and thus the same fun, as you had in D2
That alone destroy the game for me. I've tried 4 of the 5 classes, several builds, and just found fun with the Barbarian Sprint / WW build. Why? Simple, because I CAN F_CKING WW FOREVER AND KILL MOBS. Is it that hard to understand?
For the Barbarian, it would be quite easy to solve the problem. All they had to do was create a passive skill or rune that allowed you to WW constantly while hitting one or lets say two mobs. WW gives barbs a lot of advantages, and I understand they not wanting to do that, but on the other hand, I simply don't have fun without that.
Now, Demon Hunter... I remember the Multi-shot amazon or Lightning Javelin awesomeness. I wanted it to be the same, to feel that cool. Can we do that? No, same shit as the barb, you just can't sustain your resources if you shoot constantly. People started using Evasive Fire with a rune to hit 3 mobs, which is a "mini multi-shot". So sad... But, to make things worse, you add to that the fact that you just can't outrun mobs. "Oh, but there is Vault, and disciple abilities, and..." F_ck off. If I run away, I should be able to run away, not give my back to get hit constantly without gaining distance.
Monks are pallys disguised. Heals, auras, bla bla. Difference is, you don't have hammers anymore. Thus, you get a lot of crits and use Sweeping Wind to poop tornados all over that will do what hammers did before... genius...
Without mana potions, the wizard would be useless if it was not for "Arcane Power on Crit". So, maybe this is one of the few classes that still can be played more similar to what you would do in D2, but there is no teleport fun and again, mobs outrun you.
The Witch Doctor is really the one that disappoints me the most. It is like the druid and necromancer of D2 decided to have a gay party and the Witch Doctor was born. Seriously. No arcane fun, no bone spells, no skelly army. Perhaps the Gargantuan is a good hit instead of the Golem, but with the CD is a joke. Then, from the druid part, no tornados (this one went the monk), no bears, and it goes.
Overall, the game is graphically stunning, but the gameplay, due to resource management and problem to gain terrain to do something, very crappy, IMHO.
I like the game, but wish it would be different on a few things.
Maybe you'll find something that will get you some fun. Even if you end up changing classes.
By the way, allow me to congratulate you on your gameplay. You did quite well in that video.
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To be honest, one can not but to notice that the AH is basically insane right now. Nothing but the absolute best sells. Unless you have the patience to keep trying to sell items for 25k over and over again. I'm with 4 mules right now of stuff that is good, but not sellable for anything that is worth mentioning.
So far, during the leveling, the monk proved to be awesome. Between "Seize the Initiative", "Pacifism" and specially the oh so unbelievably overpowered "One With Everything", it is by far the best tank. I wouldn't be surprised of some of these skills get changed in a future patch, specially OWE.
Add to that Mantra of Healing: Time of Need and Crippling Wave: Concussion and there you are, basically nothing will kill you.
So far, I just reached Hell, and we will see how it goes in Inferno, but from previous experiences with a Barb, a monk will probably by cake. =)
What build are you using?
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Honestly? I've had issues in WoW that were denied by one and accepted by a second GM. That was the exact same issue.
They don't want to loose customers due to stupidity of one or another representative. If I was in your shoes, I would have tried to open a second ticket and then even call Blizzard.
However, crossing the line to simulate a security breach really makes you loose the case, unfortunately. =(
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To that matter, the Barb WW/WotB build did the trick for me.
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I saw this thread, decided to try it and see if it works, and for the first time since the release I had a BLAST with the game in A3 Inferno which was, at least up to Hell, my preferred act due to the fun of Machines of War. I just liked that area.
What "bonus" did I pick? 8% life on hit.
I couldn't care less about the loot. It was as bad as it was before. My DPS was still the same, low, 20k. I still had to chain mobs to keep WotB up, and I did. I finished A3 so pumped up by actually being able to kill things without dying that I decided to give it a shot to A4.
A4 there was no exploit it, so, back to the good and old game.
Guess what? I just killed the PE and finished the game. Apparently, I had the gear for it for the past month, I just didn't have the will to do it, because I was BORED with the game.
So, to me, it tells me a different story.
It tells me that if people could find a way to not die so easily, there are those who would enjoy it more.
It tells me that if you could choose to play with the abilities that you have more fun with, you would enjoy it more.
It tells me that the game still has a lot of potential, but the whole freaking damage might still need a review. (granted that if everybody had 50k health and more LoH or if LifeSteal worked properly things could be different. Maybe the buff on Legendaries will do the trick. We will see).
"Fun" is apparently feeling that you're a hero, not made of glass.
Anyway, I had a GREAT morning today thanks to this. Was able to pass A3 and kill Ghom crap while doing A4 without the exploit and having fun with it too.
Thanks to the OP and Kripp for showing it up.
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If you think that blizzard doesn't have a single machine, but actually a series of servers that work as a single cluster for America, another for EU, and so on.
Probably one of the "nodes" of the cluster was restarted, and your game was on it.
It happened to me in between champ packs, just killing white mobs. Nothing special despite the loss of NV stacks.
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Overpower + Crushing Advance is a great way to overcome a few issues in without WotB.
Since each reflected damage is considered a hit from you, it will proc LoH.
In other words, you can SIT on desecration and when you use Overpower you'll GAIN health. Given your LoH is not that bad, o'course.
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Personally, I love that build as the most fun I've had in the game, mainly because I love WW, but also because WotB makes me feel like this to the endless bulls of CC from some packs:
(I hope I'm not breaking any forum rules with that... =) )
Also, it gives you the leverage you need for some other moments as well as cool improvements:
- single target CAN HAVE ENDLESS WOTB too, you don't need to WW / Sprint for that
- Sprint makes you reach goblins with easy, no more running away from you
- Sprint also gives you the fast movement need to reposition quickly if needed (too many pools on the floor or the like)
- In A2, you can cover most of Desolate Sands for example just Sprinting and letting white mobs recharge your Fury until you find the next champ pack
- and the most important, you feel like payback time when you just run away and let Sprint's tornados do the job for you while the mob can't touch you.
I'm still low on DPS, 16k with no Battle Rage, 19.5k with it, and 26k with WotB up. But I have a lot of fun.
Problem is, I still farm A2, and simply can't find a good way of having fun in A3. While I can face roll A2 with up to FOUR PACKS together (my latest record) I get stuck with single packs in A3.
Anyway, if you're going for WW / Sprint, here are my top 5 hints:
- Mighty Weapon, the "flow" of fury is more controllable and not so "spiky" as with an Axe, DPS is lower though
- Axe, you might have more Fury control issues here, but DPS is higher
- +12% movement boots are cheap, 250k or so if you get the Sage's, and they do help. In a straight line, that is the difference between dropping 4 tornados without it or 5 with it.
- 40% critical chance or more is a must have, based on Axe. If you're going with Mighty Weapon, 30%+ will do.
- The faster you hit, the more procs of LoH and Battle Rage you might have. Also counts for Mighty Weapon's Fury in each hit. "Oh, but Maces will do more damage!" yes, per hit, but over time, Axes and Mighty Weapons will hit more times, doing less damage per hit but more often, and thus in my opinion, being the best approach to the build. Dagger for Off-hand is a must.
=)