Hey guys, is it just me or do the items all seem samey? I mean, every weapons and armor that I've looked at just seem to be scaled up versions of the previous weapon or armor.
These are my issues so far with the items listed:
1.) There don't seem to be any "uniqueness" to them. In diablo 2, each unique weapon or armor usually added something that wasn't available on the rare version of that item.
D2 example: Corpsemourn armor gave charges of "corpse explosion" spell. This gave the item a unique meaning and coolness.
2.) The magic damage on the weapons seems to be extremely low as a percentage of the overall damage. Am I missing something?
Example:
Avalanche (Legendary 2 handed Mighty Weapon) 431.6–447.8 Damage Per Second +11-22 Cold Damage
+23-24% Damage
+0.35-0.39 Attacks Per Second
+68-75 Cold Resistance
This equates to the cold damage being only 6.9% of the weapons damage. This same theme occurs for every item I have seen so far. This doesn't make any sense to me.
This is probably for balancing reasons. Many spells use weapon damage as their base variable. If a large % of a weapon would be bonus elemental damage then that item wouldn't be very good for most builds.
They've gota start somewhere... There's going to be thousands of items... and look how much Diablo II changed from the beginning to it's current state. Think a lil bit about the current setting lol... Brand new =) Prefer the first teaser items they show us to be BLAZING STAFF OF GLORY (passive trait: Thunderous Pulse - Knocks back all enemies within 40 yards every 2.5 seconds for 10 yards) ?! I'm sure there are some sick ass items deep within the game that we'll have to find for ourselves.
It's way too early to judge items, I mean we're in closed beta. They may even decide to alter Legendary items stats lkike they did in D2 through patches so even if they don't get it right the first blizz is usually good for pulling a bunny out of its proverbial hat.
maybe the elemental attribute is more about the effect than the damage? So you want a cold elemental sword for its freezing effect than the damage...
i dunnos.
Exactly, that extra plus to cold is for the slow effect, not really for a lot of extra damage.
As far as the 'corpse explosion' example, if you take out charges or pluses to skills that a class otherwise wouldn't have (which they said they realllly don't want to do) Then there isn't much else they can add to make them unique. Possibly like another poster said, a chance for knockback, or chance for freeze.
Also, it's beta, I'm sure blizz won't release EVERY item on their site when it launches, at least not for a couple months. I mean hell they've been more secret-y then a late night bar roofie, so I doubt they'd just open up all the info at once =D
The "Random" properties has got to be where the butter is on some of those, as far as crazy modifiers.
The reason I raise the issue of the low magical damage is because in D2 we had a lot of physical immunes/resistant monsters and it was often useful to have magically imbued weapons that did high levels of magical damage.
I think it would make more sense if the modifiers were %fire damage or %cold damage. So for instances:
Ice Sword X:
200-250 physical damage
25% of your physical damage is added as cold damage
rather than:
+25 cold damage.
I know its early days but why would blizzard put items up on their site when they are drastically wrong (+20 fire damage on an axe that does 500dps? come on....)
The reason I raise the issue of the low magical damage is because in D2 we had a lot of physical immunes/resistant monsters and it was often useful to have magically imbued weapons that did high levels of magical damage.
You're 100% correct about D2. This, however, is D3, and I'm thinking that since D3 will not have any immunities, we won't need multiple types of elemental damage as badly.
You're 100% correct about D2. This, however, is D3, and I'm thinking that since D3 will not have any immunities, we won't need multiple types of elemental damage as badly.
Yessir. I agree with you, big hoss cobra falcon bull dragon shark!
Honestly out of all things to be worried about, itemization is the least of my concerns... this is a beta test which is not representative of their vision.... they kept everything out of the beta for good reason, and I'm sure they've spent a lot of time looking at itemization and how it should progress. Way too early to criticize this, wait for release...
D3, and I'm thinking that since D3 will not have any immunities
Really? Where'd you hear that?
Maybe phys immune is out, but there's definitely going to be immunes. Blue excuse; skill system doesn't push overspecializing in one spell element.
Honestly, it's such old news that I probably couldn't find a blue post about it. It's been known for a while though that they didn't want players to face the extreme frustration of having immunes. I'm sure that there will still be very high resistances though.
Honestly out of all things to be worried about, itemization is the least of my concerns... this is a beta test which is not representative of their vision.... they kept everything out of the beta for good reason, and I'm sure they've spent a lot of time looking at itemization and how it should progress. Way too early to criticize this, wait for release...
I dont understand your post. This isnt the beta items, these are the full game items and they are listed on the official website. I am sure things will be tweaked here and there, but they ALL seem to be wrong. Like, every single elemental damage is extremely low (about 5% of weapon damage), and every single legendary is just like a rare item. I hardly saw 1 interesting item.
To me that is a bit worrying, it wont meant I aint gonna get the game, hell Ive been waiting only 10 years.
It seems we have collectively proven Blizzard's usual tight lipped policy right, again, with so many threads like this one popping up Why couldn't we just enjoy the info!?
Argh! Oh well.
Official Blizzard Quote:
Item data we've exposed is by and large placeholder, and we're actually in the process of pulling it down due to a lot of reactions just like this.
Honestly out of all things to be worried about, itemization is the least of my concerns... this is a beta test which is not representative of their vision.... they kept everything out of the beta for good reason, and I'm sure they've spent a lot of time looking at itemization and how it should progress. Way too early to criticize this, wait for release...
The sole reason for having a Beta is to garner input from testers and make changes to the game. What you're saying is diametrically opposed to the very purpose of a beta. Waiting for release to voice opinions and concerns is just an ignorant way to approach game design, especially when it's related to something so vital as an itemization system.
The fact is these items are probably the least interesting aspect of Diablo 3 that I've seen. Maybe we've grown too accustomed to Blizzard "breaking the mold," and that's a valid point, but we still can't help being somewhat bore-struck at basically a step BACK in itemization from Diablo 2 (D2 itemization was more thought-filled than these current listings). It just looks like laziness to me. I was expecting itemization in Diablo 3 to be just as exciting as the incredible skill system, crafting, and auction house, but it's just the same or less than past games have offered.
Not impressed.
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
Honestly out of all things to be worried about, itemization is the least of my concerns... this is a beta test which is not representative of their vision.... they kept everything out of the beta for good reason, and I'm sure they've spent a lot of time looking at itemization and how it should progress. Way too early to criticize this, wait for release...
The sole reason for having a Beta is to garner input from testers and make changes to the game. What you're saying is diametrically opposed to the very purpose of a beta. Waiting for release to voice opinions and concerns is just an ignorant way to approach game design, especially when it's related to something so vital as an itemization system.
The fact is these items are probably the least interesting aspect of Diablo 3 that I've seen. Maybe we've grown too accustomed to Blizzard "breaking the mold," and that's a valid point, but we still can't help being somewhat bore-struck at basically a step BACK in itemization from Diablo 2 (D2 itemization was more thought-filled than these current listings). It just looks like laziness to me. I was expecting itemization in Diablo 3 to be just as exciting as the incredible skill system, crafting, and auction house, but it's just the same or less than past games have offered.
Not impressed.
Lafu I +1 you, this is exactly how I feel. To date I have not complained once about D3 and have "trusted in Blizzard" (art style, skill system, skill points decisions, runes, gems, RMAH etc.) I've never raised an issue until I saw these items.
I mean - these are the things we are going to spend months/years collecting and chasing down, and they just seem lazily prepared and have no interesting concepts or styles at all.
Discussing items and their stats is pointless at the moment. We even got blue responses because people can't think a bit and understand that a lot of it was placeholder stuff.
These are my issues so far with the items listed:
1.) There don't seem to be any "uniqueness" to them. In diablo 2, each unique weapon or armor usually added something that wasn't available on the rare version of that item.
D2 example: Corpsemourn armor gave charges of "corpse explosion" spell. This gave the item a unique meaning and coolness.
2.) The magic damage on the weapons seems to be extremely low as a percentage of the overall damage. Am I missing something?
Example:
Avalanche (Legendary 2 handed Mighty Weapon)
431.6–447.8 Damage Per Second
+11-22 Cold Damage
+23-24% Damage
+0.35-0.39 Attacks Per Second
+68-75 Cold Resistance
This equates to the cold damage being only 6.9% of the weapons damage. This same theme occurs for every item I have seen so far. This doesn't make any sense to me.
What do you guys think?
This is probably for balancing reasons. Many spells use weapon damage as their base variable. If a large % of a weapon would be bonus elemental damage then that item wouldn't be very good for most builds.
i dunnos.
Exactly, that extra plus to cold is for the slow effect, not really for a lot of extra damage.
As far as the 'corpse explosion' example, if you take out charges or pluses to skills that a class otherwise wouldn't have (which they said they realllly don't want to do) Then there isn't much else they can add to make them unique. Possibly like another poster said, a chance for knockback, or chance for freeze.
Also, it's beta, I'm sure blizz won't release EVERY item on their site when it launches, at least not for a couple months. I mean hell they've been more secret-y then a late night bar roofie, so I doubt they'd just open up all the info at once =D
The reason I raise the issue of the low magical damage is because in D2 we had a lot of physical immunes/resistant monsters and it was often useful to have magically imbued weapons that did high levels of magical damage.
I think it would make more sense if the modifiers were %fire damage or %cold damage. So for instances:
Ice Sword X:
200-250 physical damage
25% of your physical damage is added as cold damage
rather than:
+25 cold damage.
I know its early days but why would blizzard put items up on their site when they are drastically wrong (+20 fire damage on an axe that does 500dps? come on....)
You're 100% correct about D2. This, however, is D3, and I'm thinking that since D3 will not have any immunities, we won't need multiple types of elemental damage as badly.
Yessir. I agree with you, big hoss cobra falcon bull dragon shark!
Really? Where'd you hear that?
Maybe phys immune is out, but there's definitely going to be immunes. Blue excuse; skill system doesn't push overspecializing in one spell element.
Honestly, it's such old news that I probably couldn't find a blue post about it. It's been known for a while though that they didn't want players to face the extreme frustration of having immunes. I'm sure that there will still be very high resistances though.
I dont understand your post. This isnt the beta items, these are the full game items and they are listed on the official website. I am sure things will be tweaked here and there, but they ALL seem to be wrong. Like, every single elemental damage is extremely low (about 5% of weapon damage), and every single legendary is just like a rare item. I hardly saw 1 interesting item.
To me that is a bit worrying, it wont meant I aint gonna get the game, hell Ive been waiting only 10 years.
Argh! Oh well.
Official Blizzard Quote:
Item data we've exposed is by and large placeholder, and we're actually in the process of pulling it down due to a lot of reactions just like this.
The sole reason for having a Beta is to garner input from testers and make changes to the game. What you're saying is diametrically opposed to the very purpose of a beta. Waiting for release to voice opinions and concerns is just an ignorant way to approach game design, especially when it's related to something so vital as an itemization system.
The fact is these items are probably the least interesting aspect of Diablo 3 that I've seen. Maybe we've grown too accustomed to Blizzard "breaking the mold," and that's a valid point, but we still can't help being somewhat bore-struck at basically a step BACK in itemization from Diablo 2 (D2 itemization was more thought-filled than these current listings). It just looks like laziness to me. I was expecting itemization in Diablo 3 to be just as exciting as the incredible skill system, crafting, and auction house, but it's just the same or less than past games have offered.
Not impressed.
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
Lafu I +1 you, this is exactly how I feel. To date I have not complained once about D3 and have "trusted in Blizzard" (art style, skill system, skill points decisions, runes, gems, RMAH etc.) I've never raised an issue until I saw these items.
I mean - these are the things we are going to spend months/years collecting and chasing down, and they just seem lazily prepared and have no interesting concepts or styles at all.
http://forums.battle.net/thread.html?topicId=27832813210&pageNo=1&sid=3000#7
Bashiok's post about this. I'll close this thread since it's not going anywhere, specially considering that post.