Well we wont be playing with more than 3 friends. They tried it. They have gone through the explanations about the reasons several times. Sequels don't mean that numbers on every aspect grow upwards. Sometimes things are reduced. 8 players may have been fun from a social aspect, that makes sense. But clearly after reading through this thread and listening to Blizzards reasons it can be gathered that 8 does not translate well into Diablo 3. That is all there is to say about it.
People keep pushing these small points into the ground over and over and over again because everyone wants themselves to be at the front of starting a thread about their gripes no matter how many times it has already been voiced by others.
I'm not arguing about game mechanics here. I am not arguing about the usefulness of artisans, runetones, the numerical stats of the each attribute, the teleportation system, etc, those are what you call "game mechanics".
I'm simply arguing that people who wish to be playing the game with more than 3 friends, which we had always been able to in D2, are simply not given the option to do so in D3, which ironically is a direct successor to D2. A lot of people simply wish to be playing the game with more than 3 people at once, and nothing besides adding more player capacity will change that. Therefore whether or not we have yet gotten our hands on the game itself is utterly irrelevant.
The player cap is 4, I think it's time you started to accept that as a fact and hold your subjective opinions until you actually play co-op so your not assuming ridiculously incongruous logics
And diablo 2 was not directly successful for being able to play with 7 friends lol..... I played that single player more then battle net, it got it's success from a game that is just awesome
Based on the scarcity of these types of threads, and the poll number's you're also assuming alot of people agree with you and want the gameplay to be compromised by raising the player cap to 8, therefore your assumptious reasoning is utterly irrelevant.
If you want to play with more then 3 of your friends, you will just have to, like the rest of us, play with them at different times, im sure they all wont be on 24/7
You will understand the 4 player cap soon enough young one
I'm not arguing about game mechanics here. I am not arguing about the usefulness of artisans, runetones, the numerical stats of the each attribute, the teleportation system, etc, those are what you call "game mechanics".
I'm simply arguing that people who wish to be playing the game with more than 3 friends, which we had always been able to in D2, are simply not given the option to do so in D3, which ironically is a direct successor to D2. A lot of people simply wish to be playing the game with more than 3 people at once, and nothing besides adding more player capacity will change that. Therefore whether or not we have yet gotten our hands on the game itself is utterly irrelevant.
The player cap is 4, I think it's time you started to accept that as a fact and hold your subjective opinions until you actually play co-op so your not assuming ridiculously incongruous logics
And diablo 2 was not directly successful for being able to play with 7 friends lol..... I played that single player more then battle net, it got it's success from a game that is just awesome
Based on the scarcity of these types of threads, and the poll number's you're also assuming alot of people agree with you and want the gameplay to be compromised by raising the player cap to 8, therefore your assumptious reasoning is utterly irrelevant.
If you want to play with more then 3 of your friends, you will just have to, like the rest of us, play with them at different times, im sure they all wont be on 24/7
You will understand the 4 player cap soon enough young one
Is that so? Then, please, oh Learnt One, enlighten this 34 year old youngling who humbles before your mountainous age.
What is the true reason for the 4 player cap besides the absurd "readability" and difficulty balancing?
Is that so? Then, please, oh Learnt One, enlighten this 34 year old youngling who humbles before your mountainous age.
What is the true reason for the 4 player cap besides the absurd "readability" and difficulty balancing?
How you had your message the first time was better
I dont see why I should be expected to repeat obvious reasonings to why the player cap of 4 is more benefitial to the gameplay in whole, when you have to yet to bring forth any logical reasoning to the table, all you have done is whine like a little girl ( if you're 34, wow, im speechless) and act as if your opinion is superior and based on facts.
At the moment I can't find the interview on youtube with Jay Wilson where he goes into more facts and details on why the player cap is 4 beyond just "readability" and "difficulty balancing"
I suggest you go find that video before you continue and actually wait until you play the game before you whine about a game you have yet to play, it will be out soon, just hold that tantrum in for abit longer... damm kids these days
How you had your message the first time was better
I dont see why I should be expected to repeat obvious reasonings to why the player cap of 4 is more benefitial to the gameplay in whole, when you have to yet to bring forth any logical reasoning to the table, all you have done is whine like a little girl ( if you're 34, wow, im speechless) and act as if your opinion is superior and based on facts.
At the moment I can't find the interview on youtube with Jay Wilson where he goes into more facts and details on why the player cap is 4 beyond just "readability" and "difficulty balancing"
I suggest you go find that video before you continue and actually wait until you play the game before you whine about a game you have yet to play, it will be out soon, just hold that tantrum in for abit longer... damm kids these days
I have provided plenty of sound arguments in favor for a 4+ player cap in the past few pages of the thread, you only need to search for them.
Fact? What facts?
None of your arguments in favor for a fixed 4 player cap can provide any facts either beyond the ludicrous excuse of "readability" that was provided by Blizzard in Tweeter. Difficulty balancing, graphical performance, lag issue, etc, are all merely your speculations of the possible reasons behind Blizzard's decision of fixing the player cap at 4. Until you can prove those reasons to be confirmed by Blizzard, your arguments have no facts either, nor any rationale.
But all due respect, our "conversation" is over. I don't waste time debating with an imbecile who considers immature petty insults to suffice as sound arguments.
I have provided plenty of sound arguments in favor for a 4+ player cap in the past few pages of the thread, you only need to search for them.
Fact? What facts?
None of your arguments in favor for a fixed 4 player cap can provide any facts either beyond the ludicrous excuse of "readability" that was provided by Blizzard in Tweeter. Difficulty balancing, graphical performance, lag issue, etc, are all merely your speculations of the possible reasons behind Blizzard's decision of fixing the player cap at 4. Until you can prove those reasons to be confirmed by Blizzard, your arguments have no facts either, nor any rationale.
But all due respect, our "conversation" is over. I don't waste time debating with an imbecile who considers immature petty insults to suffice as sound arguments.
So far your reasoning is "More is merrier" a desire to have a " spectacular chaotic mosaic of spells and martial arts moves and explosions against the minions of hell ensured" ( But if you have watched the gameplay trailer where it showed 4 player's together, it was borderline chaotic, more then enough)and "I don't want to look like im a loser with no friends"
How in the world do you find these reasonings to be 'sound'.
The interview im talking about with Jay Wilson is different to this "tweet" you keep referring too, it goes into alot more depth to why 7-8 players is ridiculous and would compromise the gameplay of Diablo, even what he said in the "tweet" is more then enough details to be able to understand why; just stop being so stubborn at the end of the day it's always going to come down to the fact you dont even know how 4 player will feel, so what ever you say is irrelevant until you do.
Even though I foresee you playing Diablo 3, absolutely enjoying the game, playing with more then 4 friends just at different times, jumping in at out of games with friends, probably on the inside forgetting all about this nonsense, but will still be stubborn enough to come back here and say you want 8 player cap, even though deep down you know, this is the correct decision for Diablo 3, shame really.
And that only has a few quotes from before 2010. There are MULTIPLE threads on Battlenet forums where people are linking newer interviews that reaffirm their stance and reasons for doing so. We can be unhappy but it is happening for a reason.
The pie analogy doesn't really apply well either. This isn't a different pie, it's wanting more of if and being mad because the baker explained that if you ate four more slices the pie no longer tastes good because you've stuffed yourself sick.
Thus the balancing issue of having 8 players in online D3 is an non-existent issue.
Exactly right. Why? BECAUSE THE PLAYER CAP IS 4.
People, at a certain point, we have to stop arguing about who's assumptions are more correct. We have no factual information about how gameplay in Diablo 3 is affected by the number of players in a party.
What we do have are two camps:
1. People who trust Blizzard to choose reasonable feature constraints, at least until we get a chance to actually play and make an informed personal opinion.
2. People who do not trust Blizzard to choose reasonable feature constraints, and want to make their opinion heard that "4 is not enough."
Both camps have equally valid reasons to exist, based on precedence. Although I've chosen my camp, I really feel like we need to curb this discussion until we all have more factual information to guide our debate. The topic itself is a really important one, but carrying on over the same well-worn rhetorical ground, while lacking any substantive evidence to enlighten those in opposition to your particular viewpoint, just isn't doing anyone any good at this point.
Quoting merely one sentence out of the entire text is a very cheap way of censoring what you want people to read and what you don't want them to.
Seriously guy? First of all, everyone has a mouse wheel and the capacity to read the post directly above mine. Quoting your whole post is e-waste.
But more importantly, if your conclusion cannot stand on it's own, then I'd recommend being a bit more careful with your words. The last sentence of your post was "Thus the balancing issue of having 8 players in online D3 is an non-existent issue." If that is not the penultimate conclusion, then it isn't very clear what is.
You used the typical rhetorical technique: state premises, present supporting arguments, state conclusion. That last sentence can fairly be construed as your conclusion, and quoting it without the supporting arguments is a perfectly fair practice. The fact that you use the importance of preventing full-game soloing as your supporting argument is immaterial when simply trying to understand what your point is.
I don't really know what the problem is anyway. I'm agreeing with your conclusion, just for a different reason.
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
And that only has a few quotes from before 2010. There are MULTIPLE threads on Battlenet forums where people are linking newer interviews that reaffirm their stance and reasons for doing so. We can be unhappy but it is happening for a reason.
The pie analogy doesn't really apply well either. This isn't a different pie, it's wanting more of if and being mad because the baker explained that if you ate four more slices the pie no longer tastes good because you've stuffed yourself sick.
And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.
D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.
D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
Except that using peaches or cherries can be decided on a whim and you can have both in the same bakery, so a very bad example.
You are not seriously telling people to return to D2 pie, are you? Eating the same pie for 10 years, no matter how good it is, gets tiring and old. People want D3 pie, but with the same peaches on top alongside with all the other new ingredients, and not cherries.
Yeah your right, 8 players are funner than 4, no one is denying that, but there is more to it than that, its not about opinion its about mechanics, and gameplay.
Are they being lazy for not trying to implement 8 players because of the different issues? maybe,
but do you seriously want to wait another year for the D3 release?
Keep your head on, wait for beta, try beta, think of ways to counter their arguments of why the cap is 4, gather some people who agree with you, leave it in the beta feed back, and you might get your wish.
So I have to agree I'm not happy with 4 character cap. I always loved trying to get 42 players together for any game, raiding and slaughter BIG monsters and the like. Personally I probably won't get this game if they don't raise the cap to MY wants of 42 people!
I hope you see what I did there. What some people want and what the developer gives them are totally different. To say that it should be the players choice is saying that the whole world would be happy if we were the only valid issue to be addressed. Not play-ability, difficulty scaling, loot acquisition, or presentations but just us. The game is made for us to play, if we choose to, not develop.
From what I understand 8 player co-op served a niche to walk players up, that is how I remember one of my friends playing it. I've rarely heard, if ever, of a single group of 8 players always being engaged and being effective members. If it was, and I believe it was, a niche market then I can see why Blizzard is doing away with it. I've never played it that way, nor ever would want to.
I did think about having six friends getting together, to say this hasn't effected me is in error. Instead I've talked with my friends and we are planning to have two different groups that actually works better, since our life styles can be a bit hectic. Your point has been made a dozen times over, and I get it. That said I would also say maybe this game isn't for you, maybe the new Torchlight will be, it is 4 player co-op so maybe not. I don't know what to say but I stand by a value that if I truly think something breaks a product I want then I won't purchase it.
Hopefully enough people will do the same and Blizzard will cave to the demand and make the game the way you see as better. I just don't see your point as a breaking aspect to the game, and might just make it better.
And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.
D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
well isnt the biggest games right now mmo's that have hundreds of players in the same game. since it is so popular i would think that it is the majority of players preferance. so why have it limited to 4 players and not these big worlds with hundreds of players? you saying they should have 8 players because people want it.. well i think your outnumberd.
my conclusion is saying they should have 8 players because a few people want it is obsured.
well isnt the biggest games right now mmo's that have hundreds of players in the same game. since it is so popular i would think that it is the majority of players preferance. so why have it limited to 4 players and not these big worlds with hundreds of players? you saying they should have 8 players because people want it.. well i think your outnumberd.
my conclusion is saying they should have 8 players because a few people want it is obsured.
Dude you just contradicted your self, 8 is MORE than 4, and according to you people want more players, and I think more than a few people want the 8 player cap.
unless your saying they should turn diablo 3 into an MMO ? but to that I say HELL no
well isnt the biggest games right now mmo's that have hundreds of players in the same game. since it is so popular i would think that it is the majority of players preferance. so why have it limited to 4 players and not these big worlds with hundreds of players? you saying they should have 8 players because people want it.. well i think your outnumberd.
my conclusion is saying they should have 8 players because a few people want it is obsured.
Dude you just contradicted your self, 8 is MORE than 4, and according to you people want more players, and I think more than a few people want the 8 player cap.
unless your saying they should turn diablo 3 into an MMO ? but to that I say HELL no
yes 8 is more than 4. 500 is more than 8. what i was saying is most people like 500 player games. so should blizzard listen to the majority of players and make it a 500 player game? no they should not. they feel 4 players is how diablo 3 should be.
what i am saying is that an argument of "make it 8 player because some people want it" doesnt work.
And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.
Exactly douche bag, need I remind you the result of this poll is 80% in favor a 4 player party cap? you're so stubborn you dont even know what the players are deciding, And I honestly cant remember a diablo 2 game where there was 8 participating members, usually with a server with 8 people, only 4-5 would participate properly, so your fooling yourself if you think otherwise.
Your right though, Blizzard should listen to the fans and what the people want, and at the moment it is overwhelmingly favored towards the 4 player cap, the 80% of this forum poll is just a taste of the positive responses Blizzard have got from fans, they will never compromise gameplay to meet the needs of the minority, such as yourself, which is why we keep playing Blizzard games for years, because if they altered the game arround the wants of you, the minority they wouldn't be half as good, so stop stubbornly acting as if your eccentric definition of what "fun" is, is actually what the 'people' want, when it's clearly not.
utter betrayal... lmao.... your a good read though, i'll give you that
Keep on ignoring the 5% minority Blizzard, we love you!
A lot of you reply with the argument that "This was what Blizzard came up with as the most optimum and fun gaming experience".
But why should we let Blizzard spoon feed us into deciding "what's the most fun"? Why should we let Blizzard determine for us how exactly we should play our games?
We should be given the option to have at least 8 players in an online game to preserve that tradition from D2. If some players are against having too much spell effects and pixel mess on the screen, then let them have the option to limit the player vacancy slots in their games. If some players like me wish to have the same 8 men chaotic gameplay from D2, let us have that option too!!!
ive been saying this since they announced the 4 player cap...personally i think they did it because noone made a big up roar about it...look at the way every one bitched about the graphics and art style...(which i didnt mind personally)they made it a slight gritier/darker (not much) but they still did something about it because we said we wanted it that way...personally i think they if anything should meet half way...have 5 chars in a game come onnnnn 1 of every class at least? plz? it just adds flavor too the game..p.s i ahve like 10+ friends (no joke) that are getting d3 and i have to choose only 3? come onnn....didnt they say one of main focus of d3 is co op? i kno they mostly mean features..but COME ONNNNNN LOL
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People keep pushing these small points into the ground over and over and over again because everyone wants themselves to be at the front of starting a thread about their gripes no matter how many times it has already been voiced by others.
The player cap is 4, I think it's time you started to accept that as a fact and hold your subjective opinions until you actually play co-op so your not assuming ridiculously incongruous logics
And diablo 2 was not directly successful for being able to play with 7 friends lol..... I played that single player more then battle net, it got it's success from a game that is just awesome
Based on the scarcity of these types of threads, and the poll number's you're also assuming alot of people agree with you and want the gameplay to be compromised by raising the player cap to 8, therefore your assumptious reasoning is utterly irrelevant.
If you want to play with more then 3 of your friends, you will just have to, like the rest of us, play with them at different times, im sure they all wont be on 24/7
You will understand the 4 player cap soon enough young one
Is that so? Then, please, oh Learnt One, enlighten this 34 year old youngling who humbles before your mountainous age.
What is the true reason for the 4 player cap besides the absurd "readability" and difficulty balancing?
How you had your message the first time was better
I dont see why I should be expected to repeat obvious reasonings to why the player cap of 4 is more benefitial to the gameplay in whole, when you have to yet to bring forth any logical reasoning to the table, all you have done is whine like a little girl ( if you're 34, wow, im speechless) and act as if your opinion is superior and based on facts.
At the moment I can't find the interview on youtube with Jay Wilson where he goes into more facts and details on why the player cap is 4 beyond just "readability" and "difficulty balancing"
I suggest you go find that video before you continue and actually wait until you play the game before you whine about a game you have yet to play, it will be out soon, just hold that tantrum in for abit longer... damm kids these days
I have provided plenty of sound arguments in favor for a 4+ player cap in the past few pages of the thread, you only need to search for them.
Fact? What facts?
None of your arguments in favor for a fixed 4 player cap can provide any facts either beyond the ludicrous excuse of "readability" that was provided by Blizzard in Tweeter. Difficulty balancing, graphical performance, lag issue, etc, are all merely your speculations of the possible reasons behind Blizzard's decision of fixing the player cap at 4. Until you can prove those reasons to be confirmed by Blizzard, your arguments have no facts either, nor any rationale.
But all due respect, our "conversation" is over. I don't waste time debating with an imbecile who considers immature petty insults to suffice as sound arguments.
So far your reasoning is "More is merrier" a desire to have a " spectacular chaotic mosaic of spells and martial arts moves and explosions against the minions of hell ensured" ( But if you have watched the gameplay trailer where it showed 4 player's together, it was borderline chaotic, more then enough)and "I don't want to look like im a loser with no friends"
How in the world do you find these reasonings to be 'sound'.
The interview im talking about with Jay Wilson is different to this "tweet" you keep referring too, it goes into alot more depth to why 7-8 players is ridiculous and would compromise the gameplay of Diablo, even what he said in the "tweet" is more then enough details to be able to understand why; just stop being so stubborn at the end of the day it's always going to come down to the fact you dont even know how 4 player will feel, so what ever you say is irrelevant until you do.
Even though I foresee you playing Diablo 3, absolutely enjoying the game, playing with more then 4 friends just at different times, jumping in at out of games with friends, probably on the inside forgetting all about this nonsense, but will still be stubborn enough to come back here and say you want 8 player cap, even though deep down you know, this is the correct decision for Diablo 3, shame really.
And that only has a few quotes from before 2010. There are MULTIPLE threads on Battlenet forums where people are linking newer interviews that reaffirm their stance and reasons for doing so. We can be unhappy but it is happening for a reason.
http://diablo.incgamers.com/blog/comments/on-the-drawing-board-11-maximum-party-size/
The pie analogy doesn't really apply well either. This isn't a different pie, it's wanting more of if and being mad because the baker explained that if you ate four more slices the pie no longer tastes good because you've stuffed yourself sick.
Seriously guy? First of all, everyone has a mouse wheel and the capacity to read the post directly above mine. Quoting your whole post is e-waste.
But more importantly, if your conclusion cannot stand on it's own, then I'd recommend being a bit more careful with your words. The last sentence of your post was "Thus the balancing issue of having 8 players in online D3 is an non-existent issue." If that is not the penultimate conclusion, then it isn't very clear what is.
You used the typical rhetorical technique: state premises, present supporting arguments, state conclusion. That last sentence can fairly be construed as your conclusion, and quoting it without the supporting arguments is a perfectly fair practice. The fact that you use the importance of preventing full-game soloing as your supporting argument is immaterial when simply trying to understand what your point is.
I don't really know what the problem is anyway. I'm agreeing with your conclusion, just for a different reason.
-Thomas Jefferson
And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.
D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
You are not seriously telling people to return to D2 pie, are you? Eating the same pie for 10 years, no matter how good it is, gets tiring and old. People want D3 pie, but with the same peaches on top alongside with all the other new ingredients, and not cherries.
Are they being lazy for not trying to implement 8 players because of the different issues? maybe,
but do you seriously want to wait another year for the D3 release?
Keep your head on, wait for beta, try beta, think of ways to counter their arguments of why the cap is 4, gather some people who agree with you, leave it in the beta feed back, and you might get your wish.
just be careful what you wish for...
-Thomas Jefferson
I hope you see what I did there. What some people want and what the developer gives them are totally different. To say that it should be the players choice is saying that the whole world would be happy if we were the only valid issue to be addressed. Not play-ability, difficulty scaling, loot acquisition, or presentations but just us. The game is made for us to play, if we choose to, not develop.
From what I understand 8 player co-op served a niche to walk players up, that is how I remember one of my friends playing it. I've rarely heard, if ever, of a single group of 8 players always being engaged and being effective members. If it was, and I believe it was, a niche market then I can see why Blizzard is doing away with it. I've never played it that way, nor ever would want to.
I did think about having six friends getting together, to say this hasn't effected me is in error. Instead I've talked with my friends and we are planning to have two different groups that actually works better, since our life styles can be a bit hectic. Your point has been made a dozen times over, and I get it. That said I would also say maybe this game isn't for you, maybe the new Torchlight will be, it is 4 player co-op so maybe not. I don't know what to say but I stand by a value that if I truly think something breaks a product I want then I won't purchase it.
Hopefully enough people will do the same and Blizzard will cave to the demand and make the game the way you see as better. I just don't see your point as a breaking aspect to the game, and might just make it better.
well isnt the biggest games right now mmo's that have hundreds of players in the same game. since it is so popular i would think that it is the majority of players preferance. so why have it limited to 4 players and not these big worlds with hundreds of players? you saying they should have 8 players because people want it.. well i think your outnumberd.
my conclusion is saying they should have 8 players because a few people want it is obsured.
Dude you just contradicted your self, 8 is MORE than 4, and according to you people want more players, and I think more than a few people want the 8 player cap.
unless your saying they should turn diablo 3 into an MMO ? but to that I say HELL no
yes 8 is more than 4. 500 is more than 8. what i was saying is most people like 500 player games. so should blizzard listen to the majority of players and make it a 500 player game? no they should not. they feel 4 players is how diablo 3 should be.
what i am saying is that an argument of "make it 8 player because some people want it" doesnt work.
Exactly douche bag, need I remind you the result of this poll is 80% in favor a 4 player party cap? you're so stubborn you dont even know what the players are deciding, And I honestly cant remember a diablo 2 game where there was 8 participating members, usually with a server with 8 people, only 4-5 would participate properly, so your fooling yourself if you think otherwise.
Your right though, Blizzard should listen to the fans and what the people want, and at the moment it is overwhelmingly favored towards the 4 player cap, the 80% of this forum poll is just a taste of the positive responses Blizzard have got from fans, they will never compromise gameplay to meet the needs of the minority, such as yourself, which is why we keep playing Blizzard games for years, because if they altered the game arround the wants of you, the minority they wouldn't be half as good, so stop stubbornly acting as if your eccentric definition of what "fun" is, is actually what the 'people' want, when it's clearly not.
utter betrayal... lmao.... your a good read though, i'll give you that
Keep on ignoring the 5% minority Blizzard, we love you!