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    posted a message on My biggest disappointment with D3 so far
    Quote from valeo

    Quote from Ellihsd

    Quote from valeo

    What I don't like is not the 4 player cap - it's that we'll be forced into it. With the technology available today it really makes no sense to limit what the player can do in this kind of way.

    You say that it's the optimum limit - then make it the default limit set upon any new game created. There SHOULD still be an option to up that limit.

    I don't know how anyone could argue against this point. It's completely and utterly ridiculous how some of you guys tow the party line. Reminds me republicans..

    Your not forced into playing with 4 players, you can play by yourself, just with 1 friend, 2 friends, or even 3 friends and the decision to make 4 players the max is nothing to do with there technology, it's to do with gameplay

    Not only is it the optimum limit, Blizzard rightfully don't want to give player's the option to play there game in a way that will make the experience less enjoyable ( And it also brings other issues to the table when there is 8 player games available)

    I don't know how people could continue to argue against blizzard's obvious reasoning's. It's ridiculous how the 5% of you out there tow the "Anti-Blizzard (I wanna seem cool and unique)" line....

    If you honestly don't like it, keep playing Diablo 2, glhf.

    Christ, I could've predicted this reply almost line by line.

    Saying that we have the option to play with 1,2 or 3 people as a counter-point to my argument is ridiculous. I'm obviously saying that the 4 player limit is too small.

    I agree with pretty much everything Blizzard has put out thus far - this isn't one of those things because to me it's blindingly obvious that they have got it wrong.

    Not everything they do is 100% correct. That is why they listen to fans. That is why debate should be encouraged. Actually, that is one of the main points of this forum that you post on.

    And 'I wanna seem cool and unique'? To a bunch of people on a gaming forum that don't know me? Yeah, sure buddy.

    I don't have any complaint with the current Followers system. The Mercs back in D2 did not really serve a significant purpose to the game anyways unless you play as a Necro, then your summons and minions can all benefit from an aura buff. Otherwise the effect you get from Mercs playing as any of the other 6 classes was negligible.

    The way I see it, the Followers in D3 is merely meant to be a companion to break up the loneliness and solitude of people playing the game in single player, hence why Followers cannot be used in multiplayer. From what I heard Blizzard also tries to incorporate the Followers as an integrated element that serves part of the story. I find that prospect to be quite interesting.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Ellihsd »


    Quote from Ellihsd

    I don't know how people could continue to argue against blizzard's obvious reasoning's. It's ridiculous how the 5% of you out there tow the "Anti-Blizzard (I wanna seem cool and unique)" line....



    20/80 = 5%? :hehe:


    Please tell me where you learned math. It's obvious you guys do a lot of crack there. :lol:

    When I first referred to the Polls the number's where 80% and 20%, I don't care what they are now, It's most probably you making 10+ accounts to spam votes in No, so for all im concerned in the big picture it's actually probably 95% to 5% if you take more then just a few people from a website

    douche

    I haven't even thought of creating accounts and spamming votes.

    If you want, I can make the poll open and you can see who exactly voted on them. Or you can just ask the moderator if a large number of new accounts have been created and voted on the poll.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Ellihsd

    I don't know how people could continue to argue against blizzard's obvious reasoning's. It's ridiculous how the 5% of you out there tow the "Anti-Blizzard (I wanna seem cool and unique)" line....



    20/80 = 5%? :hehe:
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from valeo

    What I don't like is not the 4 player cap - it's that we'll be forced into it. With the technology available today it really makes no sense to limit what the player can do in this kind of way.

    You say that it's the optimum limit - then make it the default limit set upon any new game created. There SHOULD still be an option to up that limit.

    I don't know how anyone could argue against this point. It's completely and utterly ridiculous how some of you guys tow the party line. Reminds me republicans..

    Exactly what I have been saying for the past, ummm, 30 or so posts. However fanatical fanboys incapable of individual thoughts kept repeating the same argument of "If this is what Blizzard decided on, it MUST be the best decision, because Blizzard is God."

    It isn't up to Blizzard to determine for all of us how many players is the "most optimum" fun.

    Every player has their own personal preferences on how many players we want to play with, the best design choice Blizzard can do is to provide as many options as they possibly can to players so we can play the games the way we want.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Adding more players to the limit won't interfere with those players who want to play with 4 players only in any way.

    But by limiting the player limit to 4 you are alienating 25% (20/80=25%, in case you haven't figured out yet) of the audience who does want to play with more than 4 people.

    Quote from Ellihsd

    Quote from popo_joe

    I think that 8 is too much, did you see all those gameplay videos where there are 4 players playin together?
    It's a total mess.

    BUT, i think that they should let people choose if they wanna play 8 players games or 4 players games.

    4 is kinda low, and feels like a downgrade from Diablo II.

    You kind of just said with 4 players together it's chaotic and then said 4 is too low, either way I dont see how this is a downgrade from Diablo 2, it's a complete upgrade to the gameplay and to the capabilities Blizzard now have to make the in-depth combat 100 times better

    And blizzard doesn't want to give people the option to play the game at a worse experience that just isnt awesome (8 player) when they know full-well once every has played it they will understand

    Despite what you might think, Blizzard does not know the definitive interpretation of what "awesome" game play is, otherwise they would have already created a game that every single gamer in the entire world from the age of 3-60 would play.

    Rather playing with 4 people or more is a superior or inferior experience has no conclusive answer, it's an subjective opinion, which is precisely why limiting the player number to merely 4 is a poor design choice, especially since the Diablo series already has a decade long tradition of 8 player games.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from JCVB


    And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.


    D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
    Except that using peaches or cherries can be decided on a whim and you can have both in the same bakery, so a very bad example.

    You are not seriously telling people to return to D2 pie, are you? Eating the same pie for 10 years, no matter how good it is, gets tiring and old. People want D3 pie, but with the same peaches on top alongside with all the other new ingredients, and not cherries.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Uldyssian

    http://www.diablowiki.net/Multiplayer#Maximum_Party_Size

    And that only has a few quotes from before 2010. There are MULTIPLE threads on Battlenet forums where people are linking newer interviews that reaffirm their stance and reasons for doing so. We can be unhappy but it is happening for a reason.

    http://diablo.incgamers.com/blog/comments/on-the-drawing-board-11-maximum-party-size/

    The pie analogy doesn't really apply well either. This isn't a different pie, it's wanting more of if and being mad because the baker explained that if you ate four more slices the pie no longer tastes good because you've stuffed yourself sick.

    And I have already argued that in terms of how many people we want to play with at any given time, that should be decided by players. People have been enjoying 8 player games in D2 for over a decade, to reduce that number by 50% for such reason is an utter betrayal to players who had been enjoying 8 player games for years. Everyone has their own personal preferences, some people prefer 4 player, or 5 player, and some prefer 8. The best thing Blizzard can do is to allow players to cater our games to our individual wants, and not rudely restrict our options to a fixed capacity of 4 players simply to satisfy their own eccentric definition and vision of what "fun" is.


    D3 and D2 are both pies. People have been enjoying the peaches in D2 pie for over a decade, but then suddenly the baker realizes he doesn't like peaches, and decides that no one else can have peaches too simply because he doesn't like peaches and prefers cherries. And now the baker is forcing down cherries in his new pie on people who had been enjoying peaches from the old pie for a decade.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Ellihsd


    How you had your message the first time was better

    I dont see why I should be expected to repeat obvious reasonings to why the player cap of 4 is more benefitial to the gameplay in whole, when you have to yet to bring forth any logical reasoning to the table, all you have done is whine like a little girl ( if you're 34, wow, im speechless) and act as if your opinion is superior and based on facts.

    At the moment I can't find the interview on youtube with Jay Wilson where he goes into more facts and details on why the player cap is 4 beyond just "readability" and "difficulty balancing"

    I suggest you go find that video before you continue and actually wait until you play the game before you whine about a game you have yet to play, it will be out soon, just hold that tantrum in for abit longer... damm kids these days

    I have provided plenty of sound arguments in favor for a 4+ player cap in the past few pages of the thread, you only need to search for them.

    Fact? What facts?

    None of your arguments in favor for a fixed 4 player cap can provide any facts either beyond the ludicrous excuse of "readability" that was provided by Blizzard in Tweeter. Difficulty balancing, graphical performance, lag issue, etc, are all merely your speculations of the possible reasons behind Blizzard's decision of fixing the player cap at 4. Until you can prove those reasons to be confirmed by Blizzard, your arguments have no facts either, nor any rationale.

    But all due respect, our "conversation" is over. I don't waste time debating with an imbecile who considers immature petty insults to suffice as sound arguments.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Ellihsd



    I'm not arguing about game mechanics here. I am not arguing about the usefulness of artisans, runetones, the numerical stats of the each attribute, the teleportation system, etc, those are what you call "game mechanics".

    I'm simply arguing that people who wish to be playing the game with more than 3 friends, which we had always been able to in D2, are simply not given the option to do so in D3, which ironically is a direct successor to D2. A lot of people simply wish to be playing the game with more than 3 people at once, and nothing besides adding more player capacity will change that. Therefore whether or not we have yet gotten our hands on the game itself is utterly irrelevant.

    The player cap is 4, I think it's time you started to accept that as a fact and hold your subjective opinions until you actually play co-op so your not assuming ridiculously incongruous logics

    And diablo 2 was not directly successful for being able to play with 7 friends lol..... I played that single player more then battle net, it got it's success from a game that is just awesome

    Based on the scarcity of these types of threads, and the poll number's you're also assuming alot of people agree with you and want the gameplay to be compromised by raising the player cap to 8, therefore your assumptious reasoning is utterly irrelevant.

    If you want to play with more then 3 of your friends, you will just have to, like the rest of us, play with them at different times, im sure they all wont be on 24/7

    You will understand the 4 player cap soon enough young one

    Is that so? Then, please, oh Learnt One, enlighten this 34 year old youngling who humbles before your mountainous age.

    What is the true reason for the 4 player cap besides the absurd "readability" and difficulty balancing?
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Jackzor

    Putting your faith in Blizzard making the right decision in this regard is considerably more reasonable than saying that a game mechanic is flawed before you've gotten your hands on the game itself. Not to mention the reasons Blizzard has supplied for the 4 player cap (screen clutter and keeping the game challenging for a group while making it so people don't get essentially one shot) make plenty of sense.

    I'm not arguing about game mechanics here. I am not arguing about the usefulness of artisans, runetones, the numerical stats of the each attribute, the teleportation system, etc, those are what you call "game mechanics".

    I'm simply arguing that people who wish to be playing the game with more than 3 friends, which we had always been able to in D2, are simply not given the option to do so in D3, which ironically is a direct successor to D2. A lot of people simply wish to be playing the game with more than 3 people at once, and nothing besides adding more player capacity will change that. Therefore whether or not we have yet gotten our hands on the game itself is utterly irrelevant.

    This is the equivalent of telling us to try an apple pie first before criticizing it, when all we wanted was a peach pie to begin with. It's irrelevant. No matter how good the apple pie is, it isn't a peach pie.

    Don't make the matter more complicated than it is.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Winged

    Indeed; until we've played the game this is a gray area. Even after release I'm sure there will be a large amount of people who believe eight players is viable, and won't be happy with the four player cap. At the end of the day this is one of those discussions which is based off opinion, thus there can be no right and wrong. End result being each person bringing to the table points they feel are valid to support their opinion. I agree with you completely Dolaiim in that after we have played the game, we'll at least have first hand experiences to speak of. I still expect this concept to be around, seeing as at it's base it's preference and opinion. I for one trust in Blizzard to make a good choice, their track record is outstanding. Also as I've listed I feel more players would make balancing difficult on multiple levels, causing more cons than pros. This, is my opinion.

    Edit: Seeing as the Poll reads 48/12 as of now, I see I'm not alone. :P

    Yes, as I have said again and again before, this is a matter of personal preference.

    Some people prefer to play in a smaller squad with only 4 people so they feel more individually significant. And some people like me prefer to play in a larger group with 8 people for the hectic chaotic fun.

    The problem is, currently D3 only provide options to the first group to have what they want. People who wish to be playing with more than 3 friends at any given time (to which there are plenty, judging from how many people play 4+ player games in D2), are completely neglected and ignored.


    Whether or not any of us have had first hand experience of the game is irrelevant, because I already know what my experience with D3 online will be like: with three other people. All the balancing and considerations and whatnot that Blizzard has put into D3 are insubstantial, because the experience of playing D3 online will remain as a 4 player experience rather than 8, and no amount of balancing, flashy spells, particle effects or pixels will change the concrete fact that the number of maximum player in a game remains a 4.

    And to be honest I expected the poll to be in favor of Blizzard's decision. I don't wish to label anyone with the derogatory term of "fanboy", but let's be blunt here, the majority of people who frequent these forums are ingrained fervent fans of Blizzard who support in virtually every decision that Blizzard undertakes.

    I'm concerned though, whether some of you are placing too much faith in Blizzard. Blizzard is simply a company, a company is an organization of people working together, and people make mistakes. Granted, Blizzard has a history of making polished, high production value, stellar games. But just because Blizzard has never had a blunder before doesn't mean they will not in the future. Just because my leg has never broken doesn't mean my leg is unbreakable. Just because I haven't died, doesn't mean I am immortal.

    And if you think my analogies are absurd, they are not. Blizzard are merely a group of people, and being mere people, to error is an inevitability, just as the breakability of my leg and my mortality.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Dolaiim


    Thus the balancing issue of having 8 players in online D3 is an non-existent issue.

    Exactly right. Why? BECAUSE THE PLAYER CAP IS 4.

    People, at a certain point, we have to stop arguing about who's assumptions are more correct. We have no factual information about how gameplay in Diablo 3 is affected by the number of players in a party.

    What we do have are two camps:

    1. People who trust Blizzard to choose reasonable feature constraints, at least until we get a chance to actually play and make an informed personal opinion.

    2. People who do not trust Blizzard to choose reasonable feature constraints, and want to make their opinion heard that "4 is not enough."

    Both camps have equally valid reasons to exist, based on precedence. Although I've chosen my camp, I really feel like we need to curb this discussion until we all have more factual information to guide our debate. The topic itself is a really important one, but carrying on over the same well-worn rhetorical ground, while lacking any substantive evidence to enlighten those in opposition to your particular viewpoint, just isn't doing anyone any good at this point.

    Quoting merely one sentence out of the entire text is a very cheap way of censoring what you want people to read and what you don't want them to.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Winged

    Adding to the balancing problems, increasing monster stats to compensate for a large player cap isn't a good solution. Using Diablo 2 as an example, if Blizzard were to increase the HP, and damage output on monsters to a high enough level to be challenging for 8 players, then comes the problem where if a player strays from the group it would be near impossible for that player to survive. This isn't good gameplay; all players in the game would have to be back to back in order to survive. Of course the same thing applies to four players as in Diablo 3, but in a much more manageable level. Diablo is about team play, as said at Blizzcon, but there is a line between urging the player to fight with friends, and forcing a playing to remain with the group.

    As mentioned already, Blizzard has tested loads of possible solutions. Following their company philosophy of gameplay first, landing at a four player cap is very likely the best option.

    Actually you are very incorrect.

    The only way for players in a game to function as a team and to have any sort of cooperation is to eliminate the possibility of solo player surviving.

    Take L4D for example. In normal difficulty of the game, no one in the team plays as a team. They all play the game solo, roaming around and do their own things. Why? Because they can.

    It is only in the expert difficulty of the game where you actually see all four players sticking closely together and working as a team, watching each other's back, saving each other from monsters, healing and patching up wounded teammates. Why? Because this is the only way in which any of them can survive in the expert difficulty of the game. No player regardless of skill and capability can survive the expert difficulty of the game alone and they all know it, and this is why none of them is doing it.

    Gently urging and simply suggesting to players to work together as a team doesn't work, period. This is because it's much simpler and easier to play the game solo than it is to communicate with strangers the player has never met before and trying to work as a team.

    The only way for teamwork and cooperation to exist in the game is to make it a necessity, and this holds true for ALL online co-op games. Conclusively, this is why by making online D3 impossible for any solo player to survive, you are enhancing the gameplay because players will be playing the game the way D3 online was meant to be played.

    Thus the balancing issue of having 8 players in online D3 is an non-existent issue.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from Winged

    Quote from Don_guillotine

    Diablo 2 was way too easy with 8 players. There was no real difficulty whatsoever. I'd rather have the game as difficult with any sized party instead.

    Completely agreed, with 8 players in a game the only challenge was getting to the good drops first. Hell just became a place to farm gear, and had almost nothing to do with being fun and challenging.


    There are MANY viable ways to make a game challenging. Increase the monsters' damage, increase their HP, write better A.I, etc. Decrease the player cap at the expense of gameplay isn't one of them.
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from DryIce135

    I just hope that bliz have put this to a REAL world scenario/test when they decided on the 4 player limit. Of course if you do consider 8 people who have never played the game before, they will all stick together and play the game properly with teamwork, i.e they will play the game as bliz intended.

    But look at a real scenario. In d2 you make a game called "Diablo for quest" looking to get some help with killing D. 6 people will join the game, 1 of them will go and MF on meph, 1 of them will use your game to transfer items to another character by hiding their items and coming back, another player will do a quest/run totally unrelated to what you wanted but just wanted a full game for drops/xp, another player joins legitimately but is too weak so he spends 80% of the time a few screens away from the main battle to avoid damage. In the end your left with 1 person actually cooperating with you.

    Part of me thinks that bliz is being a bit naive when it comes to how things will go down once the game has been out for a while. My experience with d2 (have played on BNET since it was released) is that you need 8 people to join the game to get 2-4 people to PROPERLY cooperate. Although I guess we will never know until the game comes out.

    This is actually a very good point. I never thought about this.
    Posted in: Diablo III General Discussion
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