I agree 1000 percent I think that's its kinds stupid that one of each class can't b in one game it really takes from gameplay....I understand what tghey are tryin to do with the whole 4 player but they can make it equaly as hard with 5 players I have plenty of frikends who want to plat and different classes I would like to play with as many as possible and as many combinagtons as well forgive spellin at work on phone
In a way not allowing every class to be in one game leaves room for challenges, both with and without all 5 classes have their ups and downs, but keep in mind a year after release we'll likely get another 2 classes, than what? 7 classes? You know :tongue:.
I already posted this but if you haven't watched it yet go for it, it's a great example of how 4 players is perfect. There's a good amount of 4 player game play in it, with a Monk, Barb, Witch Doc, and Wizard. Watch it full screen 720p to do it justice.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
I don't get it though: why is the absolute maximum of 4 better than 6 or 8? You will still have the option of limiting your game to 4 if you desired so. You're not really losing anything if they increased the maximum. For those that claim 4 is perfect for you, you can still play with just 4 even if the maximum was higher.
If the speed limit is 50MPH in your country, would you want all vehicles to go only 50MPH max? Or would you prefer to drive 50MPH but have the option of going faster than 50MPH? I don't see the "more than 4 is too chaotic" reason as a valid point to limit games to 4 maximum.
i see that everibody is refering to diablo 2 where max screen resolution was 800x600 so it would become really messy and hard to distinguish anything BUT in D3 there are much greater resolutions and wider screen so it means your char and everything is a bit smaller than in D2 so i would not vote for 4 players as there is more than 4 classes so my vote goes for 5 atm and 7 if will be confirmed 2 more classes in expansion, Winged put a relly nice example video but as you can see there is much more ''dead'' space than in D2 so it is possible for more players without a big masshup
As far as I've seen, for desktop PC's 1024x768 is still the singular most common screen resolution (if you don't lump screen resolutions together statistically). Regardless, the effects are so large and flashy, and there's often so much going on with the screen--UI, destructible environments, chat text, monsters storming in from every conceivable angle--that a larger screen doesn't do much to compensate. Or at least it didn't at Blizzcon '10.
Four player max is still fine with me, as it has been with the last six thousand polls exactly like this one. In Diablo II, whenever I played in an engaged party, there was typically only two or three other people with me, and this was very uncommon. It only really got up to eight when people were sitting around and leaching XP from grind runs.
Yes, "Diablo III will be a different game," blah blah blah. There's still something to be said for the past. People will group and leach. That's how it always, always, always is. I don't think that's a good reason to have huge party caps. And that's about the only reason I can see for doing so, since anything else is a minority fact.
I trust blizzard, but i think the cap should be 5 or 6, again they have hands on reasons they say 4 is better, but still.
Yes the 4 cap might be perfect... with 4 competent people, that never need to used the bathroom, or take a break of any kind. And 4 might be great... if you have the right composition, what if you have 4 mass mob killers in a group but the boss needs a lot of direct damage in a short amount of time (for one example)? 4 might be great if... everyone has plenty of space in their bags just to pick everything up without making room... but wait when they make room, other people might want the thing he just dropped... ect. 4 might be awesome if... you want a world of warcraft situation where you need to do a ready check before each mob pull so your team doesnt wipe.
These are just ideas off the top of my head and i could most likely come up with 20 more in an hour, but the point i am trying to make is something along these lines: 5 out of 5 people playing mindlessly will own normal mobs 4 out of 5 players can still handle them without them being a pain in the ass. 4 out of 4 sounds fun, but 3 out of 4 and 3 out of 3, does not sound as fun... which is the other point i am trying to make, if the cap is 4, i want a full group all the time!!!!!!!! if one person slacks, ill get annoyed, if one person drops, ill get annoyed.
on the other hand, In terms of wow, what if you ran instances with the same group of 5 guys over the last 5 years? Is one of them left out now? ect, ect. i have many reasons the cap should be 5 or 6.
Either tune down the graphics or increase the player limit to 6.
Honestly, You might as well play single player if your going to co-op with 3 other players.
This just wont give you the satisfying experience of "online play".
I understand why they like 4, but i have an army of about 20 mates who i have played many online games with(wow was where we met in a guild) and we are all keen to make a d3 clan however limiting 4 to a game kind of chops us up a lot. i can see that being a massive annoyance to any clan/guild who wish to play together.
8 worked well in my opinion for playing in clans together.
This is true, but it's not like all of your mates are going to be the same level doing the same quests etc., so you guys won't be together 100% of the time anyways. The chat system will allow you to keep in touch with your entire guild, so even if your not together in the same game, you'll still be able to communicate with each other no problem.
This is true, but it's not like all of your mates are going to be the same level doing the same quests etc., so you guys won't be together 100% of the time anyways. The chat system will allow you to keep in touch with your entire guild, so even if your not together in the same game, you'll still be able to communicate with each other no problem.
Which is the case most of the time (the time that doesnt really matter, but still) in wow, you will be questing or doing your dailies or lvling your alt, you and your 19 friends were not in the same spot.
But when it comes end game and you (and me and my guild) are, there is where the problem will start to show itself, also in the very beginning when everyone is lvl 1.
Well a large reason that a player cap over 4 is very hard to pull of is that in order to make it so that you have to stick together as a group, the monsters have to be very tough, and in a different way than in D2 because of the new health system. Basically what that means is that in order for the game to continue to be hard with a player cap over 4, one person will get killed far too fast by monsters in order to keep the game hard for the group as a whole.
Obviously, depending on just how hard monsters are in the game, it could work for higher amounts of people, but they have to maintain a balance of making it so that a person taking on a monster as a part of a group doesn't get killed in three hits (keeping in mind that there are very few healing abilities) while still making it a challenging expirience for the entire group. And, according to Blizzard's playtesting thus far, the magic number for this effect is 4 players in a game.
Like Jay Wilson sayd: ''Nothings more fun the bashing zombi's with your friends'' Wel mister Wilson, i have 4 other friends of whom id like to play diablo with, and gues wooot ?! With me included that makes us 5!, oh and double gues wuuut ?! Id like to go Barb, and my friend Bob likes the DH, oh and my friend Jack likes the WD, also our buddy David realy is into the Monk, oh and Crystal likes the Wizard...
Ring anny bells ?!...
Sorry it just pisses me of, the idea alone is just stupid as hell, 4 players my bottoms!
But I have 5 friends I wanna play with =/ I say it should be 6!
Faulty logic is faulty
I like 4 but mainly because I prefer close-knit groups and combat designed around that.
I would ideally have liked 6 players, it would have been a decent middle ground for the game but with all these co-op games out the standard seems to have become 4 players max.
I don't think thats the problem, and I think they would definitely cut down on spell effects if it was. Its all based on finding the balance between challenging content for a group and allowing each person to not get killed just because their the one being targeted in a group. Its basically because more people doesn't make one person more survivable by themselves, but the monsters get stronger with each subsequent person.
Because Diablo is very strategy intensive, I believe that there should not be more than three or four people in a game
This is because after a certain amount of people, strategy becomes less important and thus removing the point of the combat system
Playing online on Diablo 2 crafted memories that will never be forgotten. Going through a game with 7 others destroying everything in your path (or being destroyed) was a blast. But now we've moved onto a game with higher resolutions, textures, effects, and the ability to create such chaos on the screen that 8 people would be overboard. It would be easy to lose sight of your character amongst the explosions which could lead to an unwanted death.
Blizzard has chosen to lower the maximum players per game to 4 which is saddening though completely understandable. In my opinion and stated by some that posted above, 5 would be the perfect player limit. This would allow 1 person of each class into the game to play together and allow for an even more unique playing experience. But again, due to the large amount of clutter on the screen and Blizzard's own reasoning, the cap will most likely stay at 4.
It isn't a big deal though as I know Diablo 3 will be the greatest game ever created. So if Blizzard wants a 4 player cap I am all for it.
Rollback Post to RevisionRollBack
For the third time, evil rose and threatened humanity.
Unspeakable horrors flooded the land, claiming that which they walked upon.
They stared high above and laughed at the heavens for their weakness.
But the heavens do not forget, nor tremble at the three.
As the five that stand in their name will soon rise to turn the tide.
They've already commented on it plenty of times. Its not set in stone but it's been the number for a while because, again, it hits the balance of allowing one person to survive against the more difficult monsters while making it challenging for the whole group. As I said before, grouping up does not improve one person's survivability as there are no/few healing and support abilities. So you can't just have 8 players, and rank up the monsters accordingly, as that would just lead to people getting killed in three hits but the whole group still surviving encounters. It won't effect clan size or anything, just like the 8 player limit (which, no matter what people say, was very rarely used as people doing stuff in an acutal group) didn't effect clan size in D2.
In a way not allowing every class to be in one game leaves room for challenges, both with and without all 5 classes have their ups and downs, but keep in mind a year after release we'll likely get another 2 classes, than what? 7 classes? You know :tongue:.
I already posted this but if you haven't watched it yet go for it, it's a great example of how 4 players is perfect. There's a good amount of 4 player game play in it, with a Monk, Barb, Witch Doc, and Wizard. Watch it full screen 720p to do it justice.
http://www.youtube.com/watch?v=ePyKl_bgNVQ
If the speed limit is 50MPH in your country, would you want all vehicles to go only 50MPH max? Or would you prefer to drive 50MPH but have the option of going faster than 50MPH? I don't see the "more than 4 is too chaotic" reason as a valid point to limit games to 4 maximum.
As far as I've seen, for desktop PC's 1024x768 is still the singular most common screen resolution (if you don't lump screen resolutions together statistically). Regardless, the effects are so large and flashy, and there's often so much going on with the screen--UI, destructible environments, chat text, monsters storming in from every conceivable angle--that a larger screen doesn't do much to compensate. Or at least it didn't at Blizzcon '10.
Four player max is still fine with me, as it has been with the last six thousand polls exactly like this one. In Diablo II, whenever I played in an engaged party, there was typically only two or three other people with me, and this was very uncommon. It only really got up to eight when people were sitting around and leaching XP from grind runs.
Yes, "Diablo III will be a different game," blah blah blah. There's still something to be said for the past. People will group and leach. That's how it always, always, always is. I don't think that's a good reason to have huge party caps. And that's about the only reason I can see for doing so, since anything else is a minority fact.
I trust blizzard, but i think the cap should be 5 or 6, again they have hands on reasons they say 4 is better, but still.
Yes the 4 cap might be perfect... with 4 competent people, that never need to used the bathroom, or take a break of any kind. And 4 might be great... if you have the right composition, what if you have 4 mass mob killers in a group but the boss needs a lot of direct damage in a short amount of time (for one example)? 4 might be great if... everyone has plenty of space in their bags just to pick everything up without making room... but wait when they make room, other people might want the thing he just dropped... ect. 4 might be awesome if... you want a world of warcraft situation where you need to do a ready check before each mob pull so your team doesnt wipe.
These are just ideas off the top of my head and i could most likely come up with 20 more in an hour, but the point i am trying to make is something along these lines: 5 out of 5 people playing mindlessly will own normal mobs 4 out of 5 players can still handle them without them being a pain in the ass. 4 out of 4 sounds fun, but 3 out of 4 and 3 out of 3, does not sound as fun... which is the other point i am trying to make, if the cap is 4, i want a full group all the time!!!!!!!! if one person slacks, ill get annoyed, if one person drops, ill get annoyed.
on the other hand, In terms of wow, what if you ran instances with the same group of 5 guys over the last 5 years? Is one of them left out now? ect, ect. i have many reasons the cap should be 5 or 6.
Honestly, You might as well play single player if your going to co-op with 3 other players.
This just wont give you the satisfying experience of "online play".
This is true, but it's not like all of your mates are going to be the same level doing the same quests etc., so you guys won't be together 100% of the time anyways. The chat system will allow you to keep in touch with your entire guild, so even if your not together in the same game, you'll still be able to communicate with each other no problem.
Which is the case most of the time (the time that doesnt really matter, but still) in wow, you will be questing or doing your dailies or lvling your alt, you and your 19 friends were not in the same spot.
But when it comes end game and you (and me and my guild) are, there is where the problem will start to show itself, also in the very beginning when everyone is lvl 1.
Obviously, depending on just how hard monsters are in the game, it could work for higher amounts of people, but they have to maintain a balance of making it so that a person taking on a monster as a part of a group doesn't get killed in three hits (keeping in mind that there are very few healing abilities) while still making it a challenging expirience for the entire group. And, according to Blizzard's playtesting thus far, the magic number for this effect is 4 players in a game.
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Faulty logic is faulty
I would ideally have liked 6 players, it would have been a decent middle ground for the game but with all these co-op games out the standard seems to have become 4 players max.
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This is because after a certain amount of people, strategy becomes less important and thus removing the point of the combat system
The difficulty did not go up. Higher player count really only added life to the monsters and a slight increase to damage.
Blizzard has chosen to lower the maximum players per game to 4 which is saddening though completely understandable. In my opinion and stated by some that posted above, 5 would be the perfect player limit. This would allow 1 person of each class into the game to play together and allow for an even more unique playing experience. But again, due to the large amount of clutter on the screen and Blizzard's own reasoning, the cap will most likely stay at 4.
It isn't a big deal though as I know Diablo 3 will be the greatest game ever created. So if Blizzard wants a 4 player cap I am all for it.
Unspeakable horrors flooded the land, claiming that which they walked upon.
They stared high above and laughed at the heavens for their weakness.
But the heavens do not forget, nor tremble at the three.
As the five that stand in their name will soon rise to turn the tide.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat