- REN
- Registered User
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Member for 15 years, 8 months, and 20 days
Last active Tue, Apr, 3 2012 07:09:25
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- 254 Total Posts
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Jan 30, 2009REN posted a message on Care For Some Marshmallow With Your Thousand Pounder?I smile at the thousand pounder rework but the pony was just a little to much, tried a little to hard on that.Posted in: News
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Jan 9, 2009REN posted a message on Plenty Of Activity Today On The Diablo 3 Battle.net Forums: Trading, UI and Direct X.I would love a auction house in diablo 3 but a very flexible auction house in respect to the more classic world of warcraft approachPosted in: News
You can set static prices (gold) or set the auction so you can accept offers from people with items to offer in exchange. If you want to trade for something of equal or lesser value you should be the players own choice and people put offers in (and have the ability to take them away before transaction) with the ability for the player selling the item to choose which auction best represents his needs or desires :cool:
Yes you can do that, once you have the item in your inventory you can drop it for everyone to take off the ground.Quote from "Ferret" »Has Blizz ever stated if someone can drop things from his inventory without destroying them? -
Jan 9, 2009REN posted a message on Official Diablo 3 Site Media Update #4Artwork is fantastic as always and the screenshots outside the barbarian shout aren't that great.Posted in: News
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Dec 24, 2008REN posted a message on Happy Holidays Diablo Fans!I enjoyed the interview from 1up but generally thought that video with G4 was pretty meh, the footage of gameplay was great but all the information was pretty pointlessPosted in: News
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Between SC experimention for Builds & Gear and working HC characters into Inferno I doubt I'll do it under that time. I could just blitz it in a couple of weeks but I tend to burn out on games I do that on and never come back to them so I'm not really willing to do it on D3, playing 16 hours a day is never fun to begin with anyway.
Juggle in the fact I'm testing a bunch of games and there are some nice ones around D3 release (looking at you dragon dogma) I'd say it's smarter to put my time to completion at that.
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I was picking a cow/murlock/sci-fi/mashup for the level with what they put into SC2 in the editor.
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ahh we can only dream of playing games at work
NZ didn't get a invite, pity but I still have my collectors edition to look forward to at least.
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Sorry if I'm running around for 5-20mins as a wizard (or any class) not able to kill a boss in that time then I deserve to die. You say we should have a opt out but that's not the reason most of us play HC, we are masocists and we like to be punished. That brief moment of sorrow and agony when all hope is lost and that sense of rush you get from knowing it's victory or death is why we play HC.
It's true we don't like to lose our characters but that comes with the mode we've chosen, most people did use S&E and TP'd and even chicken botted. Why?
Iron maiden / Dolls / FE's / FELE's / MSLE's / Tomb Vipers and the other completely random, totally unstable gameplay mechanics these brought to the mix. These things could bring the best "internet toughies" to there knees screaming like little girls while their hearts skipped beat after beat, they were not fun things to deal with for even the most skill & geared HC players.
Heck SC players hated that shit!
That's part of the FUN! That's part of why people enjoy HC and the higher difficulties in it! because you have to learn new things and understand them to suceed! You could pussy out and playthrough all the way in SC before hitting HC so you know what to expect but then for those like me that ruins the surprise and the experience of HC.
What HC players didn't like in D2 was random near instant/instant bullshit deaths. We are fine with deaths that we can acknowledge as our own faults but most deaths in HC in D2 were because of bullshit mob mechanics that just left us with no chance in hell.
5-20 minutes running around is a chance in heaven compared to random instant D2 deaths and if you can't figure things out in that time then I pray you die until you learn
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Be interesting to hear what the new features that haven't been shown are.
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I would ideally have liked 6 players, it would have been a decent middle ground for the game but with all these co-op games out the standard seems to have become 4 players max.
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I understand the principle of simplicity that blizzard is going for and agree with it but you'll always have the two sides that say X = high-end loot shouldn't be crafted and Y = high-end loot should be craftable.
I've been thinking that high-end recipes could possibly drop from mobs as well jack, it would be a much easier way to handle it so you wouldn't have to use the example above as a direct application unless they wanted truly rare items to be even rarer.
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MF was always a % number which would increase the standard fix drop rate of the item, so I don't see a reason not to have it in the game if you are still going to stick with standard fix drop rates on items (unknown but most probable).
Standard Fix Drop Rate = 1% Chance to Drop, 2% Chance to Drop (Not it drops from this Mob).
I do hope however that we aren't stuck in a MF babe (MF-zon, MF-sorc, MF-sin) situation however. Something that bugged me about D2 was that I couldn't really create truly good MF characters out of Druid, Barb, Nerco, Pally, it was doable but you sacrificed a lot of stuff with these classes to achieve it (too much to be worthwhile).
So it isn't really that they need to "remove" MF from the game but "fix" MF so that it works as a universal mechanic that all classes can use equally, giving every player the to ability to have MF on their characters on choice.
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I want to create a grandfather.
I find a unique batch of metal ore out in the world to craft the blade.
I find a damaged sword with a intact special hilt, giving me the hilt piece.
I use x amount of salvage and x amount of gold.
Junk = Grandfather.
Honestly better then turning just salvage + gold into everything.