I think Magic Find was rather detrimental to the long term replay value of d2.
Also this poster brings up a good point too
Quote from "Mastertim" »
If they get rid of mf, I think they need to get rid of hell being able to drop spiked clubs, because mf was the only way to kind of combat the decreased chance of getting something useful.
In my opinion, the "item hunt" style of gameplay that diablo 2 seemed to gravitate to kinda ruined the long term fun of the game. I still have tons of fun starting new characters in D1 and playing it all through.
When i get the urge to start new chars in d2, i think of the huge hassle it will be just to be able to obtain decent items....
So thinking objectively...
13 years later, and i still enjoy playing d1 just as much when i was 10 yrs old.
A few years after release, and i'm quite bored of d2.
I wish you could just buy a potion of sorts that lasts 30 minutes and gives you a slight MF bonus. Having to have different gear just to MF defeats the purpose of MFing for non-MF gear since the gameplay pretty much relys on non-stop MFing. Not like there's anything else to do in the game. But on the other hand, I like collecting different types of gear. Can't really decide if I would like to see MF back or not.
I could see them bringing MF back to the game, but maybe what they should do is make it so not only bosses give the best drops. I mean I don't mind doing Meph hell runs, but it does get quite old especially if one time he'll drop a bunch of uniques and the next he will only drop some blue garbage. I think if they spread it out more it would be more fun. On top of that I would hope that there won't be "best" items..not in the restrictive way of D2 anyways (where you need such and such to do this build). With the way they are going with the rune system and skills; my hope is that your "best" items will depend on playing style and what you like rather than cut and dry stats.
I wouldn't mind if the '+x% chance to get magic item' stat didn't make it to Diablo 3. Wearing inferior items in order to gain higher MF percentages wasn't all that fun, in my opinion. However, I wouldn't want it to be easy to get uniques or other rare equipment, just because we're not able to increase the chances by using the right equipment. Keeping rare equipment drops at an even, yet low rate wouldn't be all that bad. You'd feel even luckier when you finally get something good.
I also think MF equipment helps farmers. This makes good equipment more common, which in turn damages the economy in the game. And that is something I'm opposed to.
I dont agree with that! thats the fun of MF % sometime you win other times you dont. it would be boring and cause a massive flood of items if you got "unique" items everytime you killed a boss or monster
Yeah, guess I didn't put that into consideration...well I don't know..maybe just make it more entertaining somehow. I get bored doing the same runs over and over and over. Well I guess that would play into a-lvl if they still keep that in the game, but no I definitely don't want every single monster dropping godly items. That would suck and ruin the game. I guess what I want is just a different way then say a bunch of Meph runs; you know?
Yeah, guess I didn't put that into consideration...well I don't know..maybe just make it more entertaining somehow. I get bored doing the same runs over and over and over. Well I guess that would play into a-lvl if they still keep that in the game, but no I definitely don't want every single monster dropping godly items. That would suck and ruin the game. I guess what I want is just a different way then say a bunch of Meph runs; you know?
I know what you mean, but they could counter that by implementing, say 10+ 'bosses' or so that you can farm instead of 2. That's still more variety than D2 had. Also, if they would slightly split up the loot tables so that some bosses might drop some items that others can't so that you don't just pick the easiest one to farm all the time. Maybe a boss that is found on the end of a dungeon filled with monsters with heavy resistances can be more generous with items useful to casters.
I know what you mean, but they could counter that by implementing, say 10+ 'bosses' or so that you can farm instead of 2. That's still more variety than D2 had. Also, if they would slightly split up the loot tables so that some bosses might drop some items that others can't so that you don't just pick the easiest one to farm all the time. Maybe a boss that is found on the end of a dungeon filled with monsters with heavy resistances can be more generous with items useful to casters.
That sort of thing is the least I hope they do.
These all sound like solid ideas to me; well maybe the upcoming Blizzcast will shed some light on this as I'm sure many of us are wondering what is going on with a lot of the gameplay aspects.
They way MF is in Diablo II should be abolished altogether and if it is to come back in Diablo III Blizzard has some major work to do.
It rots the game from the inside out.
I've never liked how MF was and won't unless they do a complete re-hash of the concept.
I agree. They do need to prevent "crap" from dropping so much.
I noticed that the only people that don't mind the diablo 2 mf concept are the serious gamers who devote upwards of 20 hours per week on the game. In all honesty, i never thought much of it.... untill i picked up diablo 1 again a few months ago, and realised how much of a hinderance the mf in d2 was.
I read a recent statistical report on gaming somewhere and noted that the "hardcore gamers", those that spend 20+ hrs a week gaming, only make up around 40% of diablo/wc3 online gameplay. The rest of the population play 0-5 hours a week, 5-10, or 10-15 hours a week.
For the other 60%, the replay value of d2 suffered. Aside from trying out new characters, it wasn't too common to have them try very many skill sets.
I agree with many of the above, especially dimebog and dunhac- variation in dropsites would be cool- mephisto gets real old, and the lag spikes also get very, very old in HC Hell.
MF'ing was a big part of the game, and I enjoyed it alot. Finding equipment and trading it so you could make wicked builds, f.eks lvl 18 assas with 2k+ dmg was what got me really hooked. The only ting I'd like to see changed was maybe the amount of MF and the effect it had. 1200% MF sounds so crazy, cap it at 300%- sounds more viable.
agreed capping MF out would be very very nice or at the very least letting us know some of the mechanics about how it would work in D3 unlike D2 where ppl would think something like 1200MF would really truly get you amazing gear when in reality 300MF would get you pretty much the same chance for a unique to drop.
imo, the only way to increase MF chance in diablo 3 should be by playing coop throu out the game quests
encouraging actual gameplays instead of runs and farmers
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http://www.diablofans.com/forums/showthread.php?t=13310
I think Magic Find was rather detrimental to the long term replay value of d2.
Also this poster brings up a good point too
In my opinion, the "item hunt" style of gameplay that diablo 2 seemed to gravitate to kinda ruined the long term fun of the game. I still have tons of fun starting new characters in D1 and playing it all through.
When i get the urge to start new chars in d2, i think of the huge hassle it will be just to be able to obtain decent items....
So thinking objectively...
13 years later, and i still enjoy playing d1 just as much when i was 10 yrs old.
A few years after release, and i'm quite bored of d2.
my religion.....
"Killing demons for loot"
So you can guess what's their thought about magic find or overall item find.
my religion.....
I also think MF equipment helps farmers. This makes good equipment more common, which in turn damages the economy in the game. And that is something I'm opposed to.
Yeah, guess I didn't put that into consideration...well I don't know..maybe just make it more entertaining somehow. I get bored doing the same runs over and over and over. Well I guess that would play into a-lvl if they still keep that in the game, but no I definitely don't want every single monster dropping godly items. That would suck and ruin the game. I guess what I want is just a different way then say a bunch of Meph runs; you know?
That sort of thing is the least I hope they do.
These all sound like solid ideas to me; well maybe the upcoming Blizzcast will shed some light on this as I'm sure many of us are wondering what is going on with a lot of the gameplay aspects.
I do like the idea of crap dropping less often on harder difficulties and even later in the game on normal mode.
It rots the game from the inside out.
I've never liked how MF was and won't unless they do a complete re-hash of the concept.
I agree. They do need to prevent "crap" from dropping so much.
For sure. Just drop larger amounts of gold. I prefer collecting it over the junk that fills my inventory till I can get to town.
Actually this should be a fix that they should include in the new Diablo II patch.
I noticed that the only people that don't mind the diablo 2 mf concept are the serious gamers who devote upwards of 20 hours per week on the game. In all honesty, i never thought much of it.... untill i picked up diablo 1 again a few months ago, and realised how much of a hinderance the mf in d2 was.
I read a recent statistical report on gaming somewhere and noted that the "hardcore gamers", those that spend 20+ hrs a week gaming, only make up around 40% of diablo/wc3 online gameplay. The rest of the population play 0-5 hours a week, 5-10, or 10-15 hours a week.
For the other 60%, the replay value of d2 suffered. Aside from trying out new characters, it wasn't too common to have them try very many skill sets.
agreed capping MF out would be very very nice or at the very least letting us know some of the mechanics about how it would work in D3 unlike D2 where ppl would think something like 1200MF would really truly get you amazing gear when in reality 300MF would get you pretty much the same chance for a unique to drop.
encouraging actual gameplays instead of runs and farmers