I meant in a "you have to attack his back when he's charging up the 'ultra ray' and then jump on his head and press 'z' to yank out his horns which expose his weakpoint" way. I want stratedy to try and attack in different ways, like killing the shamans before going for the minions. That's good stratedy.
I'm talking about have to discoverand use the right combo in the right time or else is almost impossible to finish gow in the hardest mode. In diablos case it would be a general skill effect, like have to AoE his minion in a right time or put a dot because the boss start to runnaway and you keep damagin him even not attacking him.
i think that WoW was really successful at boss fights, and like blizz says, its ok to steal from themself. so maybe they will with this.
I agree. The wow boss fights can be really involving and interesting......tho I hope there are at least a few...just a few boss battles that are just blasting the hell outta some huge demon
I think the average, minion controlling bosses should be more unique looking. In D2 the were just a different color, but perhaps they could add different armor or make them like 50% larger so they look more threatening than their minions.
I was sitting here and was thinking, thinking, thinking and came up with this.
A boss battle that takes place at a small town or village, and you have to fight 1-3 bosses that blend in with the people. You have to walk around and try not to kill civilians. So you have to use your attacks in a smart way. Casting buffers and auras whenever possible, etc.
For this particular idea, I was thinking the bosses could try to assasinate you with poisons and brief melee attacks.
A lot of nice ideas in this thread. But has anyone thought of dragonkin? Not just big firebreathing dragons, but also the humanoid versions, that stand 6-7 feet tall and use armor and weapons? I always loved draconians in the Dragonlance universe - couldn't that be transferred here?
Those are called Venom Lords in Diablo 2 and something else in Diablo 1.
I just want some really nice skeletal boss, like some rotting giant carcass.
I wouldn't mind a dragon, but it would have to be done VERY carefully- we don't want to rehash classical MMO Tolkien-wannabe nostalgia in Diablo III. There was, to my knowledge, at least one dragon in the lore, and that was obviously Trag'Oul, who is also sometimes called The Bone Dragon in Rathma religious rites and such by the Necromancers.
How about when fighting Big D at the end, instead of hitting three seals you hit four, and those four are the Heroes who went insane from Diablo II. (Pally, Necro, Sorc, Amazon)
Maybe they could be the "4 Horsemen" for the Diablo universe.
I have an idea on the final boss! (you may think its obviously Diablo but its not!)
Once the prime evils were destroyed in previous acts, a mysterious wanderer with a deathly cloak collects their remaining dusts after their defeats. He returns near the village of O'nde; a demonic village. in his secret cave in a hidden area on the mountainside just a half mile north from the demons.
He had a heavy potion filled with water and enchanted it with his own power. Casting a beam of orange demonic light into the giant watery potion creating magnificent sparks of doom. The great cave was glaring with the brightness of the powerful light. The explosion was the sense of accomplishment as it broke the sound barrier, the unknown entity was unharmed and had a sense of delight.
The missing ingredients were only the prime evil dusts. As he poured them in with a cackling laugh, the potion itself became the, "Potion of Merpreval". It was now a glowing white potion which could blind everyone within a second. He drank the potion and vanished from the flames. But remained a small glowing sphere from where he had vanished.
The demonic sphere expanded and exploded the mountainside creating a giant landslide and a heavy earth quake. A few seconds later, the gases from the potion were moving more inwards. The gases were in their formations of creating the body of Merpreval. Orange lightning and its rumbling sparks had begun to take shape of the body converting it into massive solids of steel. Merpreval was 3,000+ feet tall and had weighed 28,865,439 lbs With his hell enchanted maul known as "Prime Flame of Vengeance."
Nah, too directly related to Christianity. I know the whole heaven and hell thing is based off of Christianity, but when is enough enough. Why don't they just have Jesus come down and kick some ass?
Since the environment has a bigger part in D3, it should have something to do with boss fights as well. Just like in the gameplay video where the wall was collapsed, you would be able to deal massive damage to a boss by collapsing an object (wall, pillar,statue ect) on it.
Maybe a boss would become immune to all damage when near death and the only option would be finding something else to use against it.
Absolutely not. This isn't god of war, it's diablo. The first time you kill it you would be like, oh, cool. But then what about the next couple hundred times? Think about what meph runs would be like if you somehow had to trap him or move him to a place where a shelf can fall on him...
i like the idea of the seven sins... someone talked about fighting yourself at some point, that could be the envy sin boss (like a rotten copy of your char)... the thing is that when youu hit it you get some of the damge done, but the good part is that the demon "loves" you so it doesn't attack you directly... the idea is that you have to deal it's minions while attacking the boss so it takes some strategy so you don't run out of health (now u don't have health pots so it makes it more tricky)
for the wrath boss... make it attack constantly so you don't have time to run, you have to attack him with the same strenght and try to kill it before he kills you...
the sloth boss should be a big fat boos with a lot of minions, easy to kill the boss, but with a LOT of little fat guys that help him...
Yeah I see your point, but I still think it would be nice to have at least few bosses that would have to be killed using environment... side quest or rare quest boss perhaps? I completely agree with you that all the last bosses in acts should be killed the normal way
True, I could see it being fun for bosses that you rarely kill/grind for items, think the smith from D II?
But keep bosses that we will be running often subject to all damage.
I'm talking about have to discoverand use the right combo in the right time or else is almost impossible to finish gow in the hardest mode. In diablos case it would be a general skill effect, like have to AoE his minion in a right time or put a dot because the boss start to runnaway and you keep damagin him even not attacking him.
I agree. The wow boss fights can be really involving and interesting......tho I hope there are at least a few...just a few boss battles that are just blasting the hell outta some huge demon
A boss battle that takes place at a small town or village, and you have to fight 1-3 bosses that blend in with the people. You have to walk around and try not to kill civilians. So you have to use your attacks in a smart way. Casting buffers and auras whenever possible, etc.
For this particular idea, I was thinking the bosses could try to assasinate you with poisons and brief melee attacks.
Thats as far as I got.
If there is any boss i want to see then it should be like the Ancients 3 bosses at once, diffrent tactis for each.
And the seven sins, sounds very cool.
Those are called Venom Lords in Diablo 2 and something else in Diablo 1.
I just want some really nice skeletal boss, like some rotting giant carcass.
If you play Hardcore you don't want to die 15 times to kill a boss The game can be challenging even when you don't die.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Maybe they could be the "4 Horsemen" for the Diablo universe.
Once the prime evils were destroyed in previous acts, a mysterious wanderer with a deathly cloak collects their remaining dusts after their defeats. He returns near the village of O'nde; a demonic village. in his secret cave in a hidden area on the mountainside just a half mile north from the demons.
He had a heavy potion filled with water and enchanted it with his own power. Casting a beam of orange demonic light into the giant watery potion creating magnificent sparks of doom. The great cave was glaring with the brightness of the powerful light. The explosion was the sense of accomplishment as it broke the sound barrier, the unknown entity was unharmed and had a sense of delight.
The missing ingredients were only the prime evil dusts. As he poured them in with a cackling laugh, the potion itself became the, "Potion of Merpreval". It was now a glowing white potion which could blind everyone within a second. He drank the potion and vanished from the flames. But remained a small glowing sphere from where he had vanished.
The demonic sphere expanded and exploded the mountainside creating a giant landslide and a heavy earth quake. A few seconds later, the gases from the potion were moving more inwards. The gases were in their formations of creating the body of Merpreval. Orange lightning and its rumbling sparks had begun to take shape of the body converting it into massive solids of steel. Merpreval was 3,000+ feet tall and had weighed 28,865,439 lbs With his hell enchanted maul known as "Prime Flame of Vengeance."
Some idea's need to be re used though. (Simpsons did it!>)
Absolutely not. This isn't god of war, it's diablo. The first time you kill it you would be like, oh, cool. But then what about the next couple hundred times? Think about what meph runs would be like if you somehow had to trap him or move him to a place where a shelf can fall on him...
for the wrath boss... make it attack constantly so you don't have time to run, you have to attack him with the same strenght and try to kill it before he kills you...
the sloth boss should be a big fat boos with a lot of minions, easy to kill the boss, but with a LOT of little fat guys that help him...
the other ones..... still thinking...
True, I could see it being fun for bosses that you rarely kill/grind for items, think the smith from D II?
But keep bosses that we will be running often subject to all damage.