i dont think there will be skill trees. why? because everything i DONT want in diablo 3 is becoming a reality, i mean just this week i found out theres going to be very limited tps if ANY.....idk
Rollback Post to RevisionRollBack
(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
I think it would be awesome to have a talent system like WoW. That is probably one of the coolest features Blizzard could re-implement from their own games like they have in the past. The talent system is a great way to allow people to specialize their class and stand out from others while having certain new abilities to show off from each tree.
I hope there's a choice of skills in this fashion or otherwise. Something that will have players be distinct from each other.
Having the same skillset doesn't make two barbarians playing together seem very interesting at all. Lots of warcrying- lots of ground smashing and that's about it. It would be awesome to see two barbarians -one with a specialized aoe attack and one with more crowd control and single target damage.
I think it would be awesome to have a talent system like WoW. That is probably one of the coolest features Blizzard could re-implement from their own games like they have in the past. The talent system is a great way to allow people to specialize their class and stand out from others while having certain new abilities to show off from each tree.
I hope there's a choice of skills in this fashion or otherwise. Something that will have players be distinct from each other.
Having the same skillset doesn't make two barbarians playing together seem very interesting at all. Lots of warcrying- lots of ground smashing and that's about it. It would be awesome to see two barbarians -one with a specialized aoe attack and one with more crowd control and single target damage.
Varied Eye-Candy please.
Are you kidding me? Are you kidding me?
I played WoW for three days and after that I had had enough of the "rotate through your best spells until they recharge" style of combat. There was no customization whatsoever, unlike D2 where there were many more skill choices to pick from.
Secondly...if you played WoW for three days- then you don't have a clue about the game and are blindly commenting on a key feature in it...
Finally...
Diablo 2 had a fixed number of skills in each tree- and you were limited to choosing 2 out of the 3 trees to develop so as to effectively proceed anywhere. You had to rank up spells instead of getting new ones and augmenting current effects.
The WoW Talent system is a much more accomplished system as of WotLK and is much more effective at establishing character distinction through offering new skills in each tree and augmenting existing ones -without worrying about spell ranks.
What I'm proposing is a balance between the two where you have 3 distinct trees to choose from to augment your base skillset + gain special abilities along each tree that help set you apart from others...
i agree with moose if u have more options and a ability to be more unique why would u shun it and also the wow skill structure is much better then d2 it would be cool if then would transport that over to d3
Rollback Post to RevisionRollBack
gaming since 1999 good games-diablo -diablo2 AlsoD&D -starcraft -warcraft3 -unreal tournament "all" reach me at: [EMAIL="nezural1@hotmail.com"]
I played WoW for three days and after that I had had enough of the "rotate through your best spells until they recharge" style of combat. There was no customization whatsoever, unlike D2 where there were many more skill choices to pick from.
HAHAHAH
are you kidding me? after 3 days of wow you probably have only 2 or 3 differnt skills and maybe just got your first talents since you get them from level 10 ->
I don't mind skill trees except for that some classes in D2, the skill trees were structured unfairly because to get a certain skill, you maybe had to spend on a few other totally unrelated skills just to get the one your were aiming for. This was especially true of the Assassin.
I played WoW for three days and after that I had had enough of the "rotate through your best spells until they recharge" style of combat. There was no customization whatsoever, unlike D2 where there were many more skill choices to pick from.
Lol. If you played it for the three days you probably didn't earn more than a couple of talent points......
Quote from "nemesis2252" »
d3 already has enough ideas taken from wow, any more and it WILL be an expansion....
I have to admit your logic escapes me - how do talent trees make you more unique than skill trees?
With preset skills + talent trees, everyone has the same set of skills +/- a few extra things.
With skill trees, everyone has completely, utterly different skills (or they would if skill trees were properly balanced)
The logic comes with the fact that you gain entirely different abilities in the talent system that help define your role more uniquely. Yes skill trees do give you entirely different abilities but its all about ranking up the same abilities from two trees.
Instead of having a skill fest out of which you can pick only 2 trees to invest it- it would be nicer to have a base skillset through the game you can use all your character's skills but only have to forego a few 'unique' spells or abilities in either tree and not entire sets of skills.
Its more about gamer satisfaction by having to use more skills available without having to start a new character and level up all over again.
As Dimebog mentioned- and as i mentioned in my post - to make the idea work, there needs to be a balance or middleground between the two concepts.
i don't understand why you are afraid of talent trees...
when blizzard created WoW they used ideas from D2 and no one had a problem with that, so its only inevitable that it will happen again, and there's nothing wrong with that. Have faith that blizzard will use the best system that they can think of. And if that happens to be talent trees big deal, they have some positives as well as negatives.
All in all if you want D3 to be D2, then go play D2...
Personally i think talents are better then skills. This way you wont just see WW barbs, orb sorcs, javazons, trapsins, etc. There will be a wider range of builds that a player can create, in doing so strategy becomes increasing important, also you wont have to buy a new mouse every month cause you were right-clicking like a madman (yes i know its a hack n' slash game). This feature will also allow for more replayability, as you can create a character unlike one you had before.
WoW has the perfect skill tree system. most early abilities are either passive or still used at higher levels, nothing is really wasted at all.if there weren't skill trees, and ways of having to get smaller abilities to get to the big ones, then it would be chaos. level 1 characters running around using super-powered abilities? no thanks...that's part of the point of leveling, so you know how to play your character before you run in and start using powerful stuff.
Rollback Post to RevisionRollBack
Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
I have to admit your logic escapes me - how do talent trees make you more unique than skill trees?
With preset skills + talent trees, everyone has the same set of skills +/- a few extra things.
With skill trees, everyone has completely, utterly different skills (or they would if skill trees were properly balanced)
I hope I can clarify it for you.
When most of the skills are preset (like in WoW) and available for every char of given class it really may seem that all the chars of given class should be almost the same and that the talents bring just minor differences.
But it only seems so.
On practice your talents define which skills you will use and which tactics to follow (if you want to be successful, of course).
Let's take priest class, for example:
Shadow spec. priest is a DD class
Holy spec. priest is a healer class
Disc spec. priest is a support/pvp-healer class
All of these three sub-classes use different spells most of the time and should be played in a different manner (again, if you want to be successful).
So, actually, there's nothing wrong with preset skills+talents idea.
And for those who are going to cry that this is going to make D3 more wow-ish than it already is, I will remind that the whole talent idea was brought to WoW from diablo.
Edit: On the other hand, skill system is already (more or less) set in stone. And tomorrow (I hope) we will know how does it work (at least in some detail). So there's nothing to argue about. Really.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Who says there will be "trees" maybe skills will be lvl based, and you won't need one to get the other.
Players will get to select which skill they want based on description or effects.
This way no wasted skill pts and players using a variety of skills.
I hope there's a choice of skills in this fashion or otherwise. Something that will have players be distinct from each other.
Having the same skillset doesn't make two barbarians playing together seem very interesting at all. Lots of warcrying- lots of ground smashing and that's about it. It would be awesome to see two barbarians -one with a specialized aoe attack and one with more crowd control and single target damage.
Varied Eye-Candy please.
Are you kidding me? Are you kidding me?
I played WoW for three days and after that I had had enough of the "rotate through your best spells until they recharge" style of combat. There was no customization whatsoever, unlike D2 where there were many more skill choices to pick from.
Secondly...if you played WoW for three days- then you don't have a clue about the game and are blindly commenting on a key feature in it...
Finally...
Diablo 2 had a fixed number of skills in each tree- and you were limited to choosing 2 out of the 3 trees to develop so as to effectively proceed anywhere. You had to rank up spells instead of getting new ones and augmenting current effects.
The WoW Talent system is a much more accomplished system as of WotLK and is much more effective at establishing character distinction through offering new skills in each tree and augmenting existing ones -without worrying about spell ranks.
What I'm proposing is a balance between the two where you have 3 distinct trees to choose from to augment your base skillset + gain special abilities along each tree that help set you apart from others...
-diablo2
Also D&D -starcraft
- warcraft3
-unreal tournament "all"
reach me at : [EMAIL="nezural1@hotmail.com"]
are you kidding me? after 3 days of wow you probably have only 2 or 3 differnt skills and maybe just got your first talents since you get them from level 10 ->
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
d3 already has enough ideas taken from wow, any more and it WILL be an expansion....
Siaynoq's Playthroughs
D3 took ideas from WoW, really? Like what?
The logic comes with the fact that you gain entirely different abilities in the talent system that help define your role more uniquely. Yes skill trees do give you entirely different abilities but its all about ranking up the same abilities from two trees.
Instead of having a skill fest out of which you can pick only 2 trees to invest it- it would be nicer to have a base skillset through the game you can use all your character's skills but only have to forego a few 'unique' spells or abilities in either tree and not entire sets of skills.
Its more about gamer satisfaction by having to use more skills available without having to start a new character and level up all over again.
As Dimebog mentioned- and as i mentioned in my post - to make the idea work, there needs to be a balance or middleground between the two concepts.
when blizzard created WoW they used ideas from D2 and no one had a problem with that, so its only inevitable that it will happen again, and there's nothing wrong with that. Have faith that blizzard will use the best system that they can think of. And if that happens to be talent trees big deal, they have some positives as well as negatives.
All in all if you want D3 to be D2, then go play D2...
Personally i think talents are better then skills. This way you wont just see WW barbs, orb sorcs, javazons, trapsins, etc. There will be a wider range of builds that a player can create, in doing so strategy becomes increasing important, also you wont have to buy a new mouse every month cause you were right-clicking like a madman (yes i know its a hack n' slash game). This feature will also allow for more replayability, as you can create a character unlike one you had before.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
When most of the skills are preset (like in WoW) and available for every char of given class it really may seem that all the chars of given class should be almost the same and that the talents bring just minor differences.
But it only seems so.
On practice your talents define which skills you will use and which tactics to follow (if you want to be successful, of course).
Let's take priest class, for example:
Shadow spec. priest is a DD class
Holy spec. priest is a healer class
Disc spec. priest is a support/pvp-healer class
All of these three sub-classes use different spells most of the time and should be played in a different manner (again, if you want to be successful).
So, actually, there's nothing wrong with preset skills+talents idea.
And for those who are going to cry that this is going to make D3 more wow-ish than it already is, I will remind that the whole talent idea was brought to WoW from diablo.
Edit: On the other hand, skill system is already (more or less) set in stone. And tomorrow (I hope) we will know how does it work (at least in some detail). So there's nothing to argue about. Really.