Trees are in a constant struggle for resources. They are the most heartless of creatures alive (pun intended). Shading eachother out, roots entangled stealing eachothers water...over the last five years I watched this sycamore totally PK an oak in my yard.
But when most people see trees they don't think. "ZOMG evil bastards out there struggling for power all the time!"
Proving dominance can only be achieved through equal warning and similar levels. AKA: PvP.
It's impossible to reason with some jerk in D2 pvp. I don't want to have to squirm my way into a duel with him to kill him - no, I want to hostile him the second he says/does something stupid, and then proceed to destroy him. Regardless of what box he checks.
I'd laugh REAL hard if the new chat gem was a checkbox saying "consensual pvp only". Hahahah
Rollback Post to RevisionRollBack
zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
I heard there's a secret chat-gem level where you can actually get it as an inventory item, it's a charm that when you wear it causes an incessant NPC called Noober to follow you around everywhere constantly bugging you talking about random shit...
SDCBloodline, what happens in Diablo fan site stays in Diablo fan site. Although I can see you're making valid "Real Life" points, this is simply a game. In fact, if you really want a game that gives you pleasure in killing, dominance over others, and ambushes, you can play some of the rockstar games :D. Bully, Manhunt, GTA. These game are all sickly (but satisfying) games.
This is Diablo III however, we do not strive to ambush others, we strive for fun gameplay. In D3, getting constantly ambushed is not fun at all. A PVP or level requirement is needed for "successful gameplay". If someone, who is level 90, enjoys killing level 50s or 40s, go play the game bully. Its more satisfying than D3 PK.
It's impossible to reason with some jerk in D2 pvp.
Which is why there will be a kick/ban from game and already is a mute option.
That's just my opinion though I realize some people would rather just use force to inflict their will upon others.
Personally though I find it a much greater achievement to appeal to someone intellectually than to just kill them and no one really walk away learning anything.
Resorting to violence (even videogame) to solve problems just doesn't seem productive. It's like when your kid skips school so you need to discipline him. Do you: A) Beat the living hell out of him. Explain why it's important to not skip school.
Option A isn't really going to solve anything. He's going to go to school not because he feels it's important, but because he doesn't want to get his ass kicked. Which most likely he'll still skip school.
Option B is the better approach, of course it won't always work either but at least you tried to explain WHY instead of just kicking his ass, leaving him pissed off but none the wiser.
PKs are a normal thing for open-world MMOs and such. PKing in D3 would be like someone dropping in your single player game and killing you, unless, of course - you put a password. That leaves you with two possible scenarios:
1. You protect your game with a password and thus prevent any cooperative aspect of the game. That also means no PKing in such games so PKers can't have their fun at all.
2. You do not protect your game because you want someone to come in to help you with something. Someone accepts your invitation but kills you instead helping you.
Seems like a great concept for a cooperative game!
P.S. I would feel like a pathetic looser if I ever purposefully devoted a minute of my life to hunt down a lowbie and kill him. That's what I think of people who do it too.
SDCBloodline, what happens in Diablo fan site stays in Diablo fan site. Although I can see you're making valid "Real Life" points, this is simply a game. In fact, if you really want a game that gives you pleasure in killing, dominance over others, and ambushes, you can play some of the rockstar games :D. Bully, Manhunt, GTA. These game are all sickly (but satisfying) games.
This is Diablo III however, we do not strive to ambush others, we strive for fun gameplay. In D3, getting constantly ambushed is not fun at all. A PVP or level requirement is needed for "successful gameplay". If someone, who is level 90, enjoys killing level 50s or 40s, go play the game bully. Its more satisfying than D3 PK.
This is yet again your attempt to twist my words and mold them to your understanding (More of what you would like to hear instead of what I have been saying). I have clearly stated I do not invest time into PKing others. Still you listen not.
On the otherside, one of the chief innovations of Diablo is, of course, the loot system. I personally believe second to that is the contributions of the players - interaction at its finest. Like I have previously stated, I am not a PKer, however, I understand from their point of view. In addition, this style of human interaction blooms the very threshold of MORPGs, Thus, FUN! Whether you are victim or Martyr. Pick a side.
You also are ignorant enough to address yourself as a party or "us". From my knowledge you do not speak on behalf of the Diablo community, nor do you have the mental ability to understand outside of your norm. There are legions of Pkers, and bless my button!, I believe they (here it comes) enjoy Pking because of the reaction of the person sitting on the other side of the barrier we call The Internet. (of course I would assume Pkers are not fueled solely by self-gradification through slaughtering lowbies.)
Right, wrong, black, white are all personal perceptions of what is. You say its not fun but I urge you to look outside you little box and think. . . Yes, to some it is. Maybe getting ambushed isn't fun for you but then again, haver you ever sat on the poachers side instead of the slaughtered side? If not, what gives your authority to speak out?
For you to compare Diablo Pking with these low grade urban games is shameful. I will not comment any further except to ask you to retract that statement.
Concluding my rant, I apologize to others that have to witness this. Flamingdts, focus your energy on one of your easily manipulated friends, you hold no sway on me.
Yea i dont like the personal drop shit. i liked it the old style, ppl are such wussies... i loved the old pk system. i didnt mind gettin randomly hostiled by some next dude...
Oh and i beleive they have to make the items that merchants sell not USELESS, in d2 the shit they sold was terrible...
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everything u said was spot on... i dont think that anybody cares about getting hosted because if ur getting hosted and killed... either dont be a dick, deal with it or gtfo that game... the only thing that was bad was that clan shti what was it... oh yea... clan ChaosPK- they would just pk chaos games... they need to have a button that can be clicked wehre the game is "hostile free" specifically for mfing and chaosing and baaling... not wow gay shit up with the "would u like to duel" i want... FUCK U IM HOSTING U AND NOW UR GONNA DIE.
With answers comes questions and questions comes answers. I agree 100%!
Give the carebears the ability to have their PvE directed games and PvP games to those with a more aggressive nature.
I don't consider myself a carebear, I just like to focus on one thing at a time. If I'm really wanting to level or MF I don't want to be interrupted. If I want to PvP I don't want people filling up the game just to quest, etc etc.
I don't consider myself a carebear, I just like to focus on one thing at a time. If I'm really wanting to level or MF I don't want to be interrupted. If I want to PvP I don't want people filling up the game just to quest, etc etc.
Haha, I understand, I feel the same. However, I adjust to the direction of the wind.
Now that I think about it, maybe that was a harsh word to have used. I apologize.
Haha, I understand, I feel the same. However, I adjust to the direction of the wind.
Now that I think about it, maybe that was a harsh word to have used. I apologize.
It's fine. I mean we've all been playing D2 so we've learned to adjust. It just kind of gets annoying at some times though. Like when you're REALLY in a MF mood and you can't wait to get a item etc etc.
Right now they're not that major of a problem but I remember when LoD first came out. Got annoying. More players = more PKs.
It was still never really a major problem, compared to say duping - it was pretty minimal. Even if the system in D3 from D2 didn't change - it wasn't that bad at all. It's only going to get better and I doubt they will go backwards.
That's why I dont understand all the fuss. D2 was actually a pretty good system. It was totally avoidable.
This is yet again your attempt to twist my words and mold them to your understanding (More of what you would like to hear instead of what I have been saying). I have clearly stated I do not invest time into PKing others. Still you listen not.
On the otherside, one of the chief innovations of Diablo is, of course, the loot system. I personally believe second to that is the contributions of the players - interaction at its finest. Like I have previously stated, I am not a PKer, however, I understand from their point of view. In addition, this style of human interaction blooms the very threshold of MORPGs, Thus, FUN! Whether you are victim or Martyr. Pick a side.
You also are ignorant enough to address yourself as a party or "us". From my knowledge you do not speak on behalf of the Diablo community, nor do you have the mental ability to understand outside of your norm. There are legions of Pkers, and bless my button!, I believe they (here it comes) enjoy Pking because of the reaction of the person sitting on the other side of the barrier we call The Internet. (of course I would assume Pkers are not fueled solely by self-gradification through slaughtering lowbies.)
Right, wrong, black, white are all personal perceptions of what is. You say its not fun but I urge you to look outside you little box and think. . . Yes, to some it is. Maybe getting ambushed isn't fun for you but then again, haver you ever sat on the poachers side instead of the slaughtered side? If not, what gives your authority to speak out?
For you to compare Diablo Pking with these low grade urban games is shameful. I will not comment any further except to ask you to retract that statement.
Concluding my rant, I apologize to others that have to witness this. Flamingdts, focus your energy on one of your easily manipulated friends, you hold no sway on me.
Wow getting hostile ay?. First of all, For God Sakes speak casually for once, this is a Diablo fan site, not a chaos theory discussion site.
My friend, ignorance really is a bliss. There is no need to deny what you said..... for the second time...... Please stop misunderstanding me and yourself :(.
You yourself claim you have not fallen to a successful PKer. Well done. You also claim you know the feeling of being hunted down, Well Done. But if you have never experienced it, you do not know it. I have not been twisting your words, you have been twisting my words and your own words. In fact your first ever post was a reply to mine, but yet somehow you manage to misunderstand me and the person I was replying to.
I address the party as us because there is obviously a party in this very thread that do not support your ideas. Therefore, I used to words us as to speak for a few others, and those few others clearly do not enjoy the idea of killing lower levels, which was exactly what I said.
If you have all forgotten, Diablo is a MORPG (Multiplayer Role-playing Game).
Now truely digest these points. . .
Done? Good. Now when you walk to a supermarket or to the toliet there are risks,
Indeed you urge me to look outside the box a little bit, since this is also what you did. But your comparisons are flatout weird. What does entering the supermarket or toilet have to do with anything?
I'm sorry, maybe its just me. I'm not one to curse, but your smartass attitude is pissing me off. Not to mention, you contradict yourself time and time again and digress.
I've never been a victim of a successful Pker, so I do not know all of the emotions that flourish from that unfortunate event. However, I do know of the adrenaline rush.
Sorry for my attitude, but you claim you are not one to devote time on PKing, nor are you one to have been sucessfully been pked. So what are you? If you are not on either side, then you have pretty much no experience at all in this matter. What are you trying to say? That you can look outside the box when you have no experience on whats inside?
Lastly, me comparing D3 to rockstar games? I'm merely saying if you (not you but everyone) enjoy ambushing others, dominance over other players, then go play Rockstar games. In no way did I compare D3 to rockstar in anyway.
SDCBloodline, you have failed to read my post for the second time, yet you claimed I failed to read yours...........
Regardless of how many implementation of enforcement the developers cast on the game, players will always become loot whores and MF until they run out of hot pockets. (Funny really, my brother did nothing but MF and his gear was far superior to mine)
And that's what I love about Diablo, why it was such an attractive game to me. I'm a powergamer, I'll admit that. I want to make my character "godly" and thats exactly what the Diablo franchise specializes at: giving us over-powered effects and skills so that each player feels like he is a God in this little fantasy world.
Of course, smashing all these little monsters goes to our heads and we want bigger challenges..we are so overconfident that we want to start bashing players, but then you find, to your dismay, that everyone else is equally Godly, and those that duel, probably more so! Alas, we can't all be winners.
However, what I am trying to say (in admittedly long-winded fashion) is that we should simply embrace loot whoring, succumb to our desires and not chastice ourselves for having them like religious fundamentalists.
Quote from ""SCDBloodline"" »
For a second disregard MF and turn your attention to transfers of equipment to your corresponding characters. What happens when you use "pass-me-downs"? You lose eagerness and motivation to strive for those "undropped" goods. No more PvE, only PvP remains. Now this might not happen to you but in my circle that was all that remained gameplay worthy (outside of my brother). Much like a two-sided coin, one side posed a devestating effect on loot based on the lack of urge to collect more
For my part, not so much. Each time I started a new character I became eager at finding new equipment. Due to the limited stash size I was not able to keep everything necessary to re-equip each new character, so for the most part, I found new gear by adventuring.
In a game with an open trading economy, it is obviously impossible to prevent a player from transfering an item from one of his players to another. Thus, there is no point trying to prevent it, and no point even discussing the negative results it may have on the players game experience.
Transferring can either be encouraged or left as is. As I have previously stated, I enjoy the potential risk taking involved in transfering items because it prevents me from abusing the ability to transfer, and also because I get a thrill out of narrowly escaping close calls. Everyone does really, why else would people enjoy jumping of bridges with bungee cords?
Clearly, virtualized risk is much more minimal...but as SCDBloodline said, you are taking a "virtual risk" when you charge into a boss-fight, and this gives you a small bit of a rush..and it is the same with any other virtualized risk you may face, such as a PK-er, or someone stealing your loot during a transfer.
Quote from ""Flamingdts"" »
he clearly does claim he discourages proper item transfer. You seem to think I believe he encourages it, which is false . mahamoti originally said:
Actually, I have re-read SDCBloodline's post, and he did not make any statements indicating, as you ascertain, that he misunderstood you. He was merely stating his interpretation of my point, which by the way, was correct.
Quote from ""synthaza"" »
This leads to degenerative pvp. It's either you kill me, I'll bring back my higher level and kill you or I bring another friend. After you die, you'll switch to another high level and call two friends. I call three, you call four. Is that type of degenerate PvP what you want in an online game? No, it causes hostility and paranoia for people who want to party up and have fun without glancing at the party screen every time someone joins a game and hoping he isn't 20 plus levels above everyone. Forcing everyone to play in private games is one of the WORST reasons you could ever provide considering Blizzard's stance on D3: online multiplayer co-op.
Actually, the situation you describe is exactly perfect for creating an exhileration on-line community experience. It brings real emotions into the game. It is your misplaced assumption that "I should be safe" in this game that causes you to think of this as "degenerative" activity.
Let me present to you an alternative perspective of the same scenario: a couple of players are trudging through a stale computer generated environment, mindlessly wacking at bad guys. All of a sudden, a real threat is posed: that of another thinking player, who is out to get them. Perhaps he makes some advances on one of the players, who warns his friend. They are not worried, perhaps a little frightened, hostile words are exchanged...someone is killed, they recruit more friends to exact revenge, and all of this occurs WITHIN the game world. Don't you see? This gives the game world a real presence. It brings the game world to life. It is no longer a world manifested purely by inanimate NPCs...it has real player dynamics.
Everquest online was one of the first games that got people truly addicted. These people spent their entire lives in the game. Some of them got married in game. They exchanged real money for fake money. They preferred their game lives to their real lives.
Do you think this would have been possible without the full gamut of human interactions in the game world?
Have you ever tried to play Microsoft card games? They are so worried that players might swear to each other, that they restrict your chatting to selecting from 1 of 20 different phrases in a drop down list.
If you cannot experience evil, you cannot appreciate good.
If you cannot experience fear, you cannot appreciate peace.
If you cannot experience loss, you cannot appreciate gain.
Therefore, by allowing evil, fear, and loss to take place within the game world...you also allow a heightened sense of good, peace, and gain to be appreciated in the game world -- and you make that game world a more enticing place.
Quote from ""synthaza"" »
I don't think anyone wants PK removed, but rather a total remake of the system. As it stands right now, it's like this. Griefers can control the situation, the players who do not want to be PK'd cannot. PKers can join a game with players questing and PK them.
If what you said was true, that griefers controlled the system, then I would agree that it needs a rework. However I completely disagree with that. I played D2 a lot, and I was rarely if ever bothered by griefers.
Quote from "Flamingdts" »
Although I can see you're making valid "Real Life" points, this is simply a game. In fact, if you really want a game that gives you pleasure in killing, dominance over others, and ambushes, you can play some of the rockstar games . Bully, Manhunt, GTA. These game are all sickly (but satisfying) games.
Yes, it IS simply a game -- so why should you be so worried about the existence of some griefers having their fun? SCDBloodline has taken on a very Zen-like perspective in realizing that you can either constantly complain about something, or you can learn to accept it and work with it.
Diablo games have always featured a bit of griefing, a bit of PKing, it is PART of the game and it is part of what we have come to expect. Blizzard may choose to focus more on promoting the cooperative aspects, but that does not change the fact that PvP is part of what has made Diablo what it is today -- such a success -- and if that were removed in Diablo 3, it wouldnt' really be Diablo anymore at all.
As it stands, Griefers do NOT control the system...maybe in D1, but *NOT* in D2...and I'm sure they won't in D3.
Quote from ""Flamingdts"" »
I have not been twisting your words, you have been twisting my words and your own words. In fact your first ever post was a reply to mine, but yet somehow you manage to misunderstand me and the person I was replying to.
I mean you no insult when I say this, but I think you must be skimming a bit too fast, because the only one twisting around peoples words here is yourself.
Personally though I find it a much greater achievement to appeal to someone intellectually than to just kill them and no one really walk away learning anything.
I used to agree with you on that one. But playing D2 online for so long completely took away my desire to appeal intellectually to some lardass, obnoxious 13 year old 400 miles away. I enjoy the fact that I can slaughter idiots by the hundreds and not go to jail. Isn't that why we play these games - to have a little break from reality?
Online situations are vastly different from the intimate parent-child relationship you have just described.
Rollback Post to RevisionRollBack
zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
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But when most people see trees they don't think. "ZOMG evil bastards out there struggling for power all the time!"
They think "Cool, a tree."
It's impossible to reason with some jerk in D2 pvp. I don't want to have to squirm my way into a duel with him to kill him - no, I want to hostile him the second he says/does something stupid, and then proceed to destroy him. Regardless of what box he checks.
I'd laugh REAL hard if the new chat gem was a checkbox saying "consensual pvp only". Hahahah
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
This is Diablo III however, we do not strive to ambush others, we strive for fun gameplay. In D3, getting constantly ambushed is not fun at all. A PVP or level requirement is needed for "successful gameplay". If someone, who is level 90, enjoys killing level 50s or 40s, go play the game bully. Its more satisfying than D3 PK.
Blizzard
Valve
:thumbsup:
Which is why there will be a kick/ban from game and already is a mute option.
That's just my opinion though I realize some people would rather just use force to inflict their will upon others.
Personally though I find it a much greater achievement to appeal to someone intellectually than to just kill them and no one really walk away learning anything.
Resorting to violence (even videogame) to solve problems just doesn't seem productive. It's like when your kid skips school so you need to discipline him. Do you:
A) Beat the living hell out of him.
Explain why it's important to not skip school.
Option A isn't really going to solve anything. He's going to go to school not because he feels it's important, but because he doesn't want to get his ass kicked. Which most likely he'll still skip school.
Option B is the better approach, of course it won't always work either but at least you tried to explain WHY instead of just kicking his ass, leaving him pissed off but none the wiser.
1. You protect your game with a password and thus prevent any cooperative aspect of the game. That also means no PKing in such games so PKers can't have their fun at all.
2. You do not protect your game because you want someone to come in to help you with something. Someone accepts your invitation but kills you instead helping you.
Seems like a great concept for a cooperative game!
P.S. I would feel like a pathetic looser if I ever purposefully devoted a minute of my life to hunt down a lowbie and kill him. That's what I think of people who do it too.
This is yet again your attempt to twist my words and mold them to your understanding (More of what you would like to hear instead of what I have been saying). I have clearly stated I do not invest time into PKing others. Still you listen not.
On the otherside, one of the chief innovations of Diablo is, of course, the loot system. I personally believe second to that is the contributions of the players - interaction at its finest. Like I have previously stated, I am not a PKer, however, I understand from their point of view. In addition, this style of human interaction blooms the very threshold of MORPGs, Thus, FUN! Whether you are victim or Martyr. Pick a side.
You also are ignorant enough to address yourself as a party or "us". From my knowledge you do not speak on behalf of the Diablo community, nor do you have the mental ability to understand outside of your norm. There are legions of Pkers, and bless my button!, I believe they (here it comes) enjoy Pking because of the reaction of the person sitting on the other side of the barrier we call The Internet. (of course I would assume Pkers are not fueled solely by self-gradification through slaughtering lowbies.)
Right, wrong, black, white are all personal perceptions of what is. You say its not fun but I urge you to look outside you little box and think. . . Yes, to some it is. Maybe getting ambushed isn't fun for you but then again, haver you ever sat on the poachers side instead of the slaughtered side? If not, what gives your authority to speak out?
For you to compare Diablo Pking with these low grade urban games is shameful. I will not comment any further except to ask you to retract that statement.
Concluding my rant, I apologize to others that have to witness this. Flamingdts, focus your energy on one of your easily manipulated friends, you hold no sway on me.
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everything u said was spot on... i dont think that anybody cares about getting hosted because if ur getting hosted and killed... either dont be a dick, deal with it or gtfo that game... the only thing that was bad was that clan shti what was it... oh yea... clan ChaosPK- they would just pk chaos games... they need to have a button that can be clicked wehre the game is "hostile free" specifically for mfing and chaosing and baaling... not wow gay shit up with the "would u like to duel" i want... FUCK U IM HOSTING U AND NOW UR GONNA DIE.
gamma11 > east
That's all I'm asking for.
With answers comes questions and questions comes answers. I agree 100%!
Give the carebears the ability to have their PvE directed games and PvP games to those with a more aggressive nature.
I don't consider myself a carebear, I just like to focus on one thing at a time. If I'm really wanting to level or MF I don't want to be interrupted. If I want to PvP I don't want people filling up the game just to quest, etc etc.
Haha, I understand, I feel the same. However, I adjust to the direction of the wind.
Now that I think about it, maybe that was a harsh word to have used. I apologize.
It's fine. I mean we've all been playing D2 so we've learned to adjust. It just kind of gets annoying at some times though. Like when you're REALLY in a MF mood and you can't wait to get a item etc etc.
If D3 is the same as D2 - I see no reason why PKs will ever really be a major problem.
Right now they're not that major of a problem but I remember when LoD first came out. Got annoying. More players = more PKs.
It was still never really a major problem, compared to say duping - it was pretty minimal. Even if the system in D3 from D2 didn't change - it wasn't that bad at all. It's only going to get better and I doubt they will go backwards.
That's why I dont understand all the fuss. D2 was actually a pretty good system. It was totally avoidable.
Wow getting hostile ay?. First of all, For God Sakes speak casually for once, this is a Diablo fan site, not a chaos theory discussion site.
My friend, ignorance really is a bliss. There is no need to deny what you said..... for the second time...... Please stop misunderstanding me and yourself :(.
You yourself claim you have not fallen to a successful PKer. Well done. You also claim you know the feeling of being hunted down, Well Done. But if you have never experienced it, you do not know it. I have not been twisting your words, you have been twisting my words and your own words. In fact your first ever post was a reply to mine, but yet somehow you manage to misunderstand me and the person I was replying to.
I address the party as us because there is obviously a party in this very thread that do not support your ideas. Therefore, I used to words us as to speak for a few others, and those few others clearly do not enjoy the idea of killing lower levels, which was exactly what I said.
Indeed you urge me to look outside the box a little bit, since this is also what you did. But your comparisons are flatout weird. What does entering the supermarket or toilet have to do with anything?
I'm sorry, maybe its just me. I'm not one to curse, but your smartass attitude is pissing me off. Not to mention, you contradict yourself time and time again and digress.
Sorry for my attitude, but you claim you are not one to devote time on PKing, nor are you one to have been sucessfully been pked. So what are you? If you are not on either side, then you have pretty much no experience at all in this matter. What are you trying to say? That you can look outside the box when you have no experience on whats inside?
Lastly, me comparing D3 to rockstar games? I'm merely saying if you (not you but everyone) enjoy ambushing others, dominance over other players, then go play Rockstar games. In no way did I compare D3 to rockstar in anyway.
SDCBloodline, you have failed to read my post for the second time, yet you claimed I failed to read yours...........
Blizzard
Valve
:thumbsup:
And that's what I love about Diablo, why it was such an attractive game to me. I'm a powergamer, I'll admit that. I want to make my character "godly" and thats exactly what the Diablo franchise specializes at: giving us over-powered effects and skills so that each player feels like he is a God in this little fantasy world.
Of course, smashing all these little monsters goes to our heads and we want bigger challenges..we are so overconfident that we want to start bashing players, but then you find, to your dismay, that everyone else is equally Godly, and those that duel, probably more so! Alas, we can't all be winners.
However, what I am trying to say (in admittedly long-winded fashion) is that we should simply embrace loot whoring, succumb to our desires and not chastice ourselves for having them like religious fundamentalists.
For my part, not so much. Each time I started a new character I became eager at finding new equipment. Due to the limited stash size I was not able to keep everything necessary to re-equip each new character, so for the most part, I found new gear by adventuring.
In a game with an open trading economy, it is obviously impossible to prevent a player from transfering an item from one of his players to another. Thus, there is no point trying to prevent it, and no point even discussing the negative results it may have on the players game experience.
Transferring can either be encouraged or left as is. As I have previously stated, I enjoy the potential risk taking involved in transfering items because it prevents me from abusing the ability to transfer, and also because I get a thrill out of narrowly escaping close calls. Everyone does really, why else would people enjoy jumping of bridges with bungee cords?
Clearly, virtualized risk is much more minimal...but as SCDBloodline said, you are taking a "virtual risk" when you charge into a boss-fight, and this gives you a small bit of a rush..and it is the same with any other virtualized risk you may face, such as a PK-er, or someone stealing your loot during a transfer.
Actually, I have re-read SDCBloodline's post, and he did not make any statements indicating, as you ascertain, that he misunderstood you. He was merely stating his interpretation of my point, which by the way, was correct.
Actually, the situation you describe is exactly perfect for creating an exhileration on-line community experience. It brings real emotions into the game. It is your misplaced assumption that "I should be safe" in this game that causes you to think of this as "degenerative" activity.
Let me present to you an alternative perspective of the same scenario: a couple of players are trudging through a stale computer generated environment, mindlessly wacking at bad guys. All of a sudden, a real threat is posed: that of another thinking player, who is out to get them. Perhaps he makes some advances on one of the players, who warns his friend. They are not worried, perhaps a little frightened, hostile words are exchanged...someone is killed, they recruit more friends to exact revenge, and all of this occurs WITHIN the game world. Don't you see? This gives the game world a real presence. It brings the game world to life. It is no longer a world manifested purely by inanimate NPCs...it has real player dynamics.
Everquest online was one of the first games that got people truly addicted. These people spent their entire lives in the game. Some of them got married in game. They exchanged real money for fake money. They preferred their game lives to their real lives.
Do you think this would have been possible without the full gamut of human interactions in the game world?
Have you ever tried to play Microsoft card games? They are so worried that players might swear to each other, that they restrict your chatting to selecting from 1 of 20 different phrases in a drop down list.
If you cannot experience evil, you cannot appreciate good.
If you cannot experience fear, you cannot appreciate peace.
If you cannot experience loss, you cannot appreciate gain.
Therefore, by allowing evil, fear, and loss to take place within the game world...you also allow a heightened sense of good, peace, and gain to be appreciated in the game world -- and you make that game world a more enticing place.
If what you said was true, that griefers controlled the system, then I would agree that it needs a rework. However I completely disagree with that. I played D2 a lot, and I was rarely if ever bothered by griefers.
Yes, it IS simply a game -- so why should you be so worried about the existence of some griefers having their fun? SCDBloodline has taken on a very Zen-like perspective in realizing that you can either constantly complain about something, or you can learn to accept it and work with it.
Diablo games have always featured a bit of griefing, a bit of PKing, it is PART of the game and it is part of what we have come to expect. Blizzard may choose to focus more on promoting the cooperative aspects, but that does not change the fact that PvP is part of what has made Diablo what it is today -- such a success -- and if that were removed in Diablo 3, it wouldnt' really be Diablo anymore at all.
As it stands, Griefers do NOT control the system...maybe in D1, but *NOT* in D2...and I'm sure they won't in D3.
I mean you no insult when I say this, but I think you must be skimming a bit too fast, because the only one twisting around peoples words here is yourself.
I used to agree with you on that one. But playing D2 online for so long completely took away my desire to appeal intellectually to some lardass, obnoxious 13 year old 400 miles away. I enjoy the fact that I can slaughter idiots by the hundreds and not go to jail. Isn't that why we play these games - to have a little break from reality?
Online situations are vastly different from the intimate parent-child relationship you have just described.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3