Wow
So much has changed.
I haven't been to this site for a while (although I did notice some of the promotions when I lurked around), but seems like the mods and admins are leaving in a hurry
Sad times indeed.
- Flamingdts
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Member for 15 years, 8 months, and 24 days
Last active Wed, Dec, 30 2009 21:07:04
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Mar 31, 2009Flamingdts posted a message on NEW Unannounced Blizzard GameFor me Warcraft 4 kills everythingPosted in: News
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Aug 8, 2008Flamingdts posted a message on Diablo 3 Art Director ResignsMeh, I don't really care what the new art director does. As long as the big boys (Metzen and co.) are supervising, then I'm fine if it doesn't hold up another year before the release. The gameplay is the most important to me.Posted in: News
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Aug 7, 2008Flamingdts posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "shelledfade" »What a shame that jay wont be directing anything other than hello kitty islands expansion pack now. Booya.
Alright Shelledfade. You need to stop.
If you're going to go nuts about this info, go nuts in this thread. Stop jumping into other threads and throwing this unannounced (by mods and media) and yet to be commented info in to other threads. Your level is spewing sky high. Keep the discussion in the thread. If this news is not commented on yet, it could mean anything. This art director could simply be the art director of a specific part of the game, Blizzard (nor any other company) does not need to tell the whole world why they're hiring nor the job specifics. If you meet the requirements, and agree to the brief description of the type of work you'll do. Good, you'll know the rest when you even get the interview for the job.
Stop assuming Jay is fired. His art direction may not be the best (and I agree). But throwing false news everywhere is immature. -
Aug 7, 2008Flamingdts posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "shelledfade" »What part of , LEADING the DIABLO 3 ART TEAM, do you not get? Did they say part of it, Did they say for lightning or not? You have to specifically say what the job is going to be before you can advertise it in the real world honey, sorry.
Well thanks for the hostility. I am no expert in these matters, but I'm sure you are. :rolleyes:
I thought companies like to host ads that recruit people, and in these ads they give you a basic requirement of what you need and what your job is. The job details are further explained in the interview, to see that you meet the requirements first.
I'm not gonna go on to the irony of the "real world" that you said. But I don't think business recruitment ads need to be that specific about the job. Otherwise, the whole world would know what your company is up to, even your competitions, and in some cases media.
I never seen a job ad that says something like "Looking for talented young man who can help sculpt out a new statue of liberty". The ones I see are mostly something like "Looking for talented young man who has experience in sculpting:. -
Aug 7, 2008Flamingdts posted a message on Diablo 3 Art Director ResignsIt is possible that they're changing the art director. But as Blizzard has already stated, they will not change the art direction, so I don't understand why they would change the art director after stating they have decided to keep the art style.Posted in: News
Could there be more than one art director who mentors different groups of artists? Say one art director is in charge of character design whiles another is in charge of lighting and other environmental effects.
Whatever Blizzard is doing, I'm sure its good. But I'm not willing to wait another year for D3 to come out though :(. -
Jul 23, 2008Flamingdts posted a message on Blizzard Comments On The Classes In Diablo 3Posted in: NewsQuote from name="Black Demon" »Personally, i disagree. I don't think we will see a druid again. It was a LoD character, and i don't think Blizz will reuse what is to be considered a simple add to the game that they simply introduced into an expansion.
Druids have almost no place in Diablo Lore, just like the Necros didn't have in D2, and infact (seen the Witch Doctor) we can pretty much assume that they have removed from the saga.
Well actually I have to disagree as well. I see where you're going with the add, but I don't think it was just a simple add. Diablo II LOD remains one of the best selling expansions of all time, not to mention one of the highest rated expansions.
But my point really isn't the fact that Druids suit the environment, which is why they should be there. My point which I didn't mention was the fact that the shapeshifting class is very very popular, and shapeshifting class is a perfect fit for a hybrid class. I doubt we'll be seeing a demon shapeshifting class because that would out of question (don't think good guys wanna become a demon). But I think we'll be seeing a shapeshifting class of some sort. Maybe not necessarily Druids, but the only reason I would think its druid is because the environment also sorta gives a reason for druids to appear. To cleanse the forest of demons and also because I can't think of what else you can shape shift to.
But I see your point. Witch Doctor does have some druid type skills, but I think they'll probably be more of a necro char in D2, where they focus more on cursing and summoning (with awesome rituals maybe). -
Jul 22, 2008Flamingdts posted a message on Blizzard Comments On The Classes In Diablo 3Necro is definately replaced by Witch Doctor IMO. Necro was considered the most unfitting character in Diablo II since they worship the use of reanimation (I read this in IGN articles, but I don't really care or bother whether necro fit or not). To some degree one can argue that Necros are after all people who use magic shunned by society, and their use of magic is very...... corruptable. This is probably why they're replacing him with witch doctor.Posted in: News
Looking at the style of the new Diablo III. Imagine a Necro in it. It would not fit one bit. But the Witch Doctor fits a lot more in the new graphic environment. However, if you imagine the Diablo II graphic applied on Witch Doctor, and have him in Diablo II. The Witch Doctor would not fit one bit as well.
If you look at the other classes. Druid and Babarians are probably the most fitting in the new environment. I'm assuming there would be Druids since the shapeshifting type character will almost definately be reused. -
Jul 21, 2008Flamingdts posted a message on Blizzard: Why Corpses VanishLol guys you're looking at this on one side.Posted in: News
Remember what Blizzard said? This game is specifically made for online playing, but single player option is available. So they'll obviously focus on multiple player gameplay.
If you can have the option to choose when the corpse disappear, that should only be on singleplayer, but this would not work on multi player (assuming most of you play online instead of single player.). If we assume the corpse could be used for something, maybe corpse explosion, wouldn't really make sense to have the floor randomly blow up if someone turned the corpse vanish on and some turned it off.
As someone have mentioned before, they should make the corpse vanish if the section of the area is demonless. So they basically split up monsters into groups, and split them in different sections of the area. And they wouldn't leave the section they were placed onto. When that specific section is demonless, the corpse vanish. But if their were say 1 or 2 demons left, the corpse don't vanish. This is just in case the demons can ressurect the other dead demons.
This way, they can control the amount of demons on screen each time, and avoid lag. Of course the corpse only vanish if the area is demonless for about 3-4 minutes. -
Jun 28, 2008Flamingdts posted a message on WWI Teaser Day 6http://www.youtube.com/watch?v=3-Jh_7IGjxI&feature=relatedPosted in: News
Pause at exactly 3.00
You still telling me that doesn't resemble Diablo horn? I was skeptic at first, but then after watching the offical CGI of Diablo II, Diablo Horn is the closest thing to the "horn" thing at the right right now. -
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailablePosted in: NewsQuote from "Ironstorm" »http://www.worldtimeserver.com/meeting-planner.aspx
WWI is in France! Starts @ 11:45am (May a treaser will be came online 9am)
Right side see you local time !
France United States - Kentucky (eastern)
Sa 28.06.2008 11:00* Sa 28.06.2008 05:00*
No No I mean the teaser time is wrong. Its one hour early. Project Prodigy's time is 100% right for the last few teasers -
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailableThe website is one whole hour earlyPosted in: News
http://projectprodigy.net/
This site is correct the past 3 teasers. -
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailablePosted in: NewsQuote from "Ironstorm" »This countdown is Right ! I always get the Treaser updates from Blizzard @ 9:00am so the WWI will also start on this Time UTC +1
I hope so MasterofGhosts ife only ther Germans dont see whats going on at start im Pissed
I think they need to develop a streamline for each area. I think the German part of the website has yet to be online. But I can bet it'll be fixed before WWI starts.
Btw how could the website be right. If the countdown is correct, the event would begin at around 8 in Paris. But the event starts at 11.45............... -
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailableHas anyone checked out this site yet?Posted in: News
http://www.sc2pod.com/news/Countdown_to_Diablo_3/
The countdown is at 15 hours, 38 mins. Thats like 8 o'clock in paris. -
Jun 27, 2008Flamingdts posted a message on Worldwide Invitational Live Streams AvailableHmm weird. It might change later.Posted in: News
Btw http://www.sc2pod.com/news/Countdown_to_Diablo_3/
Is this website incorrect? The countdown does not lead to 11.45 in paris. (Which should be around 4.18 right now)
EDIT: O wait, if I switch to German, I also get the message. - To post a comment, please login or register a new account.
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So much has changed.
I haven't been to this site for a while (although I did notice some of the promotions when I lurked around), but seems like the mods and admins are leaving in a hurry
Sad times indeed.
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Though it will be very unoriginal, a girl all bloodied teleporting around and appearing out of nowhere whiles you're exploring a dark dungeon is definitely a class A freakish material.
The idea should be something like what happened in Act 3 in D2. A girl was brutally butchered because she was accused of being a "witch", her limbs chopped up and placed in different parts of the dungeon. However, her spirit haunts the village or town or whatever, and appears randomly in the dungeon in which her body parts were placed in. She cannot be harmed (although she can harm you) until you find all her body parts and reassemble it, summoning her spirit and killing her once and for all.
Although the idea is unoriginal, these things freak me out most.
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Very much like the Druid.
Master of none of course, making it mainly a support type class.
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Alchemy has been the basis of science since the beginning. It has been around long before science was even a word.
Alchemists do not come from anime shows, they are actual people who brewed potions and chemicals out of herbs and other substances.
Check your history and see how amazing REAL alchemists and their practices were before calling it cheesy since an anime show so happened to have the word alcemists in it.
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For those of you who have played games where alchemy is vital (Like "The Witcher), then you would know alchemy is meant to buff you. How about instead of simply just buffing your character, an alchemist actually mutates for a brief period of time due to consumption of a made potion.
An alchemist can "harvest" from the dead body of monsters for certain ingredients, like blood, which when mixed with other ingredients would create a potion which physically transforms the alchemist into a beast with certain properties associated to the monster where the ingredient was harvested from. This allows a large range of mutations and transformations, yet giving a vast range of different play styles such as healing, tanking etc. If that is a bit far fetch, then simple consumptions of potions which allows a set number of transformations, like the druid.
The alchemist should also have the ability to randomly mix ingredients in order to discover new potions. Potions that allow health regeneration, increased light radius etc. These potions could be given to party members for consumption as well, but only some potions should be alchemists only due to balancing reasons (especially shapeshifting).
The alchemist can also brew special bombs, and temporary upgrades to weapons. For example, they can create bombs which they can attach to arrows and fire long range, or apply oils to the arrows that cause poison or slow effects. Same principle applies to melee weapons.
The only problem here would be the amount of ingredients required (which would take a lot of space) and the "mana" bar for the alchemist. My solution for this is to have special "ingredient stones" which are infinite, and are used for the brewing of potions, and also act as a regular alchemist skill like a barbarian's whirlwind. Basically they act as the base of all ingredients, therefore requiring little additional finite ingredients (such as a herb you collect in the wild) in order to brew potions. Energy (mana) is drained each time the ingredient stones are used to brew potions, and the skill tree for the alchemist would basically have an ingredient stone tree where the skills are basically ingredients stones.
Since the ingredient stones are the skills, the brewing of potions and other things would require the player to use the ingredient stones in a set order to produce a potion or bomb etc. For example, an alchemist has upgraded the skills "ingredient stone fire, ingredient stone water and ingredient stone earth". The alchemist can produce a potion of strength by using these 3 "skills" or "ingredient stones" in a certain order. So if the skillslot buttons are 1,2,3. Then to activate the "skill" or "ingredient stone" the player would have to press 1,2 or 3, and in different order to produce different results.
Of course, some ingredients should not be ingredient stones, such as ingredients from dead monsters. So the class is still required to collect ingredients instead of spamming ingredient stones.
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You never know the Diablo world. After all, if an armor can turn you into a vampire, why can't an armor crafted in heaven give you angelic like wings, or at least some flashy white colors that look like wings?
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However, I think 2 is a little far-fetched. Unless if we're talking about those shields used in troy where they are round and you can slip your arm in it instead of using your whole hand and wrist power to move the shield, it won't really work. The shields needs to be small, if they're paladin sized shield, it looks kinda..... weird. And realistically mobility will be severely slowed. When it comes to offense, again the 2 shields must be small. You need to use a lot of your body strength and motion as well in order to give the shield a big push to hit somebody. If they're smaller like Captain America's then you can probably hack around with those.
I don't think it's that bad an idea, but the shields will need to be held like Captain America (flat on the arm) in order to be used as an efficient offensive weapon. Holding it the way Paladin's hold it in D2 (Where it is always facing front) with both hands will be a little .... unmatching.
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Nicely said. If Blizzard does this correctly, they'll make yet another revolutionizing system for HackNSlash and all RPGS.
Seriously, leave all the revolutionizing to Blizzard. The 7 year gap between D2 and D3 just wasn't enough for a brilliant new HackNSlash concept to come up.
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When multistrike rune is applied to WhirlWind, I think the Barbarian will spin at a much greater speed. Therefore, each contact will attack twice more than the original whirlwind without runes. So if you used whirlwind on a monster, multistrike rune whirlwind probably means instead of damaging the monster once, you'll hit him twice.
However, this is going to lead to one of those common insane "which" is better arguements that will lead to a lot of calculations. When the game does come out, someone is going to post a barbarian comparison thread, asking whether Power rune or Multistrike rune is better for a Barb. This could also lead to a series of nerfing on certain runes though.
However, if done right, the game will be amazing. If making the game more balance mean certain runes are more effective for certain class, so be it.
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The stat system is actually a more simplified system that doesn't negate the possibility of originality, but instead a system that allows us players to have more "control" over our characters. Our stat system obviously means nearly nothing in normal difficulty, mildly important in nightmare difficulty, and a must-be-distributed-properly in Hell difficulty.
However, some may ask why we cannot keep the stat system, yet add skill runes as well. The thing is, the game gets to such a high degree of complexity, that it becomes literally work to play the game with an efficient character. You have to take into account the amount of health you will have, the amount of mana you may need for a specific skill, then consider the item stats and bonus, as well as your skill runes, not to mention skill levels.
Let's also be realistic, stats are the least original part of customization in all RPG games. There are only around 3 good combinations of stats distribution per level, whiles the rest only weakens your character.
The fact that now with the additions of skill runes, the possibilities of originality of the game will now reach sky high.
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Has anyone here played Mass Effect? That game is one fine example of crazed perfectionists. People calculate the optimal builds by reading the Mass Effect game system. They look and isolate different skills that happen when cast or on impact. Using these as calculation they calculate damage to over 5 decimal points.
Basically, some hardcore gamers are willing to "break up" a game to find loopholes (not bugs) in the system. Taking away the possibilty of stat distribution may seem like an over simplyfying move, but it allows you to be more original. It makes us rely more on different skill combinations with different runes as well as items.
Also for some Diablo 2 players, after reaching level 70, a lot of players will stop distributing stat points. Instead, they'll save them to make sure the requirements for items are reached, the last thing anyone wants is a level 80 character with not enough vitality points to wear some unique item.
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The only major gameplay problems I worry about is the auto stat distribution. It may just be because its a demo (they don't want you exploring too much, or for some hackers stealing and breaking up the game to see what secrets they could find), otherwise I will be quite disappointed. However, the vast amount of possibilities of skills truly impressed me, especially with skill runes. If done right, stats will mean nothing for me. Not to mention respeccing, I can always try out different combinations of skills, and not have to start a new character each time. I do expect a heavy penalty for respeccing though.