The exterior world, well, we're going to make it a little bit more static from an environment standpoint, but we will still be randomizing events and monsters across the terrain. [...] we want to build more of a world that you can kind of learn and fall in love with [...] a bit more of a World of Warcraft exterior experience, to really learn these lands, learn towns, learnwhere NPCs are.
- Rob Pardo
Translation 1: "Outdoor environments are harder to randomly generate realistically than dungeons, and we're lazy. Soz lol"
Translation 3: "You suckers will buy anything we make"
Too melodramatic? :confused: Nothing is too melodramatic when half the community is screaming about the game being too brightly coloured!
Looks like randomly generated maps are being more axed for the outdoor portion of the game, and if Diablo III is anything like Diablo II we'll have a lot of outdoor areas, so most of the game will be static, with a few randomized dungeons thrown in for good measure! People have been annoyed about the new art direction but I think conserving Diablo's randomization is far more important than its darkness. Randomization IS Diablo!
If we're going to whinge about something, can we whinge about something important?! I don't want a mpa I can learn, I want one that I have to re-explore each time I play the game! It's called replayability! I don't want to know my way to Kurast Bazaar after the first try, I want to have to find my way, to explore! :mad: Has Blizzard lost their marbles?!
I agree, randomization is part of diablo. If the outdoor areas are meant for people to learn, so that they learn how to get from place to place, I don't mind, but there should still be at least some terrain randomization incorporated in there anyway. Randomizing monsters and events should be a given, I like that.
The exterior world, well, we're going to make it a little bit more static from an environment standpoint, but we will still be randomizing events and monsters across the terrain. [...] we want to build more of a world that you can kind of learn and fall in love with [...] a bit more of a World of Warcraft exterior experience, to really learn these lands, learn towns, learnwhere NPCs are.
- Rob Pardo
Translation 1: "Outdoor environments are harder to randomly generate realistically than dungeons, and we're lazy. Soz lol"
Translation 3: "You suckers will buy anything we make"
Too melodramatic? :confused: Nothing is too melodramatic when half the community is screaming about the game being too brightly coloured!
Looks like randomly generated maps are being more axed for the outdoor portion of the game, and if Diablo III is anything like Diablo II we'll have a lot of outdoor areas, so most of the game will be static, with a few randomized dungeons thrown in for good measure! People have been annoyed about the new art direction but I think conserving Diablo's randomization is far more important than its darkness. Randomization IS Diablo!
If we're going to whinge about something, can we whinge about something important?! I don't want a mpa I can learn, I want one that I have to re-explore each time I play the game! It's called replayability! I don't want to know my way to Kurast Bazaar after the first try, I want to have to find my way, to explore! :mad: Has Blizzard lost their marbles?!
Yes, way way way too melodramatic. Your 'translations' are trolling, cynical stupidity at its finest.
Much of the outdoor area in D2 was static. Wasn't the outdoor area of Act 5 completely static or is my memory faltering? Besides, he said they were making the outdoor areas MORE STATIC, not COMPLETELY STATIC.
They're reasoning behind doing this is solid with me. The randomized dungeons are the core of Diablo and those will still be in place.
If they make the land vast enough to where it doesn't take a 30 second run to cross and still include plenty of random events, then I'm fine. I would kind of like to know my way around Sanctuary, and if I encounter different events going on across the terrain I'd be perfectly content.
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Just for the record, I support the current direction of the art style.
Yes, way way way too melodramatic. Your 'translations' are trolling, cynical stupidity at its finest.
Much of the outdoor area in D2 was static. Wasn't the outdoor area of Act 5 completely static or is my memory faltering? Besides, he said they were making the outdoor areas MORE STATIC, not COMPLETELY STATIC.
They're reasoning behind doing this is solid with me. The randomized dungeons are the core of Diablo and those will still be in place.
Next.
i have to disagree with this one. most of the outdoor area most certainly was not static. entrances to dungeons and different areas were constantly moved around everytime you start a new game. as far as act 5 is concerned, if i remember correctly most of the general outdoors was fairly the same, as in shenk was always in the same place but key points constantly changed around, such as the lost soldiers. but yes you are right, the dungeons were always random
Nowhere in that article does Rob Pardo say that there will be no randomization of outdoor areas. All he says is that certain locations, such as town environs and the like will be filled with more distinct and memorable environments. Each location is divided into quadrants. Some of these locations may be static as to provide memorable areas, but their placement in adjacent to each other may well be randomized.
What's wrong with that? Diablo 2 did that on occasion, like the 'ancient ruins' outdoor areas littered in Act 3.
Many of the exterior environments in Diablo 2 like the majority of Act 2 were absolutely boring and plain in comparison to the dungeons, besides. So this is a good change.
People will always find something to complain about.
Well a static world will balance the playing field for people using and not using maphack. I like this idea, you begin to have a feel of the world your in you know where you want to go based off memory. Random maps dont create replayability... Good gameplay does...
Lets say i come to fork in the road and the right path is the correct path, so i take it. Just because the next time i do it the left path is correct doesnt make it more fun.
i have to disagree with this one. most of the outdoor area most certainly was not static. entrances to dungeons and different areas were constantly moved around everytime you start a new game. as far as act 5 is concerned, if i remember correctly most of the general outdoors was fairly the same, as in shenk was always in the same place but key points constantly changed around, such as the lost soldiers. but yes you are right, the dungeons were always random
I didn't say they were completely static in D2, just relatively static.
The Devs have spoken at great lengths about randomized events and encounters. I don't think the outdoor areas will be changing that much compared to D2, I think the OP is just another knee-jerk reactionary frothing at the mouth for something new to whine about.
The exterior world, well, we're going to make it a little bit more static from an environment standpoint, but we will still be randomizing events and monsters across the terrain. [...] we want to build more of a world that you can kind of learn and fall in love with [...] a bit more of a World of Warcraft exterior experience, to really learn these lands, learn towns, learnwhere NPCs are.
- Rob Pardo
Translation 1: "Outdoor environments are harder to randomly generate realistically than dungeons, and we're lazy. Soz lol"
Translation 3: "You suckers will buy anything we make"
Too melodramatic? :confused: Nothing is too melodramatic when half the community is screaming about the game being too brightly coloured!
Looks like randomly generated maps are being more axed for the outdoor portion of the game, and if Diablo III is anything like Diablo II we'll have a lot of outdoor areas, so most of the game will be static, with a few randomized dungeons thrown in for good measure! People have been annoyed about the new art direction but I think conserving Diablo's randomization is far more important than its darkness. Randomization IS Diablo!
If we're going to whinge about something, can we whinge about something important?! I don't want a mpa I can learn, I want one that I have to re-explore each time I play the game! It's called replayability! I don't want to know my way to Kurast Bazaar after the first try, I want to have to find my way, to explore! :mad: Has Blizzard lost their marbles?!
They can't really randomize outdoor since they made a worldmap.
oh no, what else are they planning to do?
what about "Respecting the franchise" part?
ofc they can blitzer, they made a worldmap, so what? diablo 2 places are still counting and D2 randomize areas
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my english may not be as good as yours, but im sure that my portuguese is... :rolleyes: http://xinube.mybrute.com/
This sounds much like Diablo 2 to me.. They'll randomize dungeons, towers, and such; pretty much anything that resembles a dungeon.. For the otuside, the outline of the map will stay the same, they'll just randomize where certain objects are, landmarks, paths, entry's to dungeons, houses, so on..
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Lace me with the words of destruction and I'll explode, but supply me with the will to survive and watch the world grow.
oh no, what else are they planning to do?
what about "Respecting the franchise" part?
Uh, considering that they're not only maintaining the core mechanics of the last game but are actually improving it to make it MORE randomized as far as events and encounters to ensure replayability...how are they not respecting the franchise?
PS, I love the grammar in your signature. How's remedial 2nd-grade English treating you? :rolleyes:
They can't really randomize outdoor since they made a worldmap.
+1.
I understand that random maps are huge part of diablo, but I like the idea of a unified world map. It can create a more immersive game experience, at the cost of replay value.
I think comes out to a wash, though. With the side missions, and random monsters(including giant mini-bosses).
I dont mind outdoor areas not being randomized as were you can walk but random side ways and bushes and mobs are a must to hold the true feel of diablo.
This all depends on the execution. If they do it like Titan Quest, IMO, it loses all the replayability. There were quite a few areas in D2 though that weren't really random, like the Bloody Foothills, as mentioned, the Halls of Pain, the Act 1 outdoors really only the cave entrances and next area paths changed, but even those were marked by the pathway. Sounds like they are really taking a few steps outside the box... I hope they are successful.
The randomized environments in regards to the unpredictability was one of the strong points with this rogue-like game. If they make Diablo 3 predictable by making the wilderness environments completely predictable in the way that walking down one path won't lead to the same destination twice, it'll alienate at LEAST 20% of the diablo fanbase in the long run, a line needs to be drawn before they make any more attempts at sabotaging the random generation Diablo way. It's an affront to everything that made the game lasting.
Honestly too few of the diablo fans like familiar environments but let's not try to do any factual break downs since it's always people misinterpeting and then flaming with accusations of flame or lack of a vision. Most of the diablo enthusiast are not interested in petty forums but what the development team picks up from all of you places like this are all they have to work with so far as communication. I'd tell you from a psycological/economic point of view the random generation is that if they keep it functionally similar to Diablo 2 they stand to read long lasting results, wasnt Diablo 2 once one of the best selling rpgs of all time and the most famous?
Let's be a little communist here and think of what the whole would want. Ehh?
Now don't pick apart my words, that won't do anything, just consider my words instead of waving the flag of disapproval.
The randomized environments in regards to the unpredictability was one of the strong points with this rogue-like game. If they make Diablo 3 predictable by making the wilderness environments completely predictable in the way that walking down one path won't lead to the same destination twice, it'll alienate at LEAST 20% of the diablo fanbase in the long run, a line needs to be drawn before they make any more attempts at sabotaging the random generation Diablo way. It's an affront to everything that made the game lasting.
Honestly too few of the diablo fans like familiar environments but let's not try to do any factual break downs since it's always people misinterpeting and then flaming with accusations of flame or lack of a vision. Most of the diablo enthusiast are not interested in petty forums but what the development team picks up from all of you places like this are all they have to work with so far as communication. I'd tell you from a psycological/economic point of view the random generation is that if they keep it functionally similar to Diablo 2 they stand to read long lasting results, wasnt Diablo 2 once one of the best selling rpgs of all time and the most famous?
Let's be a little communist here and think of what the whole would want. Ehh?
Now don't pick apart my words, that won't do anything, just consider my words instead of waving the flag of disapproval.
Feel free to actually read the thread, or at the very least do your homework on what the devs themselves have said on the topic.
Also, put that '20% of the fanbase' statistic back up your rectum, which is where it was pulled from. :rolleyes:
guys do u realize how hard it is to randomize outdoor environments without simply making them totally open? notice how d2 was basically just box shapes. it would be nigh impossible to do it. again we cant come to conclusions before we actually play it
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http://www.1up.com/do/newsStory?cId=3168515
The exterior world, well, we're going to make it a little bit more static from an environment standpoint, but we will still be randomizing events and monsters across the terrain. [...] we want to build more of a world that you can kind of learn and fall in love with [...] a bit more of a World of Warcraft exterior experience, to really learn these lands, learn towns, learn where NPCs are.
Translation 1: "Outdoor environments are harder to randomly generate realistically than dungeons, and we're lazy. Soz lol"
Translation 2: "Yay! Let's sodomize replayability"
Translation 3: "You suckers will buy anything we make"
Too melodramatic? :confused: Nothing is too melodramatic when half the community is screaming about the game being too brightly coloured!
Looks like randomly generated maps are being more axed for the outdoor portion of the game, and if Diablo III is anything like Diablo II we'll have a lot of outdoor areas, so most of the game will be static, with a few randomized dungeons thrown in for good measure! People have been annoyed about the new art direction but I think conserving Diablo's randomization is far more important than its darkness. Randomization IS Diablo!
If we're going to whinge about something, can we whinge about something important?! I don't want a mpa I can learn, I want one that I have to re-explore each time I play the game! It's called replayability! I don't want to know my way to Kurast Bazaar after the first try, I want to have to find my way, to explore! :mad: Has Blizzard lost their marbles?!
Yes, way way way too melodramatic. Your 'translations' are trolling, cynical stupidity at its finest.
Much of the outdoor area in D2 was static. Wasn't the outdoor area of Act 5 completely static or is my memory faltering? Besides, he said they were making the outdoor areas MORE STATIC, not COMPLETELY STATIC.
They're reasoning behind doing this is solid with me. The randomized dungeons are the core of Diablo and those will still be in place.
Next.
i have to disagree with this one. most of the outdoor area most certainly was not static. entrances to dungeons and different areas were constantly moved around everytime you start a new game. as far as act 5 is concerned, if i remember correctly most of the general outdoors was fairly the same, as in shenk was always in the same place but key points constantly changed around, such as the lost soldiers. but yes you are right, the dungeons were always random
What's wrong with that? Diablo 2 did that on occasion, like the 'ancient ruins' outdoor areas littered in Act 3.
Many of the exterior environments in Diablo 2 like the majority of Act 2 were absolutely boring and plain in comparison to the dungeons, besides. So this is a good change.
People will always find something to complain about.
Hellforge: Forging a passion for video games.
Lets say i come to fork in the road and the right path is the correct path, so i take it. Just because the next time i do it the left path is correct doesnt make it more fun.
I didn't say they were completely static in D2, just relatively static.
The Devs have spoken at great lengths about randomized events and encounters. I don't think the outdoor areas will be changing that much compared to D2, I think the OP is just another knee-jerk reactionary frothing at the mouth for something new to whine about.
They can't really randomize outdoor since they made a worldmap.
what about "Respecting the franchise" part?
ofc they can blitzer, they made a worldmap, so what? diablo 2 places are still counting and D2 randomize areas
http://xinube.mybrute.com/
I believe it was. Right down to the catapult locations.
Chests and Monsters were randomized, however.
My mediocre attempt at making a Signature.
Uh, considering that they're not only maintaining the core mechanics of the last game but are actually improving it to make it MORE randomized as far as events and encounters to ensure replayability...how are they not respecting the franchise?
PS, I love the grammar in your signature. How's remedial 2nd-grade English treating you? :rolleyes:
Hellforge: Forging a passion for video games.
+1.
I understand that random maps are huge part of diablo, but I like the idea of a unified world map. It can create a more immersive game experience, at the cost of replay value.
I think comes out to a wash, though. With the side missions, and random monsters(including giant mini-bosses).
Honestly too few of the diablo fans like familiar environments but let's not try to do any factual break downs since it's always people misinterpeting and then flaming with accusations of flame or lack of a vision. Most of the diablo enthusiast are not interested in petty forums but what the development team picks up from all of you places like this are all they have to work with so far as communication. I'd tell you from a psycological/economic point of view the random generation is that if they keep it functionally similar to Diablo 2 they stand to read long lasting results, wasnt Diablo 2 once one of the best selling rpgs of all time and the most famous?
Let's be a little communist here and think of what the whole would want. Ehh?
Now don't pick apart my words, that won't do anything, just consider my words instead of waving the flag of disapproval.
Feel free to actually read the thread, or at the very least do your homework on what the devs themselves have said on the topic.
Also, put that '20% of the fanbase' statistic back up your rectum, which is where it was pulled from. :rolleyes: