With the change of the ruby to compete with emerald for weapons... What about the topaz? Currently it gives thorns which at the moment is essentially useless. How about changing the stat for it aswell. Maybe it could gives you resource regeneration.
Yea, my understanding was every step of rubies would effect the weapons attack speed as of 1.0.7.
It already does. Straight damage effect weapon attack speed builds more than Crit Damage. The problem right now is that the damage is so laughable (+40 damage) that its pointless.
We also took the opportunity to modify the Ruby effect in weapons. At the moment, the Critical Hit damage bonus provided by the Emerald is a clear choice for anybody looking to do more damage with their weapon. The new tier Ruby is a significant bump up that should make it the preferred choice for those who favor attack speed over Critical Hit chance, or for those who use skills which do not benefit as much from Critical Hit such as Sentry and Hydra.
Yea if you read it closely it says nothing about increasing attack speed, only that builds that rely on it heavily will get more benefit out of the new rubies instead of the new emeralds. Blizzard always had an odd way about how they word things so you can really never pin anything down on them.
^^ thx dartok. i did a quick skim of it on the front page and that skipped my eye XD
id say its either +ias or ias%. should be interesting none the less
for ww barbs. rubies with any attackspeed bonus will be the new prefered farming gem in wepons for more hits/second/mob before they die allowing the highest amount of fury back from sprint.
Rubies will provide massive min/max damage bonuses, instead of the miniscule numbers they provide now.
It would be awesome if topazes would increase attack speed...
But the "attack speed" in the preview entry means massive damage on weapons that would be very desirable for people who stack attack speed rather than crit damage (CM/WW wizards perhaps?).
As for...
The new tier is called "Marquise" and most of its stats are in line with the current gem progression.
The new tier will be a step above Radiant Stars, with the same progression of stats.
i.e., Marquise Amethysts will likely add 62 vitality for armor pieces, 19% life to helms, and 700 life on hit to weapons; Marquise Emeralds will likely add 62 dexterity for armor pieces, 33% extra gold find to helms, and 120% crit damage to weapons, etc.
Edit: And it looks like Wyatt's post on reddit reflected exactly what I suspected with rubies. gg.
I'm pretty sure they'll take a look at Topaz's effect on weapons at some point in the future, or even more likely at the whole "Thorns system".
I guess they didn't expect monster HP to scale this high (they weren't planning on having MP), and didn't want a system that would allow all monsters to just kill themselves (hence the limited numbers and it not affecting ranged units).
I think they could really make Thorns have some sinergy either with a character's Main Stat or Vitality. Maybe even both at the same time. And also make it deal like 50% (or 30%) of its damage to ranged monsters.
Thorns is another affix we feel leaves a lot to be desired -- not just in co-op games, but in solo games too. It's not a bad stat, per se, and there are many builds that can benefit from it, but it definitely needs some tuning before it can really be considered competitive. We don't have anything planned for the short term, but for the long term we've considered various improvements and tweaks like allowing thorns to benefit from primary stats, building in additional passive support, as well as having one of the gem bonuses give a boost to that style of damage. (We've also tossed around the idea of adding another affix that's very similar to thorns, but has a much more universal function and would be able to benefit all classes [i.e. ranged + melee damage] without the need for passive skill support.)
Lack of a "Craft All Button" still makes this a boring and repetitive game. Why would I want to spend about 109.4 minutes (roughly) just to craft a single new Marquis gem if I start from flawless gems.
That's 2188 clicks at 3 seconds per click, and that is if I perfectly time all 2188 of those clicks within that 109.4 minutes. (current takes 729 clicks per radiant star, so (3)(729) + 1[for last click from Radiant Star -> Marquis = 2188]
I might as well just spend 5 minutes to write a simple script to do it for me go out to grab a bite and come back then click my mouse over 2000 times in during 2 hr period.
So... its just the new tier, above the highest current one thats changing right? Not all Ruby's?
(If so... OMG... so lame Blizzard. Seriously... where do you come up with this shit? Its almost like they are intentionally trying to make people angry with pretend improvements and add-ons)
Do you understand how much development time and resources it would cost to change 2 whole gems.....IN THE SAME PATCH?
You guys are so spoiled, you're lucky Blizzard listens to us, and is changing any of the gems! You should be kissing their feet, and thanking the gods Blizzard has graced us with this wonderful blessing, when they barely made any money off us, or the RMAH.
Asking for 2 gems to be fixed in one patch is just being greedy. If we are lucky, Blizzard may consider changing Topaz later in time, but don't expect such massive changes from Blizzard, they have a very small team, and a very small monthly revenue to work with, it would take hours of work for a programmer to change the stats on all the tiers of Topaz's. Where would they find the time and resources for that???
Blizzard is making changes to Rubies out of the goodness of their heart, with no benefit to them at all, I heard the development team is actually volunteering their free time to make this patch. We should feel so incredibly lucky these underpayed, overworked developers are nice enough to make any changes to the game. Blizzard is such a generous and caring company to be making these changes with no benefit to their company at all!!
We are so blessed by the great and wonderful Blizzard. Stop complaining, and just like the game! It's not that hard, just like it, don't discuss on these forums what you don't like, you played the game 100s of hours, so therefore, you must like the game, NOW!
EDIT
Fuck it, there's no point in responding to obvious trolls.
@rest of thread
Blizzard acknowledged that they have a few affixes they want to work on improving - they used thorns and life on kill as two of the most concerning ones (LoK is only a real concern in multiplayer games, thorns is a concern in both single player and multiplayer).
It would stand to reason that the gem that provides thorns would be changed when they change thorns as it fits much more with whatever solution they figure out in that respect and much less with the fact that they decided to throw in a quick buff to weapon Rubies in this patch. It wouldn't be anything but redundant work to change the topazes before they've fixed Thorns since it's pretty clear they want to attempt to salvage Thorns as a viable property.
@shaggy, my problem with the topaz is that the weapon bonus it provides makes absolutely no sense. You've got two gems that give you more damage, one that returns life to you when you hit stuff, and one that......does something you get hit. That's an armour bonus, not a weapon bonus. I was hoping they'd fix the topaz, but by changing what it does (in a weapon), not tinkering with the numbers.
Oh, I totally agree to that point. I just think Blizzard has probably said "we're going to attempt to fix thorns, so that includes the Topaz weapon effect." I'm not sure if I agree with that, but I can at least understand the "why" if you get what I'm saying. I'd agree wholeheartedly if you told me that a Topaz should only give thorns in a helm. I just think Blizzard is looking at it from a "this will be a valid gem when we rework Thorns" perspective.
I'm not truly sure that Thorns will ever be a reasonable affix since it scales inversely with DPS (the faster you kill things the less they hit you, the less value Thorns has). And, well, the goal in most ARPGs is to become a godly killing machine which means that the goal is counterintuitive when compared to Thorns... unless you're going for a pure Thorns build, I suppose.
So, ultimately, even if they rework Thorns I'm not sure it matters. Most likely they'd have to multiple Thorns values by a factor of about 10 or 20 to make them desireable, and to that extent you might find that it becomes insanely OP. It's definitely one of those stats which I think will either be worthless or amazing. I'm eager for Blizzard to prove me wrong on that, though.
Thorns is a problem since MP would make whatever buff they gave it either useless at high MP or incredibly OP at lower MP levels. That is if they simply gave the values a flat numerical boost.
Ummmm... how about: Returns X% weapon damage to attacker. Make the affixes work the same varying from 5-15% or whatever number works right. That way, you could feasibly build a character that returns 200% weapon damage or something. That'd be kind of powerful while not completely game breaking.
Hmm, but yeah, even still, there's no way it could compete with crit damage or even the new ruby gem. And people never respond well to stuff that doesn't show a direct boost to your paper DPS.
Do you understand how much development time and resources it would cost to change 2 whole gems.....IN THE SAME PATCH?
You guys are so spoiled, you're lucky Blizzard listens to us, and is changing any of the gems! You should be kissing their feet, and thanking the gods Blizzard has graced us with this wonderful blessing, when they barely made any money off us, or the RMAH.
Asking for 2 gems to be fixed in one patch is just being greedy. If we are lucky, Blizzard may consider changing Topaz later in time, but don't expect such massive changes from Blizzard, they have a very small team, and a very small monthly revenue to work with, it would take hours of work for a programmer to change the stats on all the tiers of Topaz's. Where would they find the time and resources for that???
Blizzard is making changes to Rubies out of the goodness of their heart, with no benefit to them at all, I heard the development team is actually volunteering their free time to make this patch. We should feel so incredibly lucky these underpayed, overworked developers are nice enough to make any changes to the game. Blizzard is such a generous and caring company to be making these changes with no benefit to their company at all!!
We are so blessed by the great and wonderful Blizzard. Stop complaining, and just like the game! It's not that hard, just like it, don't discuss on these forums what you don't like, you played the game 100s of hours, so therefore, you must like the game, NOW!
Topaz's are fine.
You could sum all that with a "/sarcasm-post" command.
I think we get your point. You didn't really need to write such a big comment to make a sarcastic comment though.
But really, if you think changing a Gem's stats involves just programming effort and no iteration or no design, you clearly don't understand how game design works. Particularly on a game that involves "permanent" characters.
If they just change Topazes to give attackspeed, and it turns out to be overpowered, and suddenly every single player out there is using them, how exactly do you fix that? Change their current gear? That's what happened in the first "attackspeed nerf", and it became a PR nightmare. You probably wasn't here when it happened or maybe doesn't care that it happened.
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Thoughts?
its like 65mil if you craft it yourself, on AH add like another 30mil
@chaoslux - hes saying increases attackspeed not +damage.
Yea if you read it closely it says nothing about increasing attack speed, only that builds that rely on it heavily will get more benefit out of the new rubies instead of the new emeralds. Blizzard always had an odd way about how they word things so you can really never pin anything down on them.
id say its either +ias or ias%. should be interesting none the less
for ww barbs. rubies with any attackspeed bonus will be the new prefered farming gem in wepons for more hits/second/mob before they die allowing the highest amount of fury back from sprint.
It would be awesome if topazes would increase attack speed...
But the "attack speed" in the preview entry means massive damage on weapons that would be very desirable for people who stack attack speed rather than crit damage (CM/WW wizards perhaps?).
As for...
The new tier will be a step above Radiant Stars, with the same progression of stats.
i.e., Marquise Amethysts will likely add 62 vitality for armor pieces, 19% life to helms, and 700 life on hit to weapons; Marquise Emeralds will likely add 62 dexterity for armor pieces, 33% extra gold find to helms, and 120% crit damage to weapons, etc.
Edit: And it looks like Wyatt's post on reddit reflected exactly what I suspected with rubies. gg.
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I guess they didn't expect monster HP to scale this high (they weren't planning on having MP), and didn't want a system that would allow all monsters to just kill themselves (hence the limited numbers and it not affecting ranged units).
I think they could really make Thorns have some sinergy either with a character's Main Stat or Vitality. Maybe even both at the same time. And also make it deal like 50% (or 30%) of its damage to ranged monsters.
This appears to be the case, as mentioned in this blue post:
Originally Posted by Blizzard (Blue Tracker / Official Forums)
http://www.diablofans.com/topic/78665-thorns-to-receive-improvements-hellfire-ring-and-salvaging-dealing-with-cheating-blue-posts-blizzard-black-friday-offers-curse-weekly-roundup/
I'd say we're getting closer to that "long term" that was stated back then. Hopefully.
Ha. Bagstone.
That's 2188 clicks at 3 seconds per click, and that is if I perfectly time all 2188 of those clicks within that 109.4 minutes. (current takes 729 clicks per radiant star, so (3)(729) + 1[for last click from Radiant Star -> Marquis = 2188]
I might as well just spend 5 minutes to write a simple script to do it for me go out to grab a bite and come back then click my mouse over 2000 times in during 2 hr period.
(If so... OMG... so lame Blizzard. Seriously... where do you come up with this shit? Its almost like they are intentionally trying to make people angry with pretend improvements and add-ons)
Do you understand how much development time and resources it would cost to change 2 whole gems.....IN THE SAME PATCH?
You guys are so spoiled, you're lucky Blizzard listens to us, and is changing any of the gems! You should be kissing their feet, and thanking the gods Blizzard has graced us with this wonderful blessing, when they barely made any money off us, or the RMAH.
Asking for 2 gems to be fixed in one patch is just being greedy. If we are lucky, Blizzard may consider changing Topaz later in time, but don't expect such massive changes from Blizzard, they have a very small team, and a very small monthly revenue to work with, it would take hours of work for a programmer to change the stats on all the tiers of Topaz's. Where would they find the time and resources for that???
Blizzard is making changes to Rubies out of the goodness of their heart, with no benefit to them at all, I heard the development team is actually volunteering their free time to make this patch. We should feel so incredibly lucky these underpayed, overworked developers are nice enough to make any changes to the game. Blizzard is such a generous and caring company to be making these changes with no benefit to their company at all!!
We are so blessed by the great and wonderful Blizzard. Stop complaining, and just like the game! It's not that hard, just like it, don't discuss on these forums what you don't like, you played the game 100s of hours, so therefore, you must like the game, NOW!
Topaz's are fine.
Fuck it, there's no point in responding to obvious trolls.
@rest of thread
Blizzard acknowledged that they have a few affixes they want to work on improving - they used thorns and life on kill as two of the most concerning ones (LoK is only a real concern in multiplayer games, thorns is a concern in both single player and multiplayer).
It would stand to reason that the gem that provides thorns would be changed when they change thorns as it fits much more with whatever solution they figure out in that respect and much less with the fact that they decided to throw in a quick buff to weapon Rubies in this patch. It wouldn't be anything but redundant work to change the topazes before they've fixed Thorns since it's pretty clear they want to attempt to salvage Thorns as a viable property.
Oh, I totally agree to that point. I just think Blizzard has probably said "we're going to attempt to fix thorns, so that includes the Topaz weapon effect." I'm not sure if I agree with that, but I can at least understand the "why" if you get what I'm saying. I'd agree wholeheartedly if you told me that a Topaz should only give thorns in a helm. I just think Blizzard is looking at it from a "this will be a valid gem when we rework Thorns" perspective.
I'm not truly sure that Thorns will ever be a reasonable affix since it scales inversely with DPS (the faster you kill things the less they hit you, the less value Thorns has). And, well, the goal in most ARPGs is to become a godly killing machine which means that the goal is counterintuitive when compared to Thorns... unless you're going for a pure Thorns build, I suppose.
So, ultimately, even if they rework Thorns I'm not sure it matters. Most likely they'd have to multiple Thorns values by a factor of about 10 or 20 to make them desireable, and to that extent you might find that it becomes insanely OP. It's definitely one of those stats which I think will either be worthless or amazing. I'm eager for Blizzard to prove me wrong on that, though.
Ummmm... how about: Returns X% weapon damage to attacker. Make the affixes work the same varying from 5-15% or whatever number works right. That way, you could feasibly build a character that returns 200% weapon damage or something. That'd be kind of powerful while not completely game breaking.
Hmm, but yeah, even still, there's no way it could compete with crit damage or even the new ruby gem. And people never respond well to stuff that doesn't show a direct boost to your paper DPS.
I think we get your point. You didn't really need to write such a big comment to make a sarcastic comment though.
But really, if you think changing a Gem's stats involves just programming effort and no iteration or no design, you clearly don't understand how game design works. Particularly on a game that involves "permanent" characters.
If they just change Topazes to give attackspeed, and it turns out to be overpowered, and suddenly every single player out there is using them, how exactly do you fix that? Change their current gear? That's what happened in the first "attackspeed nerf", and it became a PR nightmare. You probably wasn't here when it happened or maybe doesn't care that it happened.