Kripp is funny and have always been so funny xd. but yeah let's make someone from blizz sees it. I've posted it on the b.net forums and i've been banned, wow i hate their tech support -.-
So long as PvP isn't broken and imbalanced (Guild Wars anyone?) than we'll have plenty to occupy us. Were it not for PvP in D2, I wouldn't have played it for very long at all. I'm sure they'll have some reward/ranking system cooked up. What I'm curious to see is how they match players/teams concerning gear ilvls DPS etc.
Actually last they talked about it, they didnt want any rankings or rewards... just pvp ... for fun(?). Although for me no ranking or any rewards/progression isnt gonna be fun for long.
there was no ranking or reward in d2 pvp either and it was still a huge part of the game. ranking would break the game for me. if i want to play a competitive game i would play WoW or SC2.
I'm completely impartial to the ranking issue. Couldn't care less. It would be neat if they had some reward though....like gold or whatever for consecutive wins...etc
I would like a free-for-all option....to not only relive the good old days of chaos and unchained war, but also for the possibility for players to hold their own tourneys like we used to do with melee duels back in the day.
Blizz needs to understand that it was these subtleties in untethered game-play that allowed D2 to become what it was. This applies to itemization as well. Restriction was never much a part of the Diablo world, and it is the presence of so many restrictions that has some folks turned off.
I agree with nerfing all stats as gear does matter WAY too much - such is the way of exponential growth though. (d(m(x(y-1)+(xyz)))) you can clearly see that this is going to become a run away train in good gear, very quickly.
His champion levels idea is fucking genius. That's exactly something I'd love to see in this game. Guild perks, on a personal level.
This guy is so annoying. He spent all day for weeks broadcasting himself exploit to kill dblo fast, and then has the nerve to post shit about the game being boring. News flash, exploit less and you'll be bored less often. Might also want to consider a job. Try calling yourself a "theorycrafting guru" in real life for a while. I just really can't stand the way this immature moron treats people. He's one of the biggest losers I've ever seen and yet he talks down to people while he plays games all day and drinks oj and chips from his food stamp money
Kripp is a competitive gamer. It makes perfect sense that his suggestions for improving the game involve developing player competition further.
Just keep in mind that not all gamers are competitive. I played a lot of D2, entirely single-player (not Open Bnet, no hacked items, no character editor). I never once got a character to level 99 (my highest was 82, I think). Those of you who have said the ladder system is the ONLY reason Diablo II survived for so long are completely missing it.
Gamers have many motivations for playing the games they love, you cannot assume everyone else wants the same things you do from a game.
Now that said, I don't think his suggestions for the game are bad things. Some of them I don't agree with (the gear nerf compensated by a base stat buff), but I understand why he's coming from where he's coming from. Diablo has never been a series concerned primarily with player skill. Diablo has always been a franchise about items. That's just not a perfect game for someone who prides themselves on their skill.
But the champion and PvP levels idea could be a great way to reward gamers looking for those systems without impacting the gamers who don't care about those things.
Champion levels in particular I like as an idea. If you set it up so that Champion EXP is only earned from killing elites, and only when at 5 stacks, and players have even more incentive to be out in the world killing elites. It provides yet another incentive to be out in the world, and gives you motivation to continue gearing your character so that you can kill elites faster and progress faster.
Fact of the matter is that he sees this game through his own lens of competitiveness and desire to be at the top of some competitive platform that doesn't yet exist in Diablo 3. Part of his arguments revolve around this desire to be in an elite class of gamers that can claim to be "the best" at Diablo 3. Sorry to say but there will never be a ranking of "the best" diablo 3 player players (maybe in PvP) and that is OK. It doesn't mean this game is bad, it just means it doesn't appeal to that portion of gamers. They should return to MMOs/WoW. Most of his ideas sound like they belong in WoW or are variations of things that WoW does right now.
He claims to be an expert on 'end game' and then is pissed that D3 being 'all about items' at the end is wrong. The whole design philosophy of this game for the last 6 years has been about end game item farming. The point of D2 was also item farming. I could even argue that the end game of most MMOs is about item farming.
In the end, homeboy needs to pickup a new game or realize that Blizzard makes games for regular human beings for which don't have 400+ hours played in the first month of release. I bet the statistic on the population that has made it past Inferno Act 1 is less than 1% of the active playing population. SC2 had a similar stat that after 1 year, 90% of all players were gold rank or less.
Fact of the matter is that he sees this game through his own lens of competitiveness and desire to be at the top of some competitive platform that doesn't yet exist in Diablo 3. Part of his arguments revolve around this desire to be in an elite class of gamers that can claim to be "the best" at Diablo 3. Sorry to say but there will never be a ranking of "the best" diablo 3 player players (maybe in PvP) and that is OK. It doesn't mean this game is bad, it just means it doesn't appeal to that portion of gamers. They should return to MMOs/WoW. Most of his ideas sound like they belong in WoW or are variations of things that WoW does right now.
He claims to be an expert on 'end game' and then is pissed that D3 being 'all about items' at the end is wrong. The whole design philosophy of this game for the last 6 years has been about end game item farming. The point of D2 was also item farming. I could even argue that the end game of most MMOs is about item farming.
In the end, homeboy needs to pickup a new game or realize that Blizzard makes games for regular human beings for which don't have 400+ hours played in the first month of release. I bet the statistic on the population that has made it past Inferno Act 1 is less than 1% of the active playing population. SC2 had a similar stat that after 1 year, 90% of all players were gold rank or less.
I'd agree for the most part but I believe Kripp just wants what most of us want....for this game to not only survive but to become what we all assumed it would be through years and years of waiting.
Because spending 120+ hours beating the game (if you beat the game faster than this on your first character you either exploited the crap out of this game or was fed/bought items like crazy) is not considered a good value, you want blizzard to design Diablo 3 to have perpetual end-game content?
I didn't watch the video, but all of these posts seem to say that Diablo 3 doesnt have enough endgame play? The amount people who have completed inferno is very small. Blizzard will most likely time the expansion to come out when most of the gamers finish inferno, and I've never seen a game put an expansion out 2-3 months after the release. That is just crazy. The soonest would be 6 months after release. I dont remember when LoD cam out for D2, but I can bet it wasnt 2-3 months after the expansion.
The problem here is the emerging generation of gamers are hand-out gamers. Frankly, there is no pleasing this group because each individual hand-out games demands changes as if they themselves were the sole gaming population. They want instant satifaction and then they want it over and over again. They want content they experience from the last game they played even if its a comletely different genre. There is no end to their demands.
If you bought Diablo 3, rushed all the way to the end and beat diablo on inferno mode then complain about there being nothing left to enjoy. YOU DIDN'T PLAY DIABLO 2. You are missing the point of this game. Farming for gear with friends or on your own. Trading and/or saving up gold to buy that one best in slot item to push you on to the next act. Finding the builds that make the same class seem like a comletely different class and sharing with others. Spending hours perfecting that farm route so its more efficient. That's the heard to the Diablo franchise. If you rush Diablo to the end using cheats/exploits bought gear, good for you. I suggest you move along to the next game coming out.
BTW. They cap you at lv60 because the expansion will open it further. It is the same with every other MMO (even wow) It's business, get used to it.
BTW. They cap you at lv60 because the expansion will open it further. It is the same with every other MMO (even wow) It's business, get used to it.
Its a fine post, not that I agree completely with it. In D2 you had the possibility to do pvp, and you had that lvl 99 to allways go for - getting that ekstra skill point every level. Can someone give me a date of D3 pvp launch? As i recall it i bought a game with pvp included..
Anyways.. its kinda hard to take your post serious, calling D3 a MMO - even though Blizzard in some ways, have tried to change it into one.
There needs to be a 'carrot' for people who keep playing this game, most people who aren't competitive or care for finishing inferno or carrots they've already quit, and those who will finish inferno will quit too, which is the main concern.
This could well just be me, but games only need such carrots if the game itself is lacking, in my opinion.
I re-watch Firefly because it's a good series. I don't need to be given a T-shirt after watching it 10 times to want to watch it again. Similarly, if the PvP in this game is enjoyable, it shouldn't need an Arena ladder to be enjoyable.
Note that I'm not saying such a ranking or ladder system would be bad; indeed, it can enhance the system a good deal. What I am saying is that if such a carrot is needed (to use your phrasing), then that is not proof that the carrot is a good idea, but rather that the game itself is fundamentally lacking.
(Yes, I apply this argument to MMOs as well, for what that's worth.)
Those who don't need Diablo to offer them more longevity than Skyrim, good for you, you already have all that you need, not sure you even need to be part of the discussion, but there are people who want to keep playing the game and have better reasons to do it.
Sadly, that's the exact attitude he was talking about.
I know a lot of people who aren't amazingly in love with D3, but I also know that every single one of them would say they very much got their money's worth in terms of playtime.
You display this attitude that there can be NO MIDDLE GROUND between people. It's not possible to dislike certain aspects of D3 but admit that you did get your dollar's worth and that if they don't make design decisions that are important to you that it's not the end of the world because you still got more playtime out of D3 than Skyrim.
Why does everything have to be black or white? The world is shades of grey. This isn't the Hatfields & the McCoys where everyone has to be either your closest ally or your mortal enemy. We can all disagree on points but still agree that 200+ hours for a $60 game is still delivering good play time for the investment compared to most of the other titles available.
We can all disagree on points but still agree that 200+ hours for a $60 game is still delivering good play time for the investment compared to most of the other titles available.
People want it to be more than just math, you dont get it. Yes i got my moneys worth, why settle for less when there is potential for more? There is no need for middle ground there can be both, people who are satisfied with everything, they will still be satisfied if they improve and add, whatever it is. 200 hours is "enough" for a lot of people, and yes it does make it worth people's money , but as I was saying its not just about math of how much fun/per hour. Diablo is a big title and people want it to be good enough to keep playing for years just as they did with D2. And to be honest its also in Blizzards own interests that certain amount of people (at least as many as Diablo 2) keep playing and trading.
I'm not saying that we ALL don't want to get more out of it. I sure as hell do.
I'm saying that this "us against them" mentality 5 fucking weeks into the game is absolutely goddamned retarded. The overwhelming negativity from people who have already got more playtime out of D3 than any other game they've purchased in the last 12 months is a bit.... put-offish. It reeks of impatience and brattishness. I am not remotely totally pleased with D3, but if this game is to last 5+ years, the devs are going to have to be very careful to sort through feedback and check it versus their numbers and not just cater to the loud, whiney, people who will never be satisfied.
Legit complaints are legit. Complaining when you fully know you'll never be satisfied is a very different thing. Based on most of the "hater" posts I am not remotely convinced that most of them would be satisfied if Blizzard mailed them a few million dollars with an "I'm sorry, let's not break up" note attached to it. There's a very big difference between trying to make a game better and just beinig malcontent. I'm very eager to discuss changes with rational people who want to improve the game. The forums are worse off for all the malcontents who are just belligerently trolling us all, though.
Changes will come. We do not have to declare the end of the world though.
Don't want to burst your buble but no competitive gamers are playing D3 exept for some fun factor, becouse this game isn't competitive. compared to SC2, MOBAs, FPS and even WoW. Not to mention since release till 1.03 wholle competition thing was about who's going to kill more goblins or farm siegebreaker with 40K hitting Tyrael.
This game is not competitive, it's just a game to waste your time on whille you're tired after work and even pvp ladder won't fix it becouse getting to the top is possible through $ investments, And many competitive young guys (who're actually most competitive crowd in all games) will be walked over buy 3-4K$ equiped heroes of RMAH-ARENA.
If you're looking for competitive TDM with some rpg-like setting then Bloodline Champions are miles ahead of D3 competition wise becouse they provide equal footing for oponents.
You dont know a lot about Kripp do you Diablo 3 isnt the only game he has every played you know.
This community doesnt seem very progressive or open at all. Im getting the impression that you are all a bunch of grumpy angry kids who gets upset every time someone says the word "Diablo"
Sorry, can you enlight me on his competitive achievments in other games? Becouse i seriously never ever heard of him exept for beating D3 farmfest through exploiting multiple flawed mechanics instead of reporting them to Blizzard and trying to do play how it was intended to. Besides i know way serious players who've beat D3 but aren't attention whoring like he does.
Also why does he make a random suggestion video instead of posting all his ideas on official B.net forums where developers actually read topics? Becouse he's attention whore, and not even funny at that like Athene is sometimes.
Also community is fine, simply looking on Barb forums you'll see there well written guides that helped many (and me too) to pick class and make it through inferno. Ppls are sharing farm spots, tips, theorycrafting - and yet you aren't satisfied with community becouse some ppls disagree with few random suggestions of "D3 guru".
Thing is your beloved Kripp does not represent community. His suggestions do nothing for increasing quality of gameplay instead they're promoting quantity of gameplay and ppls posting on official forums are contributing much more to game development then he does with his streams and videos. And truth to be told Blizzard has enough ideas of how to improve different aspects of their games, they base game changes on players expiriences (shared on blizz forums) and their own monitoring rather then on random players178519 video #167.
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I'm completely impartial to the ranking issue. Couldn't care less. It would be neat if they had some reward though....like gold or whatever for consecutive wins...etc
I would like a free-for-all option....to not only relive the good old days of chaos and unchained war, but also for the possibility for players to hold their own tourneys like we used to do with melee duels back in the day.
Blizz needs to understand that it was these subtleties in untethered game-play that allowed D2 to become what it was. This applies to itemization as well. Restriction was never much a part of the Diablo world, and it is the presence of so many restrictions that has some folks turned off.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
(insert exzibit pic here)
His champion levels idea is fucking genius. That's exactly something I'd love to see in this game. Guild perks, on a personal level.
Just keep in mind that not all gamers are competitive. I played a lot of D2, entirely single-player (not Open Bnet, no hacked items, no character editor). I never once got a character to level 99 (my highest was 82, I think). Those of you who have said the ladder system is the ONLY reason Diablo II survived for so long are completely missing it.
Gamers have many motivations for playing the games they love, you cannot assume everyone else wants the same things you do from a game.
Now that said, I don't think his suggestions for the game are bad things. Some of them I don't agree with (the gear nerf compensated by a base stat buff), but I understand why he's coming from where he's coming from. Diablo has never been a series concerned primarily with player skill. Diablo has always been a franchise about items. That's just not a perfect game for someone who prides themselves on their skill.
But the champion and PvP levels idea could be a great way to reward gamers looking for those systems without impacting the gamers who don't care about those things.
Champion levels in particular I like as an idea. If you set it up so that Champion EXP is only earned from killing elites, and only when at 5 stacks, and players have even more incentive to be out in the world killing elites. It provides yet another incentive to be out in the world, and gives you motivation to continue gearing your character so that you can kill elites faster and progress faster.
He claims to be an expert on 'end game' and then is pissed that D3 being 'all about items' at the end is wrong. The whole design philosophy of this game for the last 6 years has been about end game item farming. The point of D2 was also item farming. I could even argue that the end game of most MMOs is about item farming.
In the end, homeboy needs to pickup a new game or realize that Blizzard makes games for regular human beings for which don't have 400+ hours played in the first month of release. I bet the statistic on the population that has made it past Inferno Act 1 is less than 1% of the active playing population. SC2 had a similar stat that after 1 year, 90% of all players were gold rank or less.
I'd agree for the most part but I believe Kripp just wants what most of us want....for this game to not only survive but to become what we all assumed it would be through years and years of waiting.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Because spending 120+ hours beating the game (if you beat the game faster than this on your first character you either exploited the crap out of this game or was fed/bought items like crazy) is not considered a good value, you want blizzard to design Diablo 3 to have perpetual end-game content?
I didn't watch the video, but all of these posts seem to say that Diablo 3 doesnt have enough endgame play? The amount people who have completed inferno is very small. Blizzard will most likely time the expansion to come out when most of the gamers finish inferno, and I've never seen a game put an expansion out 2-3 months after the release. That is just crazy. The soonest would be 6 months after release. I dont remember when LoD cam out for D2, but I can bet it wasnt 2-3 months after the expansion.
The problem here is the emerging generation of gamers are hand-out gamers. Frankly, there is no pleasing this group because each individual hand-out games demands changes as if they themselves were the sole gaming population. They want instant satifaction and then they want it over and over again. They want content they experience from the last game they played even if its a comletely different genre. There is no end to their demands.
If you bought Diablo 3, rushed all the way to the end and beat diablo on inferno mode then complain about there being nothing left to enjoy. YOU DIDN'T PLAY DIABLO 2. You are missing the point of this game. Farming for gear with friends or on your own. Trading and/or saving up gold to buy that one best in slot item to push you on to the next act. Finding the builds that make the same class seem like a comletely different class and sharing with others. Spending hours perfecting that farm route so its more efficient. That's the heard to the Diablo franchise. If you rush Diablo to the end using cheats/exploits bought gear, good for you. I suggest you move along to the next game coming out.
BTW. They cap you at lv60 because the expansion will open it further. It is the same with every other MMO (even wow) It's business, get used to it.
Its a fine post, not that I agree completely with it. In D2 you had the possibility to do pvp, and you had that lvl 99 to allways go for - getting that ekstra skill point every level. Can someone give me a date of D3 pvp launch? As i recall it i bought a game with pvp included..
Anyways.. its kinda hard to take your post serious, calling D3 a MMO - even though Blizzard in some ways, have tried to change it into one.
This could well just be me, but games only need such carrots if the game itself is lacking, in my opinion.
I re-watch Firefly because it's a good series. I don't need to be given a T-shirt after watching it 10 times to want to watch it again. Similarly, if the PvP in this game is enjoyable, it shouldn't need an Arena ladder to be enjoyable.
Note that I'm not saying such a ranking or ladder system would be bad; indeed, it can enhance the system a good deal. What I am saying is that if such a carrot is needed (to use your phrasing), then that is not proof that the carrot is a good idea, but rather that the game itself is fundamentally lacking.
(Yes, I apply this argument to MMOs as well, for what that's worth.)
Sadly, that's the exact attitude he was talking about.
I know a lot of people who aren't amazingly in love with D3, but I also know that every single one of them would say they very much got their money's worth in terms of playtime.
You display this attitude that there can be NO MIDDLE GROUND between people. It's not possible to dislike certain aspects of D3 but admit that you did get your dollar's worth and that if they don't make design decisions that are important to you that it's not the end of the world because you still got more playtime out of D3 than Skyrim.
Why does everything have to be black or white? The world is shades of grey. This isn't the Hatfields & the McCoys where everyone has to be either your closest ally or your mortal enemy. We can all disagree on points but still agree that 200+ hours for a $60 game is still delivering good play time for the investment compared to most of the other titles available.
Gawd this is classic
well imo if you spent 100 hours on a game that isnt a mmo you got your moneys worth...
I agree PvP will be a nightmare of some players one hitting you.
I'm not saying that we ALL don't want to get more out of it. I sure as hell do.
I'm saying that this "us against them" mentality 5 fucking weeks into the game is absolutely goddamned retarded. The overwhelming negativity from people who have already got more playtime out of D3 than any other game they've purchased in the last 12 months is a bit.... put-offish. It reeks of impatience and brattishness. I am not remotely totally pleased with D3, but if this game is to last 5+ years, the devs are going to have to be very careful to sort through feedback and check it versus their numbers and not just cater to the loud, whiney, people who will never be satisfied.
Legit complaints are legit. Complaining when you fully know you'll never be satisfied is a very different thing. Based on most of the "hater" posts I am not remotely convinced that most of them would be satisfied if Blizzard mailed them a few million dollars with an "I'm sorry, let's not break up" note attached to it. There's a very big difference between trying to make a game better and just beinig malcontent. I'm very eager to discuss changes with rational people who want to improve the game. The forums are worse off for all the malcontents who are just belligerently trolling us all, though.
Changes will come. We do not have to declare the end of the world though.
Don't want to burst your buble but no competitive gamers are playing D3 exept for some fun factor, becouse this game isn't competitive. compared to SC2, MOBAs, FPS and even WoW. Not to mention since release till 1.03 wholle competition thing was about who's going to kill more goblins or farm siegebreaker with 40K hitting Tyrael.
This game is not competitive, it's just a game to waste your time on whille you're tired after work and even pvp ladder won't fix it becouse getting to the top is possible through $ investments, And many competitive young guys (who're actually most competitive crowd in all games) will be walked over buy 3-4K$ equiped heroes of RMAH-ARENA.
If you're looking for competitive TDM with some rpg-like setting then Bloodline Champions are miles ahead of D3 competition wise becouse they provide equal footing for oponents.
Meh, world first kill guy says something, MUST agree....
anyway, more than 1 companion wtf? lol.
and as someone said
Just because its Kripp doesnt make him good at suggestions
Sorry, can you enlight me on his competitive achievments in other games? Becouse i seriously never ever heard of him exept for beating D3 farmfest through exploiting multiple flawed mechanics instead of reporting them to Blizzard and trying to do play how it was intended to. Besides i know way serious players who've beat D3 but aren't attention whoring like he does.
Also why does he make a random suggestion video instead of posting all his ideas on official B.net forums where developers actually read topics? Becouse he's attention whore, and not even funny at that like Athene is sometimes.
Also community is fine, simply looking on Barb forums you'll see there well written guides that helped many (and me too) to pick class and make it through inferno. Ppls are sharing farm spots, tips, theorycrafting - and yet you aren't satisfied with community becouse some ppls disagree with few random suggestions of "D3 guru".
Thing is your beloved Kripp does not represent community. His suggestions do nothing for increasing quality of gameplay instead they're promoting quantity of gameplay and ppls posting on official forums are contributing much more to game development then he does with his streams and videos. And truth to be told Blizzard has enough ideas of how to improve different aspects of their games, they base game changes on players expiriences (shared on blizz forums) and their own monitoring rather then on random players178519 video #167.