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    posted a message on Current Outage?
    their authentication servers are under attack.. always a good assumption. Someone was probably hoping there was an easy vulnerability left over from the update this morning
    Posted in: Diablo III General Discussion
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    posted a message on Show Off Your Transmog!




    Dead Raven
    Posted in: Diablo III General Discussion
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    posted a message on ROS Longevity: Small Changes=Big Difference
    Quote from maka


    Item binds on 1st trade.

    Aaaaand down goes your pretty model.

    Not quite because I believe the original proposition was to use the friend's list as the only means of trading. If item binds on 1st trade you run into the same problem as the items that drop as BOA. Put another way, if Player A trades Player B item0, item0 is now bound to player B right. Well now if player B wants to trade for item1 that Player C has, he wont be able to use item0 in that trade. And its quite likely item0 is worth trading since player B traded for it in the first place... so now you got people complaining they cant trade an item more than once with their friends (no trading back and forth as well).

    The only true way to facilitate user-friendly, safe, and fair trading is the Auction House... thats it. All of these friend-trade or clan-trade ideas have major flaws in them and trying to fix these flaws would only make the game mechanics so convoluted the entire game would become repulsive to play. You either want to be able to trade... in which case we need the AH back, or you don't want trade in which case say hello BOAs for the future of D3.
    Posted in: Diablo III General Discussion
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    posted a message on RoS CE WoW Pet - Treasure Goblin, More on Expansion Features, Details on Enchanting, Campaign vs. Adventure Mode, PvP or PvPvE,
    PvPvE has been discussed before, really a long long time ago, I guess devs dont check this site too often though:
    http://www.diablofan...56#entry1194856
    Posted in: News & Announcements
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    posted a message on Trading suggestion
    Regarding the OP,
    Apparently you didn't play D2 trading in its late life or you don't remember the mess the "item for an item" trading alternatives. Ill sum it up for you: it was a poopfest, unless you had awesome items to begin with and up-to-date knowledge of the going-rates you weren't getting anything or if you did, you got ripped off. To be clear, ANY "item for an item" trading solution will lead to this inevitable conclusion, if you wanted fair, safe, and simple trading... the auction house WAS the way to get that done.

    Regarding clan trading,
    Its not a bad idea, but what's to stop massive clans from forming as projections of third-party websites? You put a a clan cap on and now you also have people complaining about clan size. Plus the aforementioned inevitable conclusion from above... and well sorry... the clan system will kind of turn into a mess with a few elite clans that are extremely hard to get into yet they have all the elite items.

    Honestly the best and least likely to occur solution is just bring back the auction house and ignore all the anti-AH spammers. If they want to facilitate the item hunt throw BOA on the best items after a specific time limit. But theres really no solution for trading that is as fair, simple, and safe as the AH
    Posted in: Diablo III General Discussion
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    posted a message on Tired of hearing "loot 2.0"
    maybe I can give you an analogy of what goes on at Blizzard. Picture the management for the Diablo team functioning some where similar to the crew in The Office. Thus why they can get sooo much done :facepalm:
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Anyone that had been complaining for the removal of the AH should have seen this coming. What would be the point of removing the MEANS to trading without also removing the PURPOSE for trading. Now you truly won't and CAN'T trade, you should be happy.... and its a good lesson to the overly-vocal community that post their same dam complaints month-in and month-out:
    Be careful what you wish for!
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls First Look: Adventure Mode
    Nephalem rifts sounds awesome and this:

    "First off, it means that Nephalem Rifts are completely randomized—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off. Each Nephalem Rift dungeon can be up to 10 levels deep, but even that's random too!"

    kind of sounds alot like my idea #2 from way back when, even though this is not for PvP and Im sure others have said the same thing

    http://www.diablofans.com/topic/98869-suggestion-pvp-ideas-yet-again/page__p__1194856#entry1194856
    Posted in: News & Announcements
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    posted a message on BlizzCon 2013 Opening and Tournaments - Free Live Stream, Design a Legendary, Part 2: Choose Your Theme, Gold Sinks in Reaper of
    The good news is: Blizzard has made Diablo 3 PvP.

    The bad news is: Diablo 3 PvP is in a separate game, heroes of storm or some crap like that

    Why they didnt just stick the DoTA/PvP gameplay in D3 could only be because of money
    Posted in: News & Announcements
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    posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 Giveaway
    I picked "Local Coop up to 4 players" because quite honestly that is what consoles are meant for. Im so tired of seeing games come out for console that are 1-2-player only. What happened to the good old days when you could invite your friends over and have a console game night? So I would love the chance to play Diablo 3, chatting, and drinking a bear with 3 other people.

    D3 for XBox 360 for me
    Posted in: News & Announcements
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    posted a message on Top 5 Items That Will Be Great In Loot 2.0
    Thank you Cardinal was just going to mention that myself, beat me to it. Lol definitely not 'beacon sail'
    Posted in: Diablo III General Discussion
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    posted a message on Paragon 2.0 and Ladders, Attributes and Skill Trees, Game Difficulty (Diablo Digest)
    I would agree with Miles. Stat allocation is next to pointless after you have reached the cap in all categories except base stat. Everyone will play for optimallaity and put all of their points in their main stat and vitality. Not much incentive to ever increase intel and str if you are a DH.
    Posted in: Diablo III General Discussion
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    posted a message on What removing the Auction House means for the future of Diablo 3 (Diablo Digest)
    Quote from KageKaze


    Quote from youwillneverknow

    While well worded your article has the assumption that removing the AH will also remove out-of-game trading for the diablo community. IF there is an optimal build/gear, players WILL find it out and they WILL actively try to obtain it. Removing the AH does not stop this; it was more visible with the AH, but once it is gone if optimal gear exists people will just use forums instead. So far, the bind-on-account system seems like it would have solved most of the issues you presented, OP, even if the AH was left in the game.

    I didn't forget about 3rd party sites, but I probably should have talked about that subject a bit more. you see, what I expect is that some people will still use other methods, it happened a lot in D2. I fully admit back then I didn't know about those sites but that doesn't mean it didn't happen, but it did mean that most people who just played just for fun didn't know about it or didn't bother as it wasn't at their fingertips.

    The big thing here isn't what people will do after the AH is gone. What matters is Blizzard's obligation. You see, right now, Blizzard wants to be very careful because they care about how people spent their money on their game. They won't touch skills or items that people paid good money for because Blizz knows it's bad to play with a person's expectation when real money is involved. They're always careful about changing things and giving warning in advance if something is going to change that affects customers (look how far ahead his announcement came for example).

    If users switch to Third party sites, Blizzard is no longer responsible for the money a person might have paid. That type of transaction is no longer supported by Blizzard so they can now change skills and items at will because it's all just game data with no monetary value applied. Granted Blizzard will still probably be careful about changing things too hastily, but they no longer have this Guillotine hanging over their necks that could drop the moment they dared to change something someone paid real cash for.

    Good point! I will mention though that legally, because of the end user license agreement (the game is licensed to you not sold), Blizzard could change anything they want in the game while real money is involved. When you buy those Blizzard bucks you aren't trading currency for currency, you are technically buying the right to use X amount of blizzard bucks which Blizzard can take or modify in anyway....... But socially I definitely agree I could see an outrage and it would still be an annoyance for their legal team; removing the AH will help in that regards.
    The diablo team does admit loot 2.0 has to be the other half of the solution to the AH. But really the only way loot 2.0 can help is if it gives every single player a statistically realistic-yet not too time consuming- way to obtain optimal gear.If im a DH, and I want a 2 socket max damage, max CD Manticore; there MUST be a way for me to obtain it after only a few hours of farming or I will seek to save time by obtaining such an item through out-of game means.

    I'll have to respectfully disagree with the ability to get exactly what you want from a few hours. It should be about finding something cool that you might want to use and trying it out, not about picking that exact item that's perfect for what you want to do right now. But that's what trading is for and not everyone is going to go hunting on third party sites for that either. Sure some will, but a majority of the people who play casually probably won't care.


    Your right, it should be about finding something cool, but people's minds don't like working that way. The problem is that even when a minority of the population starts using 3rd party sites it will affect the rest of the population- this is afterall a social game. The people that go out and trade and/or buy will be significantly better than the casual player. This in turn causes those casual players to either quit because they can't keep up or begin trading/buying themselves-- this also is the status quo.

    What Im getting at here is this: 2 scenarios
    1. Diablo 3 with in-game AH
    2. Diablo 3 with no AH
    For each instance of the game some players will try to play casually while others will seek to maximize one or multiple characters. Im saying this: the only difference between the two scenarios is that one provides a safe in-game way of trading while the other does not. I do submit though that the real logical reason for removal of the AH is so that Blizzard can un-tie their hands and change the game more freely (though their hands are only tied by verbal and social media backlash)
    Posted in: Diablo III General Discussion
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    posted a message on What removing the Auction House means for the future of Diablo 3 (Diablo Digest)
    While well worded your article has the assumption that removing the AH will also remove out-of-game trading for the diablo community. IF there is an optimal build/gear, players WILL find it out and they WILL actively try to obtain it. Removing the AH does not stop this; it was more visible with the AH, but once it is gone if optimal gear exists people will just use forums instead. So far, the bind-on-account system seems like it would have solved most of the issues you presented, OP, even if the AH was left in the game.

    The diablo team does admit loot 2.0 has to be the other half of the solution to the AH. But really the only way loot 2.0 can help is if it gives every single player a statistically realistic-yet not too time consuming- way to obtain optimal gear.If im a DH, and I want a 2 socket max damage, max CD Manticore; there MUST be a way for me to obtain it after only a few hours of farming or I will seek to save time by obtaining such an item through out-of game means.

    In short you should not pass judgement on the "AH removal", good or bad, until you see what Loot 2.0 will actually do. So far we only have a vague idea.
    Posted in: Diablo III General Discussion
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    posted a message on No AH - chill, they will have something else
    Quote from Polrayne

    I don't think this had anything to do with the self-found crowd at all.

    I think this had a lot to do with how much gold everyone has and how out of control it is.

    Just think about it.

    There is an upper ceiling of folks that have billions of gold. They trade at the highest amount of gold because they can and because the items they want cost that much. When new items come into play, those most amazing of amazing items are just going to continue to trade at that level of gold. Thus the same folks buy and trade with the same folks.

    Blizz can't introduce enough gold sinks to drain the resources of the rich. They'd cost too much for the average player. So again the rich buy and sell with the rich.

    The average player can't play on that level.

    The currency of gold is out of control and out of proportion for they, the developers, to be able to do anything about it. So they remove the AH and implement a trading system that deals with a new "currency" and let gold become money to spend on artisans, crafting and repairs.


    Literally, that's life buddy the rich get richer, the poor multiply. There is little way to stop it in the real-world or Diablo 3.

    The only way for the AH-removal to work is if Loot 2.0 is really ingeniously designed such that you can obtain the best possible items for your character just by playing a reasonable amount of time, and once you have the "best" possible gear you stay engaged because you want to keep trying to re-roll that near-perfect gear. An amazing feat if they can accomplish it
    Posted in: Diablo III General Discussion
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