Yay! A diablofans post that says there's useful information, but buries most if it in a youtube video!
If I wanted to watch videos for information, I'd be on Youtube >.>
Yay! A diablofans post that says there's useful information, but buries most if it in a youtube video!
If I wanted to watch videos for information, I'd be on Youtube >.>
I can't speak for everyone, but for myself I would much rather see the seasonal leaderboards than the era boards (though both works just as well).
Especially since in this case, the Seasonal records are generally more impressive. Gabynator was in fact the top monk of the Era/Normal leaderboard with a rank 52 GRift, but Quin69 topped the Seasonal ladder with a rank 55 GRift (In fact, for every class except the Crusader, the Seasonal mark was higher by at least 1 full rank; the Crusader mark was equal rank, but the normal/era had a faster time.)
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I agree that the expansion could fix everything... mostly because Blizzard has a pretty good/bad track record with games and their expansions.... Warcraft 3? Diablo 2? I would also argue the same was true of Starcraft 1.
Though in reference to your analogy, the problem isn't whether we're spending too much or not enough money, but that people like to boil it down to how much money is being spent instead of what's being done with it... similarly, the fact that an expansion pack will be made doesn't guarantee that it will be fixed, nor does the fact that there are flaws in the current game necessarily mean that an expansion pack is the answer. In the past they've used expansion packs to fix the flaws in the base game, but if the problems players have with the current game are more philosophical than mechanical, it's less likely that those flaws will be rectified in future expansions. (In other words, if your problem is that you don't like how the demon hunter plays right now, or that you think more systems should be added, an expansion pack is likely going to help you. If your problem is that you dislike the existence of the auction house, or the idea of farming the highest level of difficulty for gear, you're probably not going to like the expansion any more than you liked the base game... unless Blizzard changes their philosophy far more than I think they will.)
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It doesn't matter how much money or time they've spent on their current setup, it's obviously not sufficient to get the job done without excessive lag. Their setup, their time, their efforts.... that's all on them. The end result is what we see, and what I see is huge amounts of lag and rubberbanding every time I play... and only on Diablo 3. Every other online game I play (including WoW) I get minimal latency and no noticeable lag spikes. The other day my wife participated in the stress test of the Guild Wars 2 servers, and she only saw 2 lag spikes over the course of the entire test... the rest of the time her latency stayed below 200, and was usually below 100. But she hops on D3 and all of a sudden her latency ranges anywhere from 150 to 900. So honestly, I don't know exactly what kind of a setup they have, but I can say that it's obviously not good enough.
And no, I don't have an answer for how they can fix it. I don't work for them. I also don't know how to repair plumbing, but I would certainly be able to tell that something was wrong if my toilet flooded everytime it was flushed. You don't need to know the answer to be able to recognize that there is a problem.
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This could well just be me, but games only need such carrots if the game itself is lacking, in my opinion.
I re-watch Firefly because it's a good series. I don't need to be given a T-shirt after watching it 10 times to want to watch it again. Similarly, if the PvP in this game is enjoyable, it shouldn't need an Arena ladder to be enjoyable.
Note that I'm not saying such a ranking or ladder system would be bad; indeed, it can enhance the system a good deal. What I am saying is that if such a carrot is needed (to use your phrasing), then that is not proof that the carrot is a good idea, but rather that the game itself is fundamentally lacking.
(Yes, I apply this argument to MMOs as well, for what that's worth.)