1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.
2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.
2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
If you want free respect, then you want all skills. Cost for respect allows you to experiment a lot, but prevents you from abusing the system to have all available skills to you, and to switch them when you want.
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
sure there will be some skills that are a bit better than others, but nothing i can see thats drastically OP vs. other skills or classes. if its stronger it costs more or has a CD so its balanced
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
It doesn't create more viable builds, because if you have bad items it lowers your viable builds.
1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.
Actually, there will be 5 builds in D3: Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard. Anyone who plays one of these "builds" will have access to all the same skills as everyone else who plays that "build". The fact that you can only have 6 of those skills keybound at one time is kinda like how you could only use 2 skills at a time in D2 (though, D2 let you use hotkeys to swap skills but D3 requires you to open up the skill UI).
2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
And to me it sounds like "Well, I don't want to have to choose which skills to use, so please just give me access to all of them. Somebody might make better choices than me and if I had to live with my sub-optimal choices for more than 30 seconds I might cry." (Not trying to be mean, just trying to give you guys an idea of how your statements are coming across to people with the opposite viewpoint).
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
Even the druid? I'd like to hear 5 viable end-game build for him...
Warbear, wolf, summoner/cold, summoner/fire (Don't know their professional names). Its 4, but prety close to 5 :).
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
Even the druid? I'd like to hear 5 viable end-game build for him...
lets list ALL the viable builds for all classes in D2? yes lets.
these are all builds that could go through hell mode without help.
1. assassin: lite trap sin - .........................? dont you dare say martial arts lmao
2. druid - windy druid - fury only if super good gear
3. barb - frenzy - WW - concentrate - forget the name... the magic dmg one that reduced your armor
4. sorc - lite sorc, orb sorc, blizz sorc, meteorb sorc - melee sorc only if exaclty the right gear
5. necro - bone necro - summon necro
6. amazon - multi shot - guided arrow - javazon
7. paladin - hammerdin (lulz) - smite - zeal
lets say i missed a couple but this is def 90%+ of them. so lets just round up to around 30 (even though i listed just 20). so 30 total viable builds in the ENTIRE game out of SEVEN classes.
lawl
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
Even the druid? I'd like to hear 5 viable end-game build for him...
lets list ALL the viable builds for all classes in D2? yes lets.
these are all builds that could go through hell mode without help.
1. assassin: lite trap sin - .........................? dont you dare say martial arts lmao
2. druid - windy druid - fury only if super good gear
3. barb - frenzy - WW - concentrate - forget the name... the magic dmg one that reduced your armor
4. sorc - lite sorc, orb sorc, blizz sorc, meteorb sorc - melee sorc only if exaclty the right gear
5. necro - bone necro - summon necro
6. amazon - multi shot - guided arrow - javazon
7. paladin - hammerdin (lulz) - smite - zeal
lets say i missed a couple but this is def 90%+ of them. so lets just round up to around 30 (even though i listed just 20). so 30 total viable builds in the ENTIRE game out of SEVEN classes.
lawl
I completed hell with martial arts in singlplayer (didnt have internet back then), so I dont know why not?
Do you know what? Now, if you have crappy items (weapons), no build will be viabel in hell.
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
It doesn't create more viable builds, because if you have bad items it lowers your viable builds.
Sooo you mean that items were not imporant back in D2? Way to go, bud. The % weapon damage scale is for balancing issues, most notably to eliminate the caster's advantage for not really depending on their weapon for damage. Diablo is firstly a game about items, so devaluing items for certain classes/builds/occasions is wrong.
Moveover, percentage value is an essential tool for making skills viable.
I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.
I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.
well thats the way it SHOULD be. so its awesome. NO ONE should be able to beat the game with shitty gear because they have super over powered skills. so be happy
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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your jajajaja makes me think you are a latino?
is that your way of saying yes hard feelings and trying to be racist?
ive never said jajaja on this entire forum ever until now. lawl
1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.
2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
I'm not racist... my wife is a south american and thats how spanish speakers spell/type "hahahah".
Experimenting != ALWAYS...
So why does ALWAYS = your argument?
i was joking. but your not mad are you? i just get all crazy when i argue with anyone.
First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
If you want free respect, then you want all skills. Cost for respect allows you to experiment a lot, but prevents you from abusing the system to have all available skills to you, and to switch them when you want.
skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
sure there will be some skills that are a bit better than others, but nothing i can see thats drastically OP vs. other skills or classes. if its stronger it costs more or has a CD so its balanced
Actually, there will be 5 builds in D3: Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard. Anyone who plays one of these "builds" will have access to all the same skills as everyone else who plays that "build". The fact that you can only have 6 of those skills keybound at one time is kinda like how you could only use 2 skills at a time in D2 (though, D2 let you use hotkeys to swap skills but D3 requires you to open up the skill UI).
And to me it sounds like "Well, I don't want to have to choose which skills to use, so please just give me access to all of them. Somebody might make better choices than me and if I had to live with my sub-optimal choices for more than 30 seconds I might cry." (Not trying to be mean, just trying to give you guys an idea of how your statements are coming across to people with the opposite viewpoint).
No i'm not mad... but i really really really hate this skillswapping without any limits thing.
you want to know something funny?
i agree
lets list ALL the viable builds for all classes in D2? yes lets.
these are all builds that could go through hell mode without help.
1. assassin: lite trap sin - .........................? dont you dare say martial arts lmao
2. druid - windy druid - fury only if super good gear
3. barb - frenzy - WW - concentrate - forget the name... the magic dmg one that reduced your armor
4. sorc - lite sorc, orb sorc, blizz sorc, meteorb sorc - melee sorc only if exaclty the right gear
5. necro - bone necro - summon necro
6. amazon - multi shot - guided arrow - javazon
7. paladin - hammerdin (lulz) - smite - zeal
lets say i missed a couple but this is def 90%+ of them. so lets just round up to around 30 (even though i listed just 20). so 30 total viable builds in the ENTIRE game out of SEVEN classes.
lawl
Do you know what? Now, if you have crappy items (weapons), no build will be viabel in hell.
I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.
well thats the way it SHOULD be. so its awesome. NO ONE should be able to beat the game with shitty gear because they have super over powered skills. so be happy