- Weak items/skills/passives becoming OP
- OP items/skills/passives getting nerfed (but in reality, "fixed")
- Costs will fluctate
- Drop rates will fluctuate
- Undesirable builds will become desired and vice versa
- Some items/skills/passives will still be very niche
Just take 2 seconds to think about things before you post.
They want the developers to match them against people of similar skill automatically and quickly, they want their own stats/focuses to count but still have a "fair fight" (with stat limits), for the mode to count the score of each team, to provide multiple varied interactible fighting arenas, they want a ranking system, and some (most?) want specific rewards for spending their time in that...
And all that cannot hurt the PvE experience.
From a game design standpoint, that's like designing an entire new game, and quite frankly, a nightmare.
That's why a true and complete PvP system might never be a reality in D3. Sometimes it seems they barely have the manpower to implement and test new singleplayer content, let alone design, test and balance an entire competitive mode.
They want the developers to match them against people of similar skill automatically and quickly, they want their own stats/focuses to count but still have a "fair fight" (with stat limits), for the mode to count the score of each team, to provide multiple varied interactible fighting arenas, they want a ranking system, and some (most?) want specific rewards for spending their time in that...
And all that cannot hurt the PvE experience.
From a game design standpoint, that's like designing an entire new game, and quite frankly, a nightmare.
That's why a true and complete PvP system might never be a reality in D3. Sometimes it seems they barely have the manpower to implement and test new singleplayer content, let alone design, test and balance an entire competitive mode.
Very eloquently put good sir.
PK'ing was not fun to the vast majority of players in D2, and having just straight up pvp in D3 would be fun for about 4 and a half minutes, until you realized the HUGE amount of skills and runes in D3 means there will be so much unbalanced ridiculousness that Blizzard would have to spend a very large amount of time tweaking every single skill. Not just tweaking damage, but how they work, cooldowns, ect.
PvP will come, but not for awhile, and I'm ok with that. I'd rather they focus on the core of the game first, which it seems like RoS is doing fantastically =D
So because it's a beta we shouldn't be making posts about what we feel it needs fixed/added/improved? What sort of backwards logic is that, beta is the exact time your meant to do that, it's the time when Blizzard are looking for the most feedback because it's the time when they may actually make the changes people suggest.
So because it's a beta we shouldn't be making posts about what we feel it needs fixed/added/improved? What sort of backwards logic is that, beta is the exact time your meant to do that, it's the time when Blizzard are looking for the most feedback because it's the time when they may actually make the changes people suggest.
If you read most of the posts, you'd realize that there is 2 problems.
First a lot of people are overreacting. They're treating the smallest change as something huge "OMG Bounties now give 10% LESS GOLD, they're useless!!!" (again, on small changes, not big ones).
Second, a lot of people don't seem to be capable of researching and informing theirselves before complaining about something. Or even understand the very basic concept that things like crafting costs and drop ratios are the last thing to be tuned in a game like this. It has been said even by Blizz reps that the drop ratios are like this because they need to test the Legendary affixes and see how much those "break" the game.
Those are the problem.
It's important to focus on the important part of the message.
You guys, it's only in beta phase... not release.
Many things will change, such as:
- Weak items/skills/passives becoming OP
- OP items/skills/passives getting nerfed (but in reality, "fixed")
- Costs will fluctate
- Drop rates will fluctuate
- Undesirable builds will become desired and vice versa
- Some items/skills/passives will still be very niche
Just take 2 seconds to think about things before you post.
Thank you. Carry on.
They want the developers to match them against people of similar skill automatically and quickly, they want their own stats/focuses to count but still have a "fair fight" (with stat limits), for the mode to count the score of each team, to provide multiple varied interactible fighting arenas, they want a ranking system, and some (most?) want specific rewards for spending their time in that...
And all that cannot hurt the PvE experience.
From a game design standpoint, that's like designing an entire new game, and quite frankly, a nightmare.
That's why a true and complete PvP system might never be a reality in D3. Sometimes it seems they barely have the manpower to implement and test new singleplayer content, let alone design, test and balance an entire competitive mode.
Very eloquently put good sir.
PK'ing was not fun to the vast majority of players in D2, and having just straight up pvp in D3 would be fun for about 4 and a half minutes, until you realized the HUGE amount of skills and runes in D3 means there will be so much unbalanced ridiculousness that Blizzard would have to spend a very large amount of time tweaking every single skill. Not just tweaking damage, but how they work, cooldowns, ect.
PvP will come, but not for awhile, and I'm ok with that. I'd rather they focus on the core of the game first, which it seems like RoS is doing fantastically =D
Example: Fire and Ice in Marvel Heroes
First a lot of people are overreacting. They're treating the smallest change as something huge "OMG Bounties now give 10% LESS GOLD, they're useless!!!" (again, on small changes, not big ones).
Second, a lot of people don't seem to be capable of researching and informing theirselves before complaining about something. Or even understand the very basic concept that things like crafting costs and drop ratios are the last thing to be tuned in a game like this. It has been said even by Blizz reps that the drop ratios are like this because they need to test the Legendary affixes and see how much those "break" the game.
Those are the problem.
It's important to focus on the important part of the message.