I hope AS wont be nerfed that much caus my build is made around AS. I have 3.73% AS and if they going to nerf the AS on a lot of items then ill be forced to buy new items
You got alot of AS sorry couldnt help myself
I think he meant attacks per second, but still funny
Sweet. So will we get reimbursed for the 100's of K we've already put into our artisans?
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LiveFree, or Die "The most successful people recognize, that in life they create their own love, they manufacture their own meaning, they generate their own motivation." - Neil deGrasse Tyson, February 29th, 2012 The Obsidian Order Diablo.IncGamers.Com
I ended up spending like 200k on gems as well without realizing it. Was just not paying attention and trying to craft that next level. Doing it so much in D2 I didn't even think about it costing gold until I looked up and had 80k left. Only myself to blame though.
Overall really loving the game so far though. As melee I get smacked around a lot and maybe its just me but the gear wall is a very steep climb using only your feet and if you want to do it without aid of the auction house I'm convinced it's literally right now impossible as a melee class.
Wow! great patch. Looking forward to the other patches. It's good to see them actually trying to balance shit out and stuff. I do have two opinions though. The repair costs seem like there going to be too high ... im not rich in this game and I can easily die from champs in inferno if they have crazy affixes on them. So now most of my money is going to be put into repairs!? And that change with attack speed seems weird ...
iLvl 63 should be max 0.5% in a1.
so theres still a chance, but now it might be even more efficient to farm a1, you dont have to go any def etc
this sucks....
why would anybody go farther than a1/ a2 now, besides the challenge?
in a1 you never fucking die, it shouldnt be rewarded that you suck and cant progress cuz you're bad
plus now BOTS will have a very easy time
maybe i will make one myself now, everybody will have one anyways -.-
iLvl 63 should be max 0.5% in a1.
so theres still a chance, but now it might be even more efficient to farm a1, you dont have to go any def etc
this sucks....
why would anybody go farther than a1/ a2 now, besides the challenge?
in a1 you never fucking die, it shouldnt be rewarded that you suck and cant progress cuz you're bad
plus now BOTS will have a very easy time
maybe i will make one myself now, everybody will have one anyways -.-
Act 2/3/4 is more of a gear check more than a skill check.
I'd love to see a bot that runs good enough to kill elite packs but doesn't get caught by warden.
I can imagine some of the simpler bots doing just easy gold runs, like on pots maybe but I can't imagine one running elites right now without being caught.
no, they didn't compare hardcore deaths to the repair costs, they said Hardcore people could give you advice how to not die as much /be safer overall.
Right... and when you die in hardcore your character is deleted. So it seems like they're almost drawing a parallel between paying full repair costs as being as bad as your character being deleted. That's probably just them exaggerating it a bit though, or maybe me just reading into it in a odd way.
I'm worried about the inferno nerfs. I'm in act 2 right now as a Monk and I love the challenge.
I'm on a Monk and I love the challenge too. The issue is rather significant in A3 and A4 when you are nearly forced 80% defensive talents. It puts you into a homogenized build focuses almost exclusively on defense - to even get past white mobs. Defense should be forced into the play-style on packs, not on your build. A2 started out alright for me and got progressively worse until I dropped about 2M on the AH. Now I'm about 10M+ in on gear in A3/4 and it's still kind of dumb how much defense is required.
I know "Casuals GTFO uv Inferno lol go back U mom's basement bad grammar runon sentence etc etc etc" But if you aren't a casual and feel yourself Hardcore, then play Hardcore. The current state of A3/4 make the game uninteresting for the extremely large majority of players. While I do welcome these changes, I do certainly hope they don't overcompensated and make a blind fool able to play A4. I'm only looking for a smoother climb and less spikey damage from mobs.
Oh, and the people concerned about repair costs.... really? If I'm working on A3, dying plenty, doing whatever, I still get around 200k/hour and spend about 20k in repairs. Gold is certainly not hard to come buy in this game.
iLvl 63 should be max 0.5% in a1.
so theres still a chance, but now it might be even more efficient to farm a1, you dont have to go any def etc
this sucks....
why would anybody go farther than a1/ a2 now, besides the challenge?
in a1 you never fucking die, it shouldnt be rewarded that you suck and cant progress cuz you're bad
plus now BOTS will have a very easy time
maybe i will make one myself now, everybody will have one anyways -.-
Act 2/3/4 is more of a gear check more than a skill check.
I completely agree with this, at least that's the way it is right now.
A2/3/4 favor the players with the most time to play the game and thus the most time to farm gear/gold. I consider myself a pretty damn good player, but I haven't been able to get into A2. It's not because I'm not good, it's because I just haven't had the time to farm the gear yet.
That attack speed idea sounds really bad.... I'm kinda happy about the fact that decent items may drop from Act I now though!
Attack speed mixed with generators just make it too good compared to other things. 1-2 seconds to get to full resource is just too good.
You act like all classes have generators. Think about the big picture and realize that some classes (WD/Wiz) don't have generators. This change completely screws them. To make matters worse, attack speed affects the casting animation for WD so it's nearly impossible to kite without high attack speed.
This is a really sloppy change to make after people have spent lots of time and money acquiring gear under the old formula. It's not very fair imo.
Attack speed nerf, Inferno nerf. (I hate using this word)
Won't it hopefully just even out nearly?
They're not removing it, just making it less appealing compared to other stats. It's pretty obviously the best stat overall right now as far as I'm concerned. So it makes it a "must have" on items in Inferno. I don't like the idea of anything being a must have, especially not to the point of where attack speed stands right now.
It does lend itself to A1 runs. You can probably kill monsters 4x as fast in A1 than in A4 for the max level drops because you can go glass cannon, and also stack mf gear for more drops. Not only that, but you won't have repair costs, which will be much more significant. In addition, you have an even better ratio than 4:1 to get iLv 61 and 62 items, which is another bonus.
The higher level item drops should scale more with the difficulty of the acts IMO. So instead of 2,4,8% in A1,A2,A3&4, it should be more like 1,3,8%
I'm abit concerned about the attack speed nerf. This will affect all the class and most likely demon hunters the most!
I've spent 10's of millons gearing up my both my monk and demon hunter and I'm affraid the nerf is gonna be to big and the value of my current gear will just drop insanely...
I think he meant attacks per second, but still funny
"The most successful people recognize, that in life they create their own love, they manufacture their own meaning, they generate their own motivation." - Neil deGrasse Tyson, February 29th, 2012
The Obsidian Order
Diablo.IncGamers.Com
Overall really loving the game so far though. As melee I get smacked around a lot and maybe its just me but the gear wall is a very steep climb using only your feet and if you want to do it without aid of the auction house I'm convinced it's literally right now impossible as a melee class.
Attack speed mixed with generators just make it too good compared to other things. 1-2 seconds to get to full resource is just too good.
That's like, the 2nd best part!
Can't wait for this patch. This gives me much hope for the future of the game.
Annnnddd, yes.
iLvl 63 should be max 0.5% in a1.
so theres still a chance, but now it might be even more efficient to farm a1, you dont have to go any def etc
this sucks....
why would anybody go farther than a1/ a2 now, besides the challenge?
in a1 you never fucking die, it shouldnt be rewarded that you suck and cant progress cuz you're bad
plus now BOTS will have a very easy time
maybe i will make one myself now, everybody will have one anyways -.-
Act 2/3/4 is more of a gear check more than a skill check.
I can imagine some of the simpler bots doing just easy gold runs, like on pots maybe but I can't imagine one running elites right now without being caught.
Right... and when you die in hardcore your character is deleted. So it seems like they're almost drawing a parallel between paying full repair costs as being as bad as your character being deleted. That's probably just them exaggerating it a bit though, or maybe me just reading into it in a odd way.
I'm on a Monk and I love the challenge too. The issue is rather significant in A3 and A4 when you are nearly forced 80% defensive talents. It puts you into a homogenized build focuses almost exclusively on defense - to even get past white mobs. Defense should be forced into the play-style on packs, not on your build. A2 started out alright for me and got progressively worse until I dropped about 2M on the AH. Now I'm about 10M+ in on gear in A3/4 and it's still kind of dumb how much defense is required.
I know "Casuals GTFO uv Inferno lol go back U mom's basement bad grammar runon sentence etc etc etc" But if you aren't a casual and feel yourself Hardcore, then play Hardcore. The current state of A3/4 make the game uninteresting for the extremely large majority of players. While I do welcome these changes, I do certainly hope they don't overcompensated and make a blind fool able to play A4. I'm only looking for a smoother climb and less spikey damage from mobs.
Oh, and the people concerned about repair costs.... really? If I'm working on A3, dying plenty, doing whatever, I still get around 200k/hour and spend about 20k in repairs. Gold is certainly not hard to come buy in this game.
Nobody could be this stupid.
I completely agree with this, at least that's the way it is right now.
A2/3/4 favor the players with the most time to play the game and thus the most time to farm gear/gold. I consider myself a pretty damn good player, but I haven't been able to get into A2. It's not because I'm not good, it's because I just haven't had the time to farm the gear yet.
You act like all classes have generators. Think about the big picture and realize that some classes (WD/Wiz) don't have generators. This change completely screws them. To make matters worse, attack speed affects the casting animation for WD so it's nearly impossible to kite without high attack speed.
This is a really sloppy change to make after people have spent lots of time and money acquiring gear under the old formula. It's not very fair imo.
Won't it hopefully just even out nearly?
They're not removing it, just making it less appealing compared to other stats. It's pretty obviously the best stat overall right now as far as I'm concerned. So it makes it a "must have" on items in Inferno. I don't like the idea of anything being a must have, especially not to the point of where attack speed stands right now.
The higher level item drops should scale more with the difficulty of the acts IMO. So instead of 2,4,8% in A1,A2,A3&4, it should be more like 1,3,8%
I'm abit concerned about the attack speed nerf. This will affect all the class and most likely demon hunters the most!
I've spent 10's of millons gearing up my both my monk and demon hunter and I'm affraid the nerf is gonna be to big and the value of my current gear will just drop insanely...
Just my 2 cents