• 0

    posted a message on Legendary drop rate DOUBLED
    I've been playing a lot of Path of Exile as of late, which I consider a far superior game to Diablo 3. Diablo 3 was a good game, but it just didn't hook me in really. I came back and read over a lot of the changes today and realize that the game has changed a ton. I'm thinking of reinstalling it (Diablo 3) and trying it out again.

    But is it just me... or does it still feel like Diablo 3 is in beta? It feels like 1.1 will actually be the true release of the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A Unique Collection, Blizzard at PAX Prime this Week, Diablo III Chrome Themes, What Paragon Level Are You?
    Quote from swooshxx

    lol@30% "Have not played."

    Funny how that many are not interested in the game anymore, yet visit a news site.

    I still visit the site from time to time and I don't play the game right now. I visit because I am looking for a reason to play. I'm not one of those people who is going to try to convince everyone else a game sucks. I played Diablo 2 for ten years and I was beyond excited for Diablo 3... then I played it and was very disappointed.

    Paragon levels just don't seem appealing to me and I was not impressed by the new Legendary items (which could just be because I wasn't a big fan of the stats system in general on items).

    So I am holding out hope that PvP or future changes will get me excited about the game again, because Diablo 3 at its core really has a chance to be an incredible game. Until then I'm going to play some PoE, since that game is a little bit closer to what I expected out of a Diablo sequel. :)
    Posted in: News & Announcements
  • 0

    posted a message on Community's HC progression
    Name: Stinson
    Class: Barbarian
    Status: Dead
    Level: 60
    Progression: Act 3 (Hell)
    Death: Being stupid and trying out a new build... that failed miserably. Got wrecked by Fire Chains.

    Name: MONKEH
    Class: Monk
    Status: Dead
    Level: 60
    Progression: Act 3 (Hell)
    Death: Got caught off guard by some Fast/Horde/Molten (I think that was it) of the swarms. They surrounded me and pinned me against the wall... couldn't get out. Misplay on my part.

    Name: Sorceress
    Class: Wizard
    Level: 11
    Status: Alive
    Progression: Act 1 Normal
    Server: US

    Haven't played a Wizard at all yet. Pretty excited to give range a try. Seems like they are a little less gear dependent, which should be nice.
    Posted in: Hardcore Discussion
  • 0

    posted a message on Mantra Questions
    Quote from Kisho

    Quote from Sore

    the same type of mantra doesnt stack, you dont get double and only the runes that specifically mention that they work for your group also work for your group, although when you are running with multipule monks, its recommended that they all run a different mantra

    Other way around: unless they specifically state they don't work for the group, then they should work for everyone in the group. TIme of Need doesn't state it works for the group, yet it does exactly that (had a friend asking why his resistances were higher, was because of my mantra).

    For the rest, your post is correct. Same types of mantras don't stack (otherwise Conviction with Overawe would be insane), so it's best to use different mantras if you have more than one Monk in the party.

    Thanks.

    I figured that is how it was, otherwise you could just stack certain Mantas and pretty much become invincible. :)
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Mantra Questions
    Just realized I have never played with Monks in a grouped game. Two quick questions about Mantras:

    Do the members of your group get the rune bonuses of Mantras? Example: If you take the resistance rune for Mantra of Healing, do your group members also get the 20% boost?

    Do Mantras stack? Example: If you have Mantra of Healing active on your Monk and another Monk joins the game with Mantra of Healing... do you get 2x the life regeneration and 2x the rune benefit?
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Patch 1.0.3 Preview
    Quote from Plocer

    Act 2/3/4 is more of a gear check more than a skill check.

    I completely agree with this, at least that's the way it is right now.

    A2/3/4 favor the players with the most time to play the game and thus the most time to farm gear/gold. I consider myself a pretty damn good player, but I haven't been able to get into A2. It's not because I'm not good, it's because I just haven't had the time to farm the gear yet.
    Posted in: News & Announcements
  • 1

    posted a message on Patch 1.0.3 Preview
    Quote from OneOfAllXoria

    @Phrayed dont worry they will nerf them or remove them to be easy for casual players

    I'm not a casual player... I have multiple toons at 60 on hardcore... =/

    Both those mechanics are good ideas, but they aren't tweaked properly. Invulnerable Minions can at times be damn near next to impossible without kiting them for what seems like forever... and Reflects Damage can cause the same thing, where you have to kite thing around and wait for cooldowns/potion cooldowns.

    Ah yes, the "casual player" thing. Where this random guy thinks it proves that he's good at the game because a mechanic requires him to run around like an idiot for five minutes to not die. Because that's "fun" and "challenging".
    Posted in: News & Announcements
  • 0

    posted a message on Patch 1.0.3 Preview
    Like the patch.

    Wondering what they are going to do about Invulnerable Minions/Reflect Damage mobs.
    Posted in: News & Announcements
  • 0

    posted a message on Community's HC progression
    Name: Modez
    Class: Barbarian
    Status: DEAD
    Level: 60 ( :( )
    Progression: Act III Hell

    Reason: I was being stupid and trying out a new build in Act III as opposed to just going back to Act I and getting used to it. Good news is I have figured out exactly what build I want to use. I think Act III Hell without a death on my first hardcore try is pretty good though.

    Going to roll a Witch Doctor tonight to take a little break from the Barbarian... then I'll get back at'em. :D
    Posted in: Hardcore Discussion
  • 0

    posted a message on Community's HC progression
    Quote from Ardikus
    Yeahh I love mah barbs. The first two I grinded to 60 using Nightmare Azmodan runs, but the third didn't make it in time before they nerfed the exp from that, so I had to level him the old fashioned way through A1 in Hell. I just unlocked Inferno on my third barb but i'm afraid to try it out :P

    I actually just hit 60 today on my Barb and am super excited about it. I've been grinding the start of A1 to Mahgda in A2. Just starting to venture beyond Mahgda now.

    Any tips? :)
    Posted in: Hardcore Discussion
  • 1

    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    You are passionate about gaming yet you don't realize that a majority of games, especially multi-player games... are released with flaws? I'd give Blizzard a couple of months to smooth things out and if everything is still messed up, then I think you can go over the top.

    You don't come off as someone offering anything useful. It's just complaining... constant complaining. I even agree with you on a lot of stuff and I can't even side with you because of how you present arguments.

    I agree Inferno is broken. I don't think as an end game system it's broken, I like the MF system and think it will be fun. But as a difficulty I think it's broken in that it's not necessarily too hard... but it's hard in a very frustrating way. Just having a giant gear check that makes you get constantly one-shot isn't a good system. But Blizzard knows that and they've already admitted they notice it.

    I agree that items are a little broken right now as well. I liked Legendary (Unique) items being super powerful and awesome in Diablo 2. I think they are going to correct this so that they play a little bigger part in the game. But you also have to remember that Uniques weren't exactly the greatest things ever in Classic Diablo 2 either. It wasn't until LoD that Uniques became essential for most builds.

    But these are things that are, IMO, easily fixable and they are things I think Blizzard recognizes and will take care of in a timely fashion. They aren't changes that can just be made overnight... but I think it'll be fixed up within a couple of months. If things don't change or get worst 2-3 months from now? Yeah, I'll be annoyed as well. But looking at it from a logical standpoint, it's difficult to expect them to release a perfect game right out of the gate.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Quote from Avrunath

    If you dont like it, dont play it! Stop whining.

    This is how I feel. I actually really like Diablo 3. There are some flaws, sure. They need to fix Inferno difficulty wise, they need to fix up items a bit, there is some work to be done on the blacksmith costs and I'm sure they'll continue to need to balance classes.

    But if you really dislike it that much and don't want to wait for Blizzard to fix some things up... then just don't play the game. If you don't think the game is good, don't spend your time on a forum about the game bitching about it constantly.

    SFJake comes off (and has always come off) as a guy who is just desperately in need of attention.

    "Oh I don't like Diablo 3! It sucks, so many things are wrong with it! I don't even like playing it! Yet I'm going to play it and just sit around and complain about it all day in hopes that people will pay attention to me."

    That's not being a Blizzard 'fan boy' or overly defending the game. It's obvious that the game has some flaws and they need to be fixed. But if you don't like the game as a whole... just don't play it. There, your problem is solved.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Inferno and Balancing, Elective Mode, Diablo III: Fastest-Selling PC Game Ever, Many Blue Posts
    Again, I don't think people are crying for Inferno to be 'nerfed'. I think they want it to be challenging... they just don't want to die 100 times to get through it. Look at some of the stats and builds people are posting. They are putting everything they have into staying alive and they still die by getting hit 2-3 times.

    If you sink that much into staying alive, then you should be able to survive longer... but the trade off should come with you not being able to do enough damage and being slowly broken down.

    People who say they have a lot of experience in the genre forget that when Diablo 2 first came out, Hell difficulty was a ton harder than it was in Diablo 2: LoD... but it was nothing like Inferno is now. You could still go into Hell and not get instantly smashed, but getting to the end of it without dying a lot was still difficult.

    I dunno, like I have said countless times... there are more ways to make the game difficult than to just make monsters do absurd amounts of damage. The monsters in the game are complex enough that if you make the fights longer, skill will shine through.

    I watched some videos from that Kripparian dude (I think that's how you spell it) and he's able to stay alive some of the time. But he has a lot of gear that I don't think is attainable until A3/A4 Inferno. So like many people are saying... how do you survive when you can't get the appropriate gear to survive?

    The game has flaws, I'm confident Blizzard will fix it.
    Posted in: News & Announcements
  • 0

    posted a message on Inferno and Balancing, Elective Mode, Diablo III: Fastest-Selling PC Game Ever, Many Blue Posts
    Quote from Mahoney

    I'm sorry but you guys don't get it, you're too busy with complaining about people who are complaining on the official forums, calling everyone entitled bitches who need to be spoon-fed everything, and mooning over everything Blizzard says or does. Take off your elitist fanboy glasses Diablofans.

    1. Inferno is a joke. The problem is as follows: Act1 is fairly doable, with a lot of dying and hard effort. That is ok, since it's the premise of Inferno and people are fine with that. Act 2 feels like an entirely new difficulty level, it's impossible to do.

    2. The reason that it's impossible is because of monster damage. The only effective strategy (and due to A2 monster mobility even that is not a source of success) is kiting and using ranged attacks. I've tried on my Barbarian, but running with Weapon Throw, Leap and Ground Stomp is not the way I was intended to play, and Blizzard confirmed that.

    3. Another reason it's impossible is because of itemization. The item drops in A1 Inferno are generally worse than what you would need for A1 inferno. Let alone A2. The item drops that are sufficient, appearing on the AH, are sourced by DH's and Wizards who cheesed their way through Inferno, farming the bosses and skipping everything else. In all honesty though: Even if you geared with the best items on te AH, I still believe my Barbarian would be unable to take on Act 2 Inferno.

    4. Blizzard promised us customization. While unbridled customization is utopia, there are too many almost mandatory skills. I can not go through A1 Inferno without at least Ignore Pain, War Cry, Revenge and one of the 3 High Damage-High Cooldown skills. That's 4/6 skills, which leaves me a fury generator (1/3) and a spender, or Battle Rage for the Berserker Rage build. It's entirely too limited. While I agree that some skills should obviously be mandatory, like Ignore Pain, there should be more room for other skills, like Ancient Spear or Weapon Throw or Furious Charge.

    People did not hit a rough point that can be solved with more time. There are imbalances in the game that I've come to expect from Blizzard (pre-nerf conditions in WoW for example). As a Barbarian, it's impossible to advance past Act1 Inferno while staying within the design philosophy (and the marketing terms) of the Barbarian. Even moving outside that, making a kiting throwing Barb, is not viable.

    Does Inferno need a nerf? Absolutely. Challenging does not equal impossible, and nerfing impossible does not mean nerfing challenging. Inferno can still be a challenging corpsefest after a much-needed nerf.

    These forums disgust me more and more. You people harbour such hate for the state of the official forums without noticing that you're exactly the same, in the opposite way: Unable to make an objective analysis of the game based on experience and word of mouth, and only occupied with praising Blizzard through ridiculizing everyone and everything you disagree with, like Greenjoke and Spinpool did. If you played Inferno, you would have seen that some of the points the Blue Posts are replying to, are valid points and valid sources of concern.

    This is a great post.

    Also, to those of you who say everyone who plays "doesn't have to kill Diablo". Then what is the fun of the game? A majority of players want to be able to HAVE A CHANCE at getting the best items and to be able to complete the full game. Most people (I'm not sure why anyone really likes this) don't like running into a difficulty and continuously getting one shot.

    Like I have said in multiple posts now... there is a difference between difficult and just stupid. There are other ways to make the game hard besides getting one shot by every monster in A2 or HAVING TO KITE EVEN WHEN YOU ARE A MELEE CLASS.

    Use a little common sense and realize that wasn't the intended purpose of the difficulty. EVEN BLIZZARD ADMITS THAT IT ISN'T BALANCED PROPERLY, YET YOU STILL DEFEND IT.

    I love the game and I don't get a lot of the bitching. It's awesome, I like the itemization and I'll continue to play it even if they don't change anything. But to just defend everything that they do is foolish. Pretty much every game that comes out needs tweeking and changes, it's impossible to release a perfect product.

    Luckily Blizzard isn't as stupid as a lot of the posters on the official forum and they aren't as stubborn as the ones on here. They are going to do what is right for the game in the end... and look for a way to make Inferno challenging outside of making Inferno a place where you grind through by dying hundreds of times regardless of what you do or how you gear.
    Posted in: News & Announcements
  • 0

    posted a message on Community's HC progression
    Name: Waitforit
    Class: Barbarian
    Level: 25
    Status: Alive
    Progression: Act III Normal
    Server: US

    Planning on beating Act IV tonight. :)
    Posted in: Hardcore Discussion
  • To post a comment, please or register a new account.