I completely agree with this, at least that's the way it is right now.
A2/3/4 favor the players with the most time to play the game and thus the most time to farm gear/gold. I consider myself a pretty damn good player, but I haven't been able to get into A2. It's not because I'm not good, it's because I just haven't had the time to farm the gear yet.
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But is it just me... or does it still feel like Diablo 3 is in beta? It feels like 1.1 will actually be the true release of the game.
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I still visit the site from time to time and I don't play the game right now. I visit because I am looking for a reason to play. I'm not one of those people who is going to try to convince everyone else a game sucks. I played Diablo 2 for ten years and I was beyond excited for Diablo 3... then I played it and was very disappointed.
Paragon levels just don't seem appealing to me and I was not impressed by the new Legendary items (which could just be because I wasn't a big fan of the stats system in general on items).
So I am holding out hope that PvP or future changes will get me excited about the game again, because Diablo 3 at its core really has a chance to be an incredible game. Until then I'm going to play some PoE, since that game is a little bit closer to what I expected out of a Diablo sequel.
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Class: Barbarian
Status: Dead
Level: 60
Progression: Act 3 (Hell)
Death: Being stupid and trying out a new build... that failed miserably. Got wrecked by Fire Chains.
Name: MONKEH
Class: Monk
Status: Dead
Level: 60
Progression: Act 3 (Hell)
Death: Got caught off guard by some Fast/Horde/Molten (I think that was it) of the swarms. They surrounded me and pinned me against the wall... couldn't get out. Misplay on my part.
Name: Sorceress
Class: Wizard
Level: 11
Status: Alive
Progression: Act 1 Normal
Server: US
Haven't played a Wizard at all yet. Pretty excited to give range a try. Seems like they are a little less gear dependent, which should be nice.
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Thanks.
I figured that is how it was, otherwise you could just stack certain Mantas and pretty much become invincible.
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Do the members of your group get the rune bonuses of Mantras? Example: If you take the resistance rune for Mantra of Healing, do your group members also get the 20% boost?
Do Mantras stack? Example: If you have Mantra of Healing active on your Monk and another Monk joins the game with Mantra of Healing... do you get 2x the life regeneration and 2x the rune benefit?
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I completely agree with this, at least that's the way it is right now.
A2/3/4 favor the players with the most time to play the game and thus the most time to farm gear/gold. I consider myself a pretty damn good player, but I haven't been able to get into A2. It's not because I'm not good, it's because I just haven't had the time to farm the gear yet.
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I'm not a casual player... I have multiple toons at 60 on hardcore... =/
Both those mechanics are good ideas, but they aren't tweaked properly. Invulnerable Minions can at times be damn near next to impossible without kiting them for what seems like forever... and Reflects Damage can cause the same thing, where you have to kite thing around and wait for cooldowns/potion cooldowns.
Ah yes, the "casual player" thing. Where this random guy thinks it proves that he's good at the game because a mechanic requires him to run around like an idiot for five minutes to not die. Because that's "fun" and "challenging".
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Wondering what they are going to do about Invulnerable Minions/Reflect Damage mobs.
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Class: Barbarian
Status: DEAD
Level: 60 ( )
Progression: Act III Hell
Reason: I was being stupid and trying out a new build in Act III as opposed to just going back to Act I and getting used to it. Good news is I have figured out exactly what build I want to use. I think Act III Hell without a death on my first hardcore try is pretty good though.
Going to roll a Witch Doctor tonight to take a little break from the Barbarian... then I'll get back at'em.
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I actually just hit 60 today on my Barb and am super excited about it. I've been grinding the start of A1 to Mahgda in A2. Just starting to venture beyond Mahgda now.
Any tips?
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You don't come off as someone offering anything useful. It's just complaining... constant complaining. I even agree with you on a lot of stuff and I can't even side with you because of how you present arguments.
I agree Inferno is broken. I don't think as an end game system it's broken, I like the MF system and think it will be fun. But as a difficulty I think it's broken in that it's not necessarily too hard... but it's hard in a very frustrating way. Just having a giant gear check that makes you get constantly one-shot isn't a good system. But Blizzard knows that and they've already admitted they notice it.
I agree that items are a little broken right now as well. I liked Legendary (Unique) items being super powerful and awesome in Diablo 2. I think they are going to correct this so that they play a little bigger part in the game. But you also have to remember that Uniques weren't exactly the greatest things ever in Classic Diablo 2 either. It wasn't until LoD that Uniques became essential for most builds.
But these are things that are, IMO, easily fixable and they are things I think Blizzard recognizes and will take care of in a timely fashion. They aren't changes that can just be made overnight... but I think it'll be fixed up within a couple of months. If things don't change or get worst 2-3 months from now? Yeah, I'll be annoyed as well. But looking at it from a logical standpoint, it's difficult to expect them to release a perfect game right out of the gate.
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This is how I feel. I actually really like Diablo 3. There are some flaws, sure. They need to fix Inferno difficulty wise, they need to fix up items a bit, there is some work to be done on the blacksmith costs and I'm sure they'll continue to need to balance classes.
But if you really dislike it that much and don't want to wait for Blizzard to fix some things up... then just don't play the game. If you don't think the game is good, don't spend your time on a forum about the game bitching about it constantly.
SFJake comes off (and has always come off) as a guy who is just desperately in need of attention.
"Oh I don't like Diablo 3! It sucks, so many things are wrong with it! I don't even like playing it! Yet I'm going to play it and just sit around and complain about it all day in hopes that people will pay attention to me."
That's not being a Blizzard 'fan boy' or overly defending the game. It's obvious that the game has some flaws and they need to be fixed. But if you don't like the game as a whole... just don't play it. There, your problem is solved.
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If you sink that much into staying alive, then you should be able to survive longer... but the trade off should come with you not being able to do enough damage and being slowly broken down.
People who say they have a lot of experience in the genre forget that when Diablo 2 first came out, Hell difficulty was a ton harder than it was in Diablo 2: LoD... but it was nothing like Inferno is now. You could still go into Hell and not get instantly smashed, but getting to the end of it without dying a lot was still difficult.
I dunno, like I have said countless times... there are more ways to make the game difficult than to just make monsters do absurd amounts of damage. The monsters in the game are complex enough that if you make the fights longer, skill will shine through.
I watched some videos from that Kripparian dude (I think that's how you spell it) and he's able to stay alive some of the time. But he has a lot of gear that I don't think is attainable until A3/A4 Inferno. So like many people are saying... how do you survive when you can't get the appropriate gear to survive?
The game has flaws, I'm confident Blizzard will fix it.
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This is a great post.
Also, to those of you who say everyone who plays "doesn't have to kill Diablo". Then what is the fun of the game? A majority of players want to be able to HAVE A CHANCE at getting the best items and to be able to complete the full game. Most people (I'm not sure why anyone really likes this) don't like running into a difficulty and continuously getting one shot.
Like I have said in multiple posts now... there is a difference between difficult and just stupid. There are other ways to make the game hard besides getting one shot by every monster in A2 or HAVING TO KITE EVEN WHEN YOU ARE A MELEE CLASS.
Use a little common sense and realize that wasn't the intended purpose of the difficulty. EVEN BLIZZARD ADMITS THAT IT ISN'T BALANCED PROPERLY, YET YOU STILL DEFEND IT.
I love the game and I don't get a lot of the bitching. It's awesome, I like the itemization and I'll continue to play it even if they don't change anything. But to just defend everything that they do is foolish. Pretty much every game that comes out needs tweeking and changes, it's impossible to release a perfect product.
Luckily Blizzard isn't as stupid as a lot of the posters on the official forum and they aren't as stubborn as the ones on here. They are going to do what is right for the game in the end... and look for a way to make Inferno challenging outside of making Inferno a place where you grind through by dying hundreds of times regardless of what you do or how you gear.
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Class: Barbarian
Level: 25
Status: Alive
Progression: Act III Normal
Server: US
Planning on beating Act IV tonight.