What I'm sad about, is the fact that while you're out there spending hours slaughtering monsters, you will always know in the back of your head, that you could in fact just go to the AH and get the items you need, spend a couple of extra hours at work to cover it, and then go play PvP or do whatever end-game there is, now that item farming is out of the way.
I don't know though. This feeling is hardly anything new.
I felt the same way when I did Baal runs for hours on end. I thought, why am I doing this all day when all these other players are actually bots doing it automatically.
Off topic :Lol people need to calm down at the D3 forums, bashiok is commenting everywhere, even kaivax posted. They could at least stick to certain threads and keep it civil <_<
Actually when Kaivax posted saying it's definitely Diablo, I felt better. I need some blizz quotes saying how fun the current build of d3 is!
Thanks for all the coverage!
Bashiok: "We want the game to essentially look like you're playing a painting. Everything is 3D, but the textures and ways that scenes are built are intended to give the look of a painted scene. Some games go for realism with a lot of shaders and high poly counts, that's just not our intent with the visual style. We want it to be a timeless aesthetic because we expect people are going to be playing for a long time. Looking back at cutting edge games even a few years ago and they don't tend to hold up very well, but for Diablo we want it to be as visually pleasing 10 years from now as it is the first time you play it.
Even videos really don't do the beauty of the game justice. I think anyone that's sat down to play can attest to that." That's what I'm talking about!
Real money auctions house = pvp not worth it (Yeah, i know, it would have been imbalanced anyway, but not THAT imbalanced). No pvp = I don't buy it.
See ya blizzard.
Real money auctions house = pvp not worth it (Yeah, i know, it would have been imbalanced anyway, but not THAT imbalanced). No pvp = I don't buy it.
See ya blizzard.
Cool. Thanks for your input. Have fun playing some other game.
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Real money auctions house = pvp not worth it (Yeah, i know, it would have been imbalanced anyway, but not THAT imbalanced). No pvp = I don't buy it.
See ya blizzard.
Yeah, PvP was pretty balanced in D2, it's not like people bought perfect items or anything.....o wait
I hope when the expansions come they'll add more modes to pvp, or perhaps on a big patch? Right now it seems only team deathmatch is up there????
I actually am kind of less ragy now, the more bash and kav are commenting on it the more assured I am that this game is going to be really good. Perhaps these new features will make it and be better than the past ones? we'll see
I hope when the expansions come they'll add more modes to pvp, or perhaps on a big patch? Right now it seems only team deathmatch is up there????
I actually am kind of less ragy now, the more bash and kav are commenting on it the more assured I am that this game is going to be really good. Perhaps these new features will make it and be better than the past ones? we'll see
There will be expansions like SC2 has? so we don't get the full story from the first game? Or it will be like Diablo 2 patch?
We're not entirely sure. It could work like D2 where an expansion can add an act, a few new characters, and new features. They plan to bring the talisman back somehow in an expansion. We're hoping there will be more than 1 expansion... they already gave WoW like 3 or 4? lol
Geez, the more I find out about this game, the less I like it.
- A real-money cheater auction house. Great, destroy the integrity of accomplishing anything in-game by selling in-game power. Good call Blizz, way to renege and do something you said you'd never do.
- No more skill points. And the reason offered? "People save up their points or respec into something new when a better ability comes along." Well...so what? Why does that mean you have to just everything to everyone at certain level milestones? Now once you hit level 24, there is no reason to ever again open up your character sheet unless you're equipping something new.
- Unidentified rune color. I don't care that we won't know what the secondary stats are on the runes - but not even knowing what COLOR they are until you socket them and forever bind them to a skill? Total, utter, complete garbage. That FORCES you onto the AH for the runes you want, FORCES you onto the AH for the garbage you don't, and causes you to WASTE runes on skill A you REALLY wanted for Skill B.
I never thought it was possible for a game to be in development for too great a period of time, but Blizz has proved me wrong. This game would've been better had it come out a year ago. Someone check the cafeteria at the Blizz campus in Irvine, because it seems like they're putting crack in all their food.
I'll probably still buy the game, probably still like it, but I an NOWHERE near as excited about this game today as I was on Saturday.
- A real-money cheater auction house. Great, destroy the integrity of accomplishing anything in-game by selling in-game power. Good call Blizz, way to renege and do something you said you'd never do.
Or make something that would have existed anyways more controlled and accessible by everyone. Which is what it actually does. And you all seem to be forgetting that these incredibly rare items have to drop for someone in the first place, and that person has to want to trade it, in order to be put up on the AH. One way or the other, people are going to be making cash profits off of items in Diablo III. I see no reason why it shouldn't be the general player base and Blizzard.
Furthermore, you seem to be completely missing the part where there is going to be a system where anyone can list a certain amount of items (or items during a certain day of the week) for free. As in, everyone will be able to engage in the cash AH without ever spending money that they didn't gain through buying other items.
- No more skill points. And the reason offered? "People save up their points or respec into something new when a better ability comes along." Well...so what? Why does that mean you have to just everything to everyone at certain level milestones? Now once you hit level 24, there is no reason to ever again open up your character sheet unless you're equipping something new.
Actually, you would have to open your character sheet every single time you switch a skill. The only difference between the current system and the old system is that you don't have to pay gold every time you reach a certain point.
- Unidentified rune color. I don't care that we won't know what the secondary stats are on the runes - but not even knowing what COLOR they are until you socket them and forever bind them to a skill? Total, utter, complete garbage. That FORCES you onto the AH for the runes you want, FORCES you onto the AH for the garbage you don't, and causes you to WASTE runes on skill A you REALLY wanted for Skill B.
And you're forgetting the part where its only a conversation about it, and it hasn't made it into the game yet.
I hope when the expansions come they'll add more modes to pvp, or perhaps on a big patch? Right now it seems only team deathmatch is up there????
They've readily said that they'll be adding content that doesn't make it into release through patches. That being said, they also pointed out that since PvP is already going to be so imbalanced, they want to limit the amount of modes so there aren't even more variables. I'm sure we'll at least get things like different arenas though, and a re-addition of the arena rounds seems like a possibility.
Real money auctions house = pvp not worth it (Yeah, i know, it would have been imbalanced anyway, but not THAT imbalanced). No pvp = I don't buy it.
See ya blizzard.
How would PvP not be worth it? Not only are you going to be matched with people on your level (which also takes into account what gear you have,) but, again, its not like just because theres a real AH these items are going to be in some insane amount of abundance. You're not going to be running into people decked out in the best gear left and right just because not you can buy it for real money. There isn't duping, but there is still the insane random drop rates like we saw in D2. And again, anyone can engage in the cash AH without ever spending any money that wasn't gained through selling their own items.
So even if the AH is somehow just this place where, if you have the money, you can get all the best legendaries for your character/build in .5 seconds (which it won't be, again, because of the random loot system), then, with one legendary drop for yourself, you'd be able to buy your own way to your own legendaries.
"Now, skill and trait points were also removed."
...Why? Who cares if people hoard up points for a later skill, if they could make skills that were actually useful like they said they could then there wouldn't be a reason to hoard. So now every barbarian is exactly the same beside gear till high level when Meta gear is found and bam everyone is the same, fantastic.
Also why the hell would I use Bash or whatever low tier skill once I unlock the high tier skill? Obviously they can't make the skill worth 2 shits with points put into it, why on earth would it be a better choice going off my weapon damage when the top tier skill will have an equal booster?
Please don't tell me "Oh but there is more then 1 type of best gear" or "But but but runes in skills" all that shit will be figured out within a few months and top tier builds and gear will be known. Looks like Jay and the crew again are showing their inexperience with Diablo 1 and 2 when creating this game.
Diablo 2 was bad enough when you smashed kids they wanted to know all your gear and build, now you limit it even more so there is no thinking involved ha.
Way to make a series with a ton of re playability look stale for the first time, why the hell would I continue to play when 1 Barb or Monk is all in one and there is literally no customization.
Why not just remove Mana and cool downs while we are at it? Lets remove ALL thinking required please!!!!
(...)
, everyone in this thread, whining or not, will buy the game no matter what they say.
(...)
In your dreams... For me D3 lost in a competition with many strong adversaries. It happens... the higher you go, the harder you fall. Pity!
Right, you have actually played the final game (or even the recent beta) to say that it is worse than the others.
And again, right, you would only buy the only one best of all the best games of each genre, and you are NOT following this thread or the development of the game for 3 years because you are a fan of the genre and/or the franchise.
And especially because of a silly thing like that. Many people complain of this RMAH without even making sense. They say that most people will farm items to sell for RM and buy them for gold. But the items doesn't sell themselves for gold neither do buy themselves for RM. There needs to be a buyer and a seller for both situations to a sell to work and I don't see that happening in the apocalyptic scenario that you guys grought up. Neither do I see anyone farming items for hours and hours to earn 10 bucks from the rare items he/she found in that hours. It's far more compensating (and more satisfying) to get a part time job.
I am a little uncertain about the Stone of Recall. I don't see how a personal traveling device will in any way solve the issues they had in D2 where people could pop back and forth to town during fights.
From what i understand, you can use the recall to go BACK to town, but not use it to take you to the spot you recalled from. you will have to use the most recent waypoint to get back to where you recalled from.
Correct me if this is inaccurate..?
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Does anybody really know what time it is?
Does anybody really care?
I am actually pretty excited about the ability to respec your character easily. It could open up stronger teamwork, with players choosing abilities to complement the rest of their group, which they might never wish to take for soloing.
Well, it may end up being the case that Diablo is just too fast-paced a game to do much in that regard, but it is a great feeling when a party is able to work together smoothly and rely on each other.
Or make something that would have existed anyways more controlled and accessible by everyone.
Right right, the "everyone's going to do drugs anyway, so let's just make it legal so we can tax it and regulate it" argument. Didn't buy it then, and I don't buy it now. You don't 'solve' bad behavior by changing the rules and calling it 'normal' behavior. Cold hard fact is that players are now going to be allowed to buy in-game power from each other. That's a result of a failed attempt to make a meaningful in-game currency and economy, and nothing else.
See, blizz got the reasons for the existence of D2JSP completely wrong. The forum gold and third party trading didn't come around because players wanted to make real money selling items - it came around because players just wanted to be able to SECURELY trade items, and had no other way to do it. Had a robust, in-game system been present with an in-game currency that had value, there would've been no need for D2JSP.
And everyone keeps trying to point out that the cheater AH is going to optional - news flash, no it ain't. Anytime two things which do the same thing exist, the market will choose one, and the other will fail. Don't believe me? Ever hear of betamax cassette tapes? What happened to records when cassettes and CDs came out? Familiar with the format war between Blu-ray and HD-DVD? One will win, the other will lose, and unless something really weird happens, the OBVIOUS conclusion is that the cheater AH will win, if for no other reason than it allows you to cash out real money. AT BEST, the gold AH will exist for all the lower-tier items that aren't worth the risk of a listing fee, and the cheater AH will be where all the desirable stuff goes. This is just basic economics 101, and any game designer who is going to be authoring a major release and wants a stable economy needs to understand these concepts.
Furthermore, you seem to be completely missing the part where there is going to be a system where anyone can list a certain amount of items (or items during a certain day of the week) for free. As in, everyone will be able to engage in the cash AH without ever spending money that they didn't gain through buying other items.
Yeah...let's think about that for a minute Jack. SOMEONE'S going to have to spend money in for you to earn it through selling it. If they don't...there'll never be any in the system. In fact, this system presumes and requires that there be a LOT of someones doing that. If everyone took the approach of "I won't put in my own money, I'll just soak up some of what's already there" then there wouldn't be any "already there" to begin with.
Actually, you would have to open your character sheet every single time you switch a skill. The only difference between the current system and the old system is that you don't have to pay gold every time you reach a certain point.
It's called hyperbole, Jack - literary exaggeration to make a point. At level 24 you stop getting meaningful level milestones, and to me, that seems shallow and console-ish.
And you're forgetting the part where its only a conversation about it, and it hasn't made it into the game yet.
I am doing no such thing Captain Jack. What I AM doing is fearing for where that conversation will go, particularly in light of the other crap these crazies at Blizz have come up with in the past year.
All I see is trolls ,in this thread. It is absolutely hilarious thinking that people will be forced to use the RMAH, I for one never will because i hate spending actual money on games hence why I don't play WoW. And everyone talking about the THEORIZED rune system Shut the fuck up because it hasn't been implemented and is just an idea right now, might or might not make it into the game. AND THE SKILL POINT ABSENCE IS THE BEST THING I COULD EVER THINK OF, what made D2 so great and D1 so great, REVOLUTIONARY SYSTEMS, which D3 has plenty of and is going even farther. Skill points are useless because all they do is make it so i have to spend this many points to make it good, the new system reduces that and allows EVERY SKILL YOU CHOOSE TO BE AT ITS MAXIMUM POTENTIAL FROM THE START, which everyone wants because it makes them feel more powerful.. So everyone bitching right now is just trying to find excuses to bitch. And everyone whining oh PvP, PvP! remember Diablo 1 didn't even have PvP, D2 only put it in there as a leftover feature other games had, and D3 only let you guys have the arena again because some people wanted it, THE GAME IS COOP PLAY, and LORE DRIVEN. NOWHERE IN THE WORLD HAS DIABLO EVER BEEN FOCUSED SOLELY AROUND PVP. The entire games existense has been dictated by lore and story and being able to play with friends, through a crazy adventure not killing eachother. It makes perfect sense for them to SAY FUCK PVP balancing, they want everything to be balanced for PvE because that is what Diablos primary function is a PvE game, If you want serious PvP go play WoW where they balanced it for PvP or go play SC which is a solely PvP game with a Story to fill out a single players role. But again The primary focus of Diablo is PvE so why you would think they'd cater to the PvP wannabes and make it uber balanced for something the game isn't focused around is beyond me.
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Not even Death will save you from Diablo Bunny's Cuteness!
Finally read the entire article. I like the changes, except for the rune thing/theory, still confused about that. I can not WAIT to tear into this with my friends.
It's funny how people wanted an auction house because they didn't like talking to people in trade games. Well there you go! Now you can have 2!!! Lol (literally).
I hated the idea of an auction house before, specifically one based on gold currency. The RMAH has put a smile on my face. If I don't have any luck trading my stuff for items I want, I have no problem selling them for $$$. Hell yea. Might save up enough for a free movie ticket every few weeks or something.
edit: Excellent job on the article, really enjoyed it!
Thanks everyone for the posts. Tons of great and exciting info. Great job...
But, to maybe change topic (RMAH will be OK. Keep calm and Chive on.):
Anyone get a look at or speculate on what kinds of system requirements will be needed??? I'm assuming they had it running on some top-notch boxes, but what do you think will be minimum needs based on effects, lighting, dynamics, etc? How about for the Mac side (since their req's are typically different)?
Just trying to decide which will be needed first -- D3 or a new laptop...
Thanks in advance & keep up the good work!
--J
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I felt the same way when I did Baal runs for hours on end. I thought, why am I doing this all day when all these other players are actually bots doing it automatically.
Siaynoq's Playthroughs
You do not, I repeat, You do not have to buy stuff from the AuctionHouse.
This thread cant be closed, I understand that. Blizzard are doing an awesome job and a kick-ass game.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Actually when Kaivax posted saying it's definitely Diablo, I felt better. I need some blizz quotes saying how fun the current build of d3 is!
Thanks for all the coverage!
Bashiok: "We want the game to essentially look like you're playing a painting. Everything is 3D, but the textures and ways that scenes are built are intended to give the look of a painted scene. Some games go for realism with a lot of shaders and high poly counts, that's just not our intent with the visual style. We want it to be a timeless aesthetic because we expect people are going to be playing for a long time. Looking back at cutting edge games even a few years ago and they don't tend to hold up very well, but for Diablo we want it to be as visually pleasing 10 years from now as it is the first time you play it.
Even videos really don't do the beauty of the game justice. I think anyone that's sat down to play can attest to that." That's what I'm talking about!
How does being free make it good? I would rather pay for a good game than play a bad one for free. I guess it has competition after all...
See ya blizzard.
Cool. Thanks for your input. Have fun playing some other game.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Yeah, PvP was pretty balanced in D2, it's not like people bought perfect items or anything.....o wait
I actually am kind of less ragy now, the more bash and kav are commenting on it the more assured I am that this game is going to be really good. Perhaps these new features will make it and be better than the past ones? we'll see
- A real-money cheater auction house. Great, destroy the integrity of accomplishing anything in-game by selling in-game power. Good call Blizz, way to renege and do something you said you'd never do.
- No more skill points. And the reason offered? "People save up their points or respec into something new when a better ability comes along." Well...so what? Why does that mean you have to just everything to everyone at certain level milestones? Now once you hit level 24, there is no reason to ever again open up your character sheet unless you're equipping something new.
- Unidentified rune color. I don't care that we won't know what the secondary stats are on the runes - but not even knowing what COLOR they are until you socket them and forever bind them to a skill? Total, utter, complete garbage. That FORCES you onto the AH for the runes you want, FORCES you onto the AH for the garbage you don't, and causes you to WASTE runes on skill A you REALLY wanted for Skill B.
I never thought it was possible for a game to be in development for too great a period of time, but Blizz has proved me wrong. This game would've been better had it come out a year ago. Someone check the cafeteria at the Blizz campus in Irvine, because it seems like they're putting crack in all their food.
I'll probably still buy the game, probably still like it, but I an NOWHERE near as excited about this game today as I was on Saturday.
Furthermore, you seem to be completely missing the part where there is going to be a system where anyone can list a certain amount of items (or items during a certain day of the week) for free. As in, everyone will be able to engage in the cash AH without ever spending money that they didn't gain through buying other items.
Actually, you would have to open your character sheet every single time you switch a skill. The only difference between the current system and the old system is that you don't have to pay gold every time you reach a certain point.
And you're forgetting the part where its only a conversation about it, and it hasn't made it into the game yet.
They've readily said that they'll be adding content that doesn't make it into release through patches. That being said, they also pointed out that since PvP is already going to be so imbalanced, they want to limit the amount of modes so there aren't even more variables. I'm sure we'll at least get things like different arenas though, and a re-addition of the arena rounds seems like a possibility.
How would PvP not be worth it? Not only are you going to be matched with people on your level (which also takes into account what gear you have,) but, again, its not like just because theres a real AH these items are going to be in some insane amount of abundance. You're not going to be running into people decked out in the best gear left and right just because not you can buy it for real money. There isn't duping, but there is still the insane random drop rates like we saw in D2. And again, anyone can engage in the cash AH without ever spending any money that wasn't gained through selling their own items.
So even if the AH is somehow just this place where, if you have the money, you can get all the best legendaries for your character/build in .5 seconds (which it won't be, again, because of the random loot system), then, with one legendary drop for yourself, you'd be able to buy your own way to your own legendaries.
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...Why? Who cares if people hoard up points for a later skill, if they could make skills that were actually useful like they said they could then there wouldn't be a reason to hoard. So now every barbarian is exactly the same beside gear till high level when Meta gear is found and bam everyone is the same, fantastic.
Also why the hell would I use Bash or whatever low tier skill once I unlock the high tier skill? Obviously they can't make the skill worth 2 shits with points put into it, why on earth would it be a better choice going off my weapon damage when the top tier skill will have an equal booster?
Please don't tell me "Oh but there is more then 1 type of best gear" or "But but but runes in skills" all that shit will be figured out within a few months and top tier builds and gear will be known. Looks like Jay and the crew again are showing their inexperience with Diablo 1 and 2 when creating this game.
Diablo 2 was bad enough when you smashed kids they wanted to know all your gear and build, now you limit it even more so there is no thinking involved ha.
Way to make a series with a ton of re playability look stale for the first time, why the hell would I continue to play when 1 Barb or Monk is all in one and there is literally no customization.
Why not just remove Mana and cool downs while we are at it? Lets remove ALL thinking required please!!!!
Right, you have actually played the final game (or even the recent beta) to say that it is worse than the others.
And again, right, you would only buy the only one best of all the best games of each genre, and you are NOT following this thread or the development of the game for 3 years because you are a fan of the genre and/or the franchise.
And especially because of a silly thing like that. Many people complain of this RMAH without even making sense. They say that most people will farm items to sell for RM and buy them for gold. But the items doesn't sell themselves for gold neither do buy themselves for RM. There needs to be a buyer and a seller for both situations to a sell to work and I don't see that happening in the apocalyptic scenario that you guys grought up. Neither do I see anyone farming items for hours and hours to earn 10 bucks from the rare items he/she found in that hours. It's far more compensating (and more satisfying) to get a part time job.
From what i understand, you can use the recall to go BACK to town, but not use it to take you to the spot you recalled from. you will have to use the most recent waypoint to get back to where you recalled from.
Correct me if this is inaccurate..?
Does anybody really care?
Well, it may end up being the case that Diablo is just too fast-paced a game to do much in that regard, but it is a great feeling when a party is able to work together smoothly and rely on each other.
Right right, the "everyone's going to do drugs anyway, so let's just make it legal so we can tax it and regulate it" argument. Didn't buy it then, and I don't buy it now. You don't 'solve' bad behavior by changing the rules and calling it 'normal' behavior. Cold hard fact is that players are now going to be allowed to buy in-game power from each other. That's a result of a failed attempt to make a meaningful in-game currency and economy, and nothing else.
See, blizz got the reasons for the existence of D2JSP completely wrong. The forum gold and third party trading didn't come around because players wanted to make real money selling items - it came around because players just wanted to be able to SECURELY trade items, and had no other way to do it. Had a robust, in-game system been present with an in-game currency that had value, there would've been no need for D2JSP.
And everyone keeps trying to point out that the cheater AH is going to optional - news flash, no it ain't. Anytime two things which do the same thing exist, the market will choose one, and the other will fail. Don't believe me? Ever hear of betamax cassette tapes? What happened to records when cassettes and CDs came out? Familiar with the format war between Blu-ray and HD-DVD? One will win, the other will lose, and unless something really weird happens, the OBVIOUS conclusion is that the cheater AH will win, if for no other reason than it allows you to cash out real money. AT BEST, the gold AH will exist for all the lower-tier items that aren't worth the risk of a listing fee, and the cheater AH will be where all the desirable stuff goes. This is just basic economics 101, and any game designer who is going to be authoring a major release and wants a stable economy needs to understand these concepts.
Yeah...let's think about that for a minute Jack. SOMEONE'S going to have to spend money in for you to earn it through selling it. If they don't...there'll never be any in the system. In fact, this system presumes and requires that there be a LOT of someones doing that. If everyone took the approach of "I won't put in my own money, I'll just soak up some of what's already there" then there wouldn't be any "already there" to begin with.
It's called hyperbole, Jack - literary exaggeration to make a point. At level 24 you stop getting meaningful level milestones, and to me, that seems shallow and console-ish.
I am doing no such thing Captain Jack. What I AM doing is fearing for where that conversation will go, particularly in light of the other crap these crazies at Blizz have come up with in the past year.
It's funny how people wanted an auction house because they didn't like talking to people in trade games. Well there you go! Now you can have 2!!! Lol (literally).
I hated the idea of an auction house before, specifically one based on gold currency. The RMAH has put a smile on my face. If I don't have any luck trading my stuff for items I want, I have no problem selling them for $$$. Hell yea. Might save up enough for a free movie ticket every few weeks or something.
edit: Excellent job on the article, really enjoyed it!
But, to maybe change topic (RMAH will be OK. Keep calm and Chive on.):
Anyone get a look at or speculate on what kinds of system requirements will be needed??? I'm assuming they had it running on some top-notch boxes, but what do you think will be minimum needs based on effects, lighting, dynamics, etc? How about for the Mac side (since their req's are typically different)?
Just trying to decide which will be needed first -- D3 or a new laptop...
Thanks in advance & keep up the good work!
--J