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    posted a message on critique this well rounded fetish build
    When i think Fetish Build, I think more fetishes. Big Bad Voodoo is a must, and why not throw a gargantuan in there. Spiders and Firebomb instead of locusts and frogs, they both chain and cover AOE enough. Soul Harvest is just badass, so buffing all the minions under your control with be a huge benefit to dps. I didnt put much thought into the passives, but those will work... I like lowering the cooldown of BBV and fetish army.

    thoughts?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on More Diablo 3 Beta Invites!
    just got the invite via opt-in last night!!! wanted/needed to get to bed early last night for work today... so much for that.
    Posted in: News & Announcements
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    posted a message on Difficulty Across the Modes
    Here's how I see it, keeping it nice and simple for us all to think about.

    Beta = not the complete game. They release it to test things out before release. Once they see what needs work, they fix it before the release. That's why it's called Diablo 3 beta.

    I don't quite understand how easily people can forget that. They have been working on it for so long, you know they are gonna get it right, just have faith.

    I do, however, completely agree with Magistrate's point.

    We have to realize that yes, we are hearing more and more AWESOME news about this game as the weeks go by, but it is still a few months away at least. We must stop acting like they only have 2 weeks to tweak every little bit of the game.

    Quite honestly, I am glad I haven't won a beta key (that's a lie, but hear me out). Those (un)fortunate souls who have been (cursed)blessed with the opportunity to play the beta have only been given a tip of the iceberg to tease to think they got a taste of what Diablo 3 is going to be like. With so many decisions to be made about skills, other systems, and the storyline/lore to be discovered, trust me: we have no idea what the game is going to be like.

    Be patient, you must.

    They are not waiting for the game to be ready for release; they are waiting for the world to be ready for the game to release.
    Posted in: News & Announcements
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    posted a message on DiabloFans' Blizzcon Coverage
    The way Azmodan talks to her makes it seem like he is not talking to merely some tiny brunette. He sounds like he is talking to someone much more significant, powerful.

    :tyrael:
    Posted in: News & Announcements
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    posted a message on DiabloFans' Blizzcon Coverage
    SOOOOO sickkkkkk


    check the time left on the hourglass at 0:24
    Posted in: News & Announcements
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    posted a message on Beta Key Contest #3
    Quote from NienteFantasia



    cool, minus the spelling error :xD:
    Posted in: News & Announcements
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    posted a message on Beta Key Contest #3
    Posted in: News & Announcements
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    posted a message on Beta Key Contest #3
    Posted in: News & Announcements
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    posted a message on This Beta Is Not Making Sense
    this man is a troll don't listen to him.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
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    posted a message on Unique Barb Tank idea.
    with proper timing, this build sounds like it would be a good CC/tank build.... Leap to a spot to draw enemies toward you, war cry, shout, wait till leaps CD is half done, then ground stomp, all while revenge'ing(which is a fury generator and life leech), then be ready to leap again and start over.

    Very, very high DPS is going to be extremely important in inferno mode, but keeping the heat off the people doing that damage is just at critical. a build like this, in theory, will do a good job of that.

    On another note... maybe for the CC/group protection you should switch revenge for cleave with indigo... draw in enemies from 26 yards will be a good way to keep enemies off your wizards in the back, and it generates fury rather than waiting to spend it. Yeah, I know you dont wanna do any damage for this build, but this acts as a tanking ability as well when your stomp and leap are on cooldown.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Respec solution
    I like the idea of locking skills only in certain areas, like boss fights, other group instances/dungeons, arena matches, random events, etc. Another possibility, along with the aforementioned, is to add town-only respects in the later difficulties of the game (inferno for sure, maybe hell also). The way I feel is that by the time we hit 30 and unlock all of our spells, we should be just about on our way through the early stages of nightmare..? Maybe those like me who will scour every last inch of the map will get to 30 before the end of normal mode, but we'll see. With that said, we will have freedom throughout the entire nightmare difficulty to swap skills virtually unhindered and eventually develop a build that suits our individual playing styles. Then, come Hell mode, don't leave town unless you have the particular skills you will need for the ensuing adventure.

    All in all, the options should be tested out; this is, in fact, the beta. Also, like Jay Wilson said in Force's interview about the runestones, we should not try to pre-fix problems that are yet to be 'problems'.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Swapping and Rune Changes
    Cauldron of Jordan and Nephilim Cube ==> eliminate need to go back to town so often to unload lootz.

    Skill swapping restricted to in-town only ==> clicks the 'undo' button on the previous statement.

    However, I believe this new addition will be much less of a hassle than it used to be in D2 when you would fill up every 5 minutes, especially in early levels when you grab everything to sell for gold. Considering how import gold will be in this game compared to its predecessor, adding the cauldron/cube to get your hands on gold/crafting goods easier belittles the already minimal grief over having to go back to town to quick change skills.

    As for a cooldown, screw that noise. I would be pissed off if I went back to town, accidentally traded out my Spirit generator attack for a second Mantra and had to wait 5 minutes to correct it. A cooldown on the recall stone is more understandable... If you get to a waypoint, there is no reason you shouldn't be able to go change skills quick without having to wait on a timer from your last spell switch. A cooldown on the recall stone at least leaves you stranded knee-deep for a little while until you can come back to adjust your skills.

    Bottom line is that we are used to going back to town from the previous game for other reasons, and we will be going back to town often enough anyway to stash loot and craft. Would it be cool to just skill swap on the fly? Yes. But, without a in/out of combat toggle mechanic in the game, simple macros will allow people to swap skills and runes seamlessly during any fight they wanted, thus eliminating some character build customization principles... If you can use ANY spell at ANY time and they are all level 60 spells with ANY rune you want, then what we have my friends, are cookie cutter characters constantly cluttering cathedral catacombs.
    // as i started typing that i had to keep goin with the c's.


    So yeah, in my opinion, send us to town to change spells and put a 1-2 minute cooldown on the stone of recall.

    Edit: I just read about another possible solution elsewhere (here). Didn't read what they were saying yet but an option in the poll is to lock skills only in certain areas (boss fights and other group instances, random events, pvp arena, etc.). Also possibly restrict skill swapping to town-only in the later difficulties of the game (Inferno, possible Hell mode also). After everything is unlocked, you will probably start leaning toward a few set skills that you like using the most, and you will probably want to go back to town before switching game plans anyway.

    Possibly contradicting some ideas from the pre-edit post, this solution seems very reasonable, practical, logical..
    Posted in: News & Announcements
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    posted a message on 20 years later. Where are they now?
    Quote from Calavera666

    So barb is not the one from D2?
    I'm feeling an growing emptiness in my chest right now..

    idk im not too bummed about it... each of the new characters have there own story goin into it, so the barb from D2 would be a separate case if it was the same one. The Hero who saved the world before is a renowned legend in Sanctuary, so why would he be runnin around with a cracked hand axe doing 2dps??? He would be geared out and fighting real monsters if there were any left for him to fight, not bashing quill fiends. The lore in the Diablo series is part of what makes it so fun and interesting to us diehard fans (who are STILL waiting for a beta key <_< ) and simply making the D3 barb the same character as the D2 barb really doesnt fit at all imo. Its time for a new champion.

    plus the other trivial matters other than the gear... for one, he would be 20 years older.. idk if the barbarian lore has ever mentioned elongated life spans, but I imagine 20 years later he would be battle weary and much rather sit on a soft seat and tell other barbs to go fight.

    And like i mentioned before, he would be famous... all dialogue throughout the game would have to be different for barbs because they would know him as the barb who killed baal. NPC's who talk to a DH would say things like " this noob better prove himself before he tries saving the world" and then they would turn to the D2 barb and say "Mind saving the world AGAIN for us??? plzkthx."

    It only makes sense that the barb character is a new character to develop. This is Diablo 3, not Diablo 2.5
    Posted in: Diablo III General Discussion
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