- kudersmack
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Member for 12 years, 8 months, and 17 days
Last active Mon, Apr, 23 2012 14:57:06
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Nov 22, 2011kudersmack posted a message on More Diablo 3 Beta Invites!just got the invite via opt-in last night!!! wanted/needed to get to bed early last night for work today... so much for that.Posted in: News
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Oct 17, 2011kudersmack posted a message on Beta Key Contest #3Posted in: News
cool, minus the spelling error -
Sep 6, 2011kudersmack posted a message on Diablo III Beta Client LeaksPosted in: NewsQuote from Feabreg
Thanks for sharing anyway! You always do a great job on the news! =)
I will not read the leaks, tho... Don't want to ruin the game!
I've waited 10 years for this game, and i want it to be as fantastic as it was the d2 experience. A total and fantastic surprise! =D
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Heard enough speculation about what is to come, enough to wet my appetite, but thats it... cant wait for the beta! (optimistic that i will actually get in it.. ) -
Aug 1, 2011kudersmack posted a message on The Auction House ExplainedPosted in: NewsQuote from Meera
"And you won't even have to exchange legendaries for legandaries. If Blizzard has done its job properly and accomplished what was intended, which is to make gold a valuable resource, then people will want huge amounts of gold for their crafting, repair and vendor needs even if they only use the cash AH. And since gold can be traded on the AH, anyone will be able to sell gold for cash. Of course, the exchange rate between gold and cash is impossible to predict as of now, but in theory anyone will be able to make e-balance without spending any money. Provided there are some individuals out there who actually do put money into the system, some original e-balance has to be generated with actual money. But they will not have to be a majority.
In fact, the cash system will establish an exchange rate between gold and real money. The exchange rate will be an approximation since there won't be any mods available to track all auctions, but the market will probably reach a rough value. At that point, every piece of gold you make in the game will be worth an amount of $ equal to the exchange rate. This money cannot be taken from your e-balance (can't make e-balance into cash) but it can be used to buy items and blizzard products."
This states that it will be really a madness. In a system with infinite resources, create gold will just unvalorize it. If you want Bow XXX wich costs 10€ in gold value could be go long as 1million or 2million gold. Since gold will get cheap by buying it, and it's near costless to get than payed items, this for sure with time will be like dollar vs Afghani with they are so undervalued than you need many many many Afghani to buy a dollar. Nothing obtainable easily from the game will have currently a good value stat. Unless Blizzard make this last "king of coins" replacing it for the real money option.
infinite resources - maybe... but i really doubt there will be many people putting hundreds of extra dollars into the game after buying it just to buy more gold(Edit: I would hope this is the case, but I'm sure they're out there).. WoW and other games are different in that you are already paying to play, but currency was very important and evolved as the game grew- evolved with limited inflation more importantly. A stack of resources varies from server to server, but relatively stays the same.
If Diablo 3 is anything like they are describing to us right now, gold is going to have great purpose to building your character in order to craft, customize, etc... And gold is infinite if you are actually playing the game... Spending cash to rush the development of your character wont outweigh the alternative - level the character the traditional way, and when you are high enough level to craft more, you will have plenty of money saved up already.
Here's a post on possible limitations on auctioning based on character level... I think this may be a solution on some fronts.
http://www.diablofans.com/topic/26396-ah-items-restriction-based-off-of-difficulty/ - To post a comment, please login or register a new account.
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thoughts?
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Beta = not the complete game. They release it to test things out before release. Once they see what needs work, they fix it before the release. That's why it's called Diablo 3 beta.
I don't quite understand how easily people can forget that. They have been working on it for so long, you know they are gonna get it right, just have faith.
I do, however, completely agree with Magistrate's point.
We have to realize that yes, we are hearing more and more AWESOME news about this game as the weeks go by, but it is still a few months away at least. We must stop acting like they only have 2 weeks to tweak every little bit of the game.
Quite honestly, I am glad I haven't won a beta key (that's a lie, but hear me out). Those (un)fortunate souls who have been (cursed)blessed with the opportunity to play the beta have only been given a tip of the iceberg to tease to think they got a taste of what Diablo 3 is going to be like. With so many decisions to be made about skills, other systems, and the storyline/lore to be discovered, trust me: we have no idea what the game is going to be like.
Be patient, you must.
They are not waiting for the game to be ready for release; they are waiting for the world to be ready for the game to release.
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check the time left on the hourglass at 0:24
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cool, minus the spelling error
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Very, very high DPS is going to be extremely important in inferno mode, but keeping the heat off the people doing that damage is just at critical. a build like this, in theory, will do a good job of that.
On another note... maybe for the CC/group protection you should switch revenge for cleave with indigo... draw in enemies from 26 yards will be a good way to keep enemies off your wizards in the back, and it generates fury rather than waiting to spend it. Yeah, I know you dont wanna do any damage for this build, but this acts as a tanking ability as well when your stomp and leap are on cooldown.
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All in all, the options should be tested out; this is, in fact, the beta. Also, like Jay Wilson said in Force's interview about the runestones, we should not try to pre-fix problems that are yet to be 'problems'.
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Skill swapping restricted to in-town only ==> clicks the 'undo' button on the previous statement.
However, I believe this new addition will be much less of a hassle than it used to be in D2 when you would fill up every 5 minutes, especially in early levels when you grab everything to sell for gold. Considering how import gold will be in this game compared to its predecessor, adding the cauldron/cube to get your hands on gold/crafting goods easier belittles the already minimal grief over having to go back to town to quick change skills.
As for a cooldown, screw that noise. I would be pissed off if I went back to town, accidentally traded out my Spirit generator attack for a second Mantra and had to wait 5 minutes to correct it. A cooldown on the recall stone is more understandable... If you get to a waypoint, there is no reason you shouldn't be able to go change skills quick without having to wait on a timer from your last spell switch. A cooldown on the recall stone at least leaves you stranded knee-deep for a little while until you can come back to adjust your skills.
Bottom line is that we are used to going back to town from the previous game for other reasons, and we will be going back to town often enough anyway to stash loot and craft. Would it be cool to just skill swap on the fly? Yes. But, without a in/out of combat toggle mechanic in the game, simple macros will allow people to swap skills and runes seamlessly during any fight they wanted, thus eliminating some character build customization principles... If you can use ANY spell at ANY time and they are all level 60 spells with ANY rune you want, then what we have my friends, are cookie cutter characters constantly cluttering cathedral catacombs.
// as i started typing that i had to keep goin with the c's.
So yeah, in my opinion, send us to town to change spells and put a 1-2 minute cooldown on the stone of recall.
Edit: I just read about another possible solution elsewhere (here). Didn't read what they were saying yet but an option in the poll is to lock skills only in certain areas (boss fights and other group instances, random events, pvp arena, etc.). Also possibly restrict skill swapping to town-only in the later difficulties of the game (Inferno, possible Hell mode also). After everything is unlocked, you will probably start leaning toward a few set skills that you like using the most, and you will probably want to go back to town before switching game plans anyway.
Possibly contradicting some ideas from the pre-edit post, this solution seems very reasonable, practical, logical..
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idk im not too bummed about it... each of the new characters have there own story goin into it, so the barb from D2 would be a separate case if it was the same one. The Hero who saved the world before is a renowned legend in Sanctuary, so why would he be runnin around with a cracked hand axe doing 2dps??? He would be geared out and fighting real monsters if there were any left for him to fight, not bashing quill fiends. The lore in the Diablo series is part of what makes it so fun and interesting to us diehard fans (who are STILL waiting for a beta key <_< ) and simply making the D3 barb the same character as the D2 barb really doesnt fit at all imo. Its time for a new champion.
plus the other trivial matters other than the gear... for one, he would be 20 years older.. idk if the barbarian lore has ever mentioned elongated life spans, but I imagine 20 years later he would be battle weary and much rather sit on a soft seat and tell other barbs to go fight.
And like i mentioned before, he would be famous... all dialogue throughout the game would have to be different for barbs because they would know him as the barb who killed baal. NPC's who talk to a DH would say things like " this noob better prove himself before he tries saving the world" and then they would turn to the D2 barb and say "Mind saving the world AGAIN for us??? plzkthx."
It only makes sense that the barb character is a new character to develop. This is Diablo 3, not Diablo 2.5
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