there's a lot of things to consider other than just raw dps.. mobility, survivability, benefits of ranged vs. melee during encounters, resource spending and regeneration, the ability to lay down multiple skills at once....
So who would you say has better survivability? Wizard or DH? Because I would argue that the DH has slightly worse survivability. And when you couple low(er) survivability with high(er) damage, you get....the glass cannon.
Where does it says it would be a glass canon btw ?
Blizzard people said it many times.
And I have to say this again, because apparently some people still don't get it: nobody's saying that the Wizard sucks. The only issue here is that he was presented as a true glass cannon: insane damage (should be the highest of all classes) coupled with (relatively) low survivability. And he's just not it, now.
Maybe the glass cannon aspect will be more obvious with higher level gear. Maybe the average demon hunter gear will give more armor bonus while the average wizard gear will have more dps and less defense. We just don't know.
A DH can match a wizards base regen with some gear. Yes, the wizard could take the lead again with +AP on Crit gear though.
A DH can easily make a build without a generator....its much harder to pull that off, signatureless, for a wizard. That alone, kind of tells you who gets to use their spenders more frequently....
However, I favor a build with a generator, because they are actually quite good on a DH.
The wizard will probably also have resource generation gear. A wizard with ap regen gear will be able to cast alot more high cost spells than a demon hunter with resource regen gear.
Also, it's not that hard to make a signatureless build for a wizard, the only problem is that you can't do it in beta because of level restriction.
Puncturing Arrow is obviously better than any Wizard skill in single target.
Magic missile with seeker= 121% damage, Ray of frost does 215% on a single target, with the possibility of costing less than your AP regen rate. Puncturing arrow does 115% damage with 50% chance to pierce. Better than any wizard skill?
I did not ignore this, I specifically made a paragraph about this.
50 Hatred for cluster arrow
60 Arcane power for Meteor
Depending on skills and gear you could potentially match the wizards resource regeneration.
4 hatred /sec + Bat companion = +3 Hatred per second.
No. If a DH get ressource generation from his gear and skills, the wizard can get it too.
Now consider generators. The Wizard has to use a rune to get resources, and its a laughable amount often times like +1 or +2. The DH gets from 3-8 depending on which spell/rune.
The wizard does not work the same way as the demon hunter. The wizard resource generation mechanic does not work with abilities. The AP just regenerate itself really fast. You (normally) don't use a signature spell to gain arcane power, you use it because you need something to do while your arcane power regenerate. The demon hunter, on the other hand, is FORCED to use his hatred generators. Technically a wizard with good AP regen gear could rune some abilities to cost less AP, and do not use signature spells at all.
My build right here, http://us.battle.net...gfRY!cXU!YYZZZc would be less squishy than a Barb that goes for a DPS build. Even if a barb takes 1 defensive passive, they will be about the same. If a barb goes all out on defensive abilities, he will be more survivable but I don't think blizzard will design the game in a way that the barb HAS to do that.
So please, next time, be a little more open minded before you think someone is an idiot.
You should take in count that even a dps oriented barb will still have alot more life and armor than a melee oriented wizz, just because of his equipment.
Real money auctions house = pvp not worth it (Yeah, i know, it would have been imbalanced anyway, but not THAT imbalanced). No pvp = I don't buy it.
See ya blizzard.
Ok to the poster above me. You say you cannot agree with me yet you state you have high expectations of Diablo 3. That is exactly EXACTLY how i felt about Starcraft 2. If our positions were reversed you would notice how flawed Starcraft 2 is
Low expectations = obective point of view
High expectations = subjective point of view
Actually I think that you can have more than 7 skills. It's just that you will only be able to put 7 in your bar.
7 skills = 35 points, so it's pretty obvious that with 60 levels you'll be able to spend your points in more than 7 skills.
No.
There's nothing obvious in your post.
You can spend points on 7 skills. Each character choose 7 skills. Thats it.
What I said is that 59 skill points and only 35 points to spend would be illogical. So if there is really 59 points to spend, the skill cap will either be higher than 5 or you'll be able to choose more than 7.
Actually I think that you can have more than 7 skills. It's just that you will only be able to put 7 in your bar.
7 skills = 35 points, so it's pretty obvious that with 60 levels you'll be able to spend your points in more than 7 skills.
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Maybe the glass cannon aspect will be more obvious with higher level gear. Maybe the average demon hunter gear will give more armor bonus while the average wizard gear will have more dps and less defense. We just don't know.
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The wizard will probably also have resource generation gear. A wizard with ap regen gear will be able to cast alot more high cost spells than a demon hunter with resource regen gear.
Also, it's not that hard to make a signatureless build for a wizard, the only problem is that you can't do it in beta because of level restriction.
Magic missile with seeker= 121% damage, Ray of frost does 215% on a single target, with the possibility of costing less than your AP regen rate. Puncturing arrow does 115% damage with 50% chance to pierce. Better than any wizard skill?
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No. If a DH get ressource generation from his gear and skills, the wizard can get it too.
The wizard does not work the same way as the demon hunter. The wizard resource generation mechanic does not work with abilities. The AP just regenerate itself really fast. You (normally) don't use a signature spell to gain arcane power, you use it because you need something to do while your arcane power regenerate. The demon hunter, on the other hand, is FORCED to use his hatred generators. Technically a wizard with good AP regen gear could rune some abilities to cost less AP, and do not use signature spells at all.
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You should take in count that even a dps oriented barb will still have alot more life and armor than a melee oriented wizz, just because of his equipment.
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See ya blizzard.
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Low expectations = obective point of view
High expectations = subjective point of view
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What I said is that 59 skill points and only 35 points to spend would be illogical. So if there is really 59 points to spend, the skill cap will either be higher than 5 or you'll be able to choose more than 7.
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7 skills = 35 points, so it's pretty obvious that with 60 levels you'll be able to spend your points in more than 7 skills.