PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Grey or orange is definitely the way to go. White background + yellow button + white text = eyeball death.
I saw it with my Wizard Eyes because when you have stanky old Wizard Eyes, sometimes you see things that are real, and sometimes you see things that are crazy, crazy crazy, in your face, all the time.
Okay, everything should work smoothly now. I tested it myself with several different keyword/class variations, and it seemed to be okay. If you notice anything else, lmk. Thanks for saying something, Cherub <3
Grey or orange is definitely the way to go. White background + yellow button + white text = eyeball death.
I saw it with my Wizard Eyes because when you have stanky old Wizard Eyes, sometimes you see things that are real, and sometimes you see things that are crazy, crazy crazy, in your face, all the time.
- It is no longer possible to report a guide straight from search results.
+ Reported guides will have a warning displayed on their guide profiles.
+ Structural Updates: Reporting has been moved to guide profiles (see below), reported guides will show warning icons where ever their titles appear (guide profiles, search results).
Report Tab (Guide Profiles)
+ Clicking this tab on any guide profile will allow you to report it with the report dialogue (see below).
+ The Report Tab will disappear after a report is filed, and it will not appear for profiles whose guides have already been reported.
+ Structural update.
Is there a way to add appropriate keywords after a guide has been sumbitted? Say you see a guide and you see an important keyword missing from it.
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Is there a way to add appropriate keywords after a guide has been sumbitted? Say you see a guide and you see an important keyword missing from it.
Anything's possible since I'm building it from the ground up. My only concern is that the total keywords need to be limited for each guide or you'll get a ton of results that are entirely useless. Less is more precise. But I can see this as an issue for guides missing critical ones like patch version or something like that.
Patch versions is something I'm particularly concerned about. I'll have to implement them in the same way that I did games, though, so it will take a lot of testing and trial/error.
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
That's really the reason I did what I did: for mods (and Diablo III, of course.) But with mods, at least as far as I've talked to zhuge, version is very, very important because there are often many more changes in mods than official game patches. So, the above would have to happen, first, right?
(If this isn't really an issue, then...)
Also, I'm working on game-specific keywords so you won't get keyword results when you start typing if those keywords don't match a separate game. That's my primary goal for the next update.
The thing doesn't seem to work the way I feel it should, it just keeps giving me more links to click on and no guides...
I probably didn't make the link for going to the guide the easiest to notice, now that I think of it. When you click on a guide, there's a row of tabs at the top. One of them says go to guide. Click that.
I'll think of something better.
(if you didn't read the OP or the site footer and are confused about this part: I don't store guides, just meta data about them and guide links. I don't have the intellectual rights to steal everyone's guides. So, it essentially acts like a search engine. The difference is that the results you get are only diablo guides and even those are screened before they're added.)
I probably didn't make the link for going to the guide the easiest to notice, now that I think of it. When you click on a guide, there's a row of tabs at the top. One of them says go to guide. Click that.
Hm... Did you get any error messages when you submitted it?It might be an issue with my regex. What is the URL?
Edit--
Haha... I was making a mountain out of a molehill.
Now that I'm home from work and actually able to examine the situation, everything worked as it was supposed to. Like it says* at the top of the submission form, all links immediately go in to an evaluation stage after submission. This is to let me look over the guide and make sure 1) it wasn't submitted by a spam bot and 2) it's a decent guide, not just "max this, this, and this and wear a nigma."
So, all that aside, everything worked fine and I approved the guide from the control panel, so it will now show up in searches. Sorry for the confusion
+ Selecting a different game from the drop-down menu will delete all your previous search keywords and only display/allow keywords for the game you've chosen. (This took forever to get right >.>)
+ Keyword results (for the drop-down list) will now only show the top five related keywords and top three related classes. This is to prevent the keyword list from popping the browser window.
Submit (Submit Link)
+ You must select your game/mod first. Relevant keywords will then populate the right-hand list, and relevant classes will populate the class selection list.
++ (A short delay (two seconds) will keep the keywords and classes from appearing. This is to ease bandwidth and server strain. I'm going to add a notification for this soon(TM)).
+ An explanation of the review process (after submission) was elaborated in the portion just under the orange title banner.
Guide Profiles
+ I italicized the Go to Guide tab at the top (for noticeability).
+ The xx-large title of the guide now links to the desired guide. I added an arrow next to it to make it more obvious what it does.
Now that this is reasonably polished (at least as far as I'm concerned pre-release), I'm taking a hiatus from this project to return to my fanfiction series. (Edit: Except for the huge mess you get when submitting links now. I guess I'll fix that sometime this weekend.)
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Why not keep it simple? Did you want to explode the minds of others?
My visionary mindset is quite limited. It's likely that I would cause their minds to explode due to my lack of ingenuity. For this reason, I'm glad you cannot see my code
I think that submission should be all fixed now. If anyone encounters any problems, LMK. Also added a bigger link to view the guide on guide profiles. Thanks for your input, everyone
Sigh... Two more hours.
I saw it with my Wizard Eyes because when you have stanky old Wizard Eyes, sometimes you see things that are real, and sometimes you see things that are crazy, crazy crazy, in your face, all the time.
Okay, everything should work smoothly now. I tested it myself with several different keyword/class variations, and it seemed to be okay. If you notice anything else, lmk. Thanks for saying something, Cherub <3
wat is this i dont even
Graphical Update
Structural Update
- It is no longer possible to report a guide straight from search results.
+ Reported guides will have a warning displayed on their guide profiles.
+ Structural Updates: Reporting has been moved to guide profiles (see below), reported guides will show warning icons where ever their titles appear (guide profiles, search results).
+ Clicking this tab on any guide profile will allow you to report it with the report dialogue (see below).
+ The Report Tab will disappear after a report is filed, and it will not appear for profiles whose guides have already been reported.
+ Structural update.
+ Graphical updates.
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
Good, that
Anything's possible since I'm building it from the ground up. My only concern is that the total keywords need to be limited for each guide or you'll get a ton of results that are entirely useless. Less is more precise. But I can see this as an issue for guides missing critical ones like patch version or something like that.
Patch versions is something I'm particularly concerned about. I'll have to implement them in the same way that I did games, though, so it will take a lot of testing and trial/error.
That's really the reason I did what I did: for mods (and Diablo III, of course.) But with mods, at least as far as I've talked to zhuge, version is very, very important because there are often many more changes in mods than official game patches. So, the above would have to happen, first, right?
(If this isn't really an issue, then...)
Also, I'm working on game-specific keywords so you won't get keyword results when you start typing if those keywords don't match a separate game. That's my primary goal for the next update.
The thing doesn't seem to work the way I feel it should, it just keeps giving me more links to click on and no guides...
Then add it.
I probably didn't make the link for going to the guide the easiest to notice, now that I think of it. When you click on a guide, there's a row of tabs at the top. One of them says go to guide. Click that.
I'll think of something better.
(if you didn't read the OP or the site footer and are confused about this part: I don't store guides, just meta data about them and guide links. I don't have the intellectual rights to steal everyone's guides. So, it essentially acts like a search engine. The difference is that the results you get are only diablo guides and even those are screened before they're added.)
Oh, OK.
Edit--
Haha... I was making a mountain out of a molehill.
Now that I'm home from work and actually able to examine the situation, everything worked as it was supposed to. Like it says* at the top of the submission form, all links immediately go in to an evaluation stage after submission. This is to let me look over the guide and make sure 1) it wasn't submitted by a spam bot and 2) it's a decent guide, not just "max this, this, and this and wear a nigma."
So, all that aside, everything worked fine and I approved the guide from the control panel, so it will now show up in searches. Sorry for the confusion
Here it is.
* Although, I should make it more clear how long it might take, and how the process is handled by humans, not the server.
Functionality Update
Graphical Update
+ Selecting a different game from the drop-down menu will delete all your previous search keywords and only display/allow keywords for the game you've chosen. (This took forever to get right >.>)
+ Keyword results (for the drop-down list) will now only show the top five related keywords and top three related classes. This is to prevent the keyword list from popping the browser window.
+ You must select your game/mod first. Relevant keywords will then populate the right-hand list, and relevant classes will populate the class selection list.
++ (A short delay (two seconds) will keep the keywords and classes from appearing. This is to ease bandwidth and server strain. I'm going to add a notification for this soon(TM)).
+ An explanation of the review process (after submission) was elaborated in the portion just under the orange title banner.
+ I italicized the Go to Guide tab at the top (for noticeability).
+ The xx-large title of the guide now links to the desired guide. I added an arrow next to it to make it more obvious what it does.
Now that this is reasonably polished (at least as far as I'm concerned pre-release), I'm taking a hiatus from this project to return to my fanfiction series. (Edit: Except for the huge mess you get when submitting links now. I guess I'll fix that sometime this weekend.)
Love,
Seff
"to the worm in horseradish, the world is horseradish."
My visionary mindset is quite limited. It's likely that I would cause their minds to explode due to my lack of ingenuity. For this reason, I'm glad you cannot see my code
I think that submission should be all fixed now. If anyone encounters any problems, LMK. Also added a bigger link to view the guide on guide profiles. Thanks for your input, everyone