Sparkflint since I suspect it does fire damage, and may trigger conflag. Archon to give you an alternative dmg type, some "oh shit" capability (and teleport with the rune).
Going arcanot and astral presence when you have skills that gulp ap probably isn't going to work too well... best save it for the channeled spells. If I were you I would get power hungry instead of astral presence and prodigy instead of galvanizing ward so that you have two ways to get ap by the cast instead of by the second.
Looks like meteor is about the only worthwhile use of conflagration..... because hydra's damage: weak !
You might as well just focus on getting ap to cast meteor left and right, if it stacks with prodigy attunement seems like a far better choice.
Have you thought about using slow time? it seems like a good choice to go with meteors and hydra. Ive made a couple of other changes as well like prismed diamond skin for cheaper meteors, and the passive skills: http://us.battle.net...gRXQ!eXc!ZZacZY
keep in mind that this is a one element build, u might want to change 1 slot for another element spell however...
Meteor is about the only decent fire skill you have any control over.
for shock pulse in general this isnt true. if you try to cast from far range (magic missile range) yea you will miss, but if you get a bit closer it hits every time. you have complete control, you just have to sacrifice range, which is what is intended with shock pulse (mid range).
As well as that you can replace the hydra wherever you need, you aren't going to drop it in an open area far away, you'll try to keep it as close to enemies as possible to maximize the usage of it. just because you arent auto targetting every spell doesnt mean it isnt controllable.
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It seem to me it's more useful as a grouping passive than solo. Here's the best I could come up with:
http://us.battle.net/d3/en/calculator/wizard#bkQRjO!eXf!ZZYcYb
Firewall Hydra, Fire Bolts and Meteor should keep the buff on the mobs most of the time, with the +AP passives allowing multiple casts of Meteor.
The only weakness to this build is if you meet fire resistant mobs.. you are kinda screwed. Has anyone else played around with this skill in a build?
http://us.battle.net/d3/en/calculator/wizard#bkmRjO!eXf!ZZZcab
Sparkflint since I suspect it does fire damage, and may trigger conflag. Archon to give you an alternative dmg type, some "oh shit" capability (and teleport with the rune).
Besides that though, solid little build you have.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
http://us.battle.net...PXjO!ecZ!YaaZYb
Looks like meteor is about the only worthwhile use of conflagration..... because hydra's damage: weak !
You might as well just focus on getting ap to cast meteor left and right, if it stacks with prodigy attunement seems like a far better choice.
keep in mind that this is a one element build, u might want to change 1 slot for another element spell however...
for shock pulse in general this isnt true. if you try to cast from far range (magic missile range) yea you will miss, but if you get a bit closer it hits every time. you have complete control, you just have to sacrifice range, which is what is intended with shock pulse (mid range).
As well as that you can replace the hydra wherever you need, you aren't going to drop it in an open area far away, you'll try to keep it as close to enemies as possible to maximize the usage of it. just because you arent auto targetting every spell doesnt mean it isnt controllable.