Patch 2.5.0 Video Recap
Patch 2.5.0 Datamined Changes
As always, please remember datamining can show changes that do not reflect the full truth. This is a work in progress, and we will keep updating as we get more information.
Originally posted by Blizzard (Official Forums)
"Zdogs went from 120% to 112% & want to know why, & why is it not in the patch notes!?"
This is a bug. We're aware and investigating.
Thanks for the report, and sorry for any confusion this may have caused!
DiabloFans Quote:
WitchDoctor
- Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals
120112% of your weapon damage as Physical per hit.
Wizard
- Disintegrate Cost: 18 Arcane Power / Channel a beam of pure energy, dealing 390% weapon damage as Arcane. / Disintegrate damage is increased by
250640% weapon damage every second, up to a maximum total of8901670% weapon damage as Arcane.
Primal Ancient Items
DiabloFans Quote:
- PrimalAncientLegendary
- string1 : Primal Ancient Legendary
- PrimalAncientSet
- string1 : Primal Ancient Set
Item Flavor
DiabloFans Quote:
- Unique_Gem_022_x1 This looks just like it was part of the infamous Red Soulstone. But that's impossible... It was destroyed long ago.
- P5_Unique_Dagger_003_x1 P5_Unique_Dagger_003_x1
- string1 : A precision instrument for a master of the blade.
- TransmogShield_314 TransmogShield_314
- string1 : "He carried a mighty shield, heavier than the bodies of those he felled..." —excerpt from the Tale of the Ancient Warrior
- TransmogHelm_315 TransmogHelm_315
- string1 : "He was known by the distinctive shape of his horned helmet. Whenever a lone rider appears on the horizon, watch closely." —excerpt from the Tale of the Ancient Warrior
- TransmogAxe_316 TransmogAxe_316
- string1 : "All who met the blade's edge soon met their end." —excerpt from the Tale of the Ancient Warrior
What's New Strings
DiabloFans Quote:
- p2_5_InPatch
- string1 : In Patch 2.5.0
- P2_5_ArmoryBuzz
- string1 : Storing Armor Sets
- P2_5_Armory
- string1 : Armory
- p2_5_ArmoryFeatures
- string1 : The Armory is now available! It can store up to five independent armor sets, including the associated skills and Kanai Powers.
- p2_5CraftingMats
- string1 : Crafting Materials
- p2_5CraftingMatsBuzz
- string1 : Organize
- p2_5CraftingMatsFeatures
- string1 : Crafting materials have been moved to their own unique storage space, freeing up inventory slots for your precious treasures.
- ScreenTitle_Patch_2_5_0
- string1 : Patch 2.5.0
- P2_5SeasonsOnConsoleFeatures
- string1 : Seasons are coming soon to console! Prepare for new challenges, brave heroes...
- p2_5_ConsoleConquestBuzz
- string1 : Dominate
Monsters
DiabloFans Quote:
MonsterFlavors.txt
- X1_LR_Boss_P4_Yeti_A
- string1 : Rift Guardian
- Goatman_Melee_A_Unique_04
- string1 : Talks Softly
- Goatman_Ranged_A_Unique_04
- string1 : Walks Softly
- Goatman_Shaman_A_Unique_04
- string1 : Carries big stick
- P6_DeathDealer_shadowClone_Barbarian_Male
- string1 : {ph} The Adjudicator {ph}
- P6_DeathDealer_shadowClone_Barbarian_Male_b
- string1 : Death Dealer
- P6_DeathDealer_shadowClone_Barbarian_Male_c
- string1 : Death Dealer
- P6_DeathDealer_shadowClone_Barbarian_Male_a
- string1 : Death Dealer
Monsters.txt
- EquipmentManagerTest
- string1 : Armory
- Skeleton_CharmedRifts
- string1 : Skele Charmed Rifts
- Goatman_Melee_A_Unique_04
- string1 : Branum
- Goatman_Ranged_A_Unique_04
- string1 : Lyeless
- Goatman_Shaman_A_Unique_04
- string1 : Charchian
- P6_DeathDealer_shadowClone_Barbarian_Male_a
- string1 : The Adjudicator
- P6_DeathDealer_shadowClone_Barbarian_Male_b
- string1 : The Protector
- P6_DeathDealer_shadowClone_Barbarian_Male_c
- string1 : The Executor
Patch 2.5.0 PTR Notes Now Live
Preliminary PTR patch notes for Patch 2.5.0 are now live on the official Diablo 3 site. We're currently working to datamine more information and will provide an update when we know more.
Originally posted by Blizzard (Official Forums)
Last updated January 31 @ 2 PM PST. Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
General
- New Feature: Armory
- Players may now save up to five different builds per character using the Armory
- This new feature can be found in the town hub within each Act
- Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
- Equipping a saved armory build will automatically swap items and gear between the character and stash
- New Feature: Crafting Mat Storage
- Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
- This tab can be accessed through the Inventory window
Classes
- Crusader
- Shield Glare
- The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
Items
- General
- Primal Ancient Items
- Legendary and Set items will now have a chance to roll as Primal Ancient
- These items are more rare than Ancient items and have increased stat ranges
- Legendary Items
- The following items have been adjusted
- Rimeheart
- Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
- Strongarm Bracers
- The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
- The damage bonus duration has been increased to 6 seconds
- Class Specific Items
- The functionality of some items has changed
- The Barber
- This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
- The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
- With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
- Players will need to re-equip the power in the cube for the updated version to appear
- Manald Heal
- Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
- Note: This change will appear in an upcoming PTR patch
Adventure Mode
- Greater Rifts
- The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
- Torment I – VI: No Requirement
- Torment VII: Solo Greater Rift 30
- Torment VIII: Solo Greater Rift 35
- Torment IX: Solo Greater Rift 40
- Torment X: Solo Greater Rift 45
- Torment XI: Solo Greater Rift 50
- Torment XII: Solo Greater Rift 55
- Torment XIII: Solo Greater Rift 60
- Note: This change only applies to players on PC / Mac
- Set Dungeons
- Unhallowed Essence
- The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
- Armor of Akkhan
- The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
- Delsere’s Magnum Opus
- The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
- Bounties
- Bonus Acts have been removed
- With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
Jamoose: different times, man. it was cool to masochistically grind and grind and grind. today it is different and you have to adapt to that as a game dev. unless, of course, you want a product which sold well but is widely regarded as dead an uninspired.
Yea, now hope is really lost with this primal bullshit.
They're still clueless about their game. Let's throw in another level of loot! Bigger numbers! Power creep!
looks like WoW & D3 devs had another coffee break together again.
Eth RWs were built through grinding items and trading - so when you put it all together is was all BAM! Fing Awesome #feelsgreat
This is am I going to get lucky this time? Damn and then go whole seasons not getting lucky. Meanwhile your buds first leg of the season is primal chando with perfect rolls #feelsshitty
I agree with your sentiments, but its just not the same.
I'm just hyped about the armory system. Thought it'd be a while before it was implemented, like around the Necromancer launch time, but I'm glad it's coming this soon(tm) - absolutely love the WoW version, no exaggerating when I say I use it daily. It's early in the PTR, even if nothing really happens at least this system will be in the game for later patches.
Primal Ancients are essentially the Titanforging system, much like Ancients are Warforged/Thunderforged system. Positive and negative. Positive side is that there's always a chance for an upgrade, more incentive to keep going (especially those pushing 2k-3k paragon) and more character progression. Negative is that it'll be even harder to replace items.
As someone who wanted to play with Rime for literally years, I appreciate the proc chance buff. Figure even with LoN, the fact that it's a flat percentage, increasing it'll reach a point where it can't get any stronger; Spider from the Arachyr set and SWK 4set decoy suffers the same fate.
Pretty big plus with the mat tab, thank you based Inna.
Played PTR a few hours today. Game is still boring as hell
They still wasting their time on meaningless changes and ignoring core issues. Well, good luck.
I can't wait to play the same build dictated by insane damage multiplier but with primal stats! So different, so much build creation. Let's just stack difficulties and tiers of item, that will make the game more different and reward build diversity.
Was why Zombie Dog nerfed?
oh baby, more powercreep, JUST what we asked for, BIGGER numbers, who would want anything else?
wait ? they will nerf the damge of the zombie dog who were already pathetic ? lol
Primal also will take other LoN sets higher compared to normal sets due to scaling.
In the end, primal is brilliant!
YOu shit talk the crap out of a game, yet continue to post on its forum, then clal me the troll......what a mother fn joke.......just pathetic.
People think sites like Dfans are dying because of the game, no, they are dying because of jack hats like yourself.
Demonmonger: paragon is at the very least grindable. a real upgrade like a primal ancient legendary with the correct stats and 1.200+ for the right slots is a lot more luck and ANOTHER RNG based thing. bad design.
+1
it's so annoying to read the news just to find so much hate in the comments. so, you think the game is dead? that's cool, it's your opinion, we get it. now move on, on to another game, on to another site. why still hate on something you consider dead? i don't get it. stop wasting time, yours and ours. thanks.
2Bakotam Iam sure these can be considered as a new content in game, you have to also admit the seasonal items can change the way of play style, from the other site content like necro is a huge change for the game itself so why not to pay for this. And if you are not enjoying the game, just simply dont play the game. Go find some different, it is normal that players are boring after a while from game which is based on grinding (Diablo will be always about grinding).
On the begining of D3 people were flaming about auction house, how bad is it. Now i can see comments they want the AH back or some kind of trade system.
Do you hate the game, are you toxic in this forum go find some different game and different fan page and if you do so please dislike the Diablo fan page on facebook there are similar toxic posts!