Patch 2.5.0 PTR Notes Now Live

Patch 2.5.0 Video Recap



Patch 2.5.0 Datamined Changes

As always, please remember datamining can show changes that do not reflect the full truth. This is a work in progress, and we will keep updating as we get more information.

 

Originally posted by Blizzard (Official Forums)

"Zdogs went from 120% to 112% & want to know why, & why is it not in the patch notes!?"
This is a bug. We're aware and investigating.

Thanks for the report, and sorry for any confusion this may have caused!

 

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WitchDoctor


  • Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120112% of your weapon damage as Physical per hit.

Wizard


  • Disintegrate Cost: 18 Arcane Power / Channel a beam of pure energy, dealing 390% weapon damage as Arcane. / Disintegrate damage is increased by 250640% weapon damage every second, up to a maximum total of 8901670% weapon damage as Arcane.

 

Thanks to TheGaige for the information on the PTR ZDogs bug.

Primal Ancient Items

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Item Flavor

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  • Unique_Gem_022_x1 This looks just like it was part of the infamous Red Soulstone. But that's impossible... It was destroyed long ago. 
  • P5_Unique_Dagger_003_x1 P5_Unique_Dagger_003_x1
    • string1 : A precision instrument for a master of the blade.
  • TransmogShield_314 TransmogShield_314
    • string1 : "He carried a mighty shield, heavier than the bodies of those he felled..." —excerpt from the Tale of the Ancient Warrior
  • TransmogHelm_315 TransmogHelm_315
    • string1 : "He was known by the distinctive shape of his horned helmet. Whenever a lone rider appears on the horizon, watch closely." —excerpt from the Tale of the Ancient Warrior
  • TransmogAxe_316 TransmogAxe_316
    • string1 : "All who met the blade's edge soon met their end." —excerpt from the Tale of the Ancient Warrior

What's New Strings

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Monsters

 

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MonsterFlavors.txt


Monsters.txt



Patch 2.5.0 PTR Notes Now Live

Preliminary PTR patch notes for Patch 2.5.0 are now live on the official Diablo 3 site. We're currently working to datamine more information and will provide an update when we know more.

 

Originally posted by Blizzard (Official Forums)

Last updated January 31 @ 2 PM PST. Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

 

General

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

Classes

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

Items

  • General
    • Primal Ancient Items
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are more rare than Ancient items and have increased stat ranges
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
          • Note: This change will appear in an upcoming PTR patch

Adventure Mode

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
    • Note: This change only applies to players on PC / Mac
  • Set Dungeons
    • Unhallowed Essence
      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
    • Armor of Akkhan
      • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
    • Delsere’s Magnum Opus
      • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Bounties
    • Bonus Acts have been removed
      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
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