Game Director Jay Wilson announces news
Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.
Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.
Wilson also commented that he wants to "remove the old barriers" when it comes to online play on battle.net. Creating an easier join system with friends and coming up with other ways to free up the restriction in Diablo III compared to all other RPG/Action games.
Wilson explained to Diablo fans that removing health potions away will generate a more realistic experience to the gameplay. Players will not be able to stock up unlimited amount of potions and being "invulnerable" to all monsters/players in battle. With an army of monsters in front of you, it will force you to be more strategic and apply classic hit and run and evading tactics to play.
Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.
Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game.
An attendee attending the convention asked Wilson if loot will still be incorporated as a free for all during online games. Wilson quickly replied no as they have already created a system where all other players in a game with you will not be able to even see the items if they where dropped from a monster that you killed. Now once an item has been picked up and then dropped again will allow other users to see the item.
Wilson's last direction was to only enable a maximum of 4 players on bnet games. This will encourage others to band together in completing quests and prevent servers from reaching over capacity and allow better connection quality...ridding lag.
Day one is almost to a close and there is still a whole day left for more information about Diablo III. I will be uploading several pictures of the event later tonight, so come check it out.
Thasador
Staff Member
If there's one point I think Jay got totally and utterly wrong, it's this. Quite simply, it takes away any chance of feeling any "fear" or tension. Pair that with no death penalties, smaller skill trees, and repecs, and you're looking at a game with very little replay value. If you're so overwhelmingly powerful, where the heck is the challenge? I mean, the puny little Wizard took several direct hits from a mace 3X bigger than her body, but she walks it off.
Other than that it looks fantastic.
4 is fine for bnet. 8 was awful when you had 2 or 3 necros running around with 10 summons each fulling up the screen.
regarding PvP: i personally hated it. It was full of whiney pre-adolescents that said "lolz pwned noob" and took your gold.
And for the one's fearing about the overpowerness in the trailor, hasn't it occured to you that they purposely leveled them up beforehand, to insure they don't die for the sake of the trailor? If you hit a nice high level, then I don't mind characters being overpowered a bit, but otherwise (near the beginning) it should remain a challenge. A reason why I loved ES. Beginning was difficult (well, only in TCP/IP games) and hell was insanely tough.
I don't think he meant it that way he wanted more of a " Lookz atz that i jus epicz pwned a horde of zombieeesss" But have you seen the boss battles? they are brutal when it comes to being good. They make your char look like a mouse compared to a rhino.
I wanted to ask the guys if they could take a picture of the male version wizard.
So Jay Wilson's comments about thing being more epic and fighting tons of hoards of monsters, eh, it just puts me on edge a little. Where's the intimacy in a concept like that? But I'm willing to wait for more interviews that hopefully get more into this so I can really see what that's all about.
Uhh... huh... How is this good or even works for pvp? No wonder the wizards skills are so over-powered, there practically wont even BE pvp with 4 players lol.
AND there going to make us PAY for microtransactions or p2p? (not sure on which) ??
This is jokes right? I mean this seriously gotta be a joke... good one blizz! Because if its serious I'll take a dump on your front lawn.
They better dude, Or i'll walk up to there company and just lay out fat juicy log right in the front of their front doors. No lie. I'll video tape the entire thing for proof.
rofl? Then do it buddy, I don't give a flying fuck. You have no idea about how pissed off I am for this shit. pay 2 play, 4 players? when will the BS end.
Suck my dick bro.
There is no such solid info yet. It will probably still be free I think.
I for one love the way they're using the colour- it's not as over the top as people are making it out to be. Also, the same critics of colour suddenly cum in their pants when they see a dark tristram...I mean cmon- just play with the lights off - it'll be DARK enough then...It would be nice to get some REAL criticism- and some REAL appreciation taking into account that this is all work in progress- what you see is NOT ALL you're going to ever see
sound good
Wrong, if chars are overpowered as they want them to be this will not happen. The game will become as mindless as having your inventory full of pots.
nice addition
And there goes the barter system we all love in diablo series. Replaced by another mindless gold farming system.
I don't like this one bit, trading in diablo 1 and 2 was a big part of the series. Now you make gold currency and suddenly you will have auction houses and crap like that, which basically breaks down any interaction btw traders.
we knew this alrdy. Somewhat like/dislike, since it was fun grabing that ber in a full baal game, but sucked when you didn't.
Now this sucks. At least they could have made it 5 players to have 1 of each class.
I don't know what to think, they have improved some stuff, taking a step forward, but when you look at others like the overpowered chars, gold as currency, only 4 chars per game and automatically assigned stat points, they have gone 2 steps backwards.
It seriously feels like they aren't making a diablo sequal anymore.