First up, a response to a question regarding Monsters:
It would be naive to think that with all of the creatures, demons, and monsters in the world of Sanctuary that they'd all purely be concerned with killing you and you alone.
Hinting that the player may discover monsters who fight each other in the wilderness!
Concerning the inventory, Bashiok had this to share:
We have an awesome UI guy (Mike Nicholson) who is constantly iterating on the interface. Right now it has a lot of the core pieces of what we want, but it's still being worked on fairly heavily. Specifically regarding item images and being able to see the artwork - being able to reach a happy medium between single slot and having nice big item images is something we're striving for.
the inventory sounds cool too. diablo 2's inventory can get annoying, and WoW's inventory is too easy to lose items in. ("i need such-and-such potion for this part, if i could just FIND it in this mess of trash items!") so larger icons would be cool. i just wonder how they're going to balance large icons with managable space.
I'm happy to hear they're going for a middle-ground between the Diablo and WoW inventory systems. As mentioned by archtypezero - they are two extremes and not for the better essentially.
Also happy to hear that monsters are going to have a more realistic outlook in DIablo 3 instead of just being put there for your slaughtering pleasures. There'll be a sense of character about them- I hope they give more focus to monster pack/swarm AI ala the skeleton warriors outlined in the gameplay video (Shielded ones up front - protecting the archers behind).
Good News is Good!
Glad to see Blizz still pushing the standards up on ARPGS this time around.
For the Inventory system, what I'm imagining is something really simple kinda like (again Baldur's Gate2) where they had this one slot item system with a tiny partial icon of an item and when you pointed the cursor over it, it popped up a floating menu with a whole array of information such as; Artwork, Description, History/Fluff, stats, etc....
It's feasable and hell, shouldn't be too hard to do since they've been doing it for nearly 10 years.
So I mean, instinctivly there would still be a food chain amongst the beastiary population of Sanctuary...On the other hand, monster Friendly Fire might not necessarily be from monsters actually directly assaulting each other but more like a side effect of frenzied or ravaging monsters joining the fray.....
As an analogy: Try doing a jig in a crowded nightclub while holding a 30 Pounds Sledgehammer and not hit anyone then you'll get what I mean...:D
Demons are only on the same side because they're forced to. We've seen many times in the books how demons make pacts with anyone and betray each other if it will help them achieve greater power.
Of course, if a bunch of demons were summoned by Diablo himself, none of them would have the guts to challenge him, so they'd all be fighting you in that situation. However out in the field, with no Prime Evil watching over them, or any demon of any great significance for that matter, it would seem possible.
If this is implemented however, I imagine it will mostly be indigenous monsters fighting beasts from Hell. What I mean is that I don't expect Fallen to fight Fallen, but certainly Fallen fighting Wendigos. If they appear in D3 that is.
In regards to the monster AI, I agree with Romak in regards to the Demon Vs Demon aspect being dumb, but I also agree with mattheo_majik perspective about not all enemies being from Hell. Perhaps only the "wild" creatures will behave this way... assuming that this idea lasts at all.
I took my name from the god of the Romans, which is the same source from which Akhenaton derived their album's title.
It was a novel idea a decade ago but it's just bad now. They tried to implement it into Titan Quest and it was annoying there. In Hellgate: London it was a nightmare to deal with the 'tetris' inventory. I'm glad Blizzard is moving away from it towards a better interface with unique artwork.
Except for the Three themselves, they're pretty tight. It was discussed extensively here. If you don't mind spoilers, or don't plan on reading the books, you may want to read it.
THIS...
IS...
GREAT!!!
:thumbsup:
However if we do get to Hell again, which would be a fair assumption I think, then we would probably see some of the civil war. Unless it has been settled at the time of our arrival.
Wooooohoooo! I was so hoping something like that might happen. Just the wendigos not occasionally taking a swipe at and/or eating the blood hawks seemed so unnatural!
I look forward to people leading mobs of opposing monsters to each other for a
brawl/laugh/bunch of easy XP (depending on how the XP system works) =D
Oh how I want to pull a mob of goatmen into a fallen camp ...
If you were in a world full of ravaging hell spawn, it wouldnt be perfect. If what we are going to be fighting is demons then they wont be pretty. A demon or demonic creature would get angy easily and kill anything in its path to get to you. Demonic creatures have no soul so they would do anything to kill you. No life = No remorse. :mad: =